35, chaotic male spiritual Dunmer 8 L 8 #```. ....@. ``.#.B. `...` 8 `.`` ..` ``` [35 the Radical Elf] St6 Dx8 Co13 In5 Wi6 Ch5 DunEspMalCha Dlvl:48 $10 HP-2(19) Pw9(9) AC12 Exp1 T237 Latest messages It is hot here. You smell smoke... You feel a bit steadier now. You can't go up here. Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (bubble) This is a bubble, which causes stunning. Really step into it? [yn] (n) The byakhee bites you! [-4 -> 15] The byakhee misses. The byakhee claws you! [-6 -> 9] The byakhee misses. You hit the byakhee. The byakhee seems to be moving slower. The byakhee slows down. You miss the byakhee. (2x) The byakhee bites you! [-3 -> 6] The byakhee claws you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: telepathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 80% Tool drop chance was reduced to 47% Food drop chance was reduced to 97% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 49) The following skill became untrainable if you tried to train it too early: dagger (turn 588) You had blown your chance of training the dagger skill The following skill became untrainable after a while: searching (turn 18713) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 32467) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38337 Monster spawn increase reached its maximum at turn 84816 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 598464 The monster class that cannot be genocided was lich The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: impose furthering (freq bonus 18) The monster species that spawned more often: cult leader (freq bonus 4) The monster species that spawned more often: shining ripper (freq bonus 4) The monster species that spawned more often: elder sky dragon (freq bonus 2) The monster species that spawned more often: aureolin growth (freq bonus 20) The monster species that spawned more often: irresistible colony (freq bonus 6) The monster species that spawned more often: Ludwig (freq bonus 4) The monster species that spawned more often: savage bear (freq bonus 12) The monster species that spawned more often: bastard ant (freq bonus 12) The monster species that spawned more often: wisdom naga hatchling (freq bonus 16) The monster species that spawned more often: tirade vexer (freq bonus 10) The monster species that spawned more often: Gudrun (freq bonus 14) The monster species that spawned more often: strangulation undertone sufficer (freq bonus 12) The monster species that spawned more often: corrosive light (freq bonus 12) The monster species that spawned more often: ivory mold (freq bonus 30) The monster species that spawned more often: insurer prefacer (freq bonus 4) The monster species that spawned more often: hidden tracker (freq bonus 6) The monster species that spawned more often: Nonerotic Irina (freq bonus 6) The monster species that spawned more often: powerful blonde girl (freq bonus 12) The monster species that spawned more often: Gomar and Shioh (freq bonus 10) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: tunneled smirking hitting The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: misspending tranquilize The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: hairy warp patch The monster species that never randomly spawned: bloody sunset The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: clippy demon The monster species that never randomly spawned: giant killer bee The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 13) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 56) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 54) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 18) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 3) Trap randomization happened for 1 in 104 traps Next attribute increase check would have come at turn 1192 Strength training was 4 Dexterity training was 1 Wisdom training was 6 Constitution training was 5 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1256 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (plof heels) * elven cloak (faded pall) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (WASH EM EXTENDED LAUNDRY SERVICE) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of extra healing (THE THE GHOSTSES) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of warping (TEEEE TSUUUU OOOOO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 48 Level 48: <- You are here Vanquished creatures 0 fireflies (2 created) 0 dung soldiers (1 created) 0 huskies (1 created) 0 quatons (1 created) 0 sphinxes (1 created) 0 galltrits (1 created) 0 bearded gargoyles (1 created) 0 mini leprechauns (1 created) 0 mob orcs (1 created) 0 alien eggs (1 created) 0 goblin fighters (1 created) 0 armorcs (1 created) 0 green orcs (1 created) 0 goblin sappers (1 created) 0 little pigs (1 created) 0 lambs (1 created) a healthy cave spider 0 long worms (1 created) 0 spherical lights (1 created) 0 zubats (1 created) 0 sentimentalized discloses (1 created) 0 byakhees (1 created) 0 baby gray dragons (1 created) 0 young blood dragons (1 created) 0 riding pseudodragons (1 created) 0 bird ladies (1 created) 0 special agents (1 created) 0 best treasure russians (1 created) 0 mosquits (1 created) 0 picture dragons (1 created) 0 powerful blonde girls (1 created) 0 telephone dragons (2 created) 0 gray dragons (1 created) 0 mercurial dragons (1 created) 0 huge pseudodragons (1 created) 0 yellow growths (1 created) 0 yellow patches (1 created) 0 topaz patches (1 created) 0 venom patches (1 created) 0 better clockwork soldiers (1 created) 0 umber hydras (1 created) 0 minotaur magicians (1 created) 0 petty scary monsters (1 created) 0 aro sephiroth (1 created) 0 kergeants (1 created) 0 kallwalkers (1 created) 0 little corpses (1 created) 0 baby liches (1 created) 0 dire liches (1 created) 0 water naga hatchlings (1 created) 0 tiny trolls (1 created) 0 little trolls (1 created) 0 Bitchy Lara's hugging boots (1 created) 0 overslept trolls (1 created) 0 vampire lords (1 created) 0 kobold zombies (1 created) 0 troll zombies (1 created) 0 straw golems (1 created) 0 pas ops (1 created) 0 martial masters (1 created) 0 minighosts (1 created) 0 yuki-onnas (1 created) 0 cursed spirits (2 created) 0 haunted spirits (1 created) 0 humanoid devils (1 created) 0 mare dolphins (1 created) 0 jugglers (1 created) 0 krakens (1 created) 0 lizards (1 created) 0 salamander prisoners (1 created) 0 jumping jellyfish (1 created) 0 Yeah, percenti is missed!'s (1 created) 75 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Dunmer... You died in The Dungeons of Doom on dungeon level 48 with 14351 points, and 10 pieces of gold, after 237 moves. Killer: a monster (byakhee) You were level 1 with a maximum of 19 hit points when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 41 15442 porkman-Pri-Red-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (white unicorn called bonemaker). - [131] 42 14800 porkmantwo-Wiz-Alc-Mal-Neu died in Gehennom on level 97. Killed by a monster (Kop Lieutenant), while praying unsuccessfully. - [7] *43 14351 35-Dun-Esp-Mal-Cha died in The Dungeons of Doom on level 48 [max 87]. Killed by a monster (byakhee). - [19] 44 14250 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 50 [max 86]. Killed by a monster (golden dragon). - [16] 45 14133 Porkbonez-Wiz-Alc-Mal-Cha died in The Dungeons of Doom on level 30 [max 83]. Killed by a monster (group gremlin). - [16]