W\[?1049h[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. WpRestoring save file...W=WCbUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S4 Dlvl:1 $0 HP 18(19)  Pw 6(6)  AC5 Xp1/1 T64You return to level 1 in The Dungeons of Doom.--More-- W#* G--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,(B@(B(B,(B@(B,(B#######(B,(B.(B.(B..(B..(B--(B W* Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S4 Dlvl:1 $0 HP 18(19)  Pw 6(6)  AC5 Xp1/1 T64Hello urist, the illithid Mahou Shoujo, welcome back to SlashEMExtended! --More--'Wf> Be careful! New moon tonight.'WZ{* 18(19)  Pw 6(6)  AC5 Xp1/1 T65  18(19)  Pw 6(6)  AC5 Xp1/1 T66@(B(B,(B@(B,(B,(B,(B*W"_ 18(19)  Pw 6(6)  AC5 Xp1/1 T66*WY 18(19)  Pw 6(6)  AC5 Xp1/1 T67,(B@(B(B,(B@(B,(B,(B+W 18(19)  Pw 6(6)  AC5 Xp1/1 T67  18(19)  Pw 6(6)  AC5 Xp1/1 T68,(B@(B(B,(B#(B@(B#(B#(B,,(B.(B.(B-(B,W* 18(19)  Pw 6(6)  AC5 Xp1/1 T69,(B@(B(B,(B,(B#(B@(B,(B,,,(B.(B.(B,W  18(19)  Pw 6(6)  AC5 Xp1/1 T69  18(19)  Pw 6(6)  AC5 Xp1/1 T70,(B@(B(B,(B,(B#(B,(B@(B,(B#(B#(B.(B..(B--(B.W 18(19)  Pw 6(6)  AC5 Xp1/1 T71  18(19)  Pw 6(6)  AC5 Xp1/1 T72,(B@(B(B,(B,(B@(B,(B,(B#(B.(B.(B-(B.W3  18(19)  Pw 6(6)  AC5 Xp1/1 T73,(B,(B,(B@(B@(B(B,(B#(B/WŎ 18(19)  Pw 6(6)  AC5 Xp1/1 T73  18(19)  Pw 6(6)  AC5 Xp1/1 T74#(B,(B,(B@(B,(B,(B..(B...(B|(B...(B----(B/W0I 19(19)  Pw 6(6)  AC5 Xp1/1 T75#(B,(B,(B@(B,(B,(B@(B(B#(B..(B?(B.(B--(B0W- 19(19)  Pw 6(6)  AC5 Xp1/1 T75  19(19)  Pw 6(6)  AC5 Xp1/1 T76#(B0(B@(B,(B,(B,(B@(B(B#(B.(B.(B.(B-(B2W 19(19)  Pw 6(6)  AC5 Xp1/1 T77  19(19)  Pw 6(6)  AC5 Xp1/1 T78,(B@(B,(B,(B3Wf  19(19)  Pw 6(6)  AC5 Xp1/1 T79,(B-(B@(B-(B{(B.(B|(B@(B(B3Wcv 19(19)  Pw 6(6)  AC5 Xp1/1 T79  19(19)  Pw 6(6)  AC5 Xp1/1 T80,(B,,(B---(B.(B--(B------------------+--(B|(B.(B@(B.(B........(B!(B..........(B|(B.(B.................(B|(B@(B(B................(B|(B-----------------(B3W\e  19(19)  Pw 6(6)  AC5 Xp1/1 T81.(B@(B@(B(B.(B4Wx %.(B@(B4Wy $You see here a scroll labeled NEJZINITE EBAD NADVOR E LADNO {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T81  19(19)  Pw 6(6)  AC5 Xp1/1 T82@(B(B.(B7W 7WIo - a scroll labeled NEJZINITE EBAD NADVOR E LADNO {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T82;WF 19(19)  Pw 6(6)  AC5 Xp1/1 T83  19(19)  Pw 6(6)  AC5 Xp1/1 T84@(B(B@(B.(B..(B;W 19(19)  Pw 6(6)  AC5 Xp1/1 T85@(B.(B@(B(B.(B<Wɸ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =WU 19(19)  Pw 6(6)  AC5 Xp1/1 T85>W.  19(19)  Pw 6(6)  AC5 Xp1/1 T85  19(19)  Pw 6(6)  AC5 Xp1/1 T86@(B{(B.(B@(B(BAWs Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) CW--------(B|(B......(B|(B.(B......(B|(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(B 19(19)  Pw 6(6)  AC5 Xp1/1 T86CWP[14;36HDWF Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) GW*+--------(B|(B......(B|(B.(B......(B|(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(BSLASH'EM History file for release 0.0.7 Behold, mortal, theGW origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.GW  --More--HWW*Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S4 Dlvl:1 $0 HP 19(19)  Pw 6(6)  AC5 Xp1/1 T86--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(B|(B................HW*W............(B|(B------------------------------(BIW  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) MW +--------(B|(B......(B|(B.(B......(B|(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(BMW 2Specify unknown object by cursor? [ynq] (q) PW8 yPW8IPlease move the cursor to an unknown object.--More--QW<QWu/Unknown direction: '[' (aborted).--More--RWiRWkDone. 19(19)  Pw 6(6)  AC5 Xp1/1 T86SW  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ZW$"+--------(B|(B......(B|(B.(B......(B|(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(BZW"2Specify unknown object by cursor? [ynq] (q) [Wi y[WiIPlease move the cursor to an unknown object.--More--]W)(For instructions type a ?)_W_`WA `W A{ a sink or a toilet or a fountain (fountain)--More--bWbWMore info? [yn] (n) dWy Rest! This little Fountain runs Thus for aye: -- It never stays For the look of summer suns, Nor the cold of winter days. Whose'er shall wander near, When the Syrian heat is worst, Let him hither come, nor fear Lest he may not slake his thirst: He will find this little river Running still, as bright as ever. Let him drink, and onward hie, Bearing but in thought, that I, Erotas, bade the Naiad fall, And thank the great god Pan for all! [ For a Fountain, by Bryan Waller Procter ]--More--hW --------(B|(B......(B|(B.(B......(B|(B.(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,,,,,(B,(B,(B----.---.------------------+--(B|(B@(B{(B...............(B!(B..........(B|(B|(B..(B@(B(B.........................(B|(B|(B............................(B|(BW~"4;36HPick an object.jWz jW kDone. 19(19)  Pw 6(6)  AC5 Xp1/1 T86mW mWt iUnix SlashEMExtended Version 1.6.5 (8534629) - last build Wed Mar 23 07:16:12 2016.--More--oWs  19(19)  Pw 6(6)  AC5 Xp1/1 T86pW&In what direction? [47896321><] rW` 19(19)  Pw 6(6)  AC5 Xp1/1 T86sW?'  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) tWu 19(19)  Pw 6(6)  AC5 Xp1/1 T86uW\ 19(19)  Pw 6(6)  AC5 Xp1/1 T87.(B@(B@(B(B.(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T87  19(19)  Pw 6(6)  AC5 Xp1/1 T88@(B(B{(B@(B.(BvWuv 19(19)  Pw 6(6)  AC5 Xp1/1 T89  19(19)  Pw 6(6)  AC5 Xp1/1 T90.(B.(B@(B.(B@(B(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T91.(B@(B.(B@(B(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T91  19(19)  Pw 6(6)  AC5 Xp1/1 T92.(B@(B.(B@(B(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T93@(B(B@(B.(BvWߑ 19(19)  Pw 6(6)  AC5 Xp1/1 T93  19(19)  Pw 6(6)  AC5 Xp1/1 T94.(B@(B(B@(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T95  19(19)  Pw 6(6)  AC5 Xp1/1 T96..(B@(B@(B(BvW=  19(19)  Pw 6(6)  AC5 Xp1/1 T97.(B@(B.(B@(B(BvW  19(19)  Pw 6(6)  AC5 Xp1/1 T97  19(19)  Pw 6(6)  AC5 Xp1/1 T98.(B@(B@(B(B.(BvW~<  19(19)  Pw 6(6)  AC5 Xp1/1 T99@(B(B.(B@(B.(BvW 19(19)  Pw 6(6)  AC5 Xp1/1 T99  19(19)  Pw 6(6)  AC5 Xp1/1 T100.(B@(B(B.(B@(BwW  19(19)  Pw 6(6)  AC5 Xp1/1 T101  19(19)  Pw 6(6)  AC5 Xp1/1 T102..(B@(B(B.(B@(BwW_ 19(19)  Pw 6(6)  AC5 Xp1/1 T103.(B@(B(B.(B@(BwWx 19(19)  Pw 6(6)  AC5 Xp1/1 T103  19(19)  Pw 6(6)  AC5 Xp1/1 T104.(B@(B(B.(B@(BwWWk  19(19)  Pw 6(6)  AC5 Xp1/1 T105.(B@(B(B.(B@(BwW&Q .(B@(BwW/R You see here a raspberry potion {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T105  19(19)  Pw 6(6)  AC5 Xp1/1 T106.(B@(B(ByWa.(B!(B@(B@(B(ByWD 19(19)  Pw 6(6)  AC5 Xp1/1 T107You hear water falling on coins. 19(19)  Pw 6(6)  AC5 Xp1/1 T108@(B(B.(ByWh yWh OYou displaced Marija.@(B@(B(ByW_i You see here a raspberry potion {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T109.(B@(B(B{Wu{Wp - a raspberry potion {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T109W` 19(19)  Pw 6(6)  AC5 Xp1/1 T109  19(19)  Pw 6(6)  AC5 Xp1/1 T110.(B@(B.(B@(B(BW` You don't find anything here to loot. 19(19)  Pw 6(6)  AC5 Xp1/1 T110W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W4  19(19)  Pw 6(6)  AC5 Xp1/1 T110W9 19(19)  Pw 6(6)  AC5 Xp1/1 T111.(B@(B.(B@(B(BW? 19(19)  Pw 6(6)  AC5 Xp1/1 T111  19(19)  Pw 6(6)  AC5 Xp1/1 T112.(B@(B.(B@(B(BW@ 19(19)  Pw 6(6)  AC5 Xp1/1 T113  19(19)  Pw 6(6)  AC5 Xp1/1 T114@(B(B.(B@(B.(B.(BWb 19(19)  Pw 6(6)  AC5 Xp1/1 T115.(B@(B(B.(B@(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T115  19(19)  Pw 6(6)  AC5 Xp1/1 T116.(B@(B(B.(B@(BW* 19(19)  Pw 6(6)  AC5 Xp1/1 T117.(B@(B(B.(B@(BW% 19(19)  Pw 6(6)  AC5 Xp1/1 T117  19(19)  Pw 6(6)  AC5 Xp1/1 T118.(B@(B(B.(B@(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T119  19(19)  Pw 6(6)  AC5 Xp1/1 T120...(B@(B@(B(BW  19(19)  Pw 6(6)  AC5 Xp1/1 T121@(B(B.(B@(B.(BW b a 19(19)  Pw 6(6)  AC5 Xp1/1 T121W a 19(19)  Pw 6(6)  AC5 Xp1/1 T121Wa 19(19)  Pw 6(6)  AC5 Xp1/1 T121W1a 19(19)  Pw 6(6)  AC5 Xp1/1 T121WZ 19(19)  Pw 6(6)  AC5 Xp1/1 T121  19(19)  Pw 6(6)  AC5 Xp1/1 T122.(B@(B.(B@(B(BWY  19(19)  Pw 6(6)  AC5 Xp1/1 T123@(B@(B(B.(BW # W.rWeWu dWY rWaW^wW Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S4 Dlvl:1 $0 HP 19(19)  Pw 6(6)  AC5 Xp1/1 T123--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B--.-----(B#(B#(B,,,,,,,(B#(B#######(B,(B##(B####(B,,,(B#(B0(B,(B,,,,(B,(B,(B----.---.------------------+--(B|(B.(B{(B.......................(B@(B@(B(B.(B|(B|(B............................(B|(B|(B....................W S........(B|(B------------------------------(BW # WU adjustWԱ u WrWoWeWExWpWlW- orWteW W Wb  W:  W0;  W?  W]( W( WR W WuW tWoW(eW=xW$ pWs lW'oWǑrW6eW W autoexplore: unknown extended command. 19(19)  Pw 6(6)  AC5 Xp1/1 T123W~, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ws^  19(19)  Pw 6(6)  AC5 Xp1/1 T123Wa 19(19)  Pw 6(6)  AC5 Xp1/1 T123W)Xa 19(19)  Pw 6(6)  AC5 Xp1/1 T123Wa 19(19)  Pw 6(6)  AC5 Xp1/1 T123W% a 19(19)  Pw 6(6)  AC5 Xp1/1 T123W a 19(19)  Pw 6(6)  AC5 Xp1/1 T123W  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W  19(19)  Pw 6(6)  AC5 Xp1/1 T123WF  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W  19(19)  Pw 6(6)  AC5 Xp1/1 T123W. 19(19)  Pw 6(6)  AC5 Xp1/1 T123  19(19)  Pw 6(6)  AC5 Xp1/1 T124..(B@(B(B@(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T125  19(19)  Pw 6(6)  AC5 Xp1/1 T126.(B.(B@(B.(B@(B(BWy 19(19)  Pw 6(6)  AC5 Xp1/1 T127@(B(B@(B.(BW  19(19)  Pw 6(6)  AC5 Xp1/1 T127  19(19)  Pw 6(6)  AC5 Xp1/1 T128@(B..(B@(B(BWOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/1 T128WFWOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/1 T128W^W # WZkW~iWgcW# kW([Wg[&In what direction? [47896321><] W,Q WQ As you kick the door, it crashes open! 19(19)  Pw 6(6)  AC5 Xp1/1 T129.(B.(B@(B(BWAS: 19(19)  Pw 6(6)  AC5 Xp1/1 T129  19(19)  Pw 6(6)  AC5 Xp1/1 T130,,,(B@(B.(B@(B(B.(BWR< 1 19(19)  Pw 6(6)  AC5 Xp1/1 T131  19(19)  Pw 6(6)  AC5 Xp1/1 T132###(B@(B@(B(B.(B.(BWƎa 19(19)  Pw 6(6)  AC5 Xp1/1 T132W 19(19)  Pw 6(6)  AC5 Xp1/1 T133#(B,(B@(B@(B(B,(B.(BW[ 19(19)  Pw 6(6)  AC5 Xp1/1 T133  19(19)  Pw 6(6)  AC5 Xp1/1 T134#(B,(B@(B@(B(B,(BW # 19(19)  Pw 6(6)  AC5 Xp1/1 T135----(B....(B...(B{(B.(B.(B,(B@(B@(B(B,(BWBT 19(19)  Pw 6(6)  AC5 Xp1/1 T135  19(19)  Pw 6(6)  AC5 Xp1/1 T136--(B..(B..(B#(B,(B@(B@(B(B,(BWqy 19(19)  Pw 6(6)  AC5 Xp1/1 T137  19(19)  Pw 6(6)  AC5 Xp1/1 T138---(B...(B..(B.(B#(B@(B(B,(B@(B,(B,(BW5 19(19)  Pw 6(6)  AC5 Xp1/1 T139.(B,(B,(B@(B,(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T139  19(19)  Pw 6(6)  AC5 Xp1/1 T140--(B--(B..(B.(B|(B.(B.(B@(B(B{(B.(B-(B@(B-(B,(BWB  19(19)  Pw 6(6)  AC5 Xp1/1 T141--(B|(B.(B|(B...(B@(B(B.(B|(B|(B.(B+(B.(B$(B..(B@(B...(B+(B-------(B.(B-----(B,,(B,(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T141  19(19)  Pw 6(6)  AC5 Xp1/1 T142.(B@(B@(B(BW^C  19(19)  Pw 6(6)  AC5 Xp1/1 T143  19(19)  Pw 6(6)  AC5 Xp1/1 T144@(B{(B.(B@(B(BW. 19(19)  Pw 6(6)  AC5 Xp1/1 T145@(B.(B.(BW@(B.(BWYou see here 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/1 T145  19(19)  Pw 6(6)  AC5 Xp1/1 T146@(B(BW 19(19)  Pw 6(6)  AC5 Xp1/1 T147@(B$(B@(B(B{(BWZ@(B.(BW,You see here a mysterious spellbook {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T147  19(19)  Pw 6(6)  AC5 Xp1/1 T148@(B(B.(BWZW[q - a mysterious spellbook {1}. 19(19)  Pw 6(6)  AC5 Xp1/1 T148W9;  Armor(B  a - an uncursed +0 elven mithril-coat (being worn) {60}  b - an uncursed +0 pair of jumping boots (being worn) {8}  Comestibles(B  g - an uncursed tin of goblin meat {1}  h - an uncursed tin of sewer rat meat {1}  i - an uncursed tin of canermine meat {1}  Scrolls(B  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - a scroll labeled NEJZINITE EBAD NADVOR E LADNO {1}  Spellbooks(B  d - an uncursed spellbook of stone to flesh (0:3) {1}  e - an uncursed spellbook of teleport away (0:3) {1}  f - an uncursed spellbook of dig (0:1) {1}  q - a mysterious spellbook {1}  Potions(B  p - a raspberry potion {1}  Wands(B  c - an uncursed wanW; +d of striking (0:8) {1} (end) WUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S4 Dlvl:1 $0 HP 19(19)  Pw 6(6)  AC5 Xp1/1 T148--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B.............(B|(B#(B,,,,,,,(B#(B|(B.............(B|(B#######(B,(B##(B|(B.(B@(B.(B$@(B(B.(B{(B......(B+(B####(B,,,(B#(B--------.------(B0(B,(B,,,,(B,(B,W(B,,,(B,(B,(B,(B,(B,(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BW#m# W rWeW%aW dW\ W 0What do you want to read? [d-fj-oq or ?*] W# W$ HThe words on the page seem to glow faintly.--More--W o\You begin to memorize the runes.@(B(B.(BWJ= 19(19)  Pw 6(6)  AC5 Xp1/1 T149Marija picks up 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/1 T150  19(19)  Pw 6(6)  AC5 Xp1/1 T151  19(19)  Pw 6(6)  AC5 Xp1/1 T152  19(19)  Pw 6(6)  AC5 Xp1/1 T153  19(19)  Pw 6(6)  AC5 Xp1/1 T154  19(19)  Pw 6(6)  AC5 Xp1/1 T155  19(19)  Pw 6(6)  AC5 Xp1/1 T156..(B@(B(B..(B..(BW--More--Wy Marija drops 11 gold pieces. 19(19)  Pw 6(6)  AC5 Xp1/1 T157W Marija picks up 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/1 T158  19(19)  Pw 6(6)  AC5 Xp1/1 T159  19(19)  Pw 6(6)  AC5 Xp1/1 T160  19(19)  Pw 6(6)  AC5 Xp1/1 T161  19(19)  Pw 6(6)  AC5 Xp1/1 T162  19(19)  Pw 6(6)  AC5 Xp1/1 T163  19(19)  Pw 6(6)  AC5 Xp1/1 T164  19(19)  Pw 6(6)  AC5 Xp1/1 T165  19(19)  Pw 6(6)  AC5 Xp1/1 T166  19(19)  Pw 6(6)  AC5 Xp1/1 T167  19(19)  Pw 6(6)  AC5 Xp1/1 T168 W j 19(19)  Pw 6(6)  AC5 Xp1/1 T169  19(19)  Pw 6(6)  AC5 Xp1/1 T170  19(19)  Pw 6(6)  AC5 Xp1/1 T171..(B@(B(B....(B...(B{(B.(BW$ --More--WCrMarija drops 11 gold pieces. 19(19)  Pw 6(6)  AC5 Xp1/1 T172  19(19)  Pw 6(6)  AC5 Xp1/1 T173  19(19)  Pw 6(6)  AC5 Xp1/1 T174  19(19)  Pw 6(6)  AC5 Xp1/1 T175  19(19)  Pw 6(6)  AC5 Xp1/1 T176  19(19)  Pw 6(6)  AC5 Xp1/1 T177  19(19)  Pw 6(6)  AC5 Xp1/1 T178  19(19)  Pw 6(6)  AC5 Xp1/1 T179  19(19)  Pw 6(6)  AC5 Xp1/1 T180  19(19)  Pw 6(6)  AC5 Xp1/1 T181  19(19)  Pw 6(6)  AC5 Xp1/1 T182  19W(19)  Pw 6(6)  AC5 Xp1/1 T183  19(19)  Pw 6(6)  AC5 Xp1/1 T184  19(19)  Pw 6(6)  AC5 Xp1/1 T185  19(19)  Pw 6(6)  AC5 Xp1/1 T186  19(19)  Pw 6(6)  AC5 Xp1/1 T187  19(19)  Pw 6(6)  AC5 Xp1/1 T188  19(19)  Pw 6(6)  AC5 Xp1/1 T189  19(19)  Pw 6(6)  AC5 Xp1/1 T190  19(19)  Pw 6(6)  AC5 Xp1/1 T191  19(19)  Pw 6(6)  AC5 Xp1/1 T192  19(19)  Pw 6(6)  AC5 Xp1/1 T193  19(19)  Pw 6(6)  AC5 Xp1/1 T194 [24;1WE3H 19(19)  Pw 6(6)  AC5 Xp1/1 T195  19(19)  Pw 6(6)  AC5 Xp1/1 T196  19(19)  Pw 6(6)  AC5 Xp1/1 T197  19(19)  Pw 6(6)  AC5 Xp1/1 T198  19(19)  Pw 6(6)  AC5 Xp1/1 T199  19(19)  Pw 6(6)  AC5 Xp1/1 T200  19(19)  Pw 6(6)  AC5 Xp1/1 T201  19(19)  Pw 6(6)  AC5 Xp1/1 T202  19(19)  Pw 6(6)  AC5 Xp1/1 T203  19(19)  Pw 6(6)  AC5 Xp1/1 T204  19(19)  Pw 6(6)  AC5 Xp1/1 T205  19(19)  Pw 6(6)  AC5 Xp1/1 T206 W{r 19(19)  Pw 6(6)  AC5 Xp1/1 T207  19(19)  Pw 6(6)  AC5 Xp1/1 T208  19(19)  Pw 6(6)  AC5 Xp1/1 T209  19(19)  Pw 6(6)  AC5 Xp1/1 T210  19(19)  Pw 6(6)  AC5 Xp1/1 T211  19(19)  Pw 6(6)  AC5 Xp1/1 T212...(B.(B@(B(B...(B....(BWMarija picks up 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/1 T213  19(19)  Pw 6(6)  AC5 Xp1/1 T214  19(19)  Pw 6(6)  AC5 Xp1/1 T215  19(19)  Pw 6(6)  AC5 Xp1/1 T216.(B...(B@(B(B--More--W* Marija drops 11 gold pieces. 19(19)  Pw 6(6)  AC5 Xp1/1 T217  19(19)  Pw 6(6)  AC5 Xp1/1 T218  19(19)  Pw 6(6)  AC5 Xp1/1 T219  19(19)  Pw 6(6)  AC5 Xp1/1 T220  19(19)  Pw 6(6)  AC5 Xp1/1 T221  19(19)  Pw 6(6)  AC5 Xp1/1 T222  19(19)  Pw 6(6)  AC5 Xp1/1 T223  19(19)  Pw 6(6)  AC5 Xp1/1 T224  19(19)  Pw 6(6)  AC5 Xp1/1 T225  19(19)  Pw 6(6)  AC5 Xp1/1 T226  19(19)  Pw 6(6)  AC5 Xp1/1 T227  19W (19)  Pw 6(6)  AC5 Xp1/1 T228  19(19)  Pw 6(6)  AC5 Xp1/1 T229  19(19)  Pw 6(6)  AC5 Xp1/1 T230  19(19)  Pw 6(6)  AC5 Xp1/1 T231  19(19)  Pw 6(6)  AC5 Xp1/1 T232  19(19)  Pw 6(6)  AC5 Xp1/1 T233  19(19)  Pw 6(6)  AC5 Xp1/1 T234  19(19)  Pw 6(6)  AC5 Xp1/1 T235  19(19)  Pw 6(6)  AC5 Xp1/1 T236  19(19)  Pw 6(6)  AC5 Xp1/1 T237  19(19)  Pw 6(6)  AC5 Xp1/1 T238  19(19)  Pw 6(6)  AC5 Xp1/1 T239 [24;1W 3H 19(19)  Pw 6(6)  AC5 Xp1/1 T240  19(19)  Pw 6(6)  AC5 Xp1/1 T241  19(19)  Pw 6(6)  AC5 Xp1/1 T242  19(19)  Pw 6(6)  AC5 Xp1/1 T243  19(19)  Pw 6(6)  AC5 Xp1/1 T244  19(19)  Pw 6(6)  AC5 Xp1/1 T245  19(19)  Pw 6(6)  AC5 Xp1/1 T246  19(19)  Pw 6(6)  AC5 Xp1/1 T247  19(19)  Pw 6(6)  AC5 Xp1/1 T248  19(19)  Pw 6(6)  AC5 Xp1/1 T249  19(19)  Pw 6(6)  AC5 Xp1/1 T250  19(19)  Pw 6(6)  AC5 Xp1/1 T251 Wk  19(19)  Pw 6(6)  AC5 Xp1/1 T252  19(19)  Pw 6(6)  AC5 Xp1/1 T253  19(19)  Pw 6(6)  AC5 Xp1/1 T254  19(19)  Pw 6(6)  AC5 Xp1/1 T255  19(19)  Pw 6(6)  AC5 Xp1/1 T256  19(19)  Pw 6(6)  AC5 Xp1/1 T257  19(19)  Pw 6(6)  AC5 Xp1/1 T258  19(19)  Pw 6(6)  AC5 Xp1/1 T259  19(19)  Pw 6(6)  AC5 Xp1/1 T260  19(19)  Pw 6(6)  AC5 Xp1/1 T261  19(19)  Pw 6(6)  AC5 Xp1/1 T262  19(19)  Pw 6(6) W1  AC5 Xp1/1 T263  19(19)  Pw 6(6)  AC5 Xp1/1 T264  19(19)  Pw 6(6)  AC5 Xp1/1 T265  19(19)  Pw 6(6)  AC5 Xp1/1 T266  19(19)  Pw 6(6)  AC5 Xp1/1 T267  19(19)  Pw 6(6)  AC5 Xp1/1 T268  19(19)  Pw 6(6)  AC5 Xp1/1 T269  19(19)  Pw 6(6)  AC5 Xp1/1 T270  19(19)  Pw 6(6)  AC5 Xp1/1 T271  19(19)  Pw 6(6)  AC5 Xp1/1 T272  19(19)  Pw 6(6)  AC5 Xp1/1 T273  19(19)  Pw 6(6)  AC5 Xp1/1 T274  19(19)  Pw [24;W 2 22H6(6)  AC5 Xp1/1 T275  19(19)  Pw 6(6)  AC5 Xp1/1 T276  19(19)  Pw 6(6)  AC5 Xp1/1 T277  19(19)  Pw 6(6)  AC5 Xp1/1 T278  19(19)  Pw 6(6)  AC5 Xp1/1 T279  19(19)  Pw 6(6)  AC5 Xp1/1 T280  19(19)  Pw 6(6)  AC5 Xp1/1 T281  19(19)  Pw 6(6)  AC5 Xp1/1 T282  19(19)  Pw 6(6)  AC5 Xp1/1 T283  19(19)  Pw 6(6)  AC5 Xp1/1 T284...(B.(B.......(B@(B(B....(B{(BW92 Marija picks up 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/1 T285@(B(B.(Br(B--More--W$You stop studying. 19(19)  Pw 6(6)  AC5 Xp1/1 T285  19(19)  Pw 6(6)  AC5 Xp1/1 T286@(B(B.(BWmqWq)What do you want to zap? [c or ?*] WB9c - an uncursed wand of striking (0:8) {1}.--More--WQWrNever mind. 19(19)  Pw 6(6)  AC5 Xp1/1 T286WpW# Wb cWOaWytW& sW W  W sW}tWW ` Choose which spell to cast   Name Level Category Fail Memory(B a - stone to flesh 3 healing 32% 498% b - teleport away 6 body 90% 598% c - dig 5 matter 90% 498%(end) W`V--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B@(B(B............(B|(B 19(19)  Pw 6(6)  AC5 Xp1/1 T286W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W---(B..(B|(B..(B|(B..(B+(B 19(19)  Pw 6(6)  AC5 Xp1/1 T286UW )What do you want to zap? [c or ?*] WWWWF&In what direction? [47896321><] XW+XWThe wand of striking glows and fades..(B@(B(Br(B.(B{(BXWE 19(19)  Pw 6(6)  AC5 Xp1/1 T287Marija drops 11 gold pieces. 19(19)  Pw 6(6)  AC5 Xp1/1 T288$(B@(B(BXW Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) \W --------(B|(B......(B|(B.(B......(B|(B 19(19)  Pw 6(6)  AC5 Xp1/1 T288]W3 )What do you want to zap? [c or ?*] _W_W;)You don't have that object.--More--aW6aWc)What do you want to zap? [c or ?*] cWcWK&In what direction? [47896321><] eWxeW*The wand hits the scavenger!eWYou kill the scavenger!8  19(19)  Pw 6(6)  AC5 Xp1/2 T289.(B@(B(B[(BiW7  19(19)  Pw 6(6)  AC5 Xp1/2 T289  19(19)  Pw 6(6)  AC5 Xp1/2 T290@(B..(B@(B(BjW/*@(B.(BjWYou see here 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/2 T291.(B@(B(BlW 5$(B@(BlWK 5There's some graffiti on the floor here.lWs %Use "r." to read it.lW h 19(19)  Pw 6(6)  AC5 Xp1/2 T291--More--oW| Marija picks up a pair of soft footwear {1}. 19(19)  Pw 6(6)  AC5 Xp1/2 T292@(B(B.(BqW qWV1What do you want to read? [d-fj-oq or ?*.] sWsWޱYou cannot reach the floor to read while flying. 19(19)  Pw 6(6)  AC5 Xp1/2 T292xWd+ xW+ # xWfdipyWNr yWroyWrpyW 9What do you want to drop? [a-q or ?*] |W@ |W8A qNever mind. 19(19)  Pw 6(6)  AC5 Xp1/2 T292~W- ~W-# Wp0lootWNi W) eW WH lie: unknown extended command. 19(19)  Pw 6(6)  AC5 Xp1/2 T292W W/ # W sitW :itW3tW^ W_Having fun sitting on the floor? 19(19)  Pw 6(6)  AC5 Xp1/2 T293  19(19)  Pw 6(6)  AC5 Xp1/2 T294@(B(B.(B.(BWu W{Unknown command '^J'. 19(19)  Pw 6(6)  AC5 Xp1/2 T294W0 Wy1What do you want to read? [d-fj-oq or ?*.] WKWYou cannot reach the floor to read while flying. 19(19)  Pw 6(6)  AC5 Xp1/2 T294W 5@(B.(BW4 You see here 11 gold pieces {0}. 19(19)  Pw 6(6)  AC5 Xp1/2 T295@(B(B.(BW* W`' 11 gold pieces.19 11 HP 19(19)  Pw 6(6)  AC5 Xp1/2 T295W~1.(B@(BW~5There's some graffiti on the floor here.WMUse "r." to read it. 19(19)  Pw 6(6)  AC5 Xp1/2 T295  19(19)  Pw 6(6)  AC5 Xp1/2 T296.(B@(B(BW>( 19(19)  Pw 6(6)  AC5 Xp1/2 T297..(B@(B(B@(BWu 19(19)  Pw 6(6)  AC5 Xp1/2 T297  19(19)  Pw 6(6)  AC5 Xp1/2 T298@(B(B..(B@(BW"|Unknown command '^J'. 19(19)  Pw 6(6)  AC5 Xp1/2 T298W) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W---(B..(B|(B..(B|(B..(B+(B 19(19)  Pw 6(6)  AC5 Xp1/2 T298W  19(19)  Pw 6(6)  AC5 Xp1/2 T299  19(19)  Pw 6(6)  AC5 Xp1/2 T300.(B@(B(B.(B@(BW_  19(19)  Pw 6(6)  AC5 Xp1/2 T301.(B@(B(B.(B@(BW 19(19)  Pw 6(6)  AC5 Xp1/2 T301  19(19)  Pw 6(6)  AC5 Xp1/2 T302.(B@(B(B{(B@(BWH.(B@(BW 19(19)  Pw 6(6)  AC5 Xp1/2 T302Marija drops a pair of soft footwear {1}. 19(19)  Pw 6(6)  AC5 Xp1/2 T303[(B@(B(BW  19(19)  Pw 6(6)  AC5 Xp1/2 T303  19(19)  Pw 6(6)  AC5 Xp1/2 T304.(B@(B(B@(BW=G  19(19)  Pw 6(6)  AC5 Xp1/2 T305  19(19)  Pw 6(6)  AC5 Xp1/2 T306@(B(B@(B.(B..(BWK_ @(B.(BW}s You see here a pair of soft footwear {1}. 19(19)  Pw 6(6)  AC5 Xp1/2 T307@(B(B.(BW  W r - a pair of soft footwear {1}. 19(19)  Pw 6(6)  AC5 Xp1/2 T307WM^ W^ # W: wipeWOe WpaW rW Wߌ $What do you want to wear? [*] W8WBYou are already wearing boots. 19(19)  Pw 6(6)  AC5 Xp1/2 T307W  Armor(B  a - an uncursed +0 elven mithril-coat (being worn) {60}  b - an uncursed +0 pair of jumping boots (being worn) {8}  r - a pair of soft footwear {1}  Comestibles(B  g - an uncursed tin of goblin meat {1}  h - an uncursed tin of sewer rat meat {1}  i - an uncursed tin of canermine meat {1}  Scrolls(B  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - a scroll labeled NEJZINITE EBAD NADVOR E LADNO {1}  Spellbooks(B  d - an uncursed spellbook of stone to flesh (0:3) {1}  e - an uncursed spellbook of teleport away (0:3) {1}  f - an uncursed spellbook of dig (0:1) {1}  q - a mysterious spellbook {1}  Potions(B  p - a raspberry potion {1}  [7W "mWands(B (1 of 2)W;J c - an uncursed wand of striking (0:6) {1} (2 of 2)WLUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S19 Dlvl:1 $11 HP 19(19)  Pw 6(6)  AC5 Xp1/2 T307--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B.........(B@(B(B...(B|(B#(B,,,,,,,(B#(B|(B.......(B@(B.....(B|(B#######(B,(B##(B|(B......(B{(B......(B+(B####(B,,,(B#(B--------.------(B0(B,(B,,,,(B,(B[31Wݶm,(B,,,,(B,(B,(B,(B,(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BW.  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W --------(B|(B......(B|(B.(B......(B|(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B.........(B@(B(B...(B|(B#(B,,,,,,,(B#(B|(B.......(B@(B.....(B|(B#######(B,(B##(B|(B......(B{(B......(B+(B####(B,,,(B#(B--------.------(B0(B,(B,,,,(B,(B,(B,,,,(B,(B,(B,(B,Wu U(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B 19(19)  Pw 6(6)  AC5 Xp1/2 T307W  Armor(B  a - an uncursed +0 elven mithril-coat (being worn) {60}  b - an uncursed +0 pair of jumping boots (being worn) {8}  r - a pair of soft footwear {1}  Comestibles(B  g - an uncursed tin of goblin meat {1}  h - an uncursed tin of sewer rat meat {1}  i - an uncursed tin of canermine meat {1}  Scrolls(B  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - a scroll labeled NEJZINITE EBAD NADVOR E LADNO {1}  Spellbooks(B  d - an uncursed spellbook of stone to flesh (0:3) {1}  e - an uncursed spellbook of teleport away (0:3) {1}  f - an uncursed spellbook of dig (0:1) {1}  q - a mysterious spellbook {1}  Potions(B  p - a raspberry potion {1}  Wands(B W_ [24;1H(1 of 2)WJUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S19 Dlvl:1 $11 HP 19(19)  Pw 6(6)  AC5 Xp1/2 T307--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B.........(B@(B(B...(B|(B#(B,,,,,,,(B#(B|(B.......(B@(B.....(B|(B#######(B,(B##(B|(B......(B{(B......(B+(B####(B,,,(B#(B--------.------(B0(B,(B,,,,(B,(B[31WGKm,(B,,,(B,(B,(B,(B,(B,(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BW|x SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhaWx lncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--Wz0Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. [18;1W0uHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--W2Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David W[17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--WVWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending wWith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated,W0 and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versiW+*on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--WLfLief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--W+JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was rWzemoved in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--Wversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the releaW]se of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--WjMMichael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 WMBand Nethack 3.4 to create SLASH'EM 0.0.7 --More--WThe Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley W Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--W%ZUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S19 Dlvl:1 $11 HP 19(19)  Pw 6(6)  AC5 Xp1/2 T307--------(B|(B......(B|(B.(B......(B|(B...(B.(B|(B<(B.....(B|(B+(B......(B|(B---------------(B--.-----(B#(B|(B.........(B@(B(B...(B|(B#(B,,,,,,,(B#(B|(B.......(B@(B.....(B|(B#######(B,(B##(B|(B......(B{(B......(B+(B####(B,,,(B#(B--------.------(B0(B,(B,,,,(B,(B[31WZm,(B,,,(B,(B,(B,(B,(B,(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BWS 19(19)  Pw 6(6)  AC5 Xp1/2 T307  19(19)  Pw 6(6)  AC5 Xp1/2 T308@(B(B.(B.(B@(B W~ 19(19)  Pw 6(6)  AC5 Xp1/2 T309.(B@(B(B.(B@(B W 19(19)  Pw 6(6)  AC5 Xp1/2 T309  19(19)  Pw 6(6)  AC5 Xp1/2 T310@(B(B.(B.(B@(B Ww  19(19)  Pw 6(6)  AC5 Xp1/2 T311  19(19)  Pw 6(6)  AC5 Xp1/2 T312.(B.(B@(B(B.(B@(B W  19(19)  Pw 6(6)  AC5 Xp1/2 T313.(B@(B(B.(B@(B WR Ouch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/2 T313 WW WOWOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/2 T313 WWOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/2 T313 W WOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/2 T313 Wp  Wʫ Ouch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/2 T313 W W&In what direction? [47896321><]  W"= W=WHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/2 T313  19(19)  Pw 6(6)  AC5 Xp1/2 T314.(B@(B(BW,8Wi8&In what direction? [47896321><] W0Q WQ WHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/2 T315@(B(B.(BW6Wf&In what direction? [47896321><] W^ Wd_ WHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/2 T315  19(19)  Pw 6(6)  AC5 Xp1/2 T316.(B@(B(BWW(&In what direction? [47896321><] W)WeAs you kick the door, it crashes open! 19(19)  Pw 6(6)  AC5 Xp1/2 T317  19(19)  Pw 6(6)  AC5 Xp1/2 T318@(B(B.(B|(B..(B.(B..(B.(BW+ 19(19)  Pw 6(6)  AC5 Xp1/2 T319.(B@(B(B,(B.(B@(B,(B,(BW1B 19(19)  Pw 6(6)  AC5 Xp1/2 T319  19(19)  Pw 6(6)  AC5 Xp1/2 T320.(B,(B@(B(B.(B@(B,(B#(BW~  19(19)  Pw 6(6)  AC5 Xp1/2 T321,(B.(B@(B(B,(B@(B,(B#(Bc(Bx(BWɺr,,(B,(B,(B,(B@(B#(BW0 19(19)  Pw 6(6)  AC5 Xp1/2 T321The turkey chick bites you! 18(19)  Pw 6(6)  AC5 Xp1/2 T321[-1 -> 18]WyThe grid bug bites you! 17(19)  Pw 6(6)  AC5 Xp1/2 T321--More--W[-1 -> 17] 17(19)  Pw 6(6)  AC5 Xp1/2 T322.(B@(B(BW W- MYou begin bashing monsters with your bare hands.--More--Wm:$You miss the grid bug.W:BYour tentacles suck the grid bug.--More--Wc+You eat the grid bug's brain!WYou kill the grid bug!,(B23  17(19)  Pw 6(6)  AC5 Xp1/3 T322--More--!W)The turkey chick bites you!!W 16(19)  Pw 6(6)  AC5 Xp1/3 T322[-1 -> 16],(B@(B(B!W 16(19)  Pw 6(6)  AC5 Xp1/3 T323The turkey chick bites you!!Wh 15(19)  Pw 6(6)  AC5 Xp1/3 T323--More--"WRSq[-1 -> 15] 15(19)  Pw 6(6)  AC5 Xp1/3 T324$W $W nYou miss the turkey chick.Your tentacles suck the turkey chick.--More--%WYou kill the turkey chick!39  15(19)  Pw 6(6)  AC5 Xp1/7 T325,(B@(B(B,(B WB 15(19)  Pw 6(6)  AC5 Xp1/7 T325  15(19)  Pw 6(6)  AC5 Xp1/7 T326,,(B@(B(B@(B,(B,(B,,(BWYou stop. Marija is in the way! 15(19)  Pw 6(6)  AC5 Xp1/7 T327@(B(B,(BW 15(19)  Pw 6(6)  AC5 Xp1/7 T327  15(19)  Pw 6(6)  AC5 Xp1/7 T328#(B,,(B@(B(B,(B@(B,(B.(B|(B,(B,(B#(B|(B,(BW9 15(19)  Pw 6(6)  AC5 Xp1/7 T329  16(19)  Pw 6(6)  AC5 Xp1/7 T330##(B,(B@(B,(B,,(B,(B,(B,,(B.(B((B@(B(B---(BW<# W enhanceW x WͿpWlWoWrW1eWM W PBeware! From explore mode there will be no return to normal game.--More--WE Wr 3Do you want to enter explore mode? [yes/no]? W nW3koW W {Resuming normal game. 16(19)  Pw 6(6)  AC5 Xp1/7 T330W-" 16(19)  Pw 6(6)  AC5 Xp1/7 T331#(B,(B,(B@(B#(B,(B,(B@(B(B,(BWj4` 16(19)  Pw 6(6)  AC5 Xp1/7 T331W4 l 16(19)  Pw 6(6)  AC5 Xp1/7 T331  17(19)  Pw 6(6)  AC5 Xp1/7 T332,(B#(B|(B,(B,(B#(B$(B,(B@(B###(BWs r 17(19)  Pw 6(6)  AC5 Xp1/7 T333-(B.(Bk(B.(B,(B|(B.(B@(B(B,(B,(B@(B,(B|(B.(B-(BWHU -(B.(B|(B|(B,(B@(B(B,.(B@(B-(BW_  17(19)  Pw 6(6)  AC5 Xp1/7 T333The kobold wields a crude dagger {4}! 17(19)  Pw 6(6)  AC5 Xp1/7 T334.(Bk(BW -(B#(B-(B.(B.(B,(B,(B@(B(B.(B@(BWW  17(19)  Pw 6(6)  AC5 Xp1/7 T335The kobold thrusts her crude dagger.The kobold hits you!W  8(19)  Pw 6(6)  AC5 Xp1/7 T335[-9 -> 8] 8(19)  Pw 6(6)  AC5 Xp1/7 T336 W6F  WKcYou kill the kobold!63  8(19)  Pw 6(6)  AC5 Xp1/13 T337)(B,(B@(B(B!W1 5@(B.(B!WF2 You see here a crude dagger {4}. 8(19)  Pw 6(6)  AC5 Xp1/13 T338,(B@(B(B#WJAf 8(19)  Pw 6(6)  AC5 Xp1/13 T338#W !)(B@(B#W You see here 6 gold pieces {0}. 8(19)  Pw 6(6)  AC5 Xp1/13 T339@(B(B.(B$W]*.$(B@(B$WsA 8(19)  Pw 6(6)  AC5 Xp1/13 T339Marija picks up a crude dagger {4}. 8(19)  Pw 6(6)  AC5 Xp1/13 T340.(B@(B(B%W"f 8(19)  Pw 6(6)  AC5 Xp1/13 T340%Wa ` 8(19)  Pw 6(6)  AC5 Xp1/13 T340&W 8(19)  Pw 6(6)  AC5 Xp1/13 T342.(B$@(B(B@(B'Wm%.(B@(B'WYou see here a wooden container {61}. 8(19)  Pw 6(6)  AC5 Xp1/13 T343.(B@(B(B(W (W @There is a wooden container {61} here, loot it? [ynq] (q) *Wy y*Wy Hmmm, it seems to be locked. 8(19)  Pw 6(6)  AC5 Xp1/13 T343/WE  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 1W---(B#(B-(B.(B...(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B.(B$(B.(B|(B..(B|(B,,(B,(B,,,.(B..(B@(B(B|(B..(B.(B,,,(B###(B|(B..(B@(B|(B 8(19)  Pw 6(6)  AC5 Xp1/13 T3432W Y# 2W force3Worce3Wrce3Whce3Ws e3Wi FYou can't force anything without a weapon.--More--5W g 8(19)  Pw 6(6)  AC5 Xp1/13 T3436W  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7WxH---(B#(B-(B.(B...(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B.(B$(B.(B|(B..(B|(B,,(B,(B,,,.(B..(B@(B(B|(B..(B.(B,,,(B###(B|(B..(B@(B|(B 8(19)  Pw 6(6)  AC5 Xp1/13 T3438W7 8(19)  Pw 6(6)  AC5 Xp1/13 T344@(B.(B@(B(B((B9WS*@(B.(B9WYou see here 6 gold pieces {0}. 9(19)  Pw 6(6)  AC5 Xp1/13 T345@(B(B.(B:Wb 9(19)  Pw 6(6)  AC5 Xp1/13 T346@(B@(B(B$(B.(B;Wy $.(B@(B;WA You see here 6 gold pieces {0}. 9(19)  Pw 6(6)  AC5 Xp1/13 T348.(B.(B@(B(B=WV =W6 gold pieces.9 7 9(19)  Pw 6(6)  AC5 Xp1/13 T348>Wӡ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @WV---(B#(B-(B.(B...(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B.(B@(B.(B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B@(B(B.(B((B|(B 9(19)  Pw 6(6)  AC5 Xp1/13 T348@WkC $.(B@(B@W"\  9(19)  Pw 6(6)  AC5 Xp1/13 T348Marija drops a crude dagger {4}. 9(19)  Pw 6(6)  AC5 Xp1/13 T349)(B@(B(BBWt2.(B@(BBW;uYou see here a crude dagger {4}. 12(19)  Pw 6(6)  AC5 Xp1/13 T350DWvDWvs - a crude dagger {4}. 12(19)  Pw 6(6)  AC5 Xp1/13 T350FW\ 12(19)  Pw 6(6)  AC5 Xp1/13 T351@(B..(B@(B(BFW~ FW UYou displaced Marija.@(B(B@(BFW You see here a wooden container {61}. 12(19)  Pw 6(6)  AC5 Xp1/13 T352.(B@(B(BGW  12(19)  Pw 6(6)  AC5 Xp1/13 T354@(B(B.(BKW# LW forceMWorceMWtO MWO 8You can't force anything without a weapon.--More--NW] h 12(19)  Pw 6(6)  AC5 Xp1/13 T354PWpZ-What do you want to wield? [- s or ?*] QW QWЃ 6s - a crude dagger (weapon in hand) {4}.--More--SWo> Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S69 Dlvl:1 $17 HP 12(19)  Pw 6(6)  AC5 Xp1/13 T355--------(B|(B......(B|(B.(B......(B|(B---(B#(B-(B...(B.(B|(B<(B.....(B|(B.(B...(B|(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B--.-----(B#(B|(B.............(B|(B#(B,,,(B#(B|(B..(B@(B(B|(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(BSWk? x[37m...(B|(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B..(B@(B|(B####(B,,,(B#(B--------.------(B,(B##(B-----(B0(B,(B,,,,(B,(B,(B,,,(B,(B,(B,(B,(B,,,(B#(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BUW # VWE forceVW' VWU &In what direction? [47896321><] XW޼cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--ZW5"Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S69 Dlvl:1 $17 HP 12(19)  Pw 6(6)  AC5 Xp1/13 T355--------(B|(B......(B|(B.(B......(B|(B---(B#(B-(B...(B.(B|(B<(B.....(B|(B.(B...(B|(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B--.-----(B#(B|(B.............(B|(B#(B,,,(B#(B|(B..(B@(B(B|(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B..ZWl?r.(B|(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B..(B@(B|(B####(B,,,(B#(B--------.------(B,(B##(B-----(B0(B,(B,,,,(B,(B,(B,,,(B,(B,(B,(B,(B,,,(B#(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(B\W # ]WN force^W^Wֶ&In what direction? [47896321><] _Wcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--aWشUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S69 Dlvl:1 $17 HP 12(19)  Pw 6(6)  AC5 Xp1/13 T355--------(B|(B......(B|(B.(B......(B|(B---(B#(B-(B...(B.(B|(B<(B.....(B|(B.(B...(B|(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B--.-----(B#(B|(B.............(B|(B#(B,,,(B#(B|(B..(B@(B(B|(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B..aW۵g.(B|(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B..(B@(B|(B####(B,,,(B#(B--------.------(B,(B##(B-----(B0(B,(B,,,,(B,(B,(B,,,(B,,(B,(B,(B,,,(B#(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(BbW 8# cW forcedW! . fWt gW/U orcehWKrcehWpcehWL&eiWA:iWh:&In what direction? [47896321><] jW6jWeGThere is a wooden container {61} here, force its lock? [ynq] (q) lW ylWYou force your crude dagger into a crack and pry. 12(19)  Pw 6(6)  AC5 Xp1/13 T356  12(19)  Pw 6(6)  AC5 Xp1/13 T357  12(19)  Pw 6(6)  AC5 Xp1/13 T358  13(19)  Pw 6(6)  AC5 Xp1/13 T360  13(19)  Pw 6(6)  AC5 Xp1/13 T361  13(19)  Pw 6(6)  AC5 Xp1/13 T362  13(19)  Pw 6(6)  AC5 Xp1/13 T363  13(19)  Pw 6(6)  AC5 Xp1/13 T364  13(19)  Pw 6(6)  AC5 Xp1/13 T366  13(19)  Pw 6(6)  AC5 Xp1/13 T367  13(19)  Pw 6(6)  AC5 Xp1/13 T368 lW EJ 13(19)  Pw 6(6)  AC5 Xp1/13 T369  13(19)  Pw 6(6)  AC5 Xp1/13 T370  14(19)  Pw 6(6)  AC5 Xp1/13 T372  14(19)  Pw 6(6)  AC5 Xp1/13 T373  14(19)  Pw 6(6)  AC5 Xp1/13 T374.(B.(B.(B.(B@(B(B.(B...(B..(BlWE--More--mW}You succeed in forcing the lock. 15(19)  Pw 6(6)  AC5 Xp1/13 T375.(B@(B(BpWY pW # qW untrapqWV ntrapqW9ad rW rWwsWlWisW&esWlsWN dsW sW unwield: unknown extended command. 15(19)  Pw 6(6)  AC5 Xp1/13 T375vWүvW-What do you want to wield? [- s or ?*] xWY6s - a crude dagger (weapon in hand) {4}.--More--yWyWPsNever mind. 15(19)  Pw 6(6)  AC5 Xp1/13 T375{W{Wx-What do you want to drop? [$a-s or ?*] }W_--------(B|(B......(B|(B.(B......(B|(B---(B#(B-(B...(B.(B|(B<(B.....(B|(B.(B...(B|(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B--.-----(B#(B|(B.............(B|(B#(B,,,(B#(B|(B...(B|(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B..(B@(B(B|(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(}WtiB###(B|(B..(B@(B|(B####(B,,,(B#(B--------.------(B,(B##(B-----(B0(B,,,,,(B,(B,(B,,,(B,(B,(B,(B,(B,,,(B#(B----.---.------------------.--(B|(B.(B{(B..........................(B|(B|(B............................(B|(B|(B............................(B|(B------------------------------(B}Wi&Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S69 Dlvl:1 $17 HP 15(19)  Pw 6(6)  AC5 Xp1/13 T375You drop a crude dagger {4}. 15(19)  Pw 6(6)  AC5 Xp1/13 T375W W/ @There is a wooden container {61} here, loot it? [ynq] (q) W! yWT8You carefully open the wooden container...--More--W Do what?  o - Take something out of the wooden container i - Put something into the wooden container b - Both of the above(end) W +--------(B|(B......(B|(B.(B......(B|(B---(B#(B-(B|(B<(B.....(B|(B.(B...(B|(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B Take out what?  Comestibles ('%')(B a - a tin {1}(end) Wv+Wp ---(B#(B-(B.(B...(B|(BW t - a tin {1}. 15(19)  Pw 6(6)  AC5 Xp1/13 T376.(B@(B(BW 15(19)  Pw 6(6)  AC5 Xp1/13 T376  15(19)  Pw 6(6)  AC5 Xp1/13 T378@(B(B@(B.(B)(B(BWj 15(19)  Pw 6(6)  AC5 Xp1/13 T379@(B..(B@(B(BWR  15(19)  Pw 6(6)  AC5 Xp1/13 T380@(B.(BW a 15(19)  Pw 6(6)  AC5 Xp1/13 T380W\  15(19)  Pw 6(6)  AC5 Xp1/13 T381@(B.(B.(BWa 15(19)  Pw 6(6)  AC5 Xp1/13 T381W7a 15(19)  Pw 6(6)  AC5 Xp1/13 T381W'a 15(19)  Pw 6(6)  AC5 Xp1/13 T381W\ a 15(19)  Pw 6(6)  AC5 Xp1/13 T381W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W---(B#(B-(B.(B..(B@(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B...(B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B..(B)(B(B|(B 15(19)  Pw 6(6)  AC5 Xp1/13 T381W a 15(19)  Pw 6(6)  AC5 Xp1/13 T381Wo a 15(19)  Pw 6(6)  AC5 Xp1/13 T381Wda 15(19)  Pw 6(6)  AC5 Xp1/13 T381WL&  15(19)  Pw 6(6)  AC5 Xp1/13 T382@(B.(BW 15(19)  Pw 6(6)  AC5 Xp1/13 T384@(B(B@(B.(B.(BW`WYou displaced Marija. 15(19)  Pw 6(6)  AC5 Xp1/13 T385#(B,(B@(B.(B@(B(BW` 15(19)  Pw 6(6)  AC5 Xp1/13 T386#(B,(B@(B.(B.(B@(B(B,(BWz 15(19)  Pw 6(6)  AC5 Xp1/13 T387#(B#(B@(B,(BWa 15(19)  Pw 6(6)  AC5 Xp1/13 T387Wba 15(19)  Pw 6(6)  AC5 Xp1/13 T387WyJ a 15(19)  Pw 6(6)  AC5 Xp1/13 T387W a 15(19)  Pw 6(6)  AC5 Xp1/13 T387Wm a 15(19)  Pw 6(6)  AC5 Xp1/13 T387W 15(19)  Pw 6(6)  AC5 Xp1/13 T388,(B.(B@(B,,(BW, 15(19)  Pw 6(6)  AC5 Xp1/13 T388  16(19)  Pw 6(6)  AC5 Xp1/13 T390,,(B,(B@(B,,,(BWU  16(19)  Pw 6(6)  AC5 Xp1/13 T391,(B,(B.(B@(B@(B(BW;R s,(B,(B,(B@(B@(B(B.(BWrR  16(19)  Pw 6(6)  AC5 Xp1/13 T392You hear water falling on coins.WG 17(19)  Pw 6(6)  AC5 Xp1/13 T393,(B,(B,(B@(B.(B@(B(BW 18(19)  Pw 6(6)  AC5 Xp1/13 T394,.(B@(B.(B@(B(BW.(B@(BW* 18(19)  Pw 6(6)  AC5 Xp1/13 T394Marija picks up a crude dagger {4}. 18(19)  Pw 6(6)  AC5 Xp1/13 T396@(B(B.(B((BWuX*.(B@(BWX 18(19)  Pw 6(6)  AC5 Xp1/13 T396Marija drops a crude dagger {4}. 18(19)  Pw 6(6)  AC5 Xp1/13 T397@(B(B)(BW< g 18(19)  Pw 6(6)  AC5 Xp1/13 T397W a 18(19)  Pw 6(6)  AC5 Xp1/13 T397W a 18(19)  Pw 6(6)  AC5 Xp1/13 T397Wl: a 18(19)  Pw 6(6)  AC5 Xp1/13 T397W{*@(B.(BWYou see here a crude dagger {4}. 18(19)  Pw 6(6)  AC5 Xp1/13 T398.(B@(B(BW  18(19)  Pw 6(6)  AC5 Xp1/13 T399@(B.(B)(B@(B(BW^  18(19)  Pw 6(6)  AC5 Xp1/13 T400@(B.(B.(B@(B(BW a 18(19)  Pw 6(6)  AC5 Xp1/13 T400W; a 18(19)  Pw 6(6)  AC5 Xp1/13 T400W a 18(19)  Pw 6(6)  AC5 Xp1/13 T400W?&In what direction? [47896321><] Wga 18(19)  Pw 6(6)  AC5 Xp1/13 T400W Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) W8V--------(B|(B......(B|(B.(B......(B|(B###(B---(B#(B-(BWWa 18(19)  Pw 6(6)  AC5 Xp1/13 T400Wn&In what direction? [47896321><] W &Ouch! That hurts!W n 15(19)  Pw 6(6)  AC5 Xp1/13 T400[-3 -> 15]WÝ p 15(19)  Pw 6(6)  AC5 Xp1/13 T400--More--WMarija picks up a wooden container {60}. 15(19)  Pw 6(6)  AC5 Xp1/13 T402@(B(B.(B.(BW2 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W%& ###(B---(B#(B-(B#(B,,(B.(B..(B@(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B..(B@(B(B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B...(B|(B 15(19)  Pw 6(6)  AC5 Xp1/13 T402W&  Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) W~H--------(B|(B......(B|(B.(B......(B|(B###(B---(B#(B-(B 15(19)  Pw 6(6)  AC5 Xp1/13 T402W>  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) WE###(B---(B#(B-(B#(B,,(B.(B..(B@(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B..(B@(B(B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B...(B|(B 15(19)  Pw 6(6)  AC5 Xp1/13 T402Wy @(B.(BW  15(19)  Pw 6(6)  AC5 Xp1/13 T402Marija drops a wooden container {60}. 15(19)  Pw 6(6)  AC5 Xp1/13 T403W_> 15(19)  Pw 6(6)  AC5 Xp1/13 T404@(B.(B((BW 16(19)  Pw 6(6)  AC5 Xp1/13 T405,(B@(B.(B@(B(BWq 16(19)  Pw 6(6)  AC5 Xp1/13 T406,(B@(B.(B@(B(B.(B,(BWN@(B,(B@(B(B.(BWf 16(19)  Pw 6(6)  AC5 Xp1/13 T407Marija drops a wooden container {60}. 16(19)  Pw 6(6)  AC5 Xp1/13 T408@(B(B((BW;Ng 16(19)  Pw 6(6)  AC5 Xp1/13 T408WB a 16(19)  Pw 6(6)  AC5 Xp1/13 T408W\  16(19)  Pw 6(6)  AC5 Xp1/13 T409@(B(B,(B@(B,,(BW] 16(19)  Pw 6(6)  AC5 Xp1/13 T410,,(B@(B(B,(B@(B,,,(BWR  16(19)  Pw 6(6)  AC5 Xp1/13 T411,(B@(B(B,(B,(B@(B,(B,,(BW;D  16(19)  Pw 6(6)  AC5 Xp1/13 T412,,(B,(B@(B(B,(B,(B@(B,(BWD 16(19)  Pw 6(6)  AC5 Xp1/13 T412  16(19)  Pw 6(6)  AC5 Xp1/13 T414,,(B,(B,(B,(B@(B(B@(B,,(BW< 16(19)  Pw 6(6)  AC5 Xp1/13 T415,(B@(B(B,(B,(B,(B@(B#(BW=\b 16(19)  Pw 6(6)  AC5 Xp1/13 T415W b 16(19)  Pw 6(6)  AC5 Xp1/13 T415Wsb 16(19)  Pw 6(6)  AC5 Xp1/13 T415Wb 16(19)  Pw 6(6)  AC5 Xp1/13 T415W,  16(19)  Pw 6(6)  AC5 Xp1/13 T416,(B,(B,(B@(B,(B,(BWnh 16(19)  Pw 6(6)  AC5 Xp1/13 T417,(B@(B,(B@(B(BWS 16(19)  Pw 6(6)  AC5 Xp1/13 T418,(B@(B,(B@(B(B,(BW  17(19)  Pw 6(6)  AC5 Xp1/13 T420,(B@(B@(B(B,(B,(BW 17(19)  Pw 6(6)  AC5 Xp1/13 T421,(B@(B@(B(B,(BW4 17(19)  Pw 6(6)  AC5 Xp1/13 T422,(B@(B@(B(B,(BW 17(19)  Pw 6(6)  AC5 Xp1/13 T423,(B@(B@(B(B,(BW 17(19)  Pw 6(6)  AC5 Xp1/13 T424,(B@(B@(B(B,(BW`* 17(19)  Pw 6(6)  AC5 Xp1/13 T424  17(19)  Pw 6(6)  AC5 Xp1/13 T426,(B@(B,(B@(B(BWk 17(19)  Pw 6(6)  AC5 Xp1/13 T427,(B@(B,(B,,(B@(B(BWse 17(19)  Pw 6(6)  AC5 Xp1/13 T428,(B@(B,(B,(B,(B@(B(BW  17(19)  Pw 6(6)  AC5 Xp1/13 T429,(B@(B,(B,(B,(B@(B(BW  17(19)  Pw 6(6)  AC5 Xp1/13 T430,(B@(B,(B,(BW?  17(19)  Pw 6(6)  AC5 Xp1/13 T432#(B,(B@(B,(B,(B,(B@(B(BW  17(19)  Pw 6(6)  AC5 Xp1/13 T433#(B,(B@(B,(B,(B,(BW  17(19)  Pw 6(6)  AC5 Xp1/13 T434#(B,(B@(B,(B,(B@(B(BW, 18(19)  Pw 6(6)  AC5 Xp1/13 T435#(B,(B@(B,(B,(BW' 18(19)  Pw 6(6)  AC5 Xp1/13 T436#(B)(B@(B,(B,(B,(B@(B(BWJA,(B@(B,(B,(BWKYou see here 21 darts {11}. 18(19)  Pw 6(6)  AC5 Xp1/13 T436  18(19)  Pw 6(6)  AC5 Xp1/13 T438@(B(B,(BW 18(19)  Pw 6(6)  AC5 Xp1/13 T439,(B,(B@(B)(B,(B@(B(B,(BWV  18(19)  Pw 6(6)  AC5 Xp1/13 T440,(B,(B@(B,(B@(B(B,(BWk(BWËYou find a hidden kobold. 18(19)  Pw 6(6)  AC5 Xp1/13 T441@(B(B,(BWfWf~ 18(19)  Pw 6(6)  AC5 Xp1/13 T441The hidden kobold wields a short sword {12}!--More--W W5  18(19)  Pw 6(6)  AC5 Xp1/13 T442@(B(B,(BWg  Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) Wq I--------(B|(B......(B|(B.(B......(B|(B###(B---(B#(B-(B 18(19)  Pw 6(6)  AC5 Xp1/13 T442Wک>You begin bashing monsters with your bare hands.W'--More--WU(You hit the hidden kobold.WGYour tentacles suck the hidden kobold.--More--W20You eat the hidden kobold's brain!WYou kill the hidden kobold!93  18(19)  Pw 6(6)  AC5 Xp1/19 T444@(B(B,,(B%(B(BW  18(19)  Pw 6(6)  AC5 Xp1/19 T445,(B,(B@(B,(B,(B@(B(B,(BW 18(19)  Pw 6(6)  AC5 Xp1/19 T446,(B,(B@(B,(B,(B@(B(B,(BW 18(19)  Pw 6(6)  AC5 Xp1/19 T447,(B,(B@(B,(B,(B@(B(B,(BW$]  18(19)  Pw 6(6)  AC5 Xp1/19 T448,(B,(B@(B,(B,(B@(B(B,(BW 18(19)  Pw 6(6)  AC5 Xp1/19 T448  19(19)  Pw 6(6)  AC5 Xp1/19 T450@(B,(B,(B@(B(B,,(BWWith great effort you move the boulder. 19(19)  Pw 6(6)  AC5 Xp1/19 T451#(B0(B@(B,(B,(B@(B(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T452#(B0(B@(B,(B,(B@(B(B,(BWkl  19(19)  Pw 6(6)  AC5 Xp1/19 T453#(B0(B@(B,(B,(B@(B(B,(B,(BWFt,(B0(B@(B,(B,(B,(BW0You see here 11 rocks {6}. 19(19)  Pw 6(6)  AC5 Xp1/19 T454@(B(B,(BW-W..You try to move the boulder, but in vain. 19(19)  Pw 6(6)  AC5 Xp1/19 T454W. W. You try to move the boulder, but in vain. 19(19)  Pw 6(6)  AC5 Xp1/19 T454W6  19(19)  Pw 6(6)  AC5 Xp1/19 T456,(B#(B*(B,(B,(B#(B@(B#(B,,(BW 19(19)  Pw 6(6)  AC5 Xp1/19 T457,(B@(B+(B,,(BWnt 19(19)  Pw 6(6)  AC5 Xp1/19 T458,,(B,(B@(B##(B,(BW]! b 19(19)  Pw 6(6)  AC5 Xp1/19 T458WOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T458W| W Ouch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T458WWOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T458W\W&In what direction? [47896321><] WM b 19(19)  Pw 6(6)  AC5 Xp1/19 T458W  Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) WK I--------(B|(B......(B|(B.(B......(B|(B###(B---(B#(B-(B 19(19)  Pw 6(6)  AC5 Xp1/19 T458W[&In what direction? [47896321><] WC{W{qWHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/19 T459W 4In what direction? [47896321><] WrWqWHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/19 T460WG 4In what direction? [47896321><] WTWmWHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/19 T460  19(19)  Pw 6(6)  AC5 Xp1/19 T462W 4In what direction? [47896321><] W[W|oqWHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/19 T463WM4In what direction? [47896321><] WYWqWHAMMM!!! 19(19)  Pw 6(6)  AC5 Xp1/19 T464W} 19(19)  Pw 6(6)  AC5 Xp1/19 T465,,(B@(B,(B,(BW' 19(19)  Pw 6(6)  AC5 Xp1/19 T466,(B@(B,(B,(B,(BWu 19(19)  Pw 6(6)  AC5 Xp1/19 T468@(B,(B@(B(B,(B,(B,(B,(BW| b 19(19)  Pw 6(6)  AC5 Xp1/19 T468W Y,(B@(B,,(B,(BW: You see here 11 rocks {6}. 19(19)  Pw 6(6)  AC5 Xp1/19 T469,(B@(B(BW 19(19)  Pw 6(6)  AC5 Xp1/19 T470#(B,(B#(B@(B*(B,(B,(B,,(BWI b 19(19)  Pw 6(6)  AC5 Xp1/19 T470W 19(19)  Pw 6(6)  AC5 Xp1/19 T471,,(B@(B,(BWJ  19(19)  Pw 6(6)  AC5 Xp1/19 T472#(B@(B,(B,(BW a 19(19)  Pw 6(6)  AC5 Xp1/19 T472W a 19(19)  Pw 6(6)  AC5 Xp1/19 T472W]  19(19)  Pw 6(6)  AC5 Xp1/19 T472  19(19)  Pw 6(6)  AC5 Xp1/19 T474#(B#(B@(B,(B#(BWa 19(19)  Pw 6(6)  AC5 Xp1/19 T474Wqa 19(19)  Pw 6(6)  AC5 Xp1/19 T474W*  19(19)  Pw 6(6)  AC5 Xp1/19 T475,(B@(BWa 19(19)  Pw 6(6)  AC5 Xp1/19 T475Wϊ 19(19)  Pw 6(6)  AC5 Xp1/19 T476,(B@(B,(BWU 19(19)  Pw 6(6)  AC5 Xp1/19 T477,,(B,(B@(BW*,(B,(B@(B,(B@(B(B,,(BWYou see here 11 rocks {6}. 19(19)  Pw 6(6)  AC5 Xp1/19 T478WY(  19(19)  Pw 6(6)  AC5 Xp1/19 T480,(B*(B@(B,(B,,(B,(BW 19(19)  Pw 6(6)  AC5 Xp1/19 T481,(B@(B,(B,(BW 19(19)  Pw 6(6)  AC5 Xp1/19 T482,(B,(B@(B,(BWV< 19(19)  Pw 6(6)  AC5 Xp1/19 T483,(B,(B@(B,(BWU 19(19)  Pw 6(6)  AC5 Xp1/19 T484,(B,(B@(B,(BWU  19(19)  Pw 6(6)  AC5 Xp1/19 T484  19(19)  Pw 6(6)  AC5 Xp1/19 T486,(B,(B,(B@(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T487,(B,(B,(B@(B,(BW/+  19(19)  Pw 6(6)  AC5 Xp1/19 T488,(B,(B,(B@(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T489,(B,(B,(B@(B,(BWv 19(19)  Pw 6(6)  AC5 Xp1/19 T490,(B,(B,(B@(BW(V,(B,(B,(B@(B,(BWJYou see here 21 darts {11}. 19(19)  Pw 6(6)  AC5 Xp1/19 T492W 19(19)  Pw 6(6)  AC5 Xp1/19 T493,(B)(B@(B,(BW] 19(19)  Pw 6(6)  AC5 Xp1/19 T494,(B@(B,(BWF 19(19)  Pw 6(6)  AC5 Xp1/19 T495,(B,(B@(B,(BWYh 19(19)  Pw 6(6)  AC5 Xp1/19 T496,(B,(B@(B,(BWB 19(19)  Pw 6(6)  AC5 Xp1/19 T496  19(19)  Pw 6(6)  AC5 Xp1/19 T498,(B,(B@(B,(BWSQ 19(19)  Pw 6(6)  AC5 Xp1/19 T499,(B,(B@(B,(BWm 19(19)  Pw 6(6)  AC5 Xp1/19 T500,(B@(B,(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T501,(B@(B,(B,(BW1  19(19)  Pw 6(6)  AC5 Xp1/19 T502,(B@(B,(B,(BWM  19(19)  Pw 6(6)  AC5 Xp1/19 T504,(B@(B,(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T505@(B,(B,(BWA,(B@(B,(B,(BW,You see here 21 darts {11}. 19(19)  Pw 6(6)  AC5 Xp1/19 T506W5  19(19)  Pw 6(6)  AC5 Xp1/19 T507,(B,(B@(B)(B,(BWjt 19(19)  Pw 6(6)  AC5 Xp1/19 T508,(B,(B@(B,(BWk 19(19)  Pw 6(6)  AC5 Xp1/19 T508  19(19)  Pw 6(6)  AC5 Xp1/19 T510Whb 19(19)  Pw 6(6)  AC5 Xp1/19 T511Wb 19(19)  Pw 6(6)  AC5 Xp1/19 T512W,` b 19(19)  Pw 6(6)  AC5 Xp1/19 T513W b 19(19)  Pw 6(6)  AC5 Xp1/19 T514Wcb 19(19)  Pw 6(6)  AC5 Xp1/19 T516Wʶb 19(19)  Pw 6(6)  AC5 Xp1/19 T517W b 19(19)  Pw 6(6)  AC5 Xp1/19 T518W'b 19(19)  Pw 6(6)  AC5 Xp1/19 T519W 19(19)  Pw 6(6)  AC5 Xp1/19 T520,(B,(B@(B,(B,(B,(BW;S/ 19(19)  Pw 6(6)  AC5 Xp1/19 T520  19(19)  Pw 6(6)  AC5 Xp1/19 T522,,(B@(B,(B,(B,,(B,(BW  19(19)  Pw 6(6)  AC5 Xp1/19 T523,(B@(B,(B,,(BW| a 19(19)  Pw 6(6)  AC5 Xp1/19 T523W*e 19(19)  Pw 6(6)  AC5 Xp1/19 T524,(B@(B,(B,(B,(BW9 A,(B@(B,(B,(BWp 6There's some graffiti on the ground here.W Use "r." to read it. 19(19)  Pw 6(6)  AC5 Xp1/19 T525WiF  19(19)  Pw 6(6)  AC5 Xp1/19 T526,(B@(B,(B,(BWg 19(19)  Pw 6(6)  AC5 Xp1/19 T528,(B@(B,(B,(BW 19(19)  Pw 6(6)  AC5 Xp1/19 T529@(B,(B,(BW?Wa 19(19)  Pw 6(6)  AC5 Xp1/19 T529WŁ 19(19)  Pw 6(6)  AC5 Xp1/19 T530@(B,(BW9w 19(19)  Pw 6(6)  AC5 Xp1/19 T531@(B.(B,,(BW; 19(19)  Pw 6(6)  AC5 Xp1/19 T532@(B.(BWlOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532W WOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532W$D W`DOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532Wf WQfOuch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532W6 W7Ouch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532W> W>Ouch! You bump into a door. 19(19)  Pw 6(6)  AC5 Xp1/19 T532W  19(19)  Pw 6(6)  AC5 Xp1/19 T532  19(19)  Pw 6(6)  AC5 Xp1/19 T534@(B.(BW)4 19(19)  Pw 6(6)  AC5 Xp1/19 T535@(B<(BWx 19(19)  Pw 6(6)  AC5 Xp1/19 T536#(B,(B@(B.(B,(BWA  19(19)  Pw 6(6)  AC5 Xp1/19 T537#(B#(B@(B.(B,(BW)a 19(19)  Pw 6(6)  AC5 Xp1/19 T537Wna 19(19)  Pw 6(6)  AC5 Xp1/19 T537WDa 19(19)  Pw 6(6)  AC5 Xp1/19 T537W`a 19(19)  Pw 6(6)  AC5 Xp1/19 T537Wka 19(19)  Pw 6(6)  AC5 Xp1/19 T537Wa 19(19)  Pw 6(6)  AC5 Xp1/19 T537Wa 19(19)  Pw 6(6)  AC5 Xp1/19 T537Wza 19(19)  Pw 6(6)  AC5 Xp1/19 T537W a 19(19)  Pw 6(6)  AC5 Xp1/19 T537WYkK 19(19)  Pw 6(6)  AC5 Xp1/19 T538  19(19)  Pw 6(6)  AC5 Xp1/19 T540  19(19)  Pw 6(6)  AC5 Xp1/19 T540--------(B|(B.......(B,(B|(B.(B!(B.......(B,(B.(B=(B......(B#(B@(B---(B----(BW(a 19(19)  Pw 6(6)  AC5 Xp1/19 T540W.ga 19(19)  Pw 6(6)  AC5 Xp1/19 T540W\a 19(19)  Pw 6(6)  AC5 Xp1/19 T540W a 19(19)  Pw 6(6)  AC5 Xp1/19 T540W) 19(19)  Pw 6(6)  AC5 Xp1/19 T541,(B@(B,(BWC ) 19(19)  Pw 6(6)  AC5 Xp1/19 T542-(B.(B#(Bw(B,(B@(B,(B.(B#(B-(BW~_ 19(19)  Pw 6(6)  AC5 Xp1/19 T543-(B.(B#(B,(B(0/(B(B@(B,(B,(B.(B#(B,(B.(B-(BWw.You hit the disintegration trove.W--More--WYou just miss the disintegration trove. 19(19)  Pw 6(6)  AC5 Xp1/19 T544.(Bw(BW W̗)What do you want to zap? [c or ?*] WW &In what direction? [47896321><] WW@CThe wand hits the disintegration trove!--More--W? BYou destroy the disintegration trove!%(BW@ 125  32(32)  Pw 16(16)  AC5 Xp2/27 T544Welcome to experience level 2.W6@ k 32(32)  Pw 16(16)  AC5 Xp2/27 T544--More--W0%The wand hits the larva!Wy4You kill the larva!57  32(32)  Pw 16(16)  AC5 Xp2/35 T544  32(32)  Pw 16(16)  AC5 Xp2/35 T546%(BW' Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) W"###(B---(B#(B-(B#(B,,(B((B...(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B..(B((B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B...(B|(B 32(32)  Pw 16(16)  AC5 Xp2/35 T546W -(B.(B#(B,(B@(B,(B,(B.(B#(B-(BWh You see here a disintegration trove corpse {0}. 32(32)  Pw 16(16)  AC5 Xp2/35 T547 W$  WJ -What do you want to eat? [ghit or ?*,]  W  eat what?  Comestibles ('%')(B a - a disintegration trove corpse {0}(end) W= +-||(B###(B---(B#(B-(B|(B#(B,,(B((B...(B|(B W This disintegration trove corpse tastes terrible! 32(32)  Pw 16(16)  AC5 Xp2/35 T548W5 32(32)  Pw 16(16)  AC5 Xp2/35 T549-(B.(B#(B@(B,(B,(B.(B#(B-(BWS  32(32)  Pw 16(16)  AC5 Xp2/35 T550-(B.(B|(B@(B,(B,(B.(B|(B-(BW=0h-(B@(B.(B,(B-(BW01You see here a larva corpse {150}. 32(32)  Pw 16(16)  AC5 Xp2/35 T552W/ W/-What do you want to eat? [ghit or ?*,] WEK  eat what?  Comestibles ('%')(B a - a larva corpse {150}(end) W+###(B---(B#(B-(B#(B,,(B((B...(B|(BWAEcch - that must have been poisonous! 26(32)  Pw 16(16)  AC5 Xp2/35 T552[-6 -> 26]--More--W 8 This larva corpse tastes terrible! 26(32)  Pw 16(16)  AC5 Xp2/35 T553WY8 --More--W;V You hear some noises in the distance. 26(32)  Pw 16(16)  AC5 Xp2/35 T554WrV --More--W5 You finish eating the larva corpse. 26(32)  Pw 16(16)  AC5 Xp2/35 T555W 26(32)  Pw 16(16)  AC5 Xp2/35 T556@(B.(BW9 26(32)  Pw 16(16)  AC5 Xp2/35 T556  26(32)  Pw 16(16)  AC5 Xp2/35 T558@(B.(BWy: 26(32)  Pw 16(16)  AC5 Xp2/35 T559@(B.(BW2 26(32)  Pw 16(16)  AC5 Xp2/35 T560@(B.(BW 27(32)  Pw 16(16)  AC5 Xp2/35 T561@(B.(BW 27(32)  Pw 16(16)  AC5 Xp2/35 T562@(B.(BW\W 27(32)  Pw 16(16)  AC5 Xp2/35 T564@(B.(BW_ 27(32)  Pw 16(16)  AC5 Xp2/35 T565@(B.(BW 27(32)  Pw 16(16)  AC5 Xp2/35 T566@(B.(BW=@(B.(BW)NYou see here a raspberry potion {1}. 27(32)  Pw 16(16)  AC5 Xp2/35 T567Wu  27(32)  Pw 16(16)  AC5 Xp2/35 T568@(B!(BWL c 27(32)  Pw 16(16)  AC5 Xp2/35 T568WV Currently known spells   Name Level Category Fail Memory(B a - stone to flesh 3 healing 32% 495% b - teleport away 6 body 90% 595% c - dig 5 matter 90% 495%(end) W^--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B.......(B.(B,,,,(B,(B|(B<(B.....(B|(B#(B,,(B((B...(B|(B.......(B|(B####(B,(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B--------(B##(B--.-----(B#(B|(B.............(B|(B#(B,,,(B#(B|(B..(B((B|(B[2 WV^R4;14H 27(32)  Pw 16(16)  AC5 Xp2/35 T568 Wa.(B@(B W-You see here a raspberry potion {1}. 27(32)  Pw 16(16)  AC5 Xp2/35 T568  28(32)  Pw 16(16)  AC5 Xp2/35 T570"W "Wu - a raspberry potion {1}. 28(32)  Pw 16(16)  AC5 Xp2/35 T570#W=U1.(B@(B#WjYou see here a rhodonite ring {1}. 28(32)  Pw 16(16)  AC5 Xp2/35 T571%W  %W<v - a rhodonite ring {1}. 28(32)  Pw 16(16)  AC5 Xp2/35 T571&W: Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 'W"I###(B---(B#(B-(B#(B,,(B((B...(B|(B---(B##(B,(B#(B|(B.(B#(B.(B|(B..(B|(B#(B,,,(B#(B|(B..(B((B|(B..(B|(B,,(B,(B,,,.(B...(B|(B..(B.(B,,,(B###(B|(B...(B|(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571'W_I Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) 'WR--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571'WR Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) 'WD--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571'Wo Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) 'W[g--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571'Wg Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) 'WB1--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571'W1 Armor(B a - an uncursed +0 elven mithril-coat (being worn) {60} b - an uncursed +0 pair of jumping boots (being worn) {8}(end) 'W۸--------(B--------(B##(B|(B......(B|(B.......(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B 28(32)  Pw 16(16)  AC5 Xp2/35 T571(W< 29(32)  Pw 16(16)  AC5 Xp2/35 T572@(B.(B(W6 29(32)  Pw 16(16)  AC5 Xp2/35 T573.(B@(B)W 29(32)  Pw 16(16)  AC5 Xp2/35 T574.(B@(B)W> 29(32)  Pw 16(16)  AC5 Xp2/35 T576.(B@(B)Wa 29(32)  Pw 16(16)  AC5 Xp2/35 T577.(B@(B)W 29(32)  Pw 16(16)  AC5 Xp2/35 T578.(B@(B)WV 29(32)  Pw 16(16)  AC5 Xp2/35 T579.(B@(B)WL 29(32)  Pw 16(16)  AC5 Xp2/35 T580.(B@(B)W 29(32)  Pw 16(16)  AC5 Xp2/35 T580  30(32)  Pw 16(16)  AC5 Xp2/35 T582.(B@(B)WOF  31(32)  Pw 16(16)  AC5 Xp2/35 T583.(B@(B)W'z  31(32)  Pw 16(16)  AC5 Xp2/35 T584.(B@(B)Wz9  31(32)  Pw 16(16)  AC5 Xp2/35 T585.(B@(B)W"A  31(32)  Pw 16(16)  AC5 Xp2/35 T586.(B@(B,(B)WHF 31(32)  Pw 16(16)  AC5 Xp2/35 T588.(B@(B,(B*W 31(32)  Pw 16(16)  AC5 Xp2/35 T589,(B@(B,(B*W 31(32)  Pw 16(16)  AC5 Xp2/35 T590,(B,(B@(B,(B*W } 31(32)  Pw 16(16)  AC5 Xp2/35 T591,(B,(B,(B@(B,(B,(B*W 31(32)  Pw 16(16)  AC5 Xp2/35 T592,(B,(B@(B*Wٺc 31(32)  Pw 16(16)  AC5 Xp2/35 T592*W4c 31(32)  Pw 16(16)  AC5 Xp2/35 T592*W  31(32)  Pw 16(16)  AC5 Xp2/35 T592  32(32)  Pw 16(16)  AC5 Xp2/35 T594,(B,(B@(B+W1c 32(32)  Pw 16(16)  AC5 Xp2/35 T594,WZ4Ouch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594,Wk ,Wl Ouch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594,W_ ,W Ouch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594,W ,W Ouch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594,W] ,W] Ouch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594,Wr ,WOuch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594-W -WPOuch! You bump into a door. 32(32)  Pw 16(16)  AC5 Xp2/35 T594-W] -W &In what direction? [47896321><] .W.WRrWHAMMM!!! 32(32)  Pw 16(16)  AC5 Xp2/35 T595/Wkn  32(32)  Pw 16(16)  AC5 Xp2/35 T596,(B@(B,(B/Ws  32(32)  Pw 16(16)  AC5 Xp2/35 T597@(B,(B,(B0W]  32(32)  Pw 16(16)  AC5 Xp2/35 T598,(B@(B,(B0W/b  32(32)  Pw 16(16)  AC5 Xp2/35 T600,(B.(B@(B,(B0WQ  32(32)  Pw 16(16)  AC5 Xp2/35 T601.(B@(B0W  32(32)  Pw 16(16)  AC5 Xp2/35 T602.(B@(B0W4 32(32)  Pw 16(16)  AC5 Xp2/35 T603.(B@(B1W- 32(32)  Pw 16(16)  AC5 Xp2/35 T604.(B@(B1W  32(32)  Pw 16(16)  AC5 Xp2/35 T604  32(32)  Pw 16(16)  AC5 Xp2/35 T606.(B@(B2Wc 32(32)  Pw 16(16)  AC5 Xp2/35 T6062Whc 32(32)  Pw 16(16)  AC5 Xp2/35 T6062Wd 32(32)  Pw 16(16)  AC5 Xp2/35 T607@(B.(B3W~d 32(32)  Pw 16(16)  AC5 Xp2/35 T608.(B@(B,,(B3W c 32(32)  Pw 16(16)  AC5 Xp2/35 T6085W 32(32)  Pw 16(16)  AC5 Xp2/35 T609.(B@(B5W^ c 32(32)  Pw 16(16)  AC5 Xp2/35 T6096Wc 32(32)  Pw 16(16)  AC5 Xp2/35 T610,(B@(B,(B6W| 32(32)  Pw 16(16)  AC5 Xp2/35 T612,(B,(B@(B,(B6W ?,(B,(B@(B,(B6W 6There's some graffiti on the ground here.6W Use "r." to read it. 32(32)  Pw 16(16)  AC5 Xp2/35 T6136W  32(32)  Pw 16(16)  AC5 Xp2/35 T614,(B,(B@(B,(B6W 32(32)  Pw 16(16)  AC5 Xp2/35 T615,(B,(B@(B,(B,(B6W# 32(32)  Pw 16(16)  AC5 Xp2/35 T616#(B,(B,(B@(B6WPc 32(32)  Pw 16(16)  AC5 Xp2/35 T6167Wc 32(32)  Pw 16(16)  AC5 Xp2/35 T6167W.c 32(32)  Pw 16(16)  AC5 Xp2/35 T6167W`c 32(32)  Pw 16(16)  AC5 Xp2/35 T6167W 32(32)  Pw 16(16)  AC5 Xp2/35 T616  32(32)  Pw 16(16)  AC5 Xp2/35 T618,(B@(B,,(B7W d 32(32)  Pw 16(16)  AC5 Xp2/35 T6187W#; 32(32)  Pw 16(16)  AC5 Xp2/35 T619,,(B,(B@(B,,,(B8W 32(32)  Pw 16(16)  AC5 Xp2/35 T620,(B,(B@(B8WW 32(32)  Pw 16(16)  AC5 Xp2/35 T621,(B,(B,(B@(B,(B9Wb 32(32)  Pw 16(16)  AC5 Xp2/35 T622,(B,(B,(B@(B,(B9W  32(32)  Pw 16(16)  AC5 Xp2/35 T624,(B,(B,(B@(B9W V,(B,(B,(B@(B,(B9W9 You see here 21 darts {11}. 32(32)  Pw 16(16)  AC5 Xp2/35 T6259W  32(32)  Pw 16(16)  AC5 Xp2/35 T626,(B)(B@(B,(B9W  32(32)  Pw 16(16)  AC5 Xp2/35 T627,(B@(B,(B9W  32(32)  Pw 16(16)  AC5 Xp2/35 T628,(B,(B@(B,(B9W,  32(32)  Pw 16(16)  AC5 Xp2/35 T628  32(32)  Pw 16(16)  AC5 Xp2/35 T630,(B,(B@(B,(B9W  32(32)  Pw 16(16)  AC5 Xp2/35 T631,(B,(B@(B,(B9W8  32(32)  Pw 16(16)  AC5 Xp2/35 T632,(B,(B@(B,(B:W9 32(32)  Pw 16(16)  AC5 Xp2/35 T633,(B,(B@(B,(B:Wl 32(32)  Pw 16(16)  AC5 Xp2/35 T634,(B,(B@(B,(B;W] 32(32)  Pw 16(16)  AC5 Xp2/35 T636,(B,(B@(B,(B;W 32(32)  Pw 16(16)  AC5 Xp2/35 T637,(B,(B@(B,(B;W. 32(32)  Pw 16(16)  AC5 Xp2/35 T638,(B,(B@(B,(B;W/ 32(32)  Pw 16(16)  AC5 Xp2/35 T639,(B,(B@(B,(B<WS 32(32)  Pw 16(16)  AC5 Xp2/35 T640(0/(B(B@(B(B,(B,(B@(B,(B<W W 4 32(32)  Pw 16(16)  AC5 Xp2/35 T640  32(32)  Pw 16(16)  AC5 Xp2/35 T642%(B.(B@(B(B,(B@(B,(B=W 32(32)  Pw 16(16)  AC5 Xp2/35 T643@(B(B,(B@(B,(B,(B=W*Z  32(32)  Pw 16(16)  AC5 Xp2/35 T644.(B.(B,(B@(B@(B(B,(B>Wϓ 32(32)  Pw 16(16)  AC5 Xp2/35 T645,(B@(B,(B>W7 32(32)  Pw 16(16)  AC5 Xp2/35 T646,(B@(B,(B,(B>W 32(32)  Pw 16(16)  AC5 Xp2/35 T648,(B@(B,(B,(B,(B@(B(B>WcP 32(32)  Pw 16(16)  AC5 Xp2/35 T649,(B@(B,(B,(B,(B>W!  32(32)  Pw 16(16)  AC5 Xp2/35 T650,(B@(B,(B,(B>W  32(32)  Pw 16(16)  AC5 Xp2/35 T651,(B@(B,(B,(B>W  32(32)  Pw 16(16)  AC5 Xp2/35 T652,(B@(B,(B,(B>WL  32(32)  Pw 16(16)  AC5 Xp2/35 T652  32(32)  Pw 16(16)  AC5 Xp2/35 T654,(B@(B,(B,(B>W  32(32)  Pw 16(16)  AC5 Xp2/35 T655,(B@(B,(B,(B?Wk: 32(32)  Pw 16(16)  AC5 Xp2/35 T656,(B@(B,(B,(B?W  32(32)  Pw 16(16)  AC5 Xp2/35 T657,(B,(B@(B,(B?W  32(32)  Pw 16(16)  AC5 Xp2/35 T658,(B,(B@(B,(B?Wç  32(32)  Pw 16(16)  AC5 Xp2/35 T660,(B,(B@(B,(B?W 32(32)  Pw 16(16)  AC5 Xp2/35 T661,(B,(B@(B,(B@W@ 32(32)  Pw 16(16)  AC5 Xp2/35 T662,(B,(B@(B,(B@Wv 32(32)  Pw 16(16)  AC5 Xp2/35 T663,(B,(B@(B,(B@W 32(32)  Pw 16(16)  AC5 Xp2/35 T664,(B,(B@(B,(B@W 32(32)  Pw 16(16)  AC5 Xp2/35 T664  32(32)  Pw 16(16)  AC5 Xp2/35 T666,(B,(B@(B,(B@W;$ 32(32)  Pw 16(16)  AC5 Xp2/35 T667,(B,(B@(B,(B@WNl 32(32)  Pw 16(16)  AC5 Xp2/35 T668@(B(B,(B,(B@(B,(B@W 32(32)  Pw 16(16)  AC5 Xp2/35 T669(0/(B(B.(B,(B,(B@(B@(B(B@W @W You displaced Marija. 32(32)  Pw 16(16)  AC5 Xp2/35 T670@(B(B,(B@(B,(B@Ww  32(32)  Pw 16(16)  AC5 Xp2/35 T672.(B@(B(B,,,(B,(B@(B,(B@WO  32(32)  Pw 16(16)  AC5 Xp2/35 T673,(B,(B@(B,(B@Wј  32(32)  Pw 16(16)  AC5 Xp2/35 T674@(B(B,(B,(B,(B@(B,(BAWtC 32(32)  Pw 16(16)  AC5 Xp2/35 T675,(B@(B,(B,(BAW( 32(32)  Pw 16(16)  AC5 Xp2/35 T676,(B@(B,(B,(BAWEH 32(32)  Pw 16(16)  AC5 Xp2/35 T676  32(32)  Pw 16(16)  AC5 Xp2/35 T678(0/(B(B@(B(B,(B,(B@(B,(B,(BBW 32(32)  Pw 16(16)  AC5 Xp2/35 T679,(B@(B(B,(B@(B,(B,(BBW< 32(32)  Pw 16(16)  AC5 Xp2/35 T680.(B,(B@(B(B,(B@(B,(B,(BBWr 32(32)  Pw 16(16)  AC5 Xp2/35 T681@(B(B,(B@(B,(B,(BBW,n 32(32)  Pw 16(16)  AC5 Xp2/35 T681  32(32)  Pw 16(16)  AC5 Xp2/35 T682@(B(B,(B@(B,(B,(BBW/ 32(32)  Pw 16(16)  AC5 Xp2/35 T682  32(32)  Pw 16(16)  AC5 Xp2/35 T683  32(32)  Pw 16(16)  AC5 Xp2/35 T684@(B,(B@(B(B@(B,(B,(BCWkCW_IYou displaced Marija. 32(32)  Pw 16(16)  AC5 Xp2/35 T684  32(32)  Pw 16(16)  AC5 Xp2/35 T685,(B@(B,(B@(B,(B@(B(BEW$q)(B@(B,(B@(B,(B,(BEW@ 32(32)  Pw 16(16)  AC5 Xp2/35 T685The albae shoots 4 runed arrows!EW)(BEWLD5You are hit by the 1st runed arrow!EWDk 20(32)  Pw 16(16)  AC5 Xp2/35 T685--More--GWd5[-12 -> 20],(B)(BGW۔@(BGW$)(BGWXYou are almost hit by the 2nd runed arrow.,(B)(BGWd[@(BGW )(BGWFj --More--IW1You are hit by the 3rd runed arrow.IWݱ 19(32)  Pw 16(16)  AC5 Xp2/35 T685[-1 -> 19],(B)(BIW`u@(BIWY)(BIWК --More--JWe1You are hit by the 4th runed arrow!JWe 7(32)  Pw 16(16)  AC5 Xp2/35 T685[-12 -> 7],(B)(BJW@@(BJWR@--More--KWr! &The albae shoots 3 runed arrows!KWQ )(BKWk 5You are hit by the 1st runed arrow!KW j 2(32)  Pw 16(16)  AC5 Xp2/35 T685--More--LW`5You hear the howling of the CwnAnnwn...LWY[-5 -> 2]Warning: HP low!,(B)(BLW_@(BLW۩ )(BLWa --More--MWǼ 1You are hit by the 2nd runed arrow.MW k -2(32)  Pw 16(16)  AC5 Xp2/35 T685--More--OW You die...--More--PWM PWQM )Continue in explore mode? [yn] (n) RWO Jn -2(32)  Pw 16(16)RWo --------(B--------------(B##(B|(B......(B|(B|(B............(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B|(B............(B.(B,,,,(B,(B|(B<(B.....(B|(B#(B,,(B((B...(B|(B.(B............(B|(B####(B,(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B---.----------(B##(B--.-----(B##(B|(B....(B%(B........(B|(B#(B,,,(B#(B|(BRW ..(B((B|(B#(B,,(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B...(B|(B##(B,(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B...(B|(B#(B,(B#######(B,,,(B######(B--------.------(B,(B##(B-----(B#(B0*(B,(B,(B,(B,(B,,,,(B,(B,(B)(B@(B,,,,(B,(B@(B,(B,(B@(B(B,,,(B,,(B,(B,(B,,,(B#(B#(B,(B,(B----.---RW (B%(B------------------.--(B#(B#(B,(B,(B|(B.(B{(B..........................(B|(B+(B,(B,(B|(B............................(B|(B##(B,(B|(B............................(B|(B------------------------------(BUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S157 Dlvl:1 $17 HP -2(32)  Pw 16(16)  AC5 Xp2/35 T685Do you want your possessions identified? DYWYPI? [ynq] (n) TW5n Armor(B  a - an uncursed +0 elven mithril-coat (being worn) {60}  b - an uncursed +0 pair of jumping boots (being worn) {8}  r - a blessed +0 pair of dancing shoes {1}  Comestibles(B  g - an uncursed tin of goblin meat {1}  h - an uncursed tin of sewer rat meat {1}  i - an uncursed tin of canermine meat {1}  t - an uncursed tin of newt meat {1}  Scrolls(B  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - an uncursed scroll of teleportation {1}  Spellbooks(B  d - an uncursed spellbook of stone to flesh (0:3) {1}  e - an uncursed spellbook of teleport away (0:3) {1}  f - an uncursed spellbook of dig (0:1) {1}  q - an uncursed spellbook of solar beam (0:2) {1}  W;6V7mPotions(B  p - a blessed potion of gain ability {1} (1 of 2)VWZ--------(B--------------(B##(B|(B......(B|(B|(B............(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B|(B............(B.(B,,,,(B,(B|(B<(B.....(B|(B#(B,,(B((B...(B|(B.(B............(B|(B####(B,(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B---.----------(B##(B--.-----(B##(B|(B....(B%(B........(B|(B#(B,,,(B#(BWZm|(B..(B((B|(B#(B,,(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B...(B|(B##(B,(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B...(B|(B#(B,(B#######(B,,,(B######(B--------.------(B,(B##(B-----(B#(B0*(B,,(B,(B,(B,,,,(B,(B,(B)(B@(B,,,,(B,(B@(B,(B,(B@(B(B,,,(B,(B,(B,(B,(B,,,(B#(B#(B,(BWk[m,(B----.---(B%(B------------------.--(B#(B#(B,(B,(B|(B.(B{(B..........................(B|(B+(B,,|(B............................(B|(B##(B,(B|(B............................(B|(B------------------------------(BVW[Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S157 Dlvl:1 $17 HP -2(32)  Pw 16(16)  AC5 Xp2/35 T685Do you want to see your attributes? [ynq] (n) VWu nFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 13. You carried 0 sins. Scroll identification only worked 100 times out of 237. Potion identification only worked 3 times out of 8. Wand identification only worked 3 times out of 5. Monsters only dropped their musable items with 59% chance. Book drop chance was reduced to 92%. Ring drop chance was reduced to 84%. Wand drop chance was reduced to 53%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 89%. Monster death drops spawned with only 91% chance. Number of artifacts generated was 0. Monster spawn increase would have started at turn 52446. Monster spawn increase had reached its maximum at turn 78392. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1095898. The monster class that cannot be genocided was gremVW`u olin. The monster class that was spawned more often: giant humanoid (freq bonus 5). --More--WW The monster species that was spawned more often: giant weapon trove (freq bonus 11). The monster species that was spawned more often: indigo force fungus (freq bonus 11). The monster species that was spawned more often: weapon imp (freq bonus 16). The monster species that was spawned more often: chaffinch (freq bonus 6). The monster species that was spawned more often: voodoo fetish blowdart (freq bonus 7). The monster species that was spawned more often: huge bat (freq bonus 8). The monster species that was spawned more often: locust (freq bonus 10). The monster species that was spawned more often: ivory monk (freq bonus 14). The monster species that was spawned more often: intelligent piercer (freq bonus 8). The monster species that was spawned more often: blank growth (freq bonus 7). The monster species that was spawned more often: fenek (freq bonus 7). The monster species that was spawned morWW$ e often: undead chevalier (freq bonus 6).The monster species that was spawned more often: difficult sword fighter (freq bonus 6). The monster species that was spawned more often: dungeon archer (freq bonus 42). The monster species that was spawned more often: misshapen (freq bonus 8). The monster species that was spawned more often: valkyrie (freq bonus 7). --More--XWMThe monster species that was spawned more often: porter octarine fungus (freq bonus 7). The monster species that was spawned more often: baby metroid (freq bonus 8). The monster species that was spawned more often: fire beetle (freq bonus 26). The monster species that was spawned more often: golden naga (freq bonus 12). The monster species that was never randomly spawned: sokosolver. The monster species that was never randomly spawned: rabid chicken. The monster species that was never randomly spawned: dung worm. The monster species that was never randomly spawned: undead bully. The monster species that was never randomly spawned: demilich permamimic. The monster species that was never randomly spawned: force quantum mechanic. The monster species that was never randomly spawned: bulldog. The monster species that was never randomly spawned: inertia mushroom. The monster species that was never randomly spawned: XWM@tumblrer. The monster species that was never randomly spawned: orc swordmaster. The RNG hath decreed that this item was never generated: heavy gold ball ((null)). The RNG hath decreed that this item was never generated: jade (green). The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots). The RNG hath decreed that this item was never generated: shock resistance (copper). The RNG hath decreed that this item was never generated: wooden stake ((null)). --More--XW] The RNG hath decreed that this item was never generated: lock pick ((null)). The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 40). The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 17). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 24). The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7). The RNG hath decreed that this item was always generated cursed: frilled apron (apron). The RNG hath decreed that this item was always generated cursed: tortilla ((null)). The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose). The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD). The RNG hath decreed that this item was always generatedXW(^ - cursed: credit card ((null)). The RNG hath decreed that this trap was always invisible: cyanide trap. The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1).Next attribute increase check would have come at turn 1044. --More--XW> Strength training was 12. Dexterity training was -4. Wisdom training was 1. Constitution training was 50. You were magic-protected. You saw invisible. You were telepathic. You had infravision. You had 962 points of nutrition remaining. You aggravated monsters. You could jump. You could fly. Your luck was zero. You could have safely prayed (0). You are dead. --More--XWh--------(B--------------(B##(B|(B......(B|(B|(B............(B|(B####(B,(B.(B......(B|(B###(B---(B#(B-(B|(B............(B.(B,,,,(B,(B|(B<(B.....(B|(B#(B,,(B((B...(B|(B.(B............(B|(B####(B,(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B---.----------(B##(B--.-----(B##(B|(B....(B%(B........(B|(B#(B,,,(B#(BW+m|(B..(B((B|(B#(B,,(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.(B...(B|(B##(B,(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B...(B|(B#(B,(B#######(B,,,(B######(B--------.------(B,(B##(B-----(B#(B0*,(B,(B,(B,(B,,,,(B,(B,(B)(B@(B,,,,(B,(B@(B,(B,(B@(B(B,,,(B,(B,(B,(B,(B,,,(B#(B#(B,(B,(BWdm----.---(B%(B------------------.--(B#(B#(B,(B,(B|(B.(B{(B..........................(B|(B+(B,(B,(B|(B............................(B|(B##(B,(B|(B............................(B|(B------------------------------(BUrist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S157 Dlvl:1 $17 HP -2(32)  Pw 16(16)  AC5 Xp2/35 T685Do you want an account of creatures vanquished? [ynq] (n) YWn Vanquished creatures:  a turkey chick a scrawny cat a kobold a hidden kobold (2 created) a sewer rat 0 evasive sewer rats (1 created) a scavenger a larva a grid bug 0 lichens (1 created) 0 golden patches (1 created) 0 gnome zombies (1 created) a human adventurer 0 albaes (1 created) 0 kickboxing girls (1 created) 0 fire troves (1 created) a disintegration trove  10 creatures vanquished.--More--YWþ###(B---(B#(B-(B#(B,,(B((B...(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B|(B....(B%(B........(B|(B#(B,,,(B#(B|(B..(B((B|(B|(B.............(B|(B,,(B,(B,,,.(B...(B|(B|(B......(B{(B......(B.(B,,,(B###(B|(B...(B|(B####(B--------.------(B,(B##(B-----(B@(B,,,,(B,(B@(B,(B,(BW@33m@(B(B,,,(B,(B,(B,(B,(B,,,(B#(B----------------.--(B#(B..................(B|(B..................(B|(B..................(B|-------------------(B Urist the Schoolkid St6 Dx4 Co6 In8 Wi19 Ch11 MahIllMalCha S157 Dlvl:1 $17 HP -2(32)  Pw 16(16)  AC5 Xp2/35 T685YWſ1Do you want to see your conduct? [ynq] (n) YWaGn Voluntary challenges:  You eaten 5 times. You eaten food with animal by-products 4 times. You eaten meat 4 times. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 8 monsters. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--YWJ--------(B##(B|(B......(B|(B#(B,(B.(B......(B|(B###(B---(B#(B-(B,(B,(B|(B<(B.....(B|(B#(B,,(B((B...(B|(B#(B,(B+(B......(B|(B---------------(B##(B,(B#(B|(B.(B#(B.(B|(B##(B--.-----(B##(B|(B....(B%(B........(B|(B#(B,,,(B#(B|(B..(B((B|(B#(B,,(B#(B,,,,,,,(B#(B|(B.............(B|(B,,(B,(B,,,.YW<\(B...(B|(B##(B,(B#######(B,(B##(B|(B......(B{(B......(B.(B,,,(B###(B|(B...(B|(B#(B,(B#######(B,,,(B######(B--------.------(B,(B##(B-----(B#(B0*(B,(B,(B,(B,(B,,,,(B,(B,(B)(B@(B,,,,(B,(B@(B,(B,(B@(B(B,,,(B,(B,(B,(B,(B,,,(B#(B#(B,(B,(B----.---(B%(B------------------.--(B#(B#(B,(B,(B|(B.(B{(B...YW\.......................(B|(B+(B,(B,(B|(B............................(B|(B##(B,|(B............................(B|(B ----------  / \  / REST \  / IN \  / PEACE \  / \  | urist |  | 17 Au |  |killed by an elven|  | arrow |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/YW\\\_//(\/(/\)/\//\/|_)_______ Goodbye urist the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 156 points, and 17 pieces of gold, after 685 moves. --More--YW]pYou were level 2 with a maximum of 32 hit points when you died.--More--[?1049l YW  YWK You made the top ten list! YW No Points Name Hp [max] 1 2194 lance-Lad-Dev-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an Inspector Sergeant. - [57] YW \ 2 156 urist-Mah-Ill-Mal-Cha died in The Dungeons of Doom on (B YW \ level 1. Killed by an elven arrow. - [32](B