35, chaotic male khajiit Gang Scholar ---------- ((((((((| %((((%( ---- ((( ...| ############# ......{..| #`#,,,,,,,,,,@, #,,,########### #,##,,# | ----|--,,, ...>..| |......,,#------ | |.....|,#,|....| |.....|,#,|....| ---#-#------ |......,,,-....| |..........| |.....|##,|....| |..........| ------- #,---#--### |..........| #,,,,,,,,,##########|..........| #########,,,,`,,,,,,-........<.| ############------------ [35 the Mobfer] St6 Dx7 Co10 In11 Wi13 Ch7 ScoKhaMalCha Dlvl:3 $32 HP0(36) Pw32(32) AC7 Exp5 T1564 Sat Latest messages You hit the petty wild dog. The petty wild dog bites you! [-1 -> 12] You kill the petty wild dog! You hear someone cursing shoplifters. You hit the phasing acid blob. (2x) You are splashed by the phasing acid blob's acid! [-2 -> 11] You remove the phasing acid blob from your roadway. You kill the phasing acid blob! You are splashed by the phasing acid blob's acid! [-7 -> 4] Warning: HP low! What do you want to eat? [* or ,] You cannot eat that! D - a phasing acid blob corpse {30}. Unknown command ' '. What do you want to eat? [D or ?*] You have a very bad case of stomach acid. You die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 91% Monster death drops spawned with only 83% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: javelin (turn 86) The following skill became untrainable if you tried to train it too early: healing spells (turn 1404) The following skill became untrainable after a while: javelin (turn 20141) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 43997) Number of artifacts generated was 3 Number of fake artifacts generated was 10 Monster spawn increase started at turn 9418 Monster spawn increase reached its maximum at turn 73495 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 406080 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: Queen Mab (freq bonus 8) The monster species that spawned more often: master permamimic (freq bonus 7) The monster species that spawned more often: little spying rat (freq bonus 3) The monster species that spawned more often: erdrick (freq bonus 3) The monster species that spawned more often: sane force fungus (freq bonus 16) The monster species that spawned more often: stumbled catlike (freq bonus 10) The monster species that spawned more often: Helen's lady pump (freq bonus 6) The monster species that spawned more often: venom trove (freq bonus 3) The monster species that spawned more often: eyeglasses nerd (freq bonus 10) The monster species that spawned more often: greater rotting quylthulg (freq bonus 30) The monster species that spawned more often: Flat Man (freq bonus 16) The monster species that spawned more often: dirty light (freq bonus 24) The monster species that spawned more often: giant driver ant (freq bonus 7) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 8) The monster species that spawned more often: lower ent (freq bonus 30) The monster species that spawned more often: dark yeek (freq bonus 6) The monster species that spawned more often: sludge wall (freq bonus 12) The monster species that spawned more often: masochist lithuania (freq bonus 12) The monster species that spawned more often: pony (freq bonus 12) The monster species that spawned more often: earth spirit (freq bonus 24) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: ultimate permamimic The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: 50 foot woman The monster species that never randomly spawned: giant lodestone dragonfly The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: necromage The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 16) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 21) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 63) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 25) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 88) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 8) Next attribute increase check would have come at turn 4403 Strength training was 50 Dexterity training was 50 Wisdom training was 3 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having psi resistance (0) You had 2739 points of nutrition remaining You had a +5 bonus to hit You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 0% 85% Techniques known in the end Name Level Status eviscerate 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) scimitar (curved sword) Scrolls scroll of teleportation (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of healing (SMUTSIKA SKOEKA) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (HEALHEALHEALHEAL) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (REUTHRA ENROUCH ZERPHRECH) * scroll of greater mana restoration (VIA FERO DEO) scroll of flood (PURE VIRTUAL FUNCTION CALL) scroll of inventory id (LETS PLAY NETHACK) Spellbooks spellbook of insulate (psionic) Potions potion of levitation (voluminous) Rings ring of increase accuracy (cashed) Wands wand of remove curse (short) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 99 times You killed 41 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (3 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (95 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Gang Scholar...