35, neutral female ancient Druid ------------ ------------ |..........| ###|..........| |..........| #,,...........| |..........| ###-+----|--- - |......@...| #,# +$.....e...| #####,# ---------.-- ------- #,,,,## #,#,`,# |.....| ### #,#### #,,,##, ##########|.....| #,# #,# -|--------##,,,,,,,,,-..<..| #,# #,# |.........,,,########|.....| ##`,#------.- |........|######, ....... #,,,,.......| |.........,,,,,,#####-------########,###|......| |........|#,#,,,,,,,,,,,,,^,,,,,,,,,,, |......| |..|.....-,,###########,,,,,,,,,,,,### |......| ----------### ,,############ |......| |......| |......| ----.--- #^# [35 the Rock Melter] St11 Dx9 Co7 In10 Wi4 Ch6 DrdAncFemNeu Dlvl:3 $7 HP-1(21) Pw33(33) AC10 Exp3 T1140 Hun Latest messages You begin bashing monsters with your yoy. You kill the fallen! k - a xom xanjar named A Christmas Carol {4}. What do you want to wield? [- abck or ?*] k - a xom xanjar named A Christmas Carol (weapon in hand) {4}. The fallen throws a tortish! You are hit by a tortish! [-3 -> 14] There is nothing here to pick up. You just miss the fallen. The fallen throws a tortish! You are hit by a tortish! [-8 -> 6] There is nothing here to pick up. You kill the fallen! You kill the giant rat! What do you want to eat? [* or ,] Ecch - that must have been poisonous! 1 points of your strength got sapped! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 93% Food drop chance was reduced to 83% Monster death drops spawned with only 82% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 31) The following skill became untrainable if you tried to train it too early: searching (turn 900) You had blown your chance of training the searching skill The following skill became untrainable after a while: divination spells (turn 46102) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 43218) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26187 Monster spawn increase reached its maximum at turn 132643 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 422976 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gnome (freq bonus 8) The monster species that spawned more often: Carmilla (freq bonus 14) The monster species that spawned more often: Bull-Man (freq bonus 10) The monster species that spawned more often: nondescript colony (freq bonus 60) The monster species that spawned more often: amnesia ant (freq bonus 18) The monster species that spawned more often: anthrazite mushroom (freq bonus 72) The monster species that spawned more often: semi-novice warrior (freq bonus 20) The monster species that spawned more often: Hannes (freq bonus 11) The monster species that spawned more often: moldier gauntly overcome (freq bonus 40) The monster species that spawned more often: werekraken (freq bonus 72) The monster species that spawned more often: overslept girl (freq bonus 22) The monster species that spawned more often: confirming lovesick (freq bonus 20) The monster species that spawned more often: Dire Era (freq bonus 39) The monster species that spawned more often: gevurah sephirah (freq bonus 36) The monster species that spawned more often: giant urchin (freq bonus 33) The monster species that spawned more often: reinvesting hovered (freq bonus 24) The monster species that spawned more often: clutched astringent (freq bonus 26) The monster species that spawned more often: white fungus (freq bonus 26) The monster species that spawned more often: sea serpent (freq bonus 30) The monster species that spawned more often: ashamedly wittingly (freq bonus 40) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 78) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster species that never randomly spawned: decalcified phony biome The monster species that never randomly spawned: celled overt The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: syphoned artful peacefully sanctum The monster species that never randomly spawned: gean stealach The monster species that never randomly spawned: puncture valley The monster species that never randomly spawned: Lou's dancing shoe The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: tome of nether wrath The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: leveling gloves (sol qo'lqop) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: chest (yog'och idish) The RNG hath decreed that this item was never generated: parchalanish (solid) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: orcish short sword (xom qisqa qilich) The RNG hath decreed that this item was never generated: kesish (inane) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 206) The RNG hath decreed that this item was generated more often: yong'in to'p (ragged, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of technicality (g'isht plashi, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: o'tkazgan devor (ochre, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of water squirting (ko'k plash, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 328) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metall diskda, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (farishtalarning plash, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (sindirishi plash, freq bonus 2) The RNG hath decreed that this item was generated more often: magic harp (harb, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: geologik hal (geological, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (uchuvchi plash) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 8) Next attribute increase check would have come at turn 1588 Strength training was 4 Dexterity training was 9 Wisdom training was 10 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You had 299 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - tanish yaratish 7 occult 99% 589% b - jozibasi hayvon 4 enchant 90% 289% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 O Prepared(0) Discoveries Scrolls scroll of davolash (JUMP OFF A BRIDGE) scroll of sirli kuch (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of bosqich eshik (ROBBER BUS) scroll of yagona identifikatsiya (HEAL A WOUND BY CALLING MANSERVENT) scroll of qattiqlashishi (SMOKING KILLS) * scroll of qo'shimcha shifo (ENTIENDES ESTA LENGUA) * scroll of katta sehrli energiya tiklash (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of tanish yaratish (middle-handed) spellbook of jozibasi hayvon (silver) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 13 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (27 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (27 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Druid...