35, neutral female curser Gunner -------- --- |....@.....| |...(@...... |...h......| ------------ [35 the Pistol User] St14 Dx11 Co18 In16 Wi8 Ch5 GunCurFemNeu Dlvl:1 $0 HP13(13) Pw4(4) AC7 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a neutral female curser Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: technicality You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 18 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 81% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 13) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 875) The following skill became untrainable after a while: elemental spells (turn 56294) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31921) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81906 Monster spawn increase reached its maximum at turn 154403 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2469060 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: warrior of the dawn (freq bonus 45) The monster species that spawned more often: Zalnok (freq bonus 24) The monster species that spawned more often: adult evil dragon (freq bonus 68) The monster species that spawned more often: jurywomen flail (freq bonus 48) The monster species that spawned more often: aquatic elven warrior (freq bonus 36) The monster species that spawned more often: broken shadow (freq bonus 36) The monster species that spawned more often: journeyman colony lichen (freq bonus 9) The monster species that spawned more often: tai chi girl (freq bonus 9) The monster species that spawned more often: startle jobbing (freq bonus 14) The monster species that spawned more often: aloe gel (freq bonus 54) The monster species that spawned more often: footpad (freq bonus 24) The monster species that spawned more often: werecow (freq bonus 7) The monster species that spawned more often: werepanther (freq bonus 66) The monster species that spawned more often: phase warp fungus (freq bonus 54) The monster species that spawned more often: wandkeeper (freq bonus 21) The monster species that spawned more often: petty large pile of killer coins (freq bonus 24) The monster species that spawned more often: vampire ruler (freq bonus 27) The monster species that spawned more often: gnome guard (freq bonus 7) The monster species that spawned more often: time vortex (freq bonus 14) The monster species that spawned more often: metal slime (freq bonus 66) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: novice nurse The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: worlock The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: erring wight The monster species that never randomly spawned: maud fungus The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 13) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 3) Next attribute increase check would have come at turn 279 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (ALL I WANT IS ME IN YOU) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (AQUE BRAGH) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (I WANT TO SEE URANUS TOO) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye 35 the Gunner... Since you quit, the score list will not be checked.