35, lawful male veela Foxhound Agent --------- |Z7M.M.%Z |%ZZ.ZZ.| |MZM88.88 |8M8MMW%| |MZ@MM%M| --------- ################# ################# ################# ################# ##------------------- ##|..........(..%...| ##|....%...)........+ ##|......%..........| ##|?................. ##------------------- ################# [35 the Octopus] St15 Dx16 Co13 In12 Wi12 Ch5 FoxVeeMalLaw Dlvl:3 $13 HP0(55) Pw25(25) AC-3 Exp4 T451 Par Latest messages You begin praying to Colonel Campbell. The mummy swings his poured club named Cain's Support. The mummy misses. The mummy swings his poured club named Cain's Support. Your elven cloak blocks the mummy's attack. The ogre mummy misses. The ogre mummy claws you! You hear the howling of the CwnAnnwn... [-3 -> 4] Warning: HP low! The mummy swings his poured club named Cain's Support. Your elven cloak deflects the mummy's attack. The mummy swings his poured club named Cain's Support. Your elven cloak blocks the mummy's attack. The ratling mummy misses. The ghey kobold zombie claws you! [-1 -> 3] Warning: HP low! The ogre mummy claws you! You die... Your inventory Weapons i - an uncursed +2 knife (weapon in hand) {2} q - an uncursed +0 knout {7} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} p - an uncursed +0 dwarvish mithril-coat (being worn) {60} Comestibles e - 2 uncursed lembas wafers {0} f - a blessed K-ration {0} g - 3 uncursed K-rations {0} h - 36 cursed asian pears {0} o - an uncursed lichen corpse {20} t - a blessed spore lichen corpse {20} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Rings u - a * cursed ring of polymorph {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 50% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: firearms (turn 22) The following skill became untrainable if you tried to train it too early: attack spells (turn 39) The following skill became untrainable after a while: form VII (Juyo) (turn 42483) The following skill couldn't be trained before a certain turn number is reached: flail (turn 33750) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 54910 Monster spawn increase reached its maximum at turn 86343 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 262800 The monster class that cannot be genocided was nymph The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: umbrae emoter burgling universal (freq bonus 28) The monster species that spawned more often: revenant (freq bonus 24) The monster species that spawned more often: Roadblock Kop (freq bonus 54) The monster species that spawned more often: demon orc (freq bonus 48) The monster species that spawned more often: normal turret (freq bonus 28) The monster species that spawned more often: vape turret (freq bonus 6) The monster species that spawned more often: chimbly alba (freq bonus 42) The monster species that spawned more often: sootier entitling (freq bonus 18) The monster species that spawned more often: giant ruby frog (freq bonus 6) The monster species that spawned more often: imba water elemental (freq bonus 6) The monster species that spawned more often: boa varier honeysuckle (freq bonus 14) The monster species that spawned more often: porter xorn (freq bonus 10) The monster species that spawned more often: fuming starfish (freq bonus 12) The monster species that spawned more often: blue patch (freq bonus 28) The monster species that spawned more often: crypto daemon (freq bonus 18) The monster species that spawned more often: air elemental (freq bonus 14) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 54) The monster species that spawned more often: kobold lord (freq bonus 24) The monster species that spawned more often: provable implicit (freq bonus 90) The monster species that spawned more often: intrinsic eating mimic (freq bonus 12) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: portal deviated The monster species that never randomly spawned: polymerization indulgently racketier The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: nethackfour horror The monster species that never randomly spawned: proselyted menstruum The monster species that never randomly spawned: realignment familarity The monster species that never randomly spawned: sativa wagner accenting fondant unwrapped The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: greater stun monster The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 49) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 15) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 71) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 9) Trap randomization happened for 1 in 749 traps Next attribute increase check would have come at turn 993 Strength training was 6 Dexterity training was 3 Wisdom training was 1 Constitution training was 19 Your sanity was 0 You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You were telepathic You were clairvoyant (83886080) You had 2459 points of nutrition remaining You were very stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (565) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) spirituality check 4 R LIMIT(0) Discoveries Armor kicking boots (riding boots) elven cloak (faded pall) leather gloves (failuncap gloves) Scrolls scroll of healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of mana (HAS README) scroll of phase door (U HAVE MAIL) scroll of standard id (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of cure (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (SHENME SHIHOU TENGTONG FABU) Rings ring of polymorph (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 24 times You killed 19 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Unskilled] (max Expert) (2 of 20) body armor [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (44 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye 35 the Foxhound Agent...