35, chaotic female alien Gamer --------- ---------- |.......|#####|........| |...}...-,,,,,|........| +.......|,,,,#|........| |.......|,,#,,.........| -------.- ###----|----- #####,,,,# #.# ###,,,,,#### #,,,##### -|-------- |.......(| |........| |........| .......{@| ---------- [35 the Boulderdash Player] St11 Dx15 Co5 In12 Wi17 Ch3 GamAliFemCha Dlvl:2 $21 HP49(49) Pw37(37) AC6 Exp3 T422 Brd Latest messages You rebalance your load. Movement is difficult. What do you want to use or apply? [bgnoqrtw-zAB or ?*] The wooden box seems to be locked. You must put it down to unlock. What do you want to drop? [$a-ln-rtv-zAB or ?*] You drop a wooden box {500}. What do you want to wield? [- bnoqtw-zA or ?*] b - 4 blessed +1 spoons (wielded) {4}. Your movements are only slowed slightly by your load. There is a wall in the way! # You can't force anything without a proper weapon. In what direction? [hykulnjb><] What do you want to wield? [- bnoqtw-zA or ?*] z - a blessed +1 spoon (weapon in hand) {1}. # Really quit [yes/no]? There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 57% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55740 Monster spawn increase reached its maximum at turn 108520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 715190 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: tentacled mermaid (freq bonus 24) The monster species that spawned more often: guild ship (freq bonus 3) The monster species that spawned more often: lavender mushroom (freq bonus 6) The monster species that spawned more often: foocubus mind flayer (freq bonus 4) The monster species that spawned more often: kung-fu girl (freq bonus 16) The monster species that spawned more often: kobold warlord (freq bonus 4) The monster species that spawned more often: cave bear (freq bonus 4) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 8) The monster species that spawned more often: capricorn desperation (freq bonus 24) The monster species that spawned more often: pike (freq bonus 32) The monster species that spawned more often: unequipping wall (freq bonus 6) The monster species that spawned more often: threshold colony (freq bonus 32) The monster species that spawned more often: eloi (freq bonus 12) The monster species that spawned more often: Jueblex (freq bonus 36) The monster species that spawned more often: isocline fail (freq bonus 12) The monster species that spawned more often: kobold thief (freq bonus 10) The monster species that spawned more often: rifed sephirah (freq bonus 24) The monster species that spawned more often: petty leopard (freq bonus 9) The monster species that spawned more often: phasing trapper (freq bonus 36) The monster species that spawned more often: smart bomb (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 24) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: nether gremlin The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: banisher teacher The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: actual phase spider The monster species that never randomly spawned: criminal garbage houses The monster species that never randomly spawned: dread lich The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: chill The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 55) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 19) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 9) Next attribute increase check would have come at turn 1176 Strength training was 12 Dexterity training was 8 Wisdom training was 0 Constitution training was 34 You were sleep resistant You were poison resistant You were prevented from having half physical damage (0) You were prevented from having contamination resistance (0) You had 2055 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (684) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 0% 296% Techniques known in the end Name Level Status concentrating 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (MORPH BALL) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (KLOCK DOCK KAPOW) scroll of teleportation (SWAGLAB) Spellbooks spellbook of create monster (pristine) Potions potion of full healing (orange) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (24 of 160) missile weapons [Unskilled] (max Expert) (2 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (26 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Gamer...