35, neutral male nastinator Twelph --- ..--- .@..| |.@.| --@- |.. [35 the Twedhel] St11 Dx12 Co8 In17 Wi17 Ch6 TweNasMalNeu Dlvl:3 $47 HP-4(28) Pw29(29) AC8 Exp2 T377 Sat Latest messages Unknown command ' '. There is a wall in the way! You find a trap door. Do you really want to step into that trap door? [yn] (n) A trap door opens up under you! The Grey-elf wields a runed broadsword {30}! The Grey-elf swings his runed broadsword. The Grey-elf hits you! [-11 -> 17] You hit the Grey-elf! The Grey-elf swings his runed broadsword. The Grey-elf misses. You hit the Grey-elf! The Grey-elf swings his runed broadsword. The Grey-elf hits you! [-14 -> 5] Warning: HP low! The Grey-elf thrusts her runed short sword. The Grey-elf hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: see invisible You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 92% Armor drop chance was reduced to 99% Tool drop chance was reduced to 71% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: devices (turn 129) The following skill became untrainable if you tried to train it too early: paddle (turn 370) The following skill became untrainable after a while: saber (turn 43780) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 57787) Sticky curses were more common by 26% Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52504 Monster spawn increase reached its maximum at turn 353284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 624631 The monster class that cannot be genocided was major demon The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: Vampire Keelhauler (freq bonus 24) The monster species that spawned more often: minighost (freq bonus 10) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 18) The monster species that spawned more often: sustainment faultlessly (freq bonus 10) The monster species that spawned more often: diminutive kobold (freq bonus 42) The monster species that spawned more often: fuck this clay golem (freq bonus 16) The monster species that spawned more often: Lexi (freq bonus 10) The monster species that spawned more often: remodelled tactlessly (freq bonus 6) The monster species that spawned more often: eke contractile (freq bonus 24) The monster species that spawned more often: sexy sports lady (freq bonus 5) The monster species that spawned more often: exchanging speciously (freq bonus 20) The monster species that spawned more often: deceiving fungus (freq bonus 15) The monster species that spawned more often: Jenni (freq bonus 15) The monster species that spawned more often: mullioning almshouse (freq bonus 40) The monster species that spawned more often: bitch of young (freq bonus 6) The monster species that spawned more often: poison viper (freq bonus 30) The monster species that spawned more often: giant dog (freq bonus 52) The monster species that spawned more often: crepuscule permamimic (freq bonus 16) The monster species that spawned more often: undead naga (freq bonus 18) The monster species that spawned more often: mack conclusive (freq bonus 21) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: infra shilling spottily sanskrit unbalance The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: high ping bastard The monster species that never randomly spawned: rainbow seraphon The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: magic disintegrator The monster species that never randomly spawned: amorphous force fungus The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 12) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 26) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 21) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 4) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 78) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 4) Trap randomization happened for 1 in 70 traps Next attribute increase check would have come at turn 1105 Strength training was 13 Dexterity training was 5 Wisdom training was 1 Constitution training was 19 Your sanity was 0 You were sleep resistant You had the following problem: Picking up an item increases your carried weight by more than what the item weighs. (0) You had increased encumbrance due to a stronger gravity. (277) You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had automatic searching You had infravision You had 2838 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (816) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (geek cloak) Scrolls scroll of healing (INS CUBITOR) scroll of mana (HOLLANDS ANTJE) scroll of phase door (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of standard id (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of genocide (RITSCHRATSCHRITSCHRATSCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 12 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (35 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Twelph...