35, lawful male nastinator Elementalist ------------ |....@.....| +...o....d.| |..........| --------+--- [35 the Fire Fingers] St4 Dx18 Co12 In14 Wi13 Ch6 ElmNasMalLaw Dlvl:1 $0 HP14(14) Pw29(29) AC3 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a lawful male nastinator Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 76% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34445 Monster spawn increase reached its maximum at turn 170854 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6094040 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 8) The monster species that spawned more often: cyclical narwhal (freq bonus 18) The monster species that spawned more often: impacter (freq bonus 18) The monster species that spawned more often: freezable urbanizing cauterized (freq bonus 60) The monster species that spawned more often: clomp reached (freq bonus 30) The monster species that spawned more often: contaminated bug (freq bonus 78) The monster species that spawned more often: errand grandstander (freq bonus 42) The monster species that spawned more often: Officer Kommissioner (freq bonus 9) The monster species that spawned more often: docent interstitially (freq bonus 20) The monster species that spawned more often: arch-lich (freq bonus 18) The monster species that spawned more often: titan (freq bonus 20) The monster species that spawned more often: time machine (freq bonus 108) The monster species that spawned more often: aquatic elf (freq bonus 18) The monster species that spawned more often: cerulean patch (freq bonus 33) The monster species that spawned more often: Spill Kop (freq bonus 12) The monster species that spawned more often: Undead Kaptain (freq bonus 18) The monster species that spawned more often: whew portalled (freq bonus 54) The monster species that spawned more often: vile hunter (freq bonus 9) The monster species that spawned more often: sainthood befalling (freq bonus 26) The monster species that spawned more often: insulting ghost (freq bonus 20) The monster species that spawned more often: innocuous teacher (freq bonus 44) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster species that never randomly spawned: exit The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: epidermal amidst The monster species that never randomly spawned: ensile hardtop spinoff The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: green prostitute The monster species that never randomly spawned: unsigned god The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 19) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 40) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 12) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 6) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 8) Next attribute increase check would have come at turn 2882 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were more likely to encounter traps (0) You were prevented from having disintegration resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 100% b - air current 1 elemental 0% 100% c - thunder wave 4 elemental 52% 300% d - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (white robe) Scrolls scroll of enchant weapon (BLESSED GENOCIDE) scroll of enchant armor (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of healing (PNLS DTH) scroll of mana (I AM THE BEST) scroll of phase door (HELLO WORLD IM AWESOME) scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of cure (T A C H) * scroll of extra healing (PROKLINJATI SVOJ ZIVOT) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) Spellbooks spellbook of water flame (illuminated) spellbook of air current (dog eared) spellbook of thunder wave (sealed) spellbook of iron prison (lupine) Potions potion of restore ability (incandescent) potion of blindness (cranberry) Wands wand of lightning (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Elementalist... Since you quit, the score list will not be checked.