35, lawful male cockatrice Pokemon ### ------------ #,# |..........| -.--|--###########|..........| |......,,,,,,,,,,`|..........- |.....|###########|..........| |......,# -#-#---....| ---.---`# ,,,,)#-.---- ####,,,##,,# ##,,,,,, #,,,,###,,## ##,,##### -.---- #,-------------.-## |....| #,..*.....sc`...| #### |....| #|.#...r..#`.[.| #,,, |....| |.`...`......`. #,#-##-.------- |<...| -----#)..#...`|#,#,#...........| |....| |.......`)%,,%|...........| ------ |.[...#..|#,,,.[..........- ----------####------------- [35 the BEIL] St14 Dx8 Co14 In6 Wi6 Ch6 PokCocMalLaw Dlvl:1 $23 HP0(69) Pw40(40) AC4 Exp6 T906 Hun Latest messages The nonexistant cop shoots a crossbow bolt! You are hit by a crossbow bolt! [-14 -> 20] The nonexistant cop swings its crossbow. The nonexistant cop misses. The nonexistant cop swings its crossbow. The nonexistant cop misses. You miss the nonexistant cop. The nonexistant cop shoots a crossbow bolt! You are hit by a crossbow bolt! [-13 -> 8] Warning: HP low! The nonexistant cop swings its crossbow. The nonexistant cop hits you! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! The nonexistant cop swings its crossbow. The nonexistant cop hits you! You die... Your inventory Amulets k - an uncursed amulet of ESP named amulet of ESP (being worn) {0} Weapons l - an uncursed +0 silver long sword (weapon in foreclaw) {16} o - the uncursed +1 orcish dagger named Juarez {4} Armor n - an uncursed +0 orcish helm (being worn) {12} p - an uncursed +0 orcish chain mail (being worn) {120} Comestibles a - 2 uncursed food rations {0} b - 6 uncursed slime molds {0} c - 4 uncursed pears {0} r - 4 uncursed bananas {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Rings q - an uncursed +2 ring of gain dexterity {0} Wands e - an uncursed wand of enlightenment (0:13) {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 17 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 48% Potion drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 31) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12224 Monster spawn increase reached its maximum at turn 61044 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 108942 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wall monster (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: Mary-Sue (freq bonus 10) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 18) The monster species that spawned more often: Modular Grigori (freq bonus 36) The monster species that spawned more often: brown starlit sky (freq bonus 42) The monster species that spawned more often: animated synthetic sandal (freq bonus 48) The monster species that spawned more often: giant ship rat (freq bonus 24) The monster species that spawned more often: super-old asshole teacher (freq bonus 6) The monster species that spawned more often: picture kobold (freq bonus 24) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: expunging virologist (freq bonus 28) The monster species that spawned more often: yellow fungus (freq bonus 24) The monster species that spawned more often: desert kobold (freq bonus 14) The monster species that spawned more often: medicinally teleplay (freq bonus 12) The monster species that spawned more often: little arsebirth (freq bonus 10) The monster species that spawned more often: cheating minotaur (freq bonus 14) The monster species that spawned more often: absorbing dust vortex (freq bonus 90) The monster species that spawned more often: crimson warp fungus (freq bonus 33) The monster species that spawned more often: rhaumbusun (freq bonus 27) The monster species that spawned more often: siena sentai (freq bonus 14) The monster species that spawned more often: grandmaster colony lichen (freq bonus 14) The monster trait that was more common: joke monsters (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: speech province The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: lime killer tomato The monster species that never randomly spawned: excruciating roquefort The monster species that never randomly spawned: super enemy The monster species that never randomly spawned: dreggiest navigability The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 12) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 19) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 14) Next attribute increase check would have come at turn 4239 Strength training was 6 Dexterity training was 9 Wisdom training was 5 Constitution training was 19 You were disintegration-resistant You were poison resistant You were petrification resistant You were suffering from very slight contamination. (7) You were prevented from drunken boxing (0) You were prevented from having wonderlegs (0) You were telepathic You were warned You had 490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 6X Prepared(0) egg bomb 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) pummel 5X Prepared(0) spirituality check 4X Prepared(0) air dash 3X Prepared(0) ward against flame 2X Prepared(0) Discoveries Amulets amulet of ESP (huge gold chain) Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) orcish chain mail (crude chain mail) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (ZOUCH ZOUKI TO PARY) scroll of phase door (CURSED TIN OF COCKATRICE MEAT) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of teleportation (FOO BAR) Potions potion of invulnerability (shining) Rings ring of gain dexterity (rainbow) Wands wand of enlightenment (edible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 15 killer bees a blob a blat 10 pack jackals (12 created) 0 kobold lords (1 created) 0 goblins (1 created) 5 marine goblins (11 created) 2 sewer rats 0 eevees (1 created) 0 cave spiders (1 created) 0 nonexistant cops (1 created) 0 dung worms (5 created) a grid bug (2 created) a generic error a lichen (0 created) 0 yellow fungi (1 created) a green fungus (0 created) 0 gnomes (1 created) 2 orc zombies a gentleman a minighost a twen 0 nulls (1 created) 0 guys with such a little penis (1 created) 0 disintegration troves (1 created) 0 health troves (1 created) 66 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 32 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (41 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (21 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Pokemon... You died in The Dungeons of Doom on dungeon level 1 with 1941 points, and 23 pieces of gold, after 906 moves. Killer: a monster (nonexistant cop) You were level 6 with a maximum of 69 hit points when you died. You reached the 182nd place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 4664243 Bluescreen-Twe-Mim-Fem-Cha died in Gehennom on level 72. Killed by a monster (Vorlon missile). - [443] 3 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 180 1981 nzznzn-Use-Ill-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (giant eel). - [47] 181 1958 ziratha-Ele-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (atzilut sephirah). - [66] *182 1941 35-Pok-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (nonexistant cop). - [69] 183 1816 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 3. 10 [81] 184 1809 Andy-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a blast of fire. - [50]