35, lawful male chiropteric Geek ####-------- ##`,,-......| #,,##|).....| -------------------------- #,##,.}.....| |............}...........|##,##,-------- ,#|........................-,,,,,,# #,-..<.}..................}|#,,#### ##,--------------------------,,## ,,,,,,,,,,,},,###############}## #,###,,,,####,,,,,,,,,,,.},,,,}# #,# ####,,,,,,###------------,}# ########,# ######,,,`|...%.......},# ########,,,,,,,,# ###,....}...}}}|#,# ----------- #,,,,,,,,######## ##|......}.}.| |@@@@@..... ###_######## |.....}.(..| |@@.@...(?@.@.%p-# ------------ |@.@...@... ##### ----------- [35 the C Programmer] St13 Dx8 Co10 In10 Wi11 Ch6 GeeChiMalLaw Dlvl:4 $66 HP-4(82) Pw47(47) AC0 Exp6 T2479 Latest messages You don't know any spells right now. What do you want to throw? [$amruvCFIJPR or ?*] In what direction? [hykulnjb><] The spike misses the adelie onsen penguin. You hear a nearby zap. The bolt of fire hits you! [-3 -> 15] Warning: HP low! The bolt of fire bounces! The bolt of fire hits you! One of your scrolls of phase door catches fire and burns! [-1 -> 14] Warning: HP low! You hear the wailing of the Banshee... [-13 -> 1] Warning: HP low! The poisoner picks up a spike {0}. The adelie onsen penguin zaps a wand of fire! The bolt of fire hits you! You die... Your inventory Weapons a - a blessed +1 electric sword {16} m - an uncursed +0 inkutlass {16} r - an uncursed poisoned +0 orcish dagger {4} u - an uncursed +2 orcish dagger {4} v - 2 uncursed +0 knives {4} C - 16 * uncursed +0 droven bolts (in quiver) {0} F - an uncursed +1 axe {24} I - an uncursed +1 aklys {7} J - an uncursed +0 rain pipe (weapon in foreclaws) {64} P - an uncursed +0 scimitar {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} s - a blessed +0 orcish helm {12} t - an uncursed +0 orcish chain mail (being worn) {120} w - an uncursed +0 orcish helm {12} y - an uncursed +0 helm of discovery {20} O - an uncursed +1 orcish helm (being worn) {12} Comestibles f - 2 uncursed Hacker's Foods {0} o - 5 uncursed apples {0} A - an uncursed tin of gnome meat {0} D - an uncursed food ration {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} p - an uncursed scroll of blank paper {0} Potions d - a blessed potion of Jolt Cola {0} e - 3 uncursed potions of Jolt Cola {0} Rings n - an uncursed ring of sustain ability {0} K - a blessed -3 ring of gain wisdom {0} L - a * uncursed ring of polymorph {0} Tools b - 2 uncursed ICs {2} g - an uncursed pack of floppies {3} q - a * uncursed mirror {0} B - a cursed oil lamp {0} Iron balls H - an uncursed +0 heavy iron ball {1200} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 78% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 84% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 82% Tool drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable if you tried to train it too early: hammer (turn 288) The following skill became untrainable after a while: enchantment spells (turn 59893) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46780) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 70890 Monster spawn increase reached its maximum at turn 231990 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6304116 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: submachine nymph (freq bonus 8) The monster species that spawned more often: notable force patch (freq bonus 12) The monster species that spawned more often: Kop Lieutenant (freq bonus 21) The monster species that spawned more often: giant raccoon (freq bonus 56) The monster species that spawned more often: air pump (freq bonus 14) The monster species that spawned more often: forest wight (freq bonus 12) The monster species that spawned more often: detestably relax (freq bonus 18) The monster species that spawned more often: Windows Vista (freq bonus 32) The monster species that spawned more often: giant mottled termite (freq bonus 5) The monster species that spawned more often: panorama chairmanning (freq bonus 8) The monster species that spawned more often: mud nymph (freq bonus 6) The monster species that spawned more often: amorphous patch (freq bonus 5) The monster species that spawned more often: frenzytaur (freq bonus 16) The monster species that spawned more often: haunted spirit (freq bonus 10) The monster species that spawned more often: umber hydra (freq bonus 12) The monster species that spawned more often: semaphore roquefort (freq bonus 15) The monster species that spawned more often: orange growth (freq bonus 5) The monster species that spawned more often: petty giant error (freq bonus 24) The monster species that spawned more often: turkish girl (freq bonus 5) The monster species that spawned more often: wolf cub (freq bonus 7) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 5) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 5) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: undead binder The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: laughingstock gravel The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: jes'sika The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: underarmed forwarded orthopedist The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: headphone penis The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 33) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 9) Next attribute increase check would have come at turn 2704 Strength training was 20 Dexterity training was 22 Wisdom training was 10 Constitution training was 11 You were shock resistant You were poison resistant You were punished You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (45) You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having technicality (0) You had 2321 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (283) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear stone (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (awesome gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (meteoric helmet) * skullcap (full helmet) * flack helmet (silk helmet) * crystal helm (basin helmet) * mining helm (winged helmet) * field helm (wide conical hat) * helm of safeguard (internet helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (fingerless gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (persian boots) * boots of safeguard (gentle boots) helm of discovery (weeping helmet) Scrolls scroll of healing (REQUICO SIDES) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (OMIAZBOYISU531) scroll of blank paper (unlabeled) scroll called scroll of gold detection (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll called scroll of enchant weapon (PRIRUTSENIE) scroll of flood (PLUS 100 MAGIC MARKER) scroll called scroll of scare monster (THE AI IS OUTWITTING THE HUMANS) Potions * potion of Jolt Cola (topaz) potion of gain health (buzzing) Rings ring of gain wisdom (nickel) ring of sustain ability (teak) ring of polymorph (porcelain) Wands wand of fire (fuchsia) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) mirror (looking glass) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 56 times You killed 46 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Basic] (max Expert) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (48 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (3 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Geek...