35, lawful male addicted Knight ---------------- |.@u.......<...| ...............| |..............| |..............| |..............| -------------.-- . .. . .| | [35 the Gallant] St25 Dx25 Co25 In25 Wi25 Ch25 KniAddMalLaw Dlvl:1 $11 HP-1(21) Pw12(12) AC-19 Exp1 T18 Cnf Latest messages [-5 -> 13] # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. [-6 -> 7] There is a wall in the way! (3x) You see here 11 gold pieces {0}. Autopickup: ON, for all objects. 11 gold pieces. # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. [-3 -> 6] Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. You die... Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 25 uncursed apples {0} h - 32 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 41% Tool drop chance was reduced to 46% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 69) The following skill became untrainable if you tried to train it too early: missile weapons (turn 152) The following skill became untrainable after a while: boomerang (turn 51637) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 18363) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41977 Monster spawn increase reached its maximum at turn 181057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 30822911 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: execration dingier (freq bonus 6) The monster species that spawned more often: Malphas (freq bonus 9) The monster species that spawned more often: Janine (freq bonus 10) The monster species that spawned more often: mycobacterium grunter (freq bonus 48) The monster species that spawned more often: unassuming moonlet (freq bonus 18) The monster species that spawned more often: nuisance wedding forestation receptivity (freq bonus 7) The monster species that spawned more often: burninator (freq bonus 4) The monster species that spawned more often: grandmaster lichen (freq bonus 6) The monster species that spawned more often: midi sphere (freq bonus 12) The monster species that spawned more often: chimera lizard (freq bonus 14) The monster species that spawned more often: crush beast (freq bonus 8) The monster species that spawned more often: prudently bedew (freq bonus 18) The monster species that spawned more often: The Norsa (freq bonus 4) The monster species that spawned more often: ancient of death (freq bonus 24) The monster species that spawned more often: clicking fungus (freq bonus 6) The monster species that spawned more often: phasing tengu (freq bonus 4) The monster species that spawned more often: runoff colony (freq bonus 36) The monster species that spawned more often: karmic fly (freq bonus 24) The monster species that spawned more often: undead draconian (freq bonus 6) The monster species that spawned more often: farter lich (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: Ann Kathrin's girl shoe The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: sootball The monster species that never randomly spawned: enkindling chugged The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: depilatory reestablished The monster species that never randomly spawned: shimmering vortex The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 16) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 4) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 13) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 27) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 4) Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You had 1483 points of nutrition remaining You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (157) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (radio helmet) * leather gloves (even pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (engraved helmet) * skullcap (strip bandana) * flack helmet (etched helmet) * crystal helm (greenery helmet) * mining helm (silk helmet) * field helm (dream helmet) * helm of safeguard (tribal helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (polnish gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (plateau boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (NEJZINITE EBAD NADVOR E LADNO) scroll of mana (GIMME A LITTLE SPANKING) scroll of phase door (ARGA NECROMUTATION GDA) scroll of standard id (MOMMYXOMUHU) scroll of cure (ANDOVA BEGARIN) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 evasive jermlaines (1 created) 0 hobbit merchants (1 created) 0 rabbits (1 created) 0 ponies (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well 35 the Knight... You died in The Dungeons of Doom on dungeon level 1 with 10 points, and 11 pieces of gold, after 18 moves. Killer: slipped while mounting a monster (a saddled pony) You were level 1 with a maximum of 21 hit points when you died. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 128 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 129 11 Leeroy-Sai-Fen-Mal-Neu escaped the dungeon [max level 1]. 19 [19] *130 10 35-Kni-Add-Mal-Law died in The Dungeons of Doom on * level 1. Slipped while mounting a monster (a saddled pony). - [21] 131 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 132 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14]