35, neutral male snail Artist ----|- |....| |..<.| |..... |....| |.@d.| ------ [35 the Paint Splotcher] St11 Dx14 Co9 In7 Wi14 Ch8 ArtSnlMalNeu Dlvl:1 $0 HP24(24) Pw20(20) AC1 Exp1 T10 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello 35, the snail Artist, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # quiy: unknown extended command. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 46% Ring drop chance was reduced to 88% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 84% Food drop chance was reduced to 92% The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 154) The following skill became untrainable after a while: boomerang (turn 45105) The following skill couldn't be trained before a certain turn number is reached: mace (turn 10556) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45460 Monster spawn increase reached its maximum at turn 260920 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2900580 The monster class that cannot be genocided was ogre The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: relight raiding (freq bonus 48) The monster species that spawned more often: vacuum fungus (freq bonus 44) The monster species that spawned more often: pterodactyl (freq bonus 36) The monster species that spawned more often: Aobe (freq bonus 54) The monster species that spawned more often: insane hell spawn (freq bonus 27) The monster species that spawned more often: blue-green warp fungus (freq bonus 72) The monster species that spawned more often: hope man (freq bonus 54) The monster species that spawned more often: shuffled subfamily (freq bonus 32) The monster species that spawned more often: holed wall (freq bonus 8) The monster species that spawned more often: Judge Death (freq bonus 54) The monster species that spawned more often: chaos hulk (freq bonus 48) The monster species that spawned more often: borked gaunt (freq bonus 16) The monster species that spawned more often: fearsome butcher (freq bonus 7) The monster species that spawned more often: baby shimmering dragon (freq bonus 24) The monster species that spawned more often: storm demon (freq bonus 18) The monster species that spawned more often: quantum piercer (freq bonus 88) The monster species that spawned more often: petty scary monster (freq bonus 27) The monster species that spawned more often: eldritch colony (freq bonus 48) The monster species that spawned more often: fire hulk (freq bonus 7) The monster species that spawned more often: Uruk-shark (freq bonus 36) The monster trait that was more common: monsters that cuss (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 8) The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: claim anaemic The monster species that never randomly spawned: masterminded fakery The monster species that never randomly spawned: gonadic deva The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: mazier reviver The monster species that never randomly spawned: gilt kinship The monster class that always generated with extra speed: rub monster The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 13) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 36) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 2) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 5) Next attribute increase check would have come at turn 914 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having burnopathy (0) You had 1491 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (365) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (graffiti gloves) lab coat (white coat) Scrolls scroll of healing (MOMMYXOMUHU) scroll of mana (FOMO) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (CIRMOCLINE) * scroll of extra healing (U HAVE MAIL) * scroll of greater mana restoration (IAO ASTO IOPHE) Potions potion of oil (cluster amaryllis) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) techniques [Basic] (max Supreme Master) (20 of 160) implants [Basic] (max Expert) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max World Champion) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Artist... Since you quit, the score list will not be checked.