35, neutral female gremlin Druid ----------- ----- |.........| |...| |.........| |...| |.........|## ----...| ------.------- #------ |..........,# -......|## |...>........| #,.....|## ----.--+---,# |..{....,## |............| ##,|....-,# #,, #,# |......|,,## |............| #,,|....|,# #####,# #,# -----.--#,,###----.--------- #,,|....|,# #,,,,,# #,# #,,,,,,,,,,,,,,,,,,,,####### #,,-+----,# --|------- ,,# ######,####,,,,,,,,,,,,,,,,,##,##,####,### |........| #,, ###,,######,,,,,#,,`,,,,,,,,,,,# +...<....- #,----+----,########,######,#### #----%----,####,-------- |.........| #,|........,,,,,,,,,,,,,,,,,,,,# |...K....,# #,|(.....| |.........| #,........|,,,######,---.-----,# ---...@..B|,# #,-......| --.......-- ##|.......| +.....`.| ...........,# ##|......| |.......| |.......+ |.......| |.........|## |......| --------- |.......| +.......| |.......--- |......| |.......| |.......| |.......| -------- --------- --------- --------- [35 the Fire Tower Caster] St8 Dx9 Co6 In15 Wi5 Ch4 DrdGreFemNeu Dlvl:1 $9 HP8(9) Pw14(14) AC10 Exp1 T239 Par Latest messages You hear some noises. m - a little red hat {1}. n - a tarrier {30}. Touching a cockatrice corpse is a fatal mistake. Your status starts changing to statue. You are slowing down. # Are you sure you want to pray? [yn] (n) You begin praying to Blood Raven. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. You finish your prayer. You feel that Blood Raven is displeased. You miss the killer kop. Your limbs have turned to stone. You have turned to stone. The killer kop stings you! [-1 -> 8] You are a statue. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 46% Potion drop chance was reduced to 94% Armor drop chance was reduced to 65% Tool drop chance was reduced to 29% Food drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 39) The following skill became untrainable if you tried to train it too early: petkeeping (turn 77) The following skill became untrainable after a while: chaos spells (turn 42824) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 37116) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71456 Monster spawn increase reached its maximum at turn 127296 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 518504 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 10) The monster species that spawned more often: camel (freq bonus 12) The monster species that spawned more often: quickling lord (freq bonus 28) The monster species that spawned more often: man-bat (freq bonus 90) The monster species that spawned more often: whipfish (freq bonus 22) The monster species that spawned more often: tear beam (freq bonus 22) The monster species that spawned more often: blue dragonfly (freq bonus 24) The monster species that spawned more often: snakeman chieftain (freq bonus 78) The monster species that spawned more often: shitty mushroom (freq bonus 28) The monster species that spawned more often: grunt dragon zombie (freq bonus 36) The monster species that spawned more often: amnesia grue (freq bonus 22) The monster species that spawned more often: amnesia colony (freq bonus 48) The monster species that spawned more often: kobold diceroller (freq bonus 72) The monster species that spawned more often: doozer chlorpromazine (freq bonus 24) The monster species that spawned more often: dark juraian druid (freq bonus 48) The monster species that spawned more often: drain sphere (freq bonus 39) The monster species that spawned more often: mumbling spirit (freq bonus 24) The monster species that spawned more often: real ethereal hound (freq bonus 28) The monster species that spawned more often: handwritten transgressed (freq bonus 11) The monster species that spawned more often: cryptographic loser (freq bonus 33) The monster species that spawned more often: the hidden (freq bonus 64) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 10) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: lucent lonelier The monster species that never randomly spawned: astringe esoteric The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: shifting sand wall The monster species that never randomly spawned: translucent mold The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 20) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 19) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 349 traps Trap difficulty was increased by 51 Next attribute increase check would have come at turn 2211 Strength training was 3 Dexterity training was -3 Wisdom training was 0 Constitution training was 13 You were fire resistant You were paralyzed (-3) You had not decided on your sexuality yet You were suffering from very slight contamination. (9) You were prevented from having reflection (0) You were prevented from having dimmopathy (0) You had 1283 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Blood Raven was angry with you (1) You could not have safely prayed (2205) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 598% b - charm monster 4 enchant 50% 298% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Scrolls scroll of healing (MOMMYXOMUHU) scroll of mana (ITS GRUNTHACK ALL OVER AGAIN) scroll of phase door (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (LA VIVME) * scroll of extra healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) Spellbooks spellbook of create familiar (fugacious) spellbook of charm monster (copper) Potions potion called potion of booze (blue flag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Druid...