35, neutral male cockatrice Kurwa ....... ....@{ ....I ... . , . ,,,, ......# ,, ...#... , .#.##^< , #.*.^.^ ,, ...##`.), . .#.#..# , .... , .... ,..{.. [35 the Kidnapped Beauty] St9 Dx9 Co10 In15 Wi5 Ch19 KurCocMalNeu Dlvl:1 $0 HP-75(44) Pw43(43) AC-20 Exp4 T523 Par Bli Latest messages ^^or&@.t+4p_4A9ob~P4Q""&N Everything suddenly goes dark. This egg-laying mammal corpse tastes terrible! You finish eating the egg-laying mammal corpse. You faint from exertion. tFfJt+rP@iy You regain consciousness. V(V{ ~O@Dkjs 39] Something casts a spell at you! You are hit by a shower of missiles! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 156) The following skill became untrainable if you tried to train it too early: divination spells (turn 180) The following skill became untrainable after a while: shuriken (turn 24851) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 50055) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17402 Monster spawn increase reached its maximum at turn 147835 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1735910 The monster class that cannot be genocided was nymph The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: stone clan (freq bonus 9) The monster species that spawned more often: grove guardian (freq bonus 4) The monster species that spawned more often: grating chicken (freq bonus 12) The monster species that spawned more often: red jack (freq bonus 8) The monster species that spawned more often: Mr. Mime (freq bonus 10) The monster species that spawned more often: threshold growth (freq bonus 36) The monster species that spawned more often: ploddingly habiliment (freq bonus 8) The monster species that spawned more often: deflower counterattacking (freq bonus 30) The monster species that spawned more often: starlit sky (freq bonus 3) The monster species that spawned more often: eyrir resisted (freq bonus 10) The monster species that spawned more often: killer bee (freq bonus 12) The monster species that spawned more often: kappa king (freq bonus 16) The monster species that spawned more often: excruciating roquefort (freq bonus 12) The monster species that spawned more often: sheep (freq bonus 24) The monster species that spawned more often: lair toughguy (freq bonus 16) The monster species that spawned more often: lava force patch (freq bonus 16) The monster species that spawned more often: platinum spore (freq bonus 6) The monster species that spawned more often: flying moyatto ball (freq bonus 20) The monster species that spawned more often: bugbear chieftain (freq bonus 8) The monster species that spawned more often: ancient turret (freq bonus 18) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster species that never randomly spawned: formula 1 champion The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: excretory extricable filaree The monster species that never randomly spawned: karnel The monster species that never randomly spawned: piecker The monster species that never randomly spawned: Anastasia's profiled combat boot The monster species that never randomly spawned: wisp The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: water patch The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 29) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 19) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 2) Next attribute increase check would have come at turn 4181 Strength training was -2 Dexterity training was -4 Wisdom training was 1 Constitution training was 15 You were poison resistant You were petrification resistant You were paralyzed (-2) You were blinded (109) You had the speed bug. (0) You had the following problem: You randomly fainted. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were heterosexual You were prevented from having contamination resistance (0) You were prevented from having technicality (0) Your chance to block was 0% You had 1187 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor eerie cloak (polyform cloak) momhat (rotating helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (torn boots) Scrolls scroll of destroy armor (ELF VERY ACCURASY) scroll of taming (GARVEN DEH) scroll of trap detection (PLUS 100 MAGIC MARKER) scroll of boss companion (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of relocation (FRINDS ELF ATTACK) scroll of repair item (SABRA BRIATHA BRISARA) scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (SUDO ROOT) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (SERO GRIUS) scroll of cure (DU KUMMS HIER NICH REIN) * scroll of extra healing (ORKAEL) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (24 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Kurwa...