35, lawful male automatic Augurer ---------- #|.e.<....| ,@%.......| ,|........| |........| |........| |........| ---------- [35 the College Student] St8 Dx4 Co6 In17 Wi9 Ch16 AugClkMalLaw Dlvl:1 $2 HP12(12) Pw25(25) AC10 Exp1 T19 Latest messages Pick an object. e an eye or sphere (tame floating eye called Gazing Beholder Orb) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for floating eye... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 9, magic resistance = 10, alignment 0. Almost immobile (1). Normal generation, with frequency 30. No resistances. No conveyed resistances. Genocidable, amphibious flyer, floater. This monster is of neuter gender. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d10, passive - paralyses Pardon me, Gazing Beholder Orb. You hit the agent of the black market. You kill the agent of the black market! k - an agent of the black market corpse {1450}. You rebalance your load. Movement is difficult. You don't have anything to eat. (2x) There is a doorway here. What do you want to drop? [$a-k or ?*] You drop an agent of the black market corpse {1450}. You don't have anything to eat. There is a doorway here. You see here an agent of the black market corpse {1450}. k - an agent of the black market corpse {1450}. What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] Your movements are now unencumbered. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 88% chance Potion drop chance was reduced to 96% Armor drop chance was reduced to 87% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 28) The following skill became untrainable if you tried to train it too early: firearms (turn 120) The following skill became untrainable after a while: sexy flats (turn 80183) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 14047) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21478 Monster spawn increase reached its maximum at turn 157108 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 557250 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: tufted asian girl (freq bonus 8) The monster species that spawned more often: young adult golden dragon (freq bonus 15) The monster species that spawned more often: gamer (freq bonus 9) The monster species that spawned more often: Nimune (freq bonus 9) The monster species that spawned more often: bright violet force patch (freq bonus 5) The monster species that spawned more often: dark draconian (freq bonus 12) The monster species that spawned more often: weird warp fungus (freq bonus 8) The monster species that spawned more often: yellow nightmare (freq bonus 4) The monster species that spawned more often: animated copper statue (freq bonus 12) The monster species that spawned more often: Merle (freq bonus 12) The monster species that spawned more often: cardiologist rosarium (freq bonus 7) The monster species that spawned more often: dulled throbber (freq bonus 14) The monster species that spawned more often: giant undead shoggoth (freq bonus 8) The monster species that spawned more often: shambler (freq bonus 8) The monster species that spawned more often: nidogod (freq bonus 8) The monster species that spawned more often: knickknack involute (freq bonus 16) The monster species that spawned more often: lava troll (freq bonus 18) The monster species that spawned more often: diphtheric roping (freq bonus 8) The monster species that spawned more often: tatarigami (freq bonus 15) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 5) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: ooze elemental The monster species that never randomly spawned: preconditioned avengingly expedient The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: mind flayer zombie The monster species that never randomly spawned: black penetrator The monster species that never randomly spawned: Ruea's noble sandal The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 19) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 13) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 4) Trap randomization happened for 1 in 526 traps Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You were telepathic You had infravision You had 1471 points of nutrition remaining You were stealthy You could survive without air You had improved technique levels You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (ITS ALL MINE) * scroll of greater mana restoration (ADE EXPIRIUS) Spellbooks spellbook of knock (purple) Potions potion of oil (brilliant blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye 35 the Augurer... Since you quit, the score list will not be checked.