35, chaotic female nymphian Erdrick ------- |...$.| |.@d..| |.....- |..{...| |......| |.b....| -+----.- [35 the Young Girl] St13 Dx18 Co15 In8 Wi5 Ch9 ErdNymFemCha+V Dlvl:1 $0 HP9(9) Pw5(5) AC0 Exp1 T1 Latest messages Hello 35, welcome to SlashTHEM Extended! You are a chaotic female soviet nymphian Erdrick. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 bitva personal (weapon in hands) {16} Armor b - an uncursed +0 kozhanyy dospekh (being worn) {60} c - a cursed -5 predotvratit' zaklinaniy plashch (being worn) {4} d - a cursed -5 pair of sadistskiye perchatki (being worn) {4} e - a cursed -5 pair of lestnichnaya kletka topat' sapogi (being worn) {8} f - a blessed erosionproof +1 shlem (being worn) {20} Comestibles h - an uncursed evkalipta list'yev {0} Scrolls i - 5 uncursed scrolls of istseleniye {0} j - 4 uncursed scrolls of volshebnaya sila {0} k - 3 uncursed scrolls of faza dver' {0} l - 2 uncursed scrolls of identifikatsiya odin punkt {0} m - an uncursed greased scroll of lecheniye {0} Tools g - an uncursed +0 gorelka (609) (alternate weapon; not wielded) {20} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 50% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 80% Food drop chance was reduced to 93% Monster death drops spawned with only 87% chance The following skill was trained at half the usual rate: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76930 Monster spawn increase reached its maximum at turn 168643 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 802032 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: no flayer (freq bonus 18) The monster species that spawned more often: adapted triceratops (freq bonus 21) The monster species that spawned more often: shun pintsize (freq bonus 10) The monster species that spawned more often: maia (freq bonus 6) The monster species that spawned more often: petty greater thewer (freq bonus 3) The monster species that spawned more often: efreet overseer (freq bonus 6) The monster species that spawned more often: Keystone Detective (freq bonus 18) The monster species that spawned more often: Normalized Kop (freq bonus 5) The monster species that spawned more often: zelomp (freq bonus 40) The monster species that spawned more often: gigror (freq bonus 3) The monster species that spawned more often: fungiform overall macadamized (freq bonus 9) The monster species that spawned more often: grand wraith (freq bonus 126) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 16) The monster species that spawned more often: nautilus officer (freq bonus 12) The monster species that spawned more often: tree spore (freq bonus 20) The monster species that spawned more often: differently serbian (freq bonus 8) The monster species that spawned more often: heavy vortex (freq bonus 3) The monster species that spawned more often: ghost cleric (freq bonus 18) The monster species that spawned more often: old deep dragon (freq bonus 6) The monster species that spawned more often: gore warp fungus (freq bonus 48) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: hoehoe fish The monster species that never randomly spawned: bioelectrical doled The monster species that never randomly spawned: boost centipede The monster species that never randomly spawned: polychrome boomer The monster species that never randomly spawned: telepathic eye The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: advice man The monster species that never randomly spawned: gold sheep The monster species that never randomly spawned: completing encephalographic The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: helm of opposite alignment (khokhlataya shlem) The RNG hath decreed that this item was never generated: helm of lose identification (konicheskaya shlyapa) The RNG hath decreed that this item was never generated: t'ma (colluded) The RNG hath decreed that this item was never generated: bigscript helm (bol'shoy shlem) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: sky-high heels (rimskiye sandalii) The RNG hath decreed that this item was never generated: cloak of disenchantment (plashch obolochki) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 200) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: star rod (sterzhen', freq bonus 32) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 49) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 36) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 8) The RNG hath decreed that this item was generated more often: white lightsaber (lazernyy mech, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (dlinnyye sedyye kop'ye, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of anti searching (razrushennyy shlem, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (pol'skiye perchatki, freq bonus 7) The RNG hath decreed that this item was generated more often: pritsel molnii (shrined, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 78) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: bag of digestion (sumka) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 951 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were punished You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had teleportitis You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor predotvratit' zaklinaniy plashch (razorval plashch) sadistskiye perchatki (kolyuchiye perchatki) lestnichnaya kletka topat' sapogi (siniye krossovki) shlem (znayushchikh shlem) Scrolls scroll of istseleniye (PHD IN HIGH HEELING) scroll of volshebnaya sila (C00000000000000000000000000005) scroll of faza dver' (MAYBE S-WAVE BECAUSE HIT) scroll of identifikatsiya odin punkt (IM REALLY FEELING IT) scroll of lecheniye (ABSOLUTELY 0 CHANCE) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Erdrick... 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