35, chaotic female leprechaun Barbarian ##,###,# ,,#,,,,## --- ------ ------ ---+.-#,,#,#---.--- ##|....|# |....| ##|...>|####,#|.....|## #,..^...`# ---....| #,|..... ###,|.....-,# ################,|....|,#####|......| #,|....| #,,#|.....|,#----------##,,,,,,,,,,,,,,,,------,,,,,,.......| #,--.-.- ##,#---.--#,#|........|,,,###########,,,,# ,,#####---....| #,##,,# #,# -|- #,#|.........`###----------#,,## #,# |....| #,,##,# ##,####,# #,#|........|###,.........|#,## #,# -.---- ##,,,,## #,,,,,,,# #,#|........-,,,,|.........,,# #,# ####*# #,,#,#,# ##,,,#### #,#----+-----####|........|### #,# #,,,,# #,,,,,## #,#,## #,#,, ---------- #[# #,#### ----##,,, ###,,#####,#,####### #,# ##,# |... #,,# -.-.-,,,,,,,,,,,,`# #,# #,,# |/...I@## |....,#,-..-----.,# #,# -.-------- |... ### -----....##,)........,##########################,###|........| ---- ........|,,,.........,,,,,,,,,,,,,,,,,,`,,,,,,,,,`,,.........| |<......|#,,-.......|###########################,,,,|........| |.......|###|.......| ####,.........| --------- --------- ---------- [35 the Bandit] St18 Dx10 Co17 In5 Wi8 Ch4 BarLepFemCha Dlvl:2 $114 HP-2(85) Pw36(36) AC4 Exp6 T1925 Sat Bli Latest messages It hits you! [-8 -> 35] It hits you! [-9 -> 26] What do you want to zap? [t or ?*] In what direction? [hykulnjb><] Do you really want to input no direction? [yn] (n) You hear a chugging sound. You hear a nearby zap. The bolt of lightning hits you! [-12 -> 14] Warning: HP low! The bolt of lightning hits you! You hear the howling of the CwnAnnwn... [-12 -> 2] Warning: HP low! The bolt of lightning hits it. You hear a nearby zap. The bolt of lightning hits you! You die... Your inventory Weapons a - an uncursed rusty +0 two-handed sword (alternate weapon; not wielded) {60} b - an uncursed burnt +0 axe {24} j - an uncursed thoroughly corroded +0 mace {12} k - an uncursed burnt +0 icky blade {16} l - 3 blessed +4 orcish spears (wielded) {36} m - an uncursed corroded +0 orcish short sword {12} q - 4 uncursed corroded +0 orcish daggers {16} r - a blessed rotted +0 club {12} s - an uncursed rotted +0 paper sword {10} v - 2 uncursed poisoned corroded +0 orcish arrows {0} w - a cursed burnt -1 orcish bow {12} C - an uncursed +0 dwarvish short sword {12} D - an uncursed +0 dwarvish mattock {48} H - a cursed +0 rubber hose {8} Armor c - an uncursed rusty +0 ring mail (being worn) {100} u - a cursed corroded -7 orcish ring mail {100} x - an uncursed corroded +0 orcish helm {12} E - a cursed +0 dwarvish iron helm (being worn) {16} Comestibles d - 2 uncursed food rations {0} o - an uncursed colony lichen corpse {20} Scrolls e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed rotted scroll of cure {0} n - a cursed rotted scroll of healing {0} A - a blessed scroll of mana {0} F - a blessed scroll of phase door {0} Wands t - an uncursed wand of sleep (0:4) {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: stun resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 61% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: long sword (turn 3) The following skill became untrainable if you tried to train it too early: implants (turn 364) The following skill became untrainable after a while: club (turn 25148) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 36068) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49404 Monster spawn increase reached its maximum at turn 122695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 469728 The monster class that cannot be genocided was (null) The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 4) The monster species that spawned more often: wolfhound of flora (freq bonus 4) The monster species that spawned more often: albino warp patch (freq bonus 15) The monster species that spawned more often: ice troll (freq bonus 6) The monster species that spawned more often: crater growth (freq bonus 12) The monster species that spawned more often: drunkard (freq bonus 14) The monster species that spawned more often: illicitly epicycle (freq bonus 12) The monster species that spawned more often: ropily roebuck (freq bonus 18) The monster species that spawned more often: steam drill (freq bonus 24) The monster species that spawned more often: nycademon (freq bonus 6) The monster species that spawned more often: petro troll (freq bonus 4) The monster species that spawned more often: zruty (freq bonus 6) The monster species that spawned more often: embracing octopus (freq bonus 18) The monster species that spawned more often: changed (freq bonus 12) The monster species that spawned more often: swamp hydra (freq bonus 12) The monster species that spawned more often: crystal ice golem (freq bonus 6) The monster species that spawned more often: Center of All (freq bonus 4) The monster species that spawned more often: sizzle naga (freq bonus 8) The monster species that spawned more often: malady fancy (freq bonus 72) The monster species that spawned more often: driver (freq bonus 32) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 11) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster species that never randomly spawned: Melanie The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: thick van The monster species that never randomly spawned: Armed Kop Katcher The monster species that never randomly spawned: Vampire Kommissioner The monster species that never randomly spawned: renegotiable dismount The monster species that never randomly spawned: aureolin fungus The monster species that never randomly spawned: multi-hued dragon worm The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: hug bug The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 45) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 1) Next attribute increase check would have come at turn 2732 Strength training was 1 Dexterity training was -1 Wisdom training was 3 Constitution training was -6 You were poison resistant You were blinded (8) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having technicality (0) You had 4246 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 6X LIMIT(3347) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (long-hair helmet) * skullcap (winged helmet) * flack helmet (dream helmet) * crystal helm (orange visored helmet) * mining helm (rotating helmet) * field helm (masked helmet) * helm of safeguard (ruined helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (digger gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (chess boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (ZESE PLASHCH) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (XOR OTA) scroll of cure (TO DO CANCENUS) * scroll of extra healing (ARMFLAUSCHLER) * scroll of greater mana restoration (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll called scroll of something (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of antimatter (DUCTUM ADIS) Potions potion of fear (bitter) potion of full healing (sizzling) Wands wand of sleep (slippery) wand of lightning (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 blobs (1 created) a combo fuel barrel 0 elona snails (1 created) 2 pack jackals a badger 2 gas spores a floating eye 0 porter floating eyes (1 created) 0 kittens (1 created) a duergar thief a kobold a kobold lord 2 marine goblins 2 large rothes (3 created) 2 pigs 2 giant rats 3 crawling worm masses (2 created) a larva 2 grid bugs 2 bats 0 Rame Ducks (1 created) a colony lichen a red growth 0 stalking shriekers (2 created) 2 New Kops a Keystone Warder 2 Detective Sergeants a real tiny lich a mummy a roomba a baby umber hulk a grid xorn a nausorn a gnome zombie a white friar 0 mangy-looking lepers (1 created) a weary-looking traveler a human a redguard an incantifier (2 created) 0 dark hunters (1 created) 0 shopkeepers (1 created) a minighost 0 twens (1 created) a clear mewlip 0 piles of copper coins (1 created) a floor grue a novice light wall a ww8AD;c'Z$-fF a crude turret an arrow turret 66 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 51 times You killed 41 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (25 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Expert) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (25 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (13 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (16 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (14 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Barbarian... You died in The Dungeons of Doom on dungeon level 2 with 1868 points, and 0 pieces of gold, after 1925 moves. Killer: bolt of lightning You were level 6 with a maximum of 85 hit points when you died. You reached the 46th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 44 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92] 45 1936 Leeroy-Zyb-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [65] *46 1868 35-Bar-Lep-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [85] 47 1773 dizzylizzy-Val-Nor-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [92] 48 1642 Nirol-Mid-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Demogorgon). - [107]