35, neutral male cockatrice Ice Mage ----------- |.........| |.........| -------- |.........| |......| |.........| ---..<...| |.........| ###|........|## -.---------#######################------------- #,,.......---## #,,,##,,,,,,e@',,,,,,,,,,,,,,,,,,,............| #,#|......|#### ###,##########------------########|...........|##,#------.-#### #`# |..........| #`,.....[.)....-,,,#######*,#### #,#### ##|..........| ####,#------^------####,,,,,`,%,,## #,,,,# ###,-.........)|###,,`,,,,,,# ########-.-.-# ##--..---,,,|...........,,,,,,,,##### ########|}{.|# |.[..`|,##|..........|#,,#######################,,,^^^.}.|# |......,# |...........,,,,,,,,,,,,,,,,,,,,,,,,,,,####|...|# |.....|,##------------,##############################-----# ---..--,,,,,,,,,,,,,,,,# ################## [35 the Chiller] St6 Dx15 Co15 In19 Wi3 Ch6 IceCocMalNeu S1397 Dlvl:1 $29 HP-3(78) Pw65(80) AC-4 MC2 Mov12 Xp6/331 Wt228/1590 T1607 Latest messages Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Frost. You are surrounded by a shimmering light. The stone golem starts to attack you, but pulls back. You finish your prayer. You feel that Frost is pleased. Unknown command ' '. In what direction? [hykulnjb><] You kick the stone golem. The stone golem claws you! You hear the howling of the CwnAnnwn... [-9 -> 6] Warning: HP low! There's some graffiti on the ground here. Use "r." to read it. You fail to cast the spell correctly. The stone golem claws you! You die... Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 16 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: flying Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 76% Wand drop chance was reduced to 81% Weapon drop chance was reduced to 90% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 147) The following skill became untrainable if you tried to train it too early: paddle (turn 525) The following skill became untrainable after a while: lightsaber (turn 36850) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 38048) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 170700 Monster spawn increase reached its maximum at turn 220221 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1026844 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 16) The monster species that spawned more often: retainer wasp (freq bonus 16) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 5) The monster species that spawned more often: repairable extraordinarily (freq bonus 12) The monster species that spawned more often: pseudo ghost (freq bonus 6) The monster species that spawned more often: greasiest office hypo (freq bonus 22) The monster species that spawned more often: solid growth (freq bonus 21) The monster species that spawned more often: intermixture unrelentingly (freq bonus 8) The monster species that spawned more often: festooning integrated (freq bonus 8) The monster species that spawned more often: selenite soldier (freq bonus 6) The monster species that spawned more often: sticky warp patch (freq bonus 8) The monster species that spawned more often: time vortex (freq bonus 24) The monster species that spawned more often: wildcard circuiteer (freq bonus 8) The monster species that spawned more often: glib vortex (freq bonus 30) The monster species that spawned more often: plasma bomb (freq bonus 20) The monster species that spawned more often: undead centaur (freq bonus 48) The monster species that spawned more often: lotus naga hatchling (freq bonus 12) The monster species that spawned more often: edgy stalk (freq bonus 28) The monster species that spawned more often: slitan (freq bonus 8) The monster species that spawned more often: invisible mold (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: overinvested mandolinist The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: bugbear grandmaster The monster species that never randomly spawned: drydrip spore The monster species that never randomly spawned: bankroll parquet anglophobe unrecoverable The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: bricking demon The monster species that never randomly spawned: Blight Disease The monster species that never randomly spawned: fire clan The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 15) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 24) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 15) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 43) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 104) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 2862 Strength training was 28 Dexterity training was 6 Wisdom training was 13 Constitution training was 23 You were cold resistant You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from being a stoned chiller (0) You had automatic searching You had 840 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (302) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 134% b - cone of cold 5 matter 38% 384% c - confuse monster 2 enchant 0% 89% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) egg bomb 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gain mana (GENIE STUNT IS MORE POWER) scroll of healing (SLEX IS VERY POPULAR IN RUSSIA) scroll of mana (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of phase door (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of standard id (DRAW WAT STUNT) scroll of cure (PALIM PALIM) * scroll of extra healing (YIK MECH SHEGOTH) * scroll of greater mana restoration (KO BATE) scroll called scroll of remove curse (SLEXY ROBBER NYMPHETS 2018) Spellbooks spellbook of freeze sphere (sour) spellbook of cone of cold (light blue) spellbook of confuse monster (natural) Potions potion of gain ability (jasmine) potion of oil (flammable) potion of extra healing (grog) potion of clairvoyance (flowing) Rings ring of searching (terrible) Wands wand of cold (crusty) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 4 times You eaten food with animal by-products 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 32 times You killed 25 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (24 of 160) searching [Basic] (max Expert) (29 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (52 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (29 of 160) Goodbye 35 the Ice Mage...