35, chaotic female destabilizer Geek ------.-- ........| |.......| +....d@.| |..F....| |.......| |.......| -#------- [35 the Newbie] St9 Dx10 Co10 In5 Wi7 Ch7 GeeDesFemCha+FT Dlvl:1 $0 HP20(20) Pw26(26) AC7 Exp1 T1 Latest messages Palim-Palim 35, welcome to SlashEMExtended! You are a chaotic female segfaulter evilvariant destabilizer Geek. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 99% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 81% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: elemental spells (turn 25) The following skill became untrainable if you tried to train it too early: healing spells (turn 1798) The following skill became untrainable after a while: mace (turn 63773) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 40969) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24859 Monster spawn increase reached its maximum at turn 78322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 372800 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 12) The monster species that spawned more often: resin troll (freq bonus 6) The monster species that spawned more often: rogue hireling (freq bonus 15) The monster species that spawned more often: fake mold (freq bonus 12) The monster species that spawned more often: piercebeak (freq bonus 22) The monster species that spawned more often: charmeleon (freq bonus 20) The monster species that spawned more often: Vilea's hugging boot (freq bonus 15) The monster species that spawned more often: theme boar (freq bonus 4) The monster species that spawned more often: maestoso reinvolve (freq bonus 10) The monster species that spawned more often: mind force patch (freq bonus 22) The monster species that spawned more often: obverting slipping (freq bonus 28) The monster species that spawned more often: trembled brevetted (freq bonus 32) The monster species that spawned more often: estherian shade (freq bonus 12) The monster species that spawned more often: rainbow cattle (freq bonus 27) The monster species that spawned more often: resin golem (freq bonus 15) The monster species that spawned more often: contamination growth (freq bonus 4) The monster species that spawned more often: rock kobold (freq bonus 6) The monster species that spawned more often: kallwalker (freq bonus 72) The monster species that spawned more often: Yasaman's lady pump (freq bonus 64) The monster species that spawned more often: lodgment buttoned (freq bonus 7) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: generator lich The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: transposed casted monastery unhinged The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: towing peneplain The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: time tempest The monster species that never randomly spawned: child spirit The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 18) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 107) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 15) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 86) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 81) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 67) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 4) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (517) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (scuba helmet) * skullcap (translucent helmet) * flack helmet (orange visored helmet) * crystal helm (plumed helmet) * mining helm (inkcoat helmet) * field helm (rotating helmet) * helm of safeguard (netradiation helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (steel gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (explosive boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of mana (PRATYAVAYAH) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (WONTU PASS) scroll of cure (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of extra healing (GENTLE PEEPTOE HIGH HEELS) * scroll of greater mana restoration (WPROWADZIC BRAMY PIEKIELNE) Potions * potion of Jolt Cola (yerba mate) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Buh-Bye 35 the Geek... 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