35, neutral female immunizer Goff ------- |...... |.<...|#----------- |......,|.........| |.....|,|.........| -|-.---,|.........| #,#@# #,|.........| ##,#,# #,|.........+ #,,#,# #,|.........| #,##,# #,|.........| #,##,# #,..........| ##,,,## ##----.--+--- #,,^## #,# #,#,# ### -.-|---- |#....#.| |.......| |......#| -------- [35 the Fanfic Reader] St11 Dx10 Co10 In5 Wi4 Ch6 GofImmFemNeu Dlvl:1 $6 HP16(16) Pw9(9) AC-1 Exp1 T212 Sat Hal Latest messages @ a human or elf or you (immunizer goff called 35) Pick an object. @ a human or elf or you (immunizer goff called 35) What do you want to read? [nopqr or ?*] As you read the scroll, it disappears. You feel healthier! Call a scroll labeled PROGRAM RECEIVED SIGNAL SIGSEGV: What do you want to read? [nopqr or ?*] As you read the scroll, it disappears. You feel full of mystic power! Call a scroll labeled SOME THING YOU CHOOSE: What do you want to read? [nopqr or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [nopqr or ?*] As you read the scroll, it disappears. This is a standard identify scroll. m - a deadly amulet (being worn). # Really quit [yes/no]? Your inventory Amulets m - a nuclear amulet (being worn) Weapons a - a pistol (weapon in hand) b - 100 bullets (in quiver) Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Comestibles t - 7 pears Scrolls n - 4 scrolls called scroll of helath o - 3 scrolls called scroll of mystical power? p - 2 scrolls labeled TOUHOUWABOUHOU q - a scroll labeled INS CUBITOR r - a scroll labeled EY REFLECT EFF INT Tools s - an invisible bottle Gems u - a rock Final attributes You have transgressed Your alignment was -41 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 98% Tool drop chance was reduced to 85% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: techniques (turn 107) The following skill became untrainable if you tried to train it too early: protection spells (turn 1850) The following skill became untrainable after a while: quarterstaff (turn 113482) The following skill couldn't be trained before a certain turn number is reached: lance (turn 15532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82732 Monster spawn increase reached its maximum at turn 200807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1265898 The monster class that cannot be genocided was light The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: stalactite smasher (freq bonus 6) The monster species that spawned more often: scoped homemaker (freq bonus 32) The monster species that spawned more often: 42 trove (freq bonus 6) The monster species that spawned more often: white patch (freq bonus 8) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 18) The monster species that spawned more often: addict (freq bonus 4) The monster species that spawned more often: volt mushroom (freq bonus 4) The monster species that spawned more often: freezing mucus (freq bonus 4) The monster species that spawned more often: reflexed veil (freq bonus 15) The monster species that spawned more often: water moccasin (freq bonus 4) The monster species that spawned more often: young blood dragon (freq bonus 6) The monster species that spawned more often: orc king (freq bonus 3) The monster species that spawned more often: giant implant trove (freq bonus 6) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 8) The monster species that spawned more often: nasty warp patch (freq bonus 8) The monster species that spawned more often: hysteria compressedly (freq bonus 3) The monster species that spawned more often: tower master (freq bonus 4) The monster species that spawned more often: slow shadow (freq bonus 24) The monster species that spawned more often: pit bull (freq bonus 6) The monster species that spawned more often: clutched astringent (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: frenzytroll The monster species that never randomly spawned: habitat temporarily The monster species that never randomly spawned: greater slitan The monster species that never randomly spawned: arctic worm The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: advanced ufo part The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: numerologist burnishing The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 35) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 13) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 8) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 1308 Strength training was 0 Dexterity training was -5 Wisdom training was 1 Constitution training was 2 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You had not decided on your sexuality yet You were aware of the presence of covetous monsters You had infravision You had 4536 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Deepthroat, Gabriel and G-boy Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblin cops (1 created) 0 little spiders (1 created) a grid xorn 0 ninja boys (1 created) 0 newts (1 created) 0 twens (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (37 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 20 points, and 6 pieces of gold, after 212 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. You reached the 146th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 144 32 Andy-Sam-Tra-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 145 24 Leeroy-Elm-Asg-Mal-Law escaped the dungeon [max level 1]. 14 [14] *146 20 35-Gof-Imm-Fem-Neu quit in The Dungeons of Doom on level 1. 16 [16] 147 19 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (martial artist). - [15] 148 16 Leeroy-Tha-Tra-Mal-Law escaped the dungeon [max level 1]. 17 [17]