35, neutral male octopode Goff ------ - |....... ----.- |......{.#,, |....|#####|.(....{..@#, |.....,,,,,---------#,,,------ |....|####,,,,,,,,,,,,,,-...$` |.$<.| #############,|..... |...{| #,.`. ------ #|. [35 the Fanfic Reader] St8 Dx12 Co15 In4 Wi6 Ch3 GofOctMalNeu Dlvl:1 $0 HP13(13) Pw9(9) AC9 Exp1 T83 Latest messages You hit the water nymph. The water nymph's pair of hippie heels deflects your attack. The water nymph tries to steal your 4 uncursed scrolls labeled MIMIMIMIMIMIMIMIMIMIMI {0}, but you quickly protect them! The water nymph tries to steal your 3 uncursed scrolls labeled ITE TI KE NI A TE TI KANNAA {0}, but you quickly protect them! The water nymph's pair of hippie heels deflects your attack. You touch the water nymph. You brush against the water nymph's leg. You feel a tug on your knapsack The water nymph pretends to be friendly. You feel a tug on your knapsack The water nymph pretends to be friendly. You hit the water nymph. The water nymph's pair of hippie heels blocks your attack. The water nymph pretends to be friendly. The water nymph's pair of hippie heels deflects your attack. (2x) You feel a tug on your knapsack The water nymph stole 4 uncursed blood-red potions {0}. You hear gently lapping water. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stealth You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 26% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: flail (turn 217) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 209) The following skill became untrainable after a while: occult spells (turn 33479) The following skill couldn't be trained before a certain turn number is reached: sling (turn 60473) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58077 Monster spawn increase reached its maximum at turn 125365 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 673970 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: crunching beetle (freq bonus 8) The monster species that spawned more often: clock fungus (freq bonus 12) The monster species that spawned more often: giant ape (freq bonus 16) The monster species that spawned more often: fire hulk (freq bonus 18) The monster species that spawned more often: dense ice vortex (freq bonus 6) The monster species that spawned more often: ancient silver dragon (freq bonus 8) The monster species that spawned more often: extreme psycho guard (freq bonus 12) The monster species that spawned more often: dark grue (freq bonus 24) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 12) The monster species that spawned more often: shadow wolf (freq bonus 54) The monster species that spawned more often: invincible superman (freq bonus 9) The monster species that spawned more often: chaotic wizard (freq bonus 4) The monster species that spawned more often: spider fagus (freq bonus 16) The monster species that spawned more often: gislem (freq bonus 8) The monster species that spawned more often: obnoxious naiad (freq bonus 18) The monster species that spawned more often: elder fire elemental (freq bonus 30) The monster species that spawned more often: formica reinvent renascence (freq bonus 3) The monster species that spawned more often: termite (freq bonus 8) The monster species that spawned more often: karmic growth (freq bonus 12) The monster species that spawned more often: multicolor star (freq bonus 9) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 8) The monster species that never randomly spawned: jellified boastingly ready The monster species that never randomly spawned: pylori anything refolding torero galvanize The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: dwarven wrapmastah The monster species that never randomly spawned: indissolubly neoteric The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: rumpling coke curdling The monster species that never randomly spawned: cerulean fungus The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 24) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 35) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 111) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 9) Trap randomization happened for 1 in 155 traps Next attribute increase check would have come at turn 485 Strength training was 6 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having full nutrients (0) You had infravision You had 1407 points of nutrition remaining You could swim You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1XR Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Potions potion called potion of acid (dirty) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Goff... Since you quit, the score list will not be checked.