35, chaotic male redguardian Cook ----------- #### ---------,,#|<........| #,,# |.......+,,,-.........| #,## |.......|,,,|.....(...| #,# |.......|.# |.........| #,# |.......-,# ----------- #,# --.---.--## #################,######## #,,,,,,,,,,,,,,,#######################,,,,,,,,,,,,,,,,,,,,,,,,,,, #,,,###,,,,,,,,,,,,,,,,,,*,,,,,,,,,,,,,,,`,,,,,,,,,,,,,,,######### #--.-------------,,,###################### ##----|- |..............| |....| |..............| ---....| |........>.....| |......| ---------------- |......| |..I@--- |...d.# ------# [35 the one who forgot the salt] St12 Dx16 Co14 In6 Wi4 Ch4 CooRedMalCha Dlvl:2 $18 HP0(19) Pw3(3) AC2 Exp1 T513 Latest messages The door opens. You stop. Your little dog is in the way! What do you want to drink? [* or .] An angry demon climbs out of the fountain... The fountain dries up! Wait! There's something there you can't see! It screams! You hit it. It bites you! [-11 -> 8] You hear an exhaling sound. The blast of fire hits you! You don't feel hot! The blast of fire bounces! The blast of fire hits you! You don't feel hot! The blast of fire hits it. You miss it. It bites you! You die... Your inventory Weapons e - the uncursed +2 knife named The Ungodly Slayer of Hitpoints (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed tripe ration {0} d - 4 uncursed lemons {0} k - 8 uncursed eucalyptus leaves {0} l - 2 uncursed apples {0} x - an uncursed porter lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} Spellbooks n - an uncursed spellbook of enchant armor (0:1) {0} p - an uncursed spellbook of resist poison (0:1) {0} q - an uncursed spellbook of blank paper (0:4) {0} r - an uncursed spellbook of force bolt (6:3) {0} Wands u - an uncursed wand of probing (0:4) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 94% Potion drop chance was reduced to 63% Armor drop chance was reduced to 79% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: spirituality (turn 84) The following skill became untrainable if you tried to train it too early: club (turn 208) The following skill became untrainable after a while: whip (turn 56216) The following skill couldn't be trained before a certain turn number is reached: shield (turn 20383) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 42833 Monster spawn increase reached its maximum at turn 132024 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 585140 The monster class that cannot be genocided was mummy The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: gigantic mind flayer (freq bonus 66) The monster species that spawned more often: ostracism preestimating coucher (freq bonus 12) The monster species that spawned more often: mist wolf (freq bonus 42) The monster species that spawned more often: iron piercer (freq bonus 32) The monster species that spawned more often: mean astral elemental (freq bonus 10) The monster species that spawned more often: polar wolf (freq bonus 10) The monster species that spawned more often: young yellow dragon (freq bonus 21) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 6) The monster species that spawned more often: hiding rubber (freq bonus 8) The monster species that spawned more often: scrubbot (freq bonus 6) The monster species that spawned more often: ionizer sorrowed (freq bonus 42) The monster species that spawned more often: outjutting centralization (freq bonus 30) The monster species that spawned more often: Huginn (freq bonus 12) The monster species that spawned more often: hecticly flooder highlighting township moralistically coagulator (freq bonus 16) The monster species that spawned more often: Judge Mortis (freq bonus 16) The monster species that spawned more often: lethe spore (freq bonus 24) The monster species that spawned more often: Victoria (freq bonus 7) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 18) The monster species that spawned more often: polarizer blocker (freq bonus 12) The monster species that spawned more often: glowing force fungus (freq bonus 12) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster species that never randomly spawned: hosteling flogger The monster species that never randomly spawned: spinach The monster species that never randomly spawned: omnipotence handfast The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: inertia force fungus The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: delicacy auditorial ecology The monster species that never randomly spawned: plasma colony The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 58) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 282) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: trap door (freq bonus 26) Next attribute increase check would have come at turn 608 Strength training was 3 Dexterity training was -2 Wisdom training was 8 Constitution training was 17 You were fire resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having double attacks (0) You had 941 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Burger King The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (camo robe) Scrolls scroll of healing (IYI) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (YUM YUM) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of extra healing (FORC RISE WHEN KEY IS HIT) * scroll of greater mana restoration (AMERICA FIRST NETHACK SECOND) scroll of identify (GON GET YA) scroll called sclrp (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Spellbooks spellbook of enchant armor (emanating) spellbook of resist poison (dirty) spellbook of blank paper (plain) spellbook of force bolt (pale) Wands wand of probing (ironwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (23 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (26 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Cook...