35, neutral female leprechaun Tracer ----------- |.........| |.........| .........q| |........@| -- -------- [35 the Cursed Beginner] St7 Dx13 Co6 In10 Wi4 Ch10 TrcLepFemNeu Dlvl:1 $0 HP10(10) Pw38(38) AC8 Exp1 T1 Latest messages Hello 35, welcome to SlashEMExtended! You are a neutral female leprechaun Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 81% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: elemental spells (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63725 Monster spawn increase reached its maximum at turn 109732 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 517275 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: Officer Kommissioner (freq bonus 9) The monster species that spawned more often: blue draconian (freq bonus 6) The monster species that spawned more often: player slime (freq bonus 20) The monster species that spawned more often: undead zyborg (freq bonus 24) The monster species that spawned more often: cave springy (freq bonus 9) The monster species that spawned more often: serious bug (freq bonus 12) The monster species that spawned more often: gold slime (freq bonus 24) The monster species that spawned more often: giant yellow scorpion (freq bonus 4) The monster species that spawned more often: winter wolf cub (freq bonus 18) The monster species that spawned more often: abnormal growth (freq bonus 12) The monster species that spawned more often: whew portalled (freq bonus 8) The monster species that spawned more often: legion devil sergeant (freq bonus 7) The monster species that spawned more often: gnome thief (freq bonus 10) The monster species that spawned more often: really dangerous colony (freq bonus 8) The monster species that spawned more often: Freddie (freq bonus 18) The monster species that spawned more often: gnoll warrior (freq bonus 12) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 16) The monster species that spawned more often: unearthing jejune (freq bonus 12) The monster species that spawned more often: Charon (freq bonus 7) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: metroid The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: dratini The monster species that never randomly spawned: sliding troll The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: rod mimic The monster species that never randomly spawned: chaos butterfly The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: venom mushroom The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 27) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 13) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 16) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could teleport You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (468) You survived Spells known in the end Name Level Category Fail Memory a - dream eater 7 enchant 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (cube) Scrolls scroll of scare monster (S VEKTORI R TENSORI) scroll of remove curse (VENZAR BORGAVVE) scroll of healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (MUUTATATOTOTS) scroll of cure (QUARACTAR) * scroll of extra healing (THEN CALL IT POPO MAIL) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) Spellbooks spellbook of dream eater (dusty) Potions potion of blindness (cluster amaryllis) potion of Jolt Cola (buzzing) Rings ring of polymorph (durable) Wands wand of magic missile (radiating) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) polymorphing [Basic] (max Basic) (200 of 1600) devices [Basic] (max Expert) (20 of 160) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Skilled) (20 of 160) Goodbye 35 the Tracer... Since you quit, the score list will not be checked.