16161d, neutral male gelatinous Failed Existence ------ ##|..<.| ###,..#.#| #,,,|....| #,##|....| #,# |##..| #@# ---- #,# ###I*# ##,I%,# ##|#,I#### #.|#I## #+.,,# ---### [16161d the Looser] St6 Dx10 Co6 In12 Wi7 Ch10 FaiGelMalNeu Dlvl:1 $0 HP17(17) Pw20(20) AC-11 Exp2 T334 Hun Bli Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello 16161d, the gelatinous Failed Existence, welcome back to SlashEMExtended! The moon is waxing tonight. c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8}. There is a wall in the way! Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in foreclaw) {2} b - 7 uncursed -4 bullets (in quiver) {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 168) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11922 Monster spawn increase reached its maximum at turn 116622 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 224775 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: Kop Katcher (freq bonus 8) The monster species that spawned more often: grey icky thing (freq bonus 4) The monster species that spawned more often: radiant force patch (freq bonus 8) The monster species that spawned more often: yellow ogre (freq bonus 5) The monster species that spawned more often: tentacruel (freq bonus 10) The monster species that spawned more often: ferrous terror (freq bonus 10) The monster species that spawned more often: poisonous blob (freq bonus 6) The monster species that spawned more often: celestial vortex (freq bonus 3) The monster species that spawned more often: haughty-looking elf (freq bonus 4) The monster species that spawned more often: Pantyhose (freq bonus 10) The monster species that spawned more often: venom eye (freq bonus 6) The monster species that spawned more often: chemical nymph (freq bonus 4) The monster species that spawned more often: holed wall (freq bonus 12) The monster species that spawned more often: mean growth (freq bonus 5) The monster species that spawned more often: JUGEN (freq bonus 20) The monster species that spawned more often: white yeek (freq bonus 8) The monster species that spawned more often: numb trove (freq bonus 6) The monster species that spawned more often: young adult psychic dragon (freq bonus 4) The monster species that spawned more often: guts golem (freq bonus 8) The monster species that spawned more often: purple warp fungus (freq bonus 3) The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: glowing colony The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: noise monster The monster species that never randomly spawned: weasel The monster species that never randomly spawned: librarian The monster species that never randomly spawned: zombified moogle The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 122) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 40) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 166) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 90) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 14) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 4) Next attribute increase check would have come at turn 415 Strength training was 5 Dexterity training was 2 Wisdom training was 39 Constitution training was 4 You were cold resistant You were poison resistant You were acid resistant You were petrification resistant You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having telepathy (428) You were prevented from having a sight bonus (0) You were prevented from having stun resistance (0) You had 359 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ancient Sage, Siln and Ryu Your deity was Siln You could have safely prayed (20) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X Prepared(0) liquid leap 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor sentient high-heeled shoes (steel boots) Scrolls scroll of healing (SMUTSIKA SKOEKA) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (TO MENY SHOTING TO BE AVOID) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 foxes (1 created) 0 hobbit revellers (1 created) a hobbit 0 pack rabbits (1 created) 0 grid bugs (2 created) 0 brown colonies (2 created) 0 mean growths (1 created) a human adventurer a redguard a werelichen 0 redguard girls (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 16 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye 16161d the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 120 points, and 0 pieces of gold, after 334 moves. Killer: quit You were level 2 with a maximum of 17 hit points when you quit. You reached the 176th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 174 134 Nirol-Mid-Fen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [28] 175 131 Nirol-Jes-Nav-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [26] *176 120 16161d-Fai-Gel-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17] 177 118 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (super trapdoor spider). - [20] 178 101 jiik-Mah-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack dog). - [34]