35, chaotic male ak Thief is dead! Geek -------------- |............| |.........<..| -----------------------## |......III...| |......................,,, +......I.I...| |.....................|,,# -.------.----- |......................,## ,,#,,##,, |.....................|#######,,,,,,,, |.........`...........-,,,,,,,,--.-----+- -----------------------########|........|, |........@f |........|, |`........ ---------- [35 the Newbie] St16 Dx11 Co11 In4 Wi7 Ch6 GeeAktMalCha Dlvl:1 $0 HP22(22) Pw29(29) AC5 Exp1 T202 Latest messages What do you want to drop? [a-n or ?*] You drop a wooden box {500}. # In what direction? [hykulnjb><] You see no door there. # In what direction? [hykulnjb><] There is a wooden box {500} here, force its lock? [ynq] (q) You start bashing it with your flogger. You feel less confused now. You stop forcing the lock. # In what direction? [hykulnjb><] There is a wooden box {500} here, force its lock? [ynq] (q) You start bashing it with your flogger. You succeed in forcing the lock. In fact, you've totally destroyed the wooden box. There is nothing here to pick up. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 15% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: trident (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29450 Monster spawn increase reached its maximum at turn 54394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6731908 The monster class that cannot be genocided was elemental The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: reportage wiry (freq bonus 21) The monster species that spawned more often: water lady (freq bonus 5) The monster species that spawned more often: undisturbed tushing (freq bonus 15) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 10) The monster species that spawned more often: card mushroom (freq bonus 12) The monster species that spawned more often: ice patch (freq bonus 42) The monster species that spawned more often: full-skinny prostitute (freq bonus 5) The monster species that spawned more often: fleecing spiring (freq bonus 42) The monster species that spawned more often: be silent kert (freq bonus 24) The monster species that spawned more often: naga nymph (freq bonus 12) The monster species that spawned more often: original mumak (freq bonus 10) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 30) The monster species that spawned more often: black soul (freq bonus 4) The monster species that spawned more often: red condor (freq bonus 18) The monster species that spawned more often: who (freq bonus 42) The monster species that spawned more often: albino draconian (freq bonus 20) The monster species that spawned more often: stomping willow (freq bonus 6) The monster species that spawned more often: be silent kert (freq bonus 18) The monster species that spawned more often: novel mold (freq bonus 12) The monster species that spawned more often: bloodgill (freq bonus 10) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: kappa The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: Minamoto Yoshitsune The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: three-headed hydra The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: Mokona the Moogle The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 21) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 18) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 48) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 11) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 3) Next attribute increase check would have come at turn 3065 Strength training was 3 Dexterity training was 0 Wisdom training was 8 Constitution training was 7 You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having warning (0) You were prevented from having polymorph control (0) You saw invisible You had 1293 points of nutrition remaining You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (sensor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (spired helmet) * skullcap (meso helmet) * flack helmet (scuba helmet) * crystal helm (hydra helmet) * mining helm (bug-tracking helmet) * field helm (plumed helmet) * helm of safeguard (radio helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (odd pair of gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (mud boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (CARPE DIEM) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (GOT SOMETHING FOUR YOU) Potions * potion of Jolt Cola (ochre) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Geek...