35, neutral female fiendish Form Changer ---------- #,# |........|####@# |........-,,,,,# |...<....|#,##,# |.........,,# |......---### -------- [35 the Balanced Doppelganger] St15 Dx9 Co9 In12 Wi10 Ch6 ForFieFemNeu Dlvl:1 $0 HP13(13) Pw34(34) AC10 Exp1 T16 Latest messages Hello 35, welcome to SlashEMExtended! You are a neutral female fiendish Form Changer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. The door opens. # polyself: unknown extended command. # You can't polymorph at will. There is a wall in the way! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: flying You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 81% Armor drop chance was reduced to 85% Tool drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 38) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1728) The following skill became untrainable after a while: chaos spells (turn 21819) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 17447) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64490 Monster spawn increase reached its maximum at turn 153251 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1032766 The monster class that cannot be genocided was nymph The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: ghost cleric (freq bonus 18) The monster species that spawned more often: chuckling bulb (freq bonus 5) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 22) The monster species that spawned more often: emulsoid ferule (freq bonus 6) The monster species that spawned more often: animated limb (freq bonus 7) The monster species that spawned more often: static queevolt (freq bonus 6) The monster species that spawned more often: pale horse (freq bonus 6) The monster species that spawned more often: mini leprechaun (freq bonus 7) The monster species that spawned more often: giant brown bat (freq bonus 20) The monster species that spawned more often: lichking (freq bonus 24) The monster species that spawned more often: Elven Master Rogue (freq bonus 12) The monster species that spawned more often: sexton (freq bonus 20) The monster species that spawned more often: cool dirigent (freq bonus 36) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 8) The monster species that spawned more often: glowing wort (freq bonus 20) The monster species that spawned more often: vampire apprentice (freq bonus 12) The monster species that spawned more often: evil bird (freq bonus 5) The monster species that spawned more often: daleth grimed pouffe (freq bonus 7) The monster species that spawned more often: faerie master (freq bonus 10) The monster species that spawned more often: bionic naga (freq bonus 36) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: honeymooned macerating The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: shimmering vortex The monster species that never randomly spawned: chokhmah sephirah The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: thick beauty The monster species that never randomly spawned: techno fungus The monster species that never randomly spawned: arcane horse The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 13) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 232) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 18) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 4) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having stunnopathy (0) You saw invisible You had 1480 points of nutrition remaining You regenerated You had polymorph control You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (116) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (MASH EM EXTENDED POTATO DINNER) scroll of phase door (INSOMNIA SMACKER) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (ZLORFIK) * scroll of extra healing (I DONT UNDERSTAND RUSSIAN) * scroll of greater mana restoration (INEMPTIO) Wands wand of polymorph (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye 35 the Form Changer... Since you quit, the score list will not be checked.