35, lawful female cockatrice Pokemon ------------ --------- |......#.... ,,,|^#...`.. |....#...#.|,, ,,,`....`.<| ------------- |....(......,, ,,,|......`- #,,|........... |......###--.-----,,,+------ #######,#|.........----+- ------- #######-.--+-+# #.......#,,,,, ,,)**,,,,,,,,|.........|{.... |.....| ,,,,,,,,,,,`,,----......--#-,,,#`##,#,#,,*#####,,--*-##----..}}.| |.....| ##########,,#,|............|,,,,,,,,,,#,#,, ,,,,#,, ,|....| |.....| #,#,|........*....,,#,,##,#,,,#,# ,#,,,, .....|#|``..`| #,#,----....**----,,,,,#,,,,#,-.--- ##,,##,,,,,|..`.|,..`.`.| #,),,,,|......*^`@)##,,,,,,,,,|.... ,`,,,,,,,,.....|,|...>`| ###,,,,-------.,.*[#-.--------|...| ###,`###,---#--,--+---- #,,,,,,,,,,[***,,#|.........|.... #,,,,,,,,# ################,,#.........|...| ########## ##*|....`....|...+ #,|........`|...| |.......`.-.--- |..........| ------------ [35 the BEIL] St18/04 Dx15 Co11 In5 Wi5 Ch6 PokCocFemLaw Dlvl:4 $1074 HP60(60) Pw43(43) AC-1 Exp7 T3844 Latest messages You hit the mini rub monster. The mini rub monster misses. The mini rub monster kicks you! [-1 -> 59] You kill the mini rub monster! Air currents blow in your face! You're pushed back! You see here 62 rocks {1}. You're pushed back! Do you really want to step into that ventilator? [yn] (n) There is a ventilator here. You hear air current noises. Air currents blow in your face! You're pushed back! (2x) You still feel deathly sick. What do you want to use or apply? [enrsu-xU or ?*] In what direction do you want to dig? [ykul>] You start chipping the statue. You're pushed back! You die from your illness. Your inventory Weapons u - an uncursed rusty +0 sexy leather pump {2} y - 16 uncursed +0 bullets (in quiver) {0} A - an uncursed +0 pistol {8} D - an uncursed +0 soft girl sneaker {2} P - 17 uncursed rusty +0 darts {0} R - a cursed rusty -1 orcish dagger {4} Armor m - an uncursed +0 enchanted (of stun resistance) mummy wrapping {2} z - a cursed corroded +0 chain mail (being worn) {120} F - an uncursed +0 pair of iron shoes (being worn) {20} M - an uncursed +0 metal lamellar armor {160} Comestibles a - an uncursed food ration {0} b - an uncursed lembas wafer {0} c - an uncursed carrot {0} d - 8 uncursed slime molds {0} l - an uncursed candy bar {0} v - 5 cursed cream pies {0} C - a blessed slime mold {0} E - an uncursed partly eaten food ration {1} Scrolls f - 4 uncursed scrolls of healing {0} g - 6 uncursed scrolls of mana {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Y - a blessed scroll of magic mapping {0} Potions j - an uncursed potion of gain ability {0} Wands e - an uncursed wand of enlightenment (0:11) {0} w - an uncursed wand of wonder (0:0) {0} Tools n - a * uncursed bottle {1} r - a * uncursed mirror {0} s - a * uncursed bottle {1} x - an uncursed corroded +0 pick-axe (weapon in foreclaw) {32} U - a * uncursed mirror {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 32% Implant drop chance was reduced to 73% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 91% Food drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: firearms (turn 64) The following skill became untrainable if you tried to train it too early: dart (turn 224) The following skill became untrainable after a while: body armor (turn 43250) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37404) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 113237 Monster spawn increase reached its maximum at turn 357999 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1309176 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: semi-novice rogue (freq bonus 15) The monster species that spawned more often: elf (freq bonus 24) The monster species that spawned more often: Olog-hai mimic (freq bonus 8) The monster species that spawned more often: dim colony (freq bonus 48) The monster species that spawned more often: cerulean ogre (freq bonus 60) The monster species that spawned more often: old mercurial dragon (freq bonus 6) The monster species that spawned more often: intrinsic eating mimic (freq bonus 6) The monster species that spawned more often: fire demon (freq bonus 24) The monster species that spawned more often: deterrent seethed postelection (freq bonus 16) The monster species that spawned more often: ace of clubs (freq bonus 14) The monster species that spawned more often: emperor permamimic (freq bonus 8) The monster species that spawned more often: fryer chainlike (freq bonus 16) The monster species that spawned more often: perdurability cantilevering (freq bonus 8) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 8) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 16) The monster species that spawned more often: slave master (freq bonus 10) The monster species that spawned more often: mutant ninja turtle (freq bonus 24) The monster species that spawned more often: cloud of glory (freq bonus 8) The monster species that spawned more often: augurer (freq bonus 120) The monster species that spawned more often: a-type (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 18) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 9) The monster species that never randomly spawned: hammerhead The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: diffused garlicky distractive yeti shegetz provokingly The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: infantryman The monster species that never randomly spawned: Roswitha's lacquered pump The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 28) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 32) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 13) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 17) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 40) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 8) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 6) Next attribute increase check would have come at turn 4590 Strength training was -33 Dexterity training was 49 Wisdom training was 50 Constitution training was 50 You were disintegration-resistant You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You saw invisible You were warned You had 1474 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 7X Prepared(0) egg bomb 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) pummel 6X Prepared(0) spirituality check 5X Prepared(0) air dash 4X Prepared(0) ward against flame 3X Prepared(0) shield bash 1X Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor iron shoes (hard shoes) Scrolls scroll of healing (VELOX NEB) scroll of mana (DAMN IT) scroll of phase door (FNORD) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (BANANANANANA) * scroll of extra healing (MORAL IS RISED WITH PRAS) * scroll of greater mana restoration (DESU SENPAI FAMY) scroll of magic mapping (SYMANTEC KILLS RANSOM ISDA) Potions potion of water (clear) potion called potion of restore ability (jasmine) potion of invisibility (laurel) potion of salt water (bayberry) potion of gain ability (flowing) Wands wand of enlightenment (pressurized) wand of speed monster (edgy) wand of wonder (monoclinic) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Voluntary challenges You eaten 27 times You eaten food with animal by-products 22 times You eaten meat 21 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 148 times You killed 156 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (88 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (13 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (27 of 160) searching [Unskilled] (max Expert) (15 of 20) spirituality [Unskilled] (max Expert) (14 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Pokemon...