35, chaotic female koboldic Gang Scholar ------,ZZ-- ....<.M@ZW| |....ZZMV.| ........Z.. |.......Z.| ----------- [35 the Bullying Victim] St10 Dx10 Co10 In10 Wi8 Ch9 ScoKobFemCha Dlvl:2 $17 HP0(23) Pw17(21) AC7 Exp2 T279 Par Latest messages You hit the wailing spirit. The bleach ghost wields a long sword {16}! The human mummy claws you! [-6 -> 12] The human mummy just misses! The wailing spirit picks up a flowing potion {0}. The wailing spirit touches you! [-1 -> 11] [-2 -> 9] Unknown command ' '. # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! The human mummy claws you! [-6 -> 3] Warning: HP low! The human mummy claws you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 137 Wand drop chance was reduced to 89% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 90% Potion drop chance was reduced to 93% Armor drop chance was reduced to 64% Tool drop chance was reduced to 64% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 7) The following skill became untrainable if you tried to train it too early: riding (turn 335) The following skill became untrainable after a while: high heels (turn 53614) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 6478) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89520 Monster spawn increase reached its maximum at turn 276330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7215064 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: sorbate bowered (freq bonus 18) The monster species that spawned more often: megademon (freq bonus 30) The monster species that spawned more often: laboratorial deservingly (freq bonus 14) The monster species that spawned more often: psychic force fungus (freq bonus 30) The monster species that spawned more often: phonetically carelessly (freq bonus 6) The monster species that spawned more often: pearl unicorn (freq bonus 24) The monster species that spawned more often: death ghost (freq bonus 7) The monster species that spawned more often: spike mushroom (freq bonus 10) The monster species that spawned more often: unfortunate forest (freq bonus 30) The monster species that spawned more often: Aleax (freq bonus 48) The monster species that spawned more often: antimagic stalk (freq bonus 5) The monster species that spawned more often: scarlet mushroom (freq bonus 126) The monster species that spawned more often: consoler vulgate destined (freq bonus 52) The monster species that spawned more often: Melkor (freq bonus 12) The monster species that spawned more often: thieving type (freq bonus 14) The monster species that spawned more often: solipsism cinchona (freq bonus 24) The monster species that spawned more often: non-mad bulb (freq bonus 56) The monster species that spawned more often: contamination colony (freq bonus 18) The monster species that spawned more often: petty killer tomato (freq bonus 16) The monster species that spawned more often: buzzy beetle (freq bonus 24) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: Elke The monster species that never randomly spawned: revivalistic lisbon concerned bloom brakemen The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: dragon The monster species that never randomly spawned: loud stalk The monster species that never randomly spawned: great ice wyrm The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 26) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 12) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 15) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Trap randomization happened for 1 in 755 traps Trap difficulty was increased by 56 Next attribute increase check would have come at turn 3091 Strength training was 5 Dexterity training was 1 Wisdom training was -1 Constitution training was 11 You were poison resistant You were paralyzed (-11) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from using the force like a real jedi (0) You fell asleep You had infravision You had 1501 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (248) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 98% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(3900) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of summon undead (ENSSICIBZ EDUDO) scroll of healing (THX 1138) scroll of mana (ASSTRAELOS CHRAELOS) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (INE IGO PIO) scroll of cure (NAMEEXPERIENCEGOLDTIME) * scroll of extra healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of greater mana restoration (IYI) Spellbooks spellbook of sleep (left-handed) Potions potion of banishing fear (castor bean) Rings ring of gain constitution (arc) Wands wand of cold (pine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (24 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Gang Scholar...