35, chaotic female x-race Noblewoman ---------## |>....u.-,# -------- |.......|## |....... |...@...| |..<...| ---.---#- |......| #,,# ----.--- #,# #,#####,,,,# #,# #,,,,,,,,,,, #,# #,########## --.---#,# --....--,# |.......,# |......|,.... |....... ....| --....-- ----- ------ [35 the Pargar] St16 Dx15 Co9 In5 Wi7 Ch12 NobXraFemCha Dlvl:1 $0 HP14(14) Pw11(11) AC5 Exp1 T57 Latest messages Unknown command 'M-O'. Unknown command 'M-'. Unknown command 'M-C'. Unknown command 'M-8'. Unknown command '^O'. Unknown command 'M-C'. Unknown command 'M-8'. Unknown command 'M-O'. Unknown command 'M-'. Unknown command '^O'. There is a wall in the way! (2x) You don't know that spell. Unknown command '^E'. Unknown command '^W'. Unix SlashEMExtended Version 2.3.0 (e7052eb8) - last build Wed Aug 15 02:49:52 2018. Critical hit! You kill the ant Webber! You see here an ant corpse {10}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 87% Potion drop chance was reduced to 90% Tool drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 516) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1160) The following skill became untrainable after a while: divination spells (turn 13994) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 57196) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7874 Monster spawn increase reached its maximum at turn 262520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 502254 The monster class that cannot be genocided was vampire The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: thick prostitute (freq bonus 30) The monster species that spawned more often: stoker dechlorination (freq bonus 18) The monster species that spawned more often: divorce jollier (freq bonus 15) The monster species that spawned more often: water patch (freq bonus 16) The monster species that spawned more often: frost wall (freq bonus 16) The monster species that spawned more often: Florella (freq bonus 20) The monster species that spawned more often: orange starlit sky (freq bonus 12) The monster species that spawned more often: chaparral reap (freq bonus 30) The monster species that spawned more often: on the matte (freq bonus 44) The monster species that spawned more often: armored bundle girl (freq bonus 3) The monster species that spawned more often: taction yore hiccoughed (freq bonus 30) The monster species that spawned more often: actual big bear (freq bonus 144) The monster species that spawned more often: robo turret (freq bonus 24) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 12) The monster species that spawned more often: Dad Manger (freq bonus 21) The monster species that spawned more often: red laser (freq bonus 4) The monster species that spawned more often: sea snake (freq bonus 12) The monster species that spawned more often: golden patch (freq bonus 24) The monster species that spawned more often: goblin raider (freq bonus 12) The monster species that spawned more often: theme cow (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 15) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 7) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster species that never randomly spawned: gloam The monster species that never randomly spawned: hc beardfreak The monster species that never randomly spawned: fencer The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: draftsmen unharmed The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: bespangling hilled The monster species that never randomly spawned: assessing slater The monster species that never randomly spawned: wooden figurine The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 15) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 46) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 17) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 7) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had infravision You had 1645 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (spanish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (winged helmet) * skullcap (tribal helmet) * flack helmet (plumed helmet) * crystal helm (metal disk) * mining helm (crested helmet) * field helm (rotating helmet) * helm of safeguard (strip bandana) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (racer gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (blue sneakers) * boots of safeguard (arcane boots) Scrolls scroll of healing (OCTAHEXAOCTA) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (ZTORF) scroll of standard id (TRICK 13) scroll of cure (KRUIEMEDISYNE) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (POWER PERFORATO AS BARET) Spellbooks spellbook of lightning (nightly) Rings ring of invisibility (dilithium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (22 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Noblewoman... Since you quit, the score list will not be checked.