35, lawful female developer Binder ------------ |..d.......| |...d......+ |...f@..$..| - ----- ---8 [35 the Exile] St8 Dx8 Co10 In10 Wi8 Ch12 BinDvpFemLaw Dlvl:1 $1 HP17(17) Pw10(10) AC9 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a lawful female developer Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: invisibility You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 100 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 99% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 91% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: crossbow (turn 360) The following skill became untrainable after a while: short sword (turn 28573) The following skill couldn't be trained before a certain turn number is reached: sling (turn 14726) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44615 Monster spawn increase reached its maximum at turn 121938 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7534460 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: kilobyte everybody (freq bonus 36) The monster species that spawned more often: swarm-soft lady (freq bonus 24) The monster species that spawned more often: dimmer ant (freq bonus 6) The monster species that spawned more often: fell beast (freq bonus 14) The monster species that spawned more often: flying goomba (freq bonus 6) The monster species that spawned more often: acid penetrator (freq bonus 12) The monster species that spawned more often: chaos horde (freq bonus 28) The monster species that spawned more often: bright white force patch (freq bonus 12) The monster species that spawned more often: natural obviated aimed (freq bonus 14) The monster species that spawned more often: The Nemean Lion (freq bonus 15) The monster species that spawned more often: undead flame mage (freq bonus 7) The monster species that spawned more often: maud agent (freq bonus 18) The monster species that spawned more often: real water hound (freq bonus 60) The monster species that spawned more often: terrible orb (freq bonus 48) The monster species that spawned more often: spore shrieker (freq bonus 14) The monster species that spawned more often: crookedest armoury (freq bonus 12) The monster species that spawned more often: vampiric mushroom (freq bonus 8) The monster species that spawned more often: akkadian (freq bonus 48) The monster species that spawned more often: horadrim ancient (freq bonus 12) The monster species that spawned more often: brittling defoliation (freq bonus 10) The monster trait that was more common: monsters that have a proper name (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: weedle The monster species that never randomly spawned: ribonucleotide prearrange criminologically The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: hepatize stowaway The monster species that never randomly spawned: edgy mold The monster species that never randomly spawned: roomful citatory The monster species that never randomly spawned: trajectory whapped The monster species that never randomly spawned: crossroad caned The monster species that never randomly spawned: rotgut tennyson The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 33) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 12) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 13) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 28) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 4) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were very telepathic You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (486) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (pauper) Weapons voulge (pole cleaver) Scrolls scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (M7M6YU) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (WHY IS MAGICBANE A STAFF FUCK) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of greater mana restoration (EVERYTHING FOR NAUGHT) Rings ring of warning (signet) Wands wand of wind (spiral) Tools wax candle (candle) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Master) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Master) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Master) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye 35 the Binder... Since you quit, the score list will not be checked.