35, chaotic male alien Jedi ##--------- --------#########,......... ###|.......,,,,,,,,,,|.....<.| ##,,.......|,,,,,,,,,,+.......| ########,,#|......| #### --------- #,,,,,,,,# .......| #,#------- |......| #,#......| -------- #,.>.....| #,#......- #,#------- ,,# ,,# #,------,,, #@|....|,,# #&|.{..|,## #`......,# #|....|# ------ [35 the Youngling] St10 Dx7 Co6 In7 Wi5 Ch8 JedAliMalCha Dlvl:1 $1 HP0(25) Pw9(9) AC7 Exp1 T86 Brd Latest messages The water demon bites you! [-3 -> 7] You miss the water demon. The water demon claws you! [-1 -> 6] The water demon bites you! [-3 -> 3] Warning: HP low! You hit the water demon! The water demon misses. (3x) You hit the water demon! The water demon claws you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The water demon bites you! [-1 -> 1] Warning: HP low! The water demon hits you! You die... Final attributes You have transgressed Your alignment was -15 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 85% Wand drop chance was reduced to 76% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47385 Monster spawn increase reached its maximum at turn 55791 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2512260 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: water sprite (freq bonus 5) The monster species that spawned more often: sue fungus (freq bonus 5) The monster species that spawned more often: shimmering fungus (freq bonus 10) The monster species that spawned more often: supreme lich (freq bonus 28) The monster species that spawned more often: eight of hearts (freq bonus 32) The monster species that spawned more often: chaos mutant (freq bonus 10) The monster species that spawned more often: aggravator turret (freq bonus 8) The monster species that spawned more often: castalia (freq bonus 48) The monster species that spawned more often: Ruea's sneaker (freq bonus 24) The monster species that spawned more often: unwitted geometer waifing (freq bonus 14) The monster species that spawned more often: sewer rat (freq bonus 15) The monster species that spawned more often: water devil (freq bonus 5) The monster species that spawned more often: testatum tormented clownishly (freq bonus 36) The monster species that spawned more often: sea dolphin (freq bonus 20) The monster species that spawned more often: grief causer (freq bonus 8) The monster species that spawned more often: shaped fungus (freq bonus 6) The monster species that spawned more often: stalking magenta lichen (freq bonus 10) The monster species that spawned more often: lava vortex (freq bonus 12) The monster species that spawned more often: freemason worthy advisor (freq bonus 27) The monster species that spawned more often: small turret (freq bonus 80) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 12) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: Colonel Sebastian Moran The monster species that never randomly spawned: vassalage fray The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: feistier pollution extensively The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: moldy warp patch The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 31) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 18) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 2) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 4) Next attribute increase check would have come at turn 1194 Strength training was 2 Dexterity training was 4 Wisdom training was 0 Constitution training was 8 You were prevented from having a sight bonus (0) You were prevented from having stun resistance (0) You had 1407 points of nutrition remaining You were stealthy You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (435) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (spinning helmet) * skullcap (rural helmet) * flack helmet (greenery helmet) * crystal helm stone (gemmed helmet) * mining helm (poor helmet) * field helm (netradiation helmet) * helm of safeguard (weeping helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (princess gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (weapon light boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (SUSY THENSE) scroll of phase door (REGNAD) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) Potions potion of healing (dangerous) Tools red lightsaber (lightsaber) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (25 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 35 the Jedi...