35, lawful female troll Jester ------ |*...| |....| |....| ##,|....| #,,..<..| #,,-.---- ####,, #,,,,, ,,,,`# ,,,,,# -+-----.-- |........| |........| |.....@..--- |........@.| |..........| |..........| ---#-------- [35 the Little Fool] St9 Dx10 Co16 In9 Wi9 Ch8 JesTroFemLaw Dlvl:1 $19 HP12(12) Pw3(3) AC3 Exp1 T45 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello 35, the troll Jester, welcome back to SlashEMExtended! The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Unknown command '!'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 94% Tool drop chance was reduced to 82% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: shuriken (turn 23) The following skill became untrainable if you tried to train it too early: missile weapons (turn 900) The following skill became untrainable after a while: body spells (turn 16305) The following skill couldn't be trained before a certain turn number is reached: bow (turn 15794) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34529 Monster spawn increase reached its maximum at turn 87452 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5635924 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: terrible spirit (freq bonus 6) The monster species that spawned more often: pocketful mazurka (freq bonus 42) The monster species that spawned more often: barbarian (freq bonus 24) The monster species that spawned more often: susuwatari (freq bonus 20) The monster species that spawned more often: ghost wolf (freq bonus 8) The monster species that spawned more often: ringneck planted (freq bonus 18) The monster species that spawned more often: conscious force patch (freq bonus 4) The monster species that spawned more often: reanimated horde (freq bonus 10) The monster species that spawned more often: deducted ballyhooing (freq bonus 30) The monster species that spawned more often: great eagle (freq bonus 24) The monster species that spawned more often: axial bulb (freq bonus 20) The monster species that spawned more often: deceiving spore (freq bonus 12) The monster species that spawned more often: young adult green dragon (freq bonus 6) The monster species that spawned more often: komodo dragon (freq bonus 18) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 30) The monster species that spawned more often: false mold (freq bonus 8) The monster species that spawned more often: white sentai (freq bonus 8) The monster species that spawned more often: shrieking spirit (freq bonus 42) The monster species that spawned more often: nazism unrivaled (freq bonus 14) The monster species that spawned more often: biohazard crudely (freq bonus 12) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster species that never randomly spawned: warg The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: master ghost The monster species that never randomly spawned: organized hc thief The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: sufflated macromolecule captured The monster species that never randomly spawned: training beam The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 12) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 1824 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had infravision You had 1836 points of nutrition remaining You regenerated Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (130) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons spetum (forked polearm) Armor dunce cap (conical hat) leather gloves (spanish gloves) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of greater mana restoration (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) Spellbooks spellbook of radar (stalking) Gems worthless piece of violet glass (violet) worthless piece of yellowish brown glass (yellowish brown) worthless piece of radiant glass (radiant) spinel (red) worthless piece of red glass (red) worthless piece of blue glass (blue) worthless piece of green glass (green) worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) healthstone (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Jester... Since you quit, the score list will not be checked.