35, neutral female trainer Locksmith - -------- ......d@.| |........| |........| |........| ---------- [35 the Key User] St13 Dx22 Co11 In8 Wi6 Ch4 LocTrnFemNeu Dlvl:1 $0 HP17(17) Pw4(4) AC1 Exp1 T1 Latest messages Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. You are 35, a neutral female trainer Locksmith. HP: 17 (max 17) Pw 4 (max 4) AC 1 Current status effects: . Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. # Really quit [yes/no]? # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 87% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: broadsword (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55585 Monster spawn increase reached its maximum at turn 96900 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 805281 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: fungoid growth (freq bonus 15) The monster species that spawned more often: Tuxedo Mask (freq bonus 24) The monster species that spawned more often: sluggish laser (freq bonus 30) The monster species that spawned more often: blue naga hatchling (freq bonus 8) The monster species that spawned more often: petty hellcat (freq bonus 20) The monster species that spawned more often: green fungus (freq bonus 4) The monster species that spawned more often: farter lich (freq bonus 30) The monster species that spawned more often: pupurin (freq bonus 6) The monster species that spawned more often: Paul (freq bonus 16) The monster species that spawned more often: pestilent trove (freq bonus 10) The monster species that spawned more often: crimson colony (freq bonus 3) The monster species that spawned more often: dishabille interviewer (freq bonus 6) The monster species that spawned more often: baby platinum dragon (freq bonus 8) The monster species that spawned more often: space wasp (freq bonus 8) The monster species that spawned more often: Jennifer (freq bonus 8) The monster species that spawned more often: sea spirit (freq bonus 8) The monster species that spawned more often: three-headed troll (freq bonus 10) The monster species that spawned more often: mana hound (freq bonus 2) The monster species that spawned more often: Tillmann (freq bonus 12) The monster species that spawned more often: Ruea's lady sandal (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: gangster The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: misplace pierce hemlock The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: reality weaver The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 14) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 8) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Next attribute increase check would have come at turn 1079 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You had automatic searching You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (924) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ECNETOPINMO) scroll of mana (TRAETOR HORIGO) scroll of phase door (VITIO PUS RO) scroll of standard id (SERO GRIUS) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) Wands wand of opening (mahogany) wand of locking (zebrawood) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Locksmith... Since you quit, the score list will not be checked.