35, lawful male levitating Ranger ##--------- -------------- --------- #,-...<...| ------ |............| |.......| #,|.......| |....|###|............|###### ##|.......|##,,|.......| |.....,,,|.............,,,,,#-----########,-.%.....-`,,#|.......| |....|##,|............|####,#|..(.,,,,,,,,,---------#,,#|.......| |....+ ,,.............| #,,-.%.|########## #,,#--------- |....| #,|..........).| ###|....,,#### #,,# --.--- #,--------------######-----#,,,!###############,# #,,,,,,,,,,,,,%,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ,`,#################################,,,,##,####,#------.------------- #,# ,,,, ,,..$.................| ------|----- ---------- -.---##,#...................| |......$.... |.....{..| |...| #,#...................| |......$...| |......).|## |...---,....................| |...{..(...|###-------#######|.......%-,,# |...@.-,#-------------------- |...........,,,|......,,,,,,,-........|#,,##|.....|## ------------##,......|#######------#---##,,,....$.| ##------- ####----+-- [35 the Lookout] St5 Dx10 Co5 In3 Wi7 Ch5 RanLevMalLaw Dlvl:1 $0 HP40(40) Pw38(38) AC7 Exp3 T351 Lev Latest messages Something is engraved here on the floor. Use "r." to read it. What do you want to read? [lmnop or ?*.] Something is engraved here on the floor. You read: "Sorry people, but being magic resistant no longer makes you immune to death rays. You can still be instakilled if you're unlucky.". The door resists! (2x) In what direction? [hykulnjb><] You have nothing to brace yourself against. The door resists! The door opens. This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) Rain washes over you. You hit the little spider. The little spider bites you! [-1 -> 39] Rain washes over you. You kill the little spider! Rain washes over you. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 89% Armor drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 13) The following skill became untrainable if you tried to train it too early: flail (turn 689) The following skill became untrainable after a while: body armor (turn 71200) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 45313) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36626 Monster spawn increase reached its maximum at turn 162631 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1064505 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: eldritch colony (freq bonus 54) The monster species that spawned more often: Elif (freq bonus 9) The monster species that spawned more often: pink fungus (freq bonus 4) The monster species that spawned more often: cribo (freq bonus 4) The monster species that spawned more often: white marketeer (freq bonus 24) The monster species that spawned more often: cock (freq bonus 20) The monster species that spawned more often: void mushroom (freq bonus 15) The monster species that spawned more often: habitat temporarily (freq bonus 8) The monster species that spawned more often: lavender warp fungus (freq bonus 18) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 4) The monster species that spawned more often: ass (freq bonus 16) The monster species that spawned more often: young sky dragon (freq bonus 12) The monster species that spawned more often: brown warp fungus (freq bonus 14) The monster species that spawned more often: nose (freq bonus 15) The monster species that spawned more often: blanched taximan (freq bonus 18) The monster species that spawned more often: ego-troll mummy (freq bonus 24) The monster species that spawned more often: dung beetle (freq bonus 8) The monster species that spawned more often: corrosive star (freq bonus 12) The monster species that spawned more often: unbailable resplendent (freq bonus 12) The monster species that spawned more often: slithy snake (freq bonus 15) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: espeon The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: reconveyed cuprite The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: Tien-Shin Akuma The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 18) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 34) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 4) Trap randomization happened for 1 in 429 traps Next attribute increase check would have come at turn 3805 Strength training was 4 Dexterity training was 6 Wisdom training was 0 Constitution training was 15 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stunnopathy (0) You were telepathic You were hallu partying You were a drunken boxer You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had automatic searching You had 1218 points of nutrition remaining You were displaced You were levitating (0) You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (9) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3X Prepared(0) dazzle 3 R Prepared(0) vanish 3 R Prepared(0) telekinesis 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor cloak of displacement (weaving cloak) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (CONJUROR AXIOMATICALLY SILO) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of extra healing (BREADANDBUTTER POPGUN NUKE) * scroll of greater mana restoration (HITME) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (46 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Ranger...