35, lawful female wraith Firefighter ------- ####|.....| #,,,......| #,##|...<.| #,# --}--}- ### #,# #@# #,# #D# ##,# #,# #},# #-.------##,# -{d.....--#,# ####,### |..----.}|#,######,,,,,,, |..| |..|,,,,,,,,,####,# |..----..-,,######## . ###--......--,## .. #,##--------,,# .. #`,,,,,,,,,,,## ... ############# ... ----- [35 the Brigade Runner] St8 Dx8 Co12 In18 Wi5 Ch8 FirWraFemLaw Dlvl:3 $57 HP-7(45) Pw32(32) AC6 Exp4 T1175 Cnf Latest messages What do you want to zap? [dDT or ?*] In what direction? [hykulnjb><] The bolt of cold hits the orange dragon! The bolt of cold bounces! What do you want to use or apply? [admnqDOT or ?*] Improvise? [yes/no] What you produce is quite far from music... The magic harp twangs. The orange dragon breathes sleep gas! The blast of sleep gas hits you! You don't feel sleepy. The blast of sleep gas bounces! The blast of sleep gas hits you! You don't feel sleepy. The blast of sleep gas misses the orange dragon. The orange dragon bites you! [-12 -> 1] Warning: HP low! The orange dragon lashes you! You die... Your inventory Amulets H - a cursed amulet of restful sleep (being worn) {0} P - an uncursed amulet of drain resistance {0} Weapons a - an uncursed +0 axe {24} k - 9 uncursed +1 darts {0} n - a cursed -1 axe {24} t - an uncursed +1 orcish dagger (weapon in hand) {4} u - 26 uncursed +0 crossbow bolts {0} Armor A - an uncursed +0 dwarvish cloak (being worn) {4} Comestibles l - 7 uncursed apples {0} R - an uncursed tin of normal ant meat {0} Scrolls c - 4 uncursed scrolls of fire {0} f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} K - an uncursed thoroughly burnt scroll of blank paper {0} Spellbooks e - an uncursed spellbook of passwall (0:10) {0} Potions b - 5 uncursed potions of water {0} Rings E - a cursed ring of sleeping (on left hand) {0} Wands d - an uncursed wand of fire (0:6) {0} D - an uncursed wand of cold (0:8) {0} T - an uncursed wand of opening (0:7) {0} Tools m - an uncursed magic harp (5:3) {0} q - a * uncursed bottle {1} O - an uncursed chest {750} Chains v - an uncursed +0 gold chain {240} Contents of the chest: 5 uncursed bananas {0} 20 gold pieces {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 72% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 83% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: techniques (turn 44) The following skill became untrainable if you tried to train it too early: body spells (turn 39) The following skill became untrainable after a while: implants (turn 68886) The following skill couldn't be trained before a certain turn number is reached: whip (turn 34098) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31792 Monster spawn increase reached its maximum at turn 99929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6733434 The monster class that cannot be genocided was naga The monster class that was spawned more often: lizard (freq bonus 12) The monster species that spawned more often: hobbit king (freq bonus 96) The monster species that spawned more often: clear snake (freq bonus 52) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 42) The monster species that spawned more often: freemason worthy advisor (freq bonus 45) The monster species that spawned more often: caliphate brokenhearted (freq bonus 14) The monster species that spawned more often: toxic warp patch (freq bonus 30) The monster species that spawned more often: programmer python (freq bonus 56) The monster species that spawned more often: fazor rubber (freq bonus 16) The monster species that spawned more often: loud spore (freq bonus 28) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 45) The monster species that spawned more often: myu (freq bonus 17) The monster species that spawned more often: quantum patch (freq bonus 54) The monster species that spawned more often: drydrip stalk (freq bonus 28) The monster species that spawned more often: buckyball (freq bonus 28) The monster species that spawned more often: kappa groupleader (freq bonus 28) The monster species that spawned more often: pas op (freq bonus 26) The monster species that spawned more often: Douglas Adams (freq bonus 64) The monster species that spawned more often: Policeman Lieutenant (freq bonus 102) The monster species that spawned more often: personal guard (freq bonus 60) The monster species that spawned more often: Ariane (freq bonus 28) The monster trait that was more common: monsters that are breathless (freq bonus 10) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 24) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster species that never randomly spawned: wood golem The monster species that never randomly spawned: movanic deva The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: elder multi-hued jelly The monster species that never randomly spawned: armenia inferior The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: floating fish The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: hispanic prostitute The monster species that never randomly spawned: agrotroll The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 5) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 3) Next attribute increase check would have come at turn 1680 Strength training was 14 Dexterity training was 18 Wisdom training was 10 Constitution training was 29 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were confused (14) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having dimmopathy (0) You fell asleep You were aware of the presence of something You were warned of undead You had 1260 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (284) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 489% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of restful sleep (disc) amulet of drain resistance (surface) Weapons orcish dagger (crude dagger) Armor dwarvish cloak (hooded cloak) Scrolls scroll of fire (DEVIENEX COER) scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (I WANT TO HERB MY BIKE UP) scroll of phase door (UTOR COMPERIO) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (THE GIAGGOSTUONO) * scroll of extra healing (CURSE THE CURSES INTERFACE) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) scroll of identify (CRIAEDO) scroll called scroll of eenchant weapon (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of blank paper (unlabeled) scroll called scroll of scare monster (TEKMAKMAYACON) scroll of mass murder (ONE BELONGS BELONGED) Spellbooks spellbook of passwall (magnificent) Potions potion of water (clear) potion called potion of fruit juice (orange) potion of oil (chocolate) Rings ring of sleeping (indestructible) Wands wand of fire (deleted) wand of cold (wooly) wand of opening (persimmon wood) Tools magic harp (harp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 19 times You killed 13 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (35 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (16 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (23 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Firefighter...