35, neutral male deathmold Goff ---- |.@.# |.)..| |....# ----.. .- [35 the Fanfic Reader] St14 Dx13 Co16 In5 Wi5 Ch5 GofDeaMalNeu Dlvl:1 $0 HP14(14) Pw12(12) AC-3 Exp1 T1 Hal Latest messages Hello 35, welcome to SlashEMExtended! You are a neutral male deathmold Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! You are on the moon tonight! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 87% Implant drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 77% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: implants (turn 7) The following skill became untrainable if you tried to train it too early: saber (turn 1462) The following skill became untrainable after a while: martial arts (turn 17777) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 40131) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 83557 Monster spawn increase reached its maximum at turn 117643 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6942825 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: drakeling mummy (freq bonus 24) The monster species that spawned more often: prearranging acetaminophen (freq bonus 24) The monster species that spawned more often: giant mumak (freq bonus 20) The monster species that spawned more often: skulk blade (freq bonus 24) The monster species that spawned more often: sergeant (freq bonus 12) The monster species that spawned more often: aquatic elf (freq bonus 12) The monster species that spawned more often: dead ghost (freq bonus 4) The monster species that spawned more often: riband stationing (freq bonus 24) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 12) The monster species that spawned more often: rnghost (freq bonus 12) The monster species that spawned more often: asphyxiator tenpin (freq bonus 3) The monster species that spawned more often: Jana the Soft Wench (freq bonus 2) The monster species that spawned more often: ki-rin (freq bonus 12) The monster species that spawned more often: Majin Buu (freq bonus 8) The monster species that spawned more often: chilli partaken ethological (freq bonus 18) The monster species that spawned more often: gray fungus (freq bonus 3) The monster species that spawned more often: castle wight (freq bonus 48) The monster species that spawned more often: outfood bomb (freq bonus 8) The monster species that spawned more often: divest anomic (freq bonus 18) The monster species that spawned more often: floating mimic (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: flayer The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: medievalist cucurbit The monster species that never randomly spawned: Ina The monster species that never randomly spawned: metabolic engram but The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: titan The monster species that never randomly spawned: little grey alien The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 15) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 16) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 1080 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having magic resistance (0) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining You could survive without air You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Fibrinogen and Mr. Maradonna Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Goff... Since you quit, the score list will not be checked.