35, chaotic female impish Intel Scribe --.-.---- |...$...| ........| |...!..d| |......@| --------- [35 the Red Robe] St7 Dx7 Co12 In16 Wi8 Ch6 ScrWimFemCha Dlvl:1 $0 HP16(16) Pw19(19) AC10 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a chaotic female impish Intel Scribe. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Unknown command 'M-C'. Unknown command 'M-''. # Really quit [yes/no]? There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons f - an uncursed +2 dagger (weapon in foreclaw) {4} Armor g - an uncursed +0 cloak of displacement (being worn) {4} Scrolls b - 2 blessed scrolls of identify {2} c - an uncursed scroll of genocide {1} d - 3 uncursed scrolls of blank paper {3} e - 2 blessed scrolls of blank paper {2} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Tools a - an uncursed magic marker (1:55) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: numbopathy Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15323 Monster spawn increase reached its maximum at turn 101623 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334125 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: master vampire (freq bonus 12) The monster species that spawned more often: shard spore (freq bonus 20) The monster species that spawned more often: acid hound (freq bonus 6) The monster species that spawned more often: eyeglass queue (freq bonus 24) The monster species that spawned more often: Cyaegha (freq bonus 48) The monster species that spawned more often: nausea growth (freq bonus 15) The monster species that spawned more often: naga pitmaster (freq bonus 24) The monster species that spawned more often: petty elf-lord (freq bonus 12) The monster species that spawned more often: oriental vampire (freq bonus 60) The monster species that spawned more often: floating lemon (freq bonus 8) The monster species that spawned more often: greener spider (freq bonus 6) The monster species that spawned more often: cloak permamimic (freq bonus 12) The monster species that spawned more often: dark gray growth (freq bonus 6) The monster species that spawned more often: tove (freq bonus 4) The monster species that spawned more often: legionnaire (freq bonus 10) The monster species that spawned more often: blue force patch (freq bonus 16) The monster species that spawned more often: kalmuth sephirah (freq bonus 3) The monster species that spawned more often: giant owl (freq bonus 10) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 40) The monster species that spawned more often: General Zaroff (freq bonus 15) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: pale mold The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: mana fly The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 2) Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having petrification resistance (0) You were prevented from having free action (0) You had infravision You had 1500 points of nutrition remaining You were displaced You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (wafer-thin cloak) Scrolls scroll of identify (LA VIVME) scroll of genocide (CHTO VY KHOTITE DOSTICH) scroll of blank paper (unlabeled) scroll of healing (SHUOHUA KAI LI) scroll of mana (XIXAXA XOXAXA XUXAXA) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (KSIAZKA DZWONEK I SWIECA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Intel Scribe...