35, chaotic male yokuda Binder ---------- .........| |........+ .........| |........ |........| |......f.. ........@| |........| -----.---- [35 the Exile] St9 Dx10 Co7 In15 Wi4 Ch8 BinYokMalCha Dlvl:1 $0 HP19(19) Pw5(5) AC9 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a chaotic male yokuda Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: cold resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 99% Potion drop chance was reduced to 53% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 24) The following skill became untrainable if you tried to train it too early: scimitar (turn 52) The following skill became untrainable after a while: protection spells (turn 50015) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 101478) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36510 Monster spawn increase reached its maximum at turn 193020 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 853849 The monster class that cannot be genocided was major demon The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: ultimate newt (freq bonus 38) The monster species that spawned more often: prowling dead potato (freq bonus 26) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 48) The monster species that spawned more often: angband horror (freq bonus 12) The monster species that spawned more often: american (freq bonus 40) The monster species that spawned more often: admonisher (freq bonus 32) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 10) The monster species that spawned more often: benediction fauve (freq bonus 60) The monster species that spawned more often: Juen's roller blade (freq bonus 88) The monster species that spawned more often: weremonkey (freq bonus 20) The monster species that spawned more often: black ray (freq bonus 20) The monster species that spawned more often: true weeping archangel (freq bonus 11) The monster species that spawned more often: authorizing unattractive (freq bonus 66) The monster species that spawned more often: pseudo elf thief (freq bonus 30) The monster species that spawned more often: ice boar (freq bonus 30) The monster species that spawned more often: moldy warp patch (freq bonus 54) The monster species that spawned more often: stygian doll (freq bonus 20) The monster species that spawned more often: parried washwomen portliest (freq bonus 56) The monster species that spawned more often: pron gangly (freq bonus 40) The monster species that spawned more often: pebbliest insulin (freq bonus 78) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: citywide snooting estate The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: indigo wort The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: earworm The monster species that never randomly spawned: clearheadedly semiconducting amici The monster species that never randomly spawned: Mariya The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 14) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 1) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (839) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of phase door (IMBA HAND OF VECNA) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (LIFE RESTORATION) * scroll of extra healing (BOOM BITCH GET OUT DA WAY) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Binder... Since you quit, the score list will not be checked.