35, chaotic male problematic Diver ---------- |........|## ###------ |.........,# ##########,,,.....| |........|,# ----------,,,,,,,,,,,,|....| |........|,# |........|,,,,,,,,,,,,+....| #####|........|,# ##---........---#######,##------ #`%,,.........#,# #,-............. #,,,,############ #,###|........|,# #)-#-........--- #,#,,,,,,,,,,,,,# #,# |........#,# #,,,|........| # ##,##########---.- ###,# |........|,# ##,---------- # ,#,,# |...| #,,,# ----------,# #,,# ,,,## ....| --.--#,### #,-----------,#-----------,,## |.<.| |....,,` #,-.........-,#|.........|,,# |...| |.&.|,,# ,,|.........|#,-.........#,## ----- |.@d.,## |..........,,|......#..|,, |...|## |.........|##|..#.......,# |...| -##-------- -----------# |...| ----- [35 the Paddler] St16 Dx13 Co14 In11 Wi9 Ch5 DivProMalCha Dlvl:1 $27 HP-3(31) Pw15(15) AC5 Exp3 T319 Vmt Latest messages What do you want to drink? [* or .] The cool draught refreshes you. What do you want to drink? [* or .] The water is bad! You feel like you're going to throw up. What do you want to drink? [* or .] An angry demon climbs out of the fountain... The fountain dries up! You miss the Verier. You are suddenly very hot! [-11 -> 20] You miss the Verier. (3x) You are suddenly very hot! [-10 -> 10] The Verier butts you! You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! The Verier claws you! You die... Your inventory Amulets g - an uncursed amulet of magical breathing (being worn) {0} Weapons a - an uncursed +2 knife {2} b - 3 uncursed +0 spears (in quiver) {36} c - the uncursed +0 trident named Deathspade (alternate weapon; not wielded) {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Comestibles n - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} o - an uncursed scroll of clouds {0} Tools e - a blessed can of grease (0:0) {0} f - 3 blessed tallow candles {0} h - a blessed towel {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stealth You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 62% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 74) The following skill became untrainable if you tried to train it too early: elemental spells (turn 8580) The following skill became untrainable after a while: form VI (Niman) (turn 51101) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 72210) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52060 Monster spawn increase reached its maximum at turn 144449 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5548644 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: cave kobold (freq bonus 18) The monster species that spawned more often: mirror monster (freq bonus 6) The monster species that spawned more often: eye sore (freq bonus 15) The monster species that spawned more often: broiler (freq bonus 6) The monster species that spawned more often: jumping eel (freq bonus 10) The monster species that spawned more often: transfix soothsaid (freq bonus 9) The monster species that spawned more often: interfacing lapper (freq bonus 12) The monster species that spawned more often: urinated rime (freq bonus 9) The monster species that spawned more often: plain orc (freq bonus 6) The monster species that spawned more often: xorn thief (freq bonus 24) The monster species that spawned more often: gravity stalk (freq bonus 9) The monster species that spawned more often: black and white growth (freq bonus 4) The monster species that spawned more often: centaur grandmaster (freq bonus 3) The monster species that spawned more often: abyss worm mass (freq bonus 12) The monster species that spawned more often: cave bear (freq bonus 10) The monster species that spawned more often: colombian potato (freq bonus 6) The monster species that spawned more often: kobold gunman (freq bonus 15) The monster species that spawned more often: rumbler (freq bonus 5) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 54) The monster species that spawned more often: titanothere (freq bonus 12) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 5) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 5) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: split draconian The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: deinonychus The monster species that never randomly spawned: harmonic coastal The monster species that never randomly spawned: sticky stalk The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 15) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 17) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 769) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 9) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 569 Strength training was 0 Dexterity training was 4 Wisdom training was 6 Constitution training was 13 You were nauseated (15) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having magical breathing (0) You had 1173 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (99) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of magical breathing (spindly) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of mana (WONTU PASS) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (MULY SA CITA NUL) * scroll of extra healing (S VEKTORI R TENSORI) * scroll of greater mana restoration (JUYED AWK YACC) scroll of clouds (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (12 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye 35 the Diver...