35, lawful male cockatrice Transvestite ------------- |...........| |...........| ----------------------- |...........| |.....................| ##|...........| |.....................| #,.........`..| ###### |.....................| #,--+--------.-###,,,,# |..................<..| #,,,,,## #,,,,,,--.----- ----.------.----------- ####,,,#### #######|......| #,,# #,,,,## #,#,,,,# |......| #,## ####,,#### ---- --- #,####,# |......| #,# ##,,,,# |}@| ---.---,----.------- |......|#### #,,# ####,# |.}| ......|,|..........|##|.....``,,,#---.-#### ###-----.-- ---- |.>....,|..........|#,.......|##,,|....,,,# #,#|......| |.....|#|..........|#,-------- #,|...|#### #,,.......| ---.--- |..........|#,# #,..|.| ###|......| -.- |...........,,# ##----- |..|...| #,# ------------### -------- ### [35 the Staggerer] St17 Dx16 Co14 In8 Wi5 Ch9 TraCocMalLaw Dlvl:2 $227 HP45(45) Pw27(27) AC6 Exp4 T780 Latest messages "Oh, yes, of course. Sorry to have disturbed you." This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. There is nothing here to pick up. In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 44] Suddenly one of the Vault's guards enters! "Hello stranger, who are you?" - "I don't believe you. We will have to do a quiz to verify your identity." "You will now tell me whether the following rumor is true or not!" This is a true rumor Now tell me if this rumor was true! [yn] (n) "Correct! I see you actually gave me your true identity." "Oh, yes, of course. Sorry to have disturbed you." # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -39 Your max alignment was 13 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 84% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bow (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 240) The following skill became untrainable after a while: two-weapon combat (turn 32115) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 10506) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51061 Monster spawn increase reached its maximum at turn 151407 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1039788 The monster class that cannot be genocided was vampire The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: giant white tick (freq bonus 108) The monster species that spawned more often: weary-looking traveler (freq bonus 9) The monster species that spawned more often: greener zombie (freq bonus 4) The monster species that spawned more often: frenzy sphere (freq bonus 5) The monster species that spawned more often: black reaver (freq bonus 32) The monster species that spawned more often: doombat (freq bonus 6) The monster species that spawned more often: silent killer (freq bonus 10) The monster species that spawned more often: undead saiyan (freq bonus 6) The monster species that spawned more often: chaos warrior (freq bonus 7) The monster species that spawned more often: teal patch (freq bonus 16) The monster species that spawned more often: undead slayer (freq bonus 40) The monster species that spawned more often: wench (freq bonus 4) The monster species that spawned more often: inhere raddling (freq bonus 10) The monster species that spawned more often: colony lichen (freq bonus 15) The monster species that spawned more often: bad lance carrier (freq bonus 6) The monster species that spawned more often: giant mantis (freq bonus 24) The monster species that spawned more often: flying hydra (freq bonus 8) The monster species that spawned more often: donkey teacher (freq bonus 16) The monster species that spawned more often: psi laser (freq bonus 9) The monster species that spawned more often: animato wheal adaptively (freq bonus 12) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: Cheesehead Simon The monster species that never randomly spawned: fancy growth The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: swordfish The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 17) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Next attribute increase check would have come at turn 905 Strength training was 1 Dexterity training was 5 Wisdom training was 17 Constitution training was 18 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having stun resistance (0) You had 782 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (masked helmet) * skullcap (anachrononononaut helmet) * flack helmet (complete helmet) * crystal helm (scuba helmet) * mining helm (winged helmet) * field helm (fish bowl) * helm of safeguard (gray helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (shitty gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (spider boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of phase door (FPMAM) scroll of standard id (OPGELEVELT) scroll of cure (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (TYPE CHANGING BY SLATE) * scroll of greater mana restoration (EIGOWA KIRAIDES) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Grand Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) implants [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye 35 the Transvestite...