35, lawful female fawn Doom Marine # # #,%,)|.. #@K%.. #K%|.. ,,,# #,# [35 the Gun-Toting Avenger] St18/03 Dx17 Co17 In6 Wi4 Ch3 MarFawFemLaw Dlvl:36 $32 HP-26(138) Pw57(57) AC0 Exp8 T1463 Sat Nmb Latest messages You are hit! There's something sticky all over your face. It just misses! What do you want to use or apply? [lqFK or ?*] You've got the glop off. You can see again. The Katcher hits you! [-28 -> 52] The Undead Lieutenant swings his club. The Undead Lieutenant misses. You hit the Katcher! The Katcher hits you! [-33 -> 19] Warning: HP low! v - a throwing star (in quiver) {2}. The Katcher hits you! [-14 -> 5] Warning: HP low! The Katcher hits you! You die... Your inventory Weapons a - an uncursed +0 pistol {8} v - 92 uncursed +0 shuriken (in quiver) {2} M - an uncursed +0 war hammer (weapon in hand) {20} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Comestibles x - a blessed tin of dretch meat {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} j - 4 uncursed scrolls of standard id {0} k - 2 uncursed scrolls of cure {0} G - a blessed scroll of healing {0} Wands l - a blessed wand of healing (0:0) {0} F - an uncursed wand of digging (0:4) {0} Tools q - an uncursed towel {0} K - an uncursed tin opener {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 103 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 48% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: sling (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 860) The following skill became untrainable after a while: two-handed weapons (turn 23702) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 44840) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 37170 Monster spawn increase reached its maximum at turn 111743 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 847080 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: fiendish warlock (freq bonus 4) The monster species that spawned more often: combined obligated (freq bonus 24) The monster species that spawned more often: Howl the Wizard (freq bonus 9) The monster species that spawned more often: naked grandma (freq bonus 24) The monster species that spawned more often: elder thing (freq bonus 6) The monster species that spawned more often: gloombat (freq bonus 12) The monster species that spawned more often: sue spore (freq bonus 32) The monster species that spawned more often: great cyan dragon (freq bonus 3) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 12) The monster species that spawned more often: phase colony (freq bonus 24) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 9) The monster species that spawned more often: notable patch (freq bonus 8) The monster species that spawned more often: blue-green warp fungus (freq bonus 12) The monster species that spawned more often: beige fungus (freq bonus 6) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 6) The monster species that spawned more often: pale yeek (freq bonus 10) The monster species that spawned more often: underpants gnome (freq bonus 8) The monster species that spawned more often: usage angolan inclusion (freq bonus 2) The monster species that spawned more often: pit cobra (freq bonus 16) The monster species that spawned more often: gater devil (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: master blood dragon The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: vice The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: helper zombie The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: nexus snail The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 23) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 28) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Trap randomization happened for 1 in 269 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 2014 Strength training was 12 Dexterity training was -10 Wisdom training was 10 Constitution training was 7 You were numbed (173) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having detect monsters (0) You had 4260 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (509) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) disarm 8 O LIMIT(0) reinforce memory 4 R LIMIT(0) Discoveries Amulets amulet of change (rigid) Weapons shuriken (throwing star) Armor leather gloves (dusty gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (arduous helmet) Scrolls scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (MUMAK R34) scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (INQUE COMUS) * scroll of greater mana restoration (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of teleportation (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of lockout (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of warping (WORLD ENDING LEATHER PUMPS OF RAGNAROK) Potions potion of extra healing (yellow) potion called potion of acid (pink) Wands wand of digging (inka) wand of healing (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Vanquished creatures 0 ants (1 created) 0 fireflies (1 created) 0 killer bees (6 created) 0 wax bees (1 created) 0 giant ants (1 created) 0 giant force ants (1 created) 0 leader ants (1 created) 0 grouping ants (1 created) 0 fire ants (2 created) 0 tsetse flies (1 created) 0 white lice (1 created) 0 giant white ants (1 created) 0 giant mantises (1 created) 0 giant beetles (2 created) 0 hunter bees (3 created) 0 army ants (1 created) 0 snap-dragon-flies (1 created) 0 yellow jackets (1 created) 0 giant killer bees (2 created) 0 giant ebony ants (1 created) 0 wing bees (1 created) 0 fumblebees (1 created) 0 giant epidote dragonflies (2 created) 0 honey wasps (1 created) 0 giant sapphire dragonflies (1 created) 0 eastern rainbowflies (1 created) 0 fire beetles (1 created) 0 black midges (1 created) 0 voracious force bees (1 created) 0 phasing acid blobs (1 created) a jackal 0 coyotes (1 created) 0 racoons (1 created) 0 automatic dogs (1 created) 0 anuban jackals (1 created) 0 redshirts (1 created) 0 force dwarves (1 created) a dental brace guy 0 hidden dwarven wizards (1 created) 2 lemures 0 caborrogs (1 created) 0 wepechauns (1 created) 7 baby mimics a baby permamimic 11 mynocks 8 mini mimics a mini permamimic 2 petit mimics 4 mimics 2 small mimics a small healing mimic a floating mimic a dryad 0 peng naiads (1 created) 3 goblins 0 group goblins (1 created) 0 submarine goblins (1 created) 0 river orcs (1 created) 0 very long ropers (1 created) 0 rothes (1 created) 0 osquips (1 created) 0 giant mumakil (1 created) 2 sewer rats (4 created) a field mouse a giant white mouse a giant rat an electric rat 0 giant tree rats (1 created) a little spider 0 cave spiders (1 created) 0 centipedes (1 created) 0 stalactoids (1 created) 0 lurkers above (1 created) 0 white unicorns (1 created) 0 gray unicorns (1 created) 0 black unicorns (1 created) 0 scrubbots (1 created) 0 werexans (1 created) a brightlight a red light 0 couatls (1 created) 0 ore couatls (1 created) 2 bats 15 flapbats 0 vultures (1 created) a sparrow 0 dementia dragons (1 created) a porter lichen (0 created) a water lichen a passivity lichen 0 orange mushrooms (1 created) a pale growth 0 reddish mushrooms (1 created) 0 conscious patches (1 created) a sub-gnome a gnome stalker 0 petty gnome thieves (2 created) 0 intermediate gnomes (3 created) 0 gnome lords (1 created) 0 gnomish wizards (1 created) 0 grabbers (1 created) 0 angsty gnomes (1 created) 0 minotaurs (1 created) a New Kop 2 kestrels (4 created) a Kop Reinforcer a Keystone Kop (3 created) a killer kop a Kop Sergeant (2 created) an Undead Sergeant 0 Undead Lieutenants (1 created) 0 koldiers (1 created) 0 Katchers (1 created) a tiny lich (2 created) Njusha (0 times) 0 big corpses (1 created) 0 hobbit mummies (1 created) 0 orc mummies (1 created) 0 invaders (1 created) 0 flame lords (1 created) 0 garter snakes (4 created) a white snake 0 rat snakes (1 created) a baby umber hulk 0 lesser umber hulks (1 created) 0 vampire lords (1 created) Martin (0 times) a kobold zombie (2 created) an elf zombie 0 zombies (1 created) 0 human adventurers (2 created) a karate scrub a human an incantifier 0 werehorses (1 created) 0 item masters (2 created) 0 werekrakens (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) a baby boo a ghost 0 spined devils (5 created) Rendtbar (0 times) 0 borgs (1 created) 0 petty bearded devils (1 created) 0 school eels (1 created) 0 krabbies (1 created) 0 poliwhirls (1 created) 0 krakens (1 created) 0 newts (1 created) 0 lizard-eels (1 created) 0 anti-stone lizards (1 created) 0 eel wraps (1 created) 0 low rub monsters (1 created) a small turret a crude turret 0 gargoyle traps (1 created) 0 thick jumping jellyfish (1 created) 0 flying piranhas (1 created) 0 jumping eels (1 created) 0 petty flying bone fish (1 created) a lucky trove 241 creatures born. 100 creatures vanquished. 3 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 160 times You killed 93 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5401 of 12800) general combat [Unskilled] (max Expert) (19 of 20) body armor [Basic] (max Expert) (31 of 160) devices [Unskilled] (max Basic) (13 of 20) missile weapons [Basic] (max Master) (30 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (38 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5547 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (5 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye 35 the Doom Marine... You died in The Dungeons of Doom on dungeon level 36 with 20519 points, and 32 pieces of gold, after 1463 moves. Killer: a monster (Katcher) You were level 8 with a maximum of 138 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 20 21079 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (poscumbutt mummy). - [91] 21 20782 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 50. Killed by a monster (roc). - [62] *22 20519 35-Mar-Faw-Fem-Law died in The Dungeons of Doom on level 36 [max 90]. Killed by a monster (Katcher). - [138] 23 20247 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (goldfish). - [140] 24 18422 Leeroy-Zyb-Alb-Mal-Cha turned to stone in The Gnomish Mines on level 6. Petrified by a gastly. 128 [129]