35, lawful male cockatrice Erdrick ------ --- --.--.-- ---.-- ##|......| |....-- --- #,,,....,|# --- |.....---------- --.-- #,,......,# --.-- --.............| ----- |...| ---....`.,# |...| -----...|.---....-- |...| ---..| |...----.|# |..-- -..o@...|.||....`.---...| |....| |.--- #,.-- |..| ...--_--..|--........`..- |.------.| #|..| --.| |.||.-- --...|.`......|.-----..| ##|-`------.| |.|-.-- |..----......`....|`..----,,...|.-|..| |.|...| ---- |.......`--.................|.-- |.|...| |^........|----......>.....`|.| |.|-`-- ---.. ...`.-| --.|........--..| |.||.| --.`.. ...--- ----......`-|.-- |.||.| |..... ....| ---.......`|.| |.--.-- |......... ....| |........-.`.-- --.....| --......^....--- |....--...|...| |......| |....---....| ---.-- -..|-.-- -------- --.--- ------ --- ------- --- [35 the City Hero] St11 Dx17 Co15 In9 Wi4 Ch6 ErdCocMalLaw Min:5 $56 HP0(72) Pw45(45) AC4 Exp8 T3167 Sat Par Brd Latest messages [-11 -> 10] Warning: HP low! You wake up. # Are you sure you want to pray? [yn] (n) You begin praying to Mother. You are surrounded by a shimmering light. The goblin fighter starts to attack you, but pulls back. (2x) You finish your prayer. You feel that Mother is well-pleased. The goblin fighter swings his curved sword. The goblin fighter misses. You hit the goblin fighter. The goblin fighter zaps a wand of sleep! The sleep ray hits you! The goblin fighter swings his curved sword. The goblin fighter misses. The goblin fighter swings his curved sword. The goblin fighter hits you! You die... Your inventory Weapons a - an uncursed +0 battle staff {16} b - a blessed +0 club {12} o - an uncursed +0 BFG {75} Armor c - a cursed -5 anti caster cloak {4} d - an uncursed -5 pair of sado maso gloves {4} e - an uncursed -5 pair of stairwell stomping boots {8} f - a blessed corrodeproof +1 helmet {20} h - an uncursed +0 enchanted (of dimness) gnomish helm {1} A - an uncursed +0 mummy wrapping {2} T - an uncursed +0 dwarvish roundshield {40} U - an uncursed +0 dwarvish iron helm {16} V - an uncursed +0 dwarvish mithril-coat {60} Comestibles X - 4 blessed cream pies {0} Y - 6 uncursed cream pies {0} Scrolls i - 7 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} k - 4 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - a blessed scroll of healing {0} K - a cursed scroll of standard id {0} Spellbooks t - an uncursed spellbook of healing (0:4) {0} W - an uncursed spellbook of sleep (0:5) {0} Wands r - an uncursed wand of trap disarming (6:17) {0} B - an uncursed wand of light (2:12) {0} F - an uncursed wand of clone monster (0:1) {0} Tools g - 2 uncursed +0 torches {40} w - an uncursed chest {770} x - a * uncursed bottle {1} Iron balls q - the cursed -1 heavy iron ball named Awake Sleep Tower Sign {1200} Contents of the chest: 15 gold pieces {0} an uncursed thoroughly rotted +0 shield of reflection {20} a * uncursed mirror {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magical breathing You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 88% Ring drop chance was reduced to 86% Implant drop chance was reduced to 98% Potion drop chance was reduced to 85% Armor drop chance was reduced to 74% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 380) The following skill became untrainable after a while: attack spells (turn 32441) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41232) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 22507 Monster spawn increase reached its maximum at turn 138847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 955422 The monster class that cannot be genocided was jelly The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Denise's girl shoe (freq bonus 18) The monster species that spawned more often: blue dragon worm (freq bonus 6) The monster species that spawned more often: error (freq bonus 6) The monster species that spawned more often: luminescent growth (freq bonus 14) The monster species that spawned more often: invader (freq bonus 9) The monster species that spawned more often: energy fungus (freq bonus 12) The monster species that spawned more often: Ang (freq bonus 10) The monster species that spawned more often: rothe leader (freq bonus 9) The monster species that spawned more often: abetting prescientific (freq bonus 12) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 12) The monster species that spawned more often: roast goose (freq bonus 4) The monster species that spawned more often: Crash Dows (freq bonus 48) The monster species that spawned more often: old grandpa (freq bonus 18) The monster species that spawned more often: Karin (freq bonus 3) The monster species that spawned more often: packer (freq bonus 8) The monster species that spawned more often: rabid bull (freq bonus 36) The monster species that spawned more often: elder air elemental (freq bonus 48) The monster species that spawned more often: desert force patch (freq bonus 8) The monster species that spawned more often: Ozan (freq bonus 16) The monster species that spawned more often: jackal (freq bonus 8) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 10) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 12) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: Great Katcher The monster species that never randomly spawned: null The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: leavening farrowed The monster species that never randomly spawned: beriah sephirah The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: Nuclear Grigori The monster species that never randomly spawned: new jabberwock The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 13) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Next attribute increase check would have come at turn 4280 Strength training was 33 Dexterity training was 3 Wisdom training was 12 Constitution training was 10 You were poison resistant You were petrification resistant You were paralyzed (-6) You were punished You were subjected to random bad effects (13) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having magical breathing (0) You had 3152 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Mother The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (111) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 8X LIMIT(0) egg bomb 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Armor anti caster cloak (white cloak) sado maso gloves (lead gloves) stairwell stomping boots (platform boots) helmet (gray helmet) gnomish helm (little red hat) dwarvish roundshield (large round shield) dwarvish iron helm (hard hat) shield of reflection (polished silver shield) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of standard id (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of cure (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of extra healing (CONFUSION YOU FUXXOR) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) scroll called scroll of remove curse (TEKMAKMAYACON) scroll called scroll of teleport (WAWAE EHA) scroll called scroll of scare monster?? (42) Spellbooks spellbook of healing (white) spellbook of sleep (leafy) Potions potion of water (clear) potion called potion of restore abilty (cyan) potion called potion of confusion (topaz) Wands wand of light (writhing) wand of clone monster (perforated) wand of sleep (empty) wand of trap disarming (fiber) Tools chest (wooden container) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Voluntary challenges You eaten 18 times You eaten food with animal by-products 17 times You eaten meat 17 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 84 times You killed 99 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (42 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (14 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (104 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Erdrick...