CU$S? Warning - Boolean option specified multiple times: color. CU_S Hit return to continue: CU  CU! [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net CU*  CU$ Restoring save file...CUI- CU,. Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:334 Dlvl:2 $:180 HP:9(11) Pw:8(8) AC:8 Xp:1/26 T:839 You return to level 2 in The Dungeons of Doom.--More--CUO(0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B (0x(0~(B(B@(B(0~(0~(B(B<(B(0x(B(B (0x(0~(0~(0~(B(Bf(B(B(0~(0~(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:334 Dlvl:2 $:180 HP:9(11) Pw:8(8) AC:8 Xp:1/26 T:839 Hello somerday, the elven Wizard, welcome back to SlashEM!CU|  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)(B  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  k - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B CUF} (1 of 2)CU֑ NSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:334 Dlvl:2 $:180 HP:9(11) Pw:8(8) AC:8 Xp:1/26 T:839 (0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B (0x(0~(B(B@(B(0~(0~(B(B<(B(0x(B(B (0x(0~(0~(0~(B(Bf(B(B(0~(0~(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B CU$ 10(1) Pw:8(8) AC:8 Xp:1/26 T:840 (0~(B(B@(B(0~(B(Bf(B(BCUb1(0~(B(B@(B(0~(B(B`f(B(BCUk 2(0~(B(B@(Bf(B(B(0~(B(BCU3#(Bf(B(B@#(B<(B(0~(B(BCUͺ#(B@(B#(B#(B#(B#(B(0~(0~(B(B#(BCUt#7(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B@#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0x(B(B#(B(0x(B(B#(B#(B#(B#(BCUʻ54 15 7(0l(B(B#(B#@(B#(B(0x(0~(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(BCUB8#(B(0~(B(B@(B(0x(B(B(0x(0~(B(B(0x(0~(B(B(0m(0q(B(BCU׊A9(0~(B(B@(BCUhy Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CU oCU C60@(B(0~(B(BCUewC1#@(B(0~(B(BCUnUr2f(B(B@(B(0~(B(B#(BCUi3##f(B(B@(B#(BCU}##(B(0~(B(B#(B#(B#(B#(B#(B#(B@(B#(BCUk~8 75#(B#(B#(B#(B#(B#(B@#(BCU Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)(B  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  k - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B [24;1CU,H(1 of 2) CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:334 Dlvl:2 $:180 HP:11(11) Pw:8(8) AC:8 Xp:1/26 T:875 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B (0x(0~(0~(0~ CUТ$(0~(0~(B(B@#(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B (0x(0~(0~(0~(0~(0~(0~(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B!CU5o6#(B(0~(B(B#(B@(B!CU H7<(B@#(B"CUF6(0~(B(B#(B#@#(B"CUWYou hear some noises in the distance.###(B#@(B"CU482 3#CU:%4#CU5#CUZF 6#CU 7$CU8$CU9$CU 90$CU1$CUN 32#@#(B$CUXD3#@#(B#(B%CU%D4#@#(B#(B%CUgC5#@#(B#(B%CUAB6@#(B#(B%CU B7@#(B#(B&CUQ]8@(B(0~(B(B#(B&CURb`9#(B@#(B<(B'CUc900#(B@(B(0~(B(B'CU8#(B@(B#(B#(B#(B#(B#(B'CU3@#(B#(B#(B#(B#(B#(B#(B#(B#(B'CUL10 3#(B#@f(B(B(0~(B(B#(B(0~(B(B(CUgWYou stop. Your kitten is in the way!4(0~(B(Bf(B(B(CUE5#(B(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B(CUb1|6(0~(B(B@(Bf(B(B(0~(B(B(CU\ 7(0~(B(B@(B(0~(B(Bf(B(B(0~(B(B)CU!.o8(0~(B(B@(B(0~(B(Bf(B(B)CUӆ9(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B)CU=20(0~(B(B@(B(0~(B(Bf(B(B)CUL1(0~(B(B@(B(0~(B(Bf(B(B(0~(B(B)CU[a 2(0~(B(B@(B(0~(B(Bf(B(B)CUz 3(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B)CUf4(0~(B(B@(B(0~(B(Bf(B(B*CUZ5(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B*CU6@(B(0~(B(Bf(B(B(0~(B(B*CUk7(0~(B(B@#(Bf(B(B#(B(0~(B(B(0~(B(B*CU g8f(B(B@(B(0~(B(B*CUp+CUR\qf(B(B#(B@(B#(B+CU\I9You hear someone cursing shoplifters.+CU- (0~(B(B#(Bf(B(B#(B#(B@(B#(B+CUv 31 2#(Bf(B(Bw(B-CU*nYou hit the larva.3f(B(B#(B.CU  .CU You miss the larva..CUThe larva bites!9(1) Pw:8(8) AC:8 Xp:1/26 T:93  4f(B(B#(B/CUN /CU0OnYou hit the larva!5f(B(B#(B0CU 0CUYou miss the larva.The larva bites!86--More--0CU:3You hear the chime of a cash register.2CUq 2CUqMYou hit the larva.7#(B2CU*% 2CUm% You miss the larva.2CU%ZThe larva bites!7 83CUú 3CU lYou kill the larva!66 34 9#(B5CUI40#(B#(B@(B#(B5CU 85 #(B#(B#(B#(Bf(B(B#(B#(B#(B#(B#@#(B(0~(B(B>(B(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(B6CU6#(B#(B#(B#(B#(B(0q(B(B@(B(0q(B(B(0~(0~(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(B(B(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(B(B(0m(0q(0q(0q(B(B7CU1 7###(B(0l(0q(B(B(0~(B(B(0q(0q(0q(0q(0k(B(B(0x(B(B@(B(0~(0~(0~(B(B+(B(0~(0x(B(B8CUz(0l(0q(0q(B(B(0x(0~(0~(0m(0k(B(B (0l(0j(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0m(0q(0q(0q(0q(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0k(0~(B(B@(B(0~(0l(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0j(B(B(0x(0~(B(B(0x(0~(B(B(0x(B(B8CUzSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:416 Dlvl:3 $:180 HP:8(11) Pw:8(8) AC:8 Xp:1/34 T:947 8CU{ 88CU; (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B####(B (0l(0q(0q8CUs (0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(B+(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B8CU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:416 Dlvl:2 $:180 HP:8(11) Pw:8(8) AC:8 Xp:1/34 T:948 8CU'  99CUg50#(B#(Bf(B(B>@(B9CUy1(0~(B(Bf(B(B(0~(B(B@(B9CU o2(0~(B(B>f(B(B(0~(B(B@(B9CUq' n3(0~(B(Bf(B(B(0~(B(B@(B:CU`4(0~(0~(B(Bf(B(B@(B:CU0That door is closed.:CU:CU&In what direction? [hykulnjb><] :CU :CU 0This door is locked.;CU;CU&In what direction? [hykulnjb><] ;CUQ;CUQ0This door is locked.;CU:2n5(0~(0~(B(Bf(B(B@(BCU# )What do you want to zap? [c or ?*] ?CUb?CUb'Never mind.?CUna  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)(B  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  k - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B ?CUa (1 of 2)@CUQ c - a wand of striking (0:10)  Tools(B  p - an uncursed blindfold  q - an uncursed bell  Gems(B  r - a red gem (2 of 2)ACU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:416 Dlvl:2 $:180 HP:9(11) Pw:8(8) AC:8 Xp:1/34 T:971 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B#(B#(BCUpm#(B#(B#(B#(B####(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(B(B+(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#######(Bf(B(B###(B#@(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BACUACU ACUТ  ACUq Q 2##(Bf(B(BBCU֠M 3#(Bf(B(BBCU[J 4f(B(B#(BBCUv 10(1) Pw:8(8) AC:8 Xp:1/34 T:975 f(B(B#(BBCU P 6#(Bf(B(BBCU4 b 7#(Bf(B(B#(BBCUn J 8f(B(B#(BBCU7k 9CCUrK 80#(Bf(B(BCCUh#@#(BCCUij #####(Bf(B(B##(B#@#(BCCUj 7 190#######(Bf(B(B#####(B#@#(BCCU~k 4##(B##########(Bf(B(B##(B#@#(BCCUDl 1001 4#(B#@(B+(B####(Bf(B(B#(BDCUSb &In what direction? [hykulnjb><] DCUDCUnThe door opens.5(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0a(B(0~(B(B((B((B((B(((B((B(0x(B(B#f(B(B(((B((B((B((B((B(0x(B(B(0q(0q(0q(0q(0q(0q(0j(B(BFCU#(B(0l(B(B#(B#@(B#(B(0x(B(B@(B(0q(B(BFCU"Hello, somerday! Welcome to Yelpur's hardware store!"6f(B(B#(BGCU GCU_ 2Specify unknown object by cursor? [ynq] (q) GCUAW yGCUW IPlease move the cursor to an unknown object.--More--HCU_)(For instructions type a ?)HCUsHCUHCUk HCUH F( a useful item (pick-axe, key, lamp...) (whistle)HCUI --More--ICUh ICU JCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JCU {KCU)7#(Bf(B(B@(B#(B(0m(B(BKCUM#(0~(B(B@(BKCUYou see here a whistle.8(0a(B(B@(B(0~(B(Bf(B(BKCU KCU P"For you, good creature; only 19 for this whistle."--More--LCUT ts - a whistle (unpaid, 19 zorkmids).9((Bf(B(BMCU!MCU!6What do you want to use or apply? [chpqs or ?*] MCU MCU\ xYou produce a strange whistling sound.((B((Bf(B(BMCU --More--NCU5 xThe kitten picks up a blindfold.10f(B(B(0~(B(BPCU'C9(0~(B(B@(BPCU}CpYou see here a stethoscope.1f(B(B((BQCUp5@(B((BQCU'You see here a blindfold.QCU3The kitten drops a blindfold.2((Bf(B(BRCURCUsYou stop. Your kitten is in the way!3f(B(B((BRCU: 7((B@(BRCU You see here a stethoscope.4((B(0~(B(Bf(B(BSCUcSCU dY"For you, esteemed creature; only 112 for this stethoscope."--More--TCUe~u - a stethoscope (unpaid, 112 zorkmids).5f(B(B((BTCU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UCU + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) VCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VCU {WCU@-What do you want to drop? [$a-u or ?*] WCU%WCU&You drop a stethoscope (unpaid, 112 zorkmids).6(((Bf(B(BWCU 5@(B((BWCUL mYou see here a blindfold.7(0~(B(Bf(B(BXCU /((B@(BXCU \You see here a credit card.(0~(B(B@(BXCU The kitten picks up a stethoscope.8f(B(B(0~(B(BYCU (@(BYCU"pYou see here a lock pick.9(0~(B(Bf(B(BZCU +((B@(BZCUmYou see here a lock pick.20(((Bf(B(B[CU+((B@(B[CU$\You see here a blindfold.1(f(B(B\CU\%7((B@(B\CU%You see here a bag.@(B((B(0~(B(Bf(B(B\CU% The kitten drops a stethoscope.2f(B(B((B]CUj ]CU # ^CU؋loot^CUoot^CUot^CU ^CU,.There is a bag here, loot it? [ynq] (q) ^CU y^CU +You carefully open the bag...--More--_CU q Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) _CUwm+ Take out what?  Wands(B a - a glass wand(end) aCU+aCU RcCU. @(B((BcCUg c Things that are here: a stethoscope a blindfold--More--eCUHu3((Bf(B(BeCUdYou stop. Your kitten is in the way!4f(B(B(0~(B(B((BfCU,@(B((BfCUs]You see here a flute.5(f(B(BgCU6((B@(B((B((Bf(B(BgCUN1 %@(B(0~(B(BgCU1 tYou see here a lock pick.7f(B(B((BhCU^,@(B((BhCU^ The kitten picks up a lock pick.(0~(B(Bf(B(B((BhCU^j 8You are beginning to feel hungry. Hungry iCU.iCUl6A magic whistle for 19 zorkmids. Pay? [yn] (n) iCU Zn9f(B(B(0~(B(BjCUljCUl%Really attack Yelpur? [yn] (n) kCUnlCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) lCUF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) lCU [ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) mCU-({nCU6A magic whistle for 19 zorkmids. Pay? [yn] (n) nCU ynCUC ~ 397 61You bought a magic whistle for 19 gold pieces.--More--oCUI"Thank you for shopping in Yelpur's hardware store!"(0~(B(B@(B((Bf(B(BoCU-J --More--pCUc^kThe kitten drops a lock pick.30@(B((BqCU |1(0~(B(Bf(B(B@@(B((BqCU k 2@(B((B@f(B(BrCU3#@(B(0~(B(Bf(B(B#(B(0~(B(BrCU[ The kitten picks up a blindfold.4f(B(B(0~(B(BtCUQT5(0~(B(Bf(B(BtCU_ sThe kitten drops a blindfold.((Bf(B(BtCU The kitten picks up a lock pick.6f(B(B((BuCUY uCU ~The kitten drops a lock pick.7((Bf(B(BvCU0k8((Bf(B(B((BwCUS9f(B(B(0~(B(BwCUKM V40f(B(B((BxCU:Q1((Bf(B(BxCU 7((Bf(B(BxCU9 UThe kitten picks up a credit card.2zCUzCUd6What do you want to use or apply? [chpqs or ?*] zCUzCUpYou produce a strange whistling sound.f(B(B(0~(B(BzCU--More--{CU\yThe kitten drops a credit card.3((Bf(B(B|CU}#(B#@(B(0a(B(B#(B(0~(B(B|CUYou see here a credit card.4#(Bf(B(B#(B|CU7 |CUD7 7v - a credit card.5}CU&)# }CU adjust}CUۄ djust}CU just}CU/ =What do you want to adjust? [a-tv or ?*] ~CU+V~CU]V&Adjust letter to what [u-zA-Z]? ~CUt{~CU{8Swapping: k - a credit card.~CUHd#(B#(B#@(B@(B~CUI"Hello, somerday! Welcome again to Yelpur's hardware store!"6f(B(B#(BCU@v7##(B(0a(B(B@(B#(BCU #(0~(B(B@(BCUW You see here a blindfold.8#(Bf(B(B(0~(B(B(0~(B(B@(BCUE/((B@(BCUxa Things that are here: a lock pick a blindfold--More--CU 9(0a(B(Bf(B(B@(B(0~(B(BCU7K(0~(B(Bf(B(B((B@(BCU8The kitten picks up a blindfold.50(0~(B(Bf(B(BCU1(0~(B(B@(BCUrYou see here a lock pick.1f(B(B((BCUy2(0~(B(B((B@(Bf(B(BCU +(0~(B(B@(BCU You see here a bag.3@(B(0~(B(Bf(B(B((BCUjCUV"For you, most gracious creature; only 499 for this bag."--More--CUXw - a bag (unpaid, 499 zorkmids).f(B(B((BCUE The kitten drops a blindfold.4f(B(B((BCU=@(B(0~(B(BCUƕThe kitten picks up a lock pick.5(0~(B(B((Bf(B(B@(BCU 2@(B(0~(B(BCU You see here a lock pick.6((B(0~(B(Bf(B(BCUs7@(B((B((Bf(B(BCUF /What do you want to drop? [$a-tvw or ?*] CU CU }You drop a bag (unpaid, 499 zorkmids).8((Bf(B(BCU>+((B@(BCUylYou see here a lock pick.9((Bf(B(BCU}7\((B@(B((Bf(B(BCU7|The kitten drops a lock pick.60((Bf(B(BCU̡ 1(0~(B(B@(BCU vYou see here a blindfold.1f(B(B(0~(B(BCU[w 7((B@(BCUw y Things that are here: a lock pick a stethoscope a blindfold--More--CUL @(Bf(B(B(0~(B(B(0~(B(BCU The kitten picks up a lock pick.2(0~(B(Bf(B(BCU! Pick up what?  Tools(B a - a lock pick b - a stethoscope c - a blindfold(end) CUYG +CUm XCU ^"For you, most gracious creature; only 112 for this stethoscope."--More--CUGetu - a stethoscope (unpaid, 112 zorkmids).3f(B(B((BCUD4(0~(B(B((B@(B@f(B(B((B((BCU%@(B(0~(B(BCUiYou see here a bag.5f(B(B((BCUCUV"For you, most gracious creature; only 499 for this bag."--More--CU pw - a bag (unpaid, 499 zorkmids).6f(B(B((BCU*2@(B(0~(B(BCUYou see here a blindfold.7@(B(0~(B(Bf(B(B(0~(B(BCUbEf@(B((B(0~(B(Bf(B(BCUE{The kitten drops a lock pick.8((Bf(B(BCUR CUaR -What do you want to drop? [$a-w or ?*] CU CU ~You drop a bag (unpaid, 499 zorkmids).9f(B(B((BCU:CUr-What do you want to drop? [$a-v or ?*] CUM0CU0iYou drop a stethoscope (unpaid, 112 zorkmids).(0~(B(B@(BCU0--More--CUThe kitten picks up a blindfold.70@(B(0~(B(B(0~(B(Bf(B(BCUHe 3((B@(BCUe rYou see here a lock pick.1f(B(B((BCUF,@(B((BCUF'You see here a lock pick.CU#G The kitten drops a blindfold.2@(B((B((Bf(B(BCUG@+((B@(BCU~@'You see here a lock pick.CU@ The kitten picks up a flute.3(0~(B(Bf(B(BCU+((B@(BCUsYou see here a blindfold.4((Bf(B(BCUCU8U"For you, honored creature; only 30 for this blindfold."--More--CU yx - a blindfold (unpaid, 30 zorkmids).5((Bf(B(BCU6@(Bf(B(B(0~(B(B(0~(B(B(0~(B(BCU/What do you want to drop? [$a-tvx or ?*] CUdCUdYou drop a blindfold (unpaid, 30 zorkmids).7(0~(B(Bf(B(B(0~(B(B@(BCU 60@(B((BCUW6] Things that are here: a stethoscope a bag--More--CU 8(0~(B(Bf(B(B((B@(B((B(0~(B(BCU*s9@(B((B((Bf(B(BCUk }80#@f(B(B((B#(B((BCUi1@(B(0~(B(Bf(B(BCUm{2(0~(B(Bf(B(B(0~(B(B@(BCUcM3((Bf(B(BCUOPZ4(((Bf(B(BCU9 5CUM6((Bf(B(BCUS7(0~(B(Bf(B(BCU ?m8(0~(B(Bf(B(B(0~(B(BCU S9(0~(B(Bf(B(BCU_Z90((Bf(B(BCU zThe kitten drops a flute.1((Bf(B(BCU6Jf(B(B(0~(B(BCU77The kitten picks up a blindfold.2f(B(B(0~(B(BCU,Y3f(B(B(0~(B(BCU0<f(B(B(0~(B(BCU0The kitten drops a blindfold.4f(B(B((BCU!_5((Bf(B(BCU0 S6f(B(B(0~(B(BCU۽The kitten picks up a lock pick.7f(B(B(0~(B(BCU-m EWhat do you want to use or apply? [chkpqs or ?*] CUCU&You produce a strange whistling sound.8(0~(B(B((Bf(B(BCUCUΦ7What do you want to use or apply? [chkpqs or ?*] CUCUͿmYou produce a strange whistling sound.f(B(B(0~(B(BCUThe kitten drops a lock pick.9((Bf(B(BCU '100CU1CUd2((Bf(B(B(0~(B(BCUQ#(B(0a(B(B@(B#(BCUI'You see here a lock pick.CUThe kitten picks up a blindfold.3(0~(B(B@(B((Bf(B(BCUq CU uy - a lock pick.4f(B(B(0~(0~(B(BCU<5#@(B(0~(B(Bf(B(B((B#(BCU[D_6f(B(B((B(0~(B(BCU^{i7@(B(0~(B(Bf(B(BCU q8(0~(B(B(0~(B(B@f(B(BCUt[9f(B(B(0~(B(BCU Z10((Bf(B(BCUoS1(0~(B(Bf(B(BCU̡ j2(0~(B(Bf(B(B((BCU[3f(B(B(0~(B(BCU( _4f(B(B((B(0~(B(BCUX5(0~(B(Bf(B(BCU6 6CUX7f(B(B(0~(B(BCUe PThe kitten drops a blindfold.8CU_9((Bf(B(BCU7 `20f(B(B(0~(0~(B(BCU1CUb k2(0~(B(B((Bf(B(BCU[3f(B(B(0~(B(BCUǯD(0~(B(Bf(B(BCUThe kitten picks up a flute.4f(B(B((BCU CU[ LThe kitten drops a flute.5CU~m6((Bf(B(B(0~(B(BCU/D(0~(B(Bf(B(BCU>/d1 7Wizard needs food, badly!Weak CU| [8f(B(B((BCU3[9(0~(B(Bf(B(BCU=I `30f(B(B(0~(0~(B(BCU,Y1((Bf(B(BCU`s  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)(B  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B Us H(1 of 2)CUġ c - a wand of striking (0:10)  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  Gems(B  r - a red gem (2 of 2)CUSomerday the Evoker St:11 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:397 Dlvl:2 $:161 HP:11(11) Pw:8(8) AC:8 Xp:1/34 T:1131 Weak (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B#(BCU#(B#(B#(B#(B#(B####(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(B(B+(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#@(B(0~(B(B((B(0~(B(B((B(0~(B(B((B(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(BCU%(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################################(B#(B(0x(0~(B(B@f(B(B(0~(0~(B(B((B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU# Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)(B  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(BUm (1 of 2)CUM Somerday the Evoker St:11 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:397 Dlvl:2 $:161 HP:11(11) Pw:8(8) AC:8 Xp:1/34 T:1131 Weak (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B#(BCUYM #(B#(B#(B#(B#(B####(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(B(B+(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#@(B(0~(B(B((B(0~(B(B((B(0~(B(B((B(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(BCUM (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################################(B#(B(0x(0~(B(B@f(B(B(0~(0~(B(B((B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU}-k2f(B(B((B(0~(B(BCUiX3(0~(B(Bf(B(BCUq 4CU5CUrX6f(B(B(0~(B(BCU!| N7(0~(B(Bf(B(BŸCUitQ8((Bf(B(BŸCU6)S9(0~(B(Bf(B(BßCU:l40((B(0~(B(Bf(B(BßCU kS1(0~(B(Bf(B(BßCUQ m2(0~(B(Bf(B(B(0~(B(BßCU U3((Bf(B(BğCU9g4f(B(B((B(0~(B(BğCU6S5f(B(B(0~(B(BğCUj@k6((B(0~(B(Bf(B(BğCU6F [7f(B(B(0~(B(BşCU4m8f(B(B(0~(B(B(0~(B(BşCU,L9f(B(B((BşCU\B 50ƟCUX1(0~(B(Bf(B(BƟCU+2ƟCUd3ƟCU X4f(B(B(0~(B(BƟCU{ Q5((Bf(B(BǟCU k6(0~(B(B((Bf(B(BǟCU)[7f(B(B(0~(B(BǟCU?D(0~(B(Bf(B(BǟCUsThe kitten picks up a lock pick.8f(B(B((BȟCU8 [9((Bf(B(BɟCU\n60(0~(B(Bf(B(B(0~(B(BɟCUY1f(B(B((BɟCU]c2f(B(B((B(0~(B(BɟCU)S [3(0~(B(Bf(B(BɟCU? k4f(B(B((B(0~(B(BʟCUX5(0~(B(Bf(B(BʟCUA6ʟCUA 7˟CU958˟CU8 9#(B#@(B(0a(B(B#(B(0~(B(B̟CU70##(B@(B#f(B(B##(B((B̟CU{O #(B@#(B#(B#(B###(B#(B##(B(0a(B(B̟CUO ;6f(B(B̟CUO You faint from lack of food.7Fainted 8 9 80 #(Bf(B(B̟CUBP The kitten drops a lock pick.1 2f(B(B#(B̟CUYP --More--͟CUSF The kitten picks up a lock pick.3 4 5f(B(B#(B#(B͟CUF [6You regain consciousness.ingΟCU~# ϟCU6prayϟCUa ϟCUoϟCU9pa: unknown extended command.ПCU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) џCU.{џCU# ҟCUprayҟCUsrayҟCUJayҟCU6ҟCU6.Are you sure you want to pray? [yn] (n) ҟCU yҟCU )You begin praying to Thoth.ҟCU; oYou are surrounded by a shimmering light.7 8 ҟCUN &9--More--ӟCUʝ%You finish your prayer.ӟCUZYou feel that Thoth is satisfied.2 --More--ӟCU.\ BYour stomach feels content.ԟCUD 90f(B(B##(B@(B#(B՟CUll1 @(B#(B##(B՟CUf m2f(B(B#(B#@#(B֟CUWU3 f(B(B@#(B#(B#(B֟CUW- ֟CU- You displaced your kitten.4##(B@(B#f(B(B֟CU n5@(B#(B##(BןCUm K6#(B#@#(BןCUP ^7@#(B#(B#(B؟CU[ c8##(B@(B#(B؟CUYS 9#(B#@(B#(B##(BٟCU201@(B#(B###(B#(BٟCU 2ڟCUy3ڟCU4ڟCU5ڟCU6ڟCU7ڟCU@ 8ڟCUL 9۟CU"b10۟CUݎ1۟CUV2#(Bf(B(B۟CU.3#(B۟CU)4۟CU V5f(B(B#(B۟CUS6#(Bf(B(BܟCU27#(BܟCU_&In what direction? [hykulnjb><] ܟCUSܟCU&Never mind.ݟCUx Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ݟCU\ zޟCUn}8+(B@#(Bf(B(B##(BޟCU/That door is closed.ޟCU$? 3In what direction? [hykulnjb><] ޟCU6%ޟCU%The door opens.9(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(0a(B(Bf(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(B(B(0x(0~(0~(B(B(0x(B(BߟCU< s20(0k(B(B@#(B#(B(0~(0x(B(B#(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(B(BߟCU=1@(B(0a(B(B#(B(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0~(0x(B(B(0q(0q(0j(B(BCUcbB2@(B(0~(B(BCUB3@(B(0~(B(BCUm;B4@(B(0~(B(BCU H5(0~(B(B@(BCU H6(0~(B(B@(BCUaI7(0~(B(B@(BCU37t8f(B(B#(B@(B(0~(B(BCU3v9f(B(B(0a(B(B@(B(0~(B(BCU0That door is closed.CU0 CUu &In what direction? [hykulnjb><] CU Z CU[Z The door opens.30(0~(B(B(0~(B(Bf(B(B(0a(B(BCUBw1(0~(B(B#@(B(0~(B(Bf(B(B#(BCU?/ 2@(B(0a(B(Bf(B(B(0~(0~(B(B#(BCU<CU ^#(B(0~(B(B#@(B#(BCU #(B###(B#(B###(B#(B##(B#(B#@#(B#(BCUY 9@#(B###(BThat door is closed.43CU} CU &In what direction? [hykulnjb><] CU CU 0This door is locked.CU9 CUj &In what direction? [hykulnjb><] CU)^CUI^0This door is locked.CUF CU} &In what direction? [hykulnjb><] CUTCUFTFAs you kick the door, it crashes open!(0~(B(BCUvT--More--CUM~JYou hear some noises in the distance.4CUp95#@#(BCUs%#(B#@#(BCUHYou hear some noises.6CUʔI7#(B#@#(BCU;Zf(B(B#(B#@(BF(BCU3<zThe kitten misses the shrieker.The kitten bites the shrieker.--More--CUd:NThe shrieker is killed!8#(BCU CU You displaced your kitten.9##(B@(B#(B#f(B(BCU2#(B#@#(B#(B#(Bf(B(B#(B#(B##(B#(B##(BCU2353 6d(B#(B#@(B##(Bf(B(B#(B#(BCUp7d(0a(B(B#(B(0a(B(B@(Bf(B(B#(BCU<8d(B(0~(B(B@(B(0~(B(B#(Bf(B(BCU9d(B(0~(B(B@(B(0~(B(B#(BCU̝ 60(0~(B(B(0~(B(B@(Bd(Bf(B(B##(BCU[1(0~(B(B@(Bd(B(0~(B(B#(Bf(B(BCUyYou kill the jackal!401 52%(B(0a(B(0~(B(Bf(B(BCUG0(0~(B(B@(BCUGYou see here a jackal corpse.3f(B(B(0~(B(BCUrc CUc qYou have a little trouble lifting z - a jackal corpse. Burdened--More--CUhLYour movements are slowed slightly because of your load.5(0~(B(Bf(B(B(0~(B(B(0~(B(BCU CU *What do you want to eat? [tz or ?*] CUĄCU+This jackal corpse tastes terrible!6|(Bf(B(B(0~(B(BCU>--More--CUVE Your movements are now unencumbered.7 8 9 70 1 Satiated 2 f(B(B(0~(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B--More--CU$-{You finish eating the jackal corpse.3(0~(B(Bf(B(BCU_4@(B(0~(B(B(0~(B(B(0~(B(Bf(B(BCU%@(B(0~(B(BCU9Something is engraved here on the headstone.CUoUse "r." to read it.5f(B(B(0~(B(BCU 6|(B@(Bf(B(B(0~(B(B(0~(B(BCUD v7@(B(0~(B(Bf(B(B(0~(B(BCU0l8#(B#@(B(0~(B(B(0~(0~(B(Bf(B(BCU#@#(B#(B###(B#(B(0~(B(B(0~(0~(B(BCUh81 5@#(B###(B#(B#(BCU1]O6f(B(B#(BCUKa7+(Bf(B(B#(BCUF8#f(B(BCUQ 9CU [90##(Bf(B(BCUh51#(BCUk&In what direction? [hykulnjb><] CU rCUDrThe door resists!CUkrzYou see a door open.2(0l(0q(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(Bk(B(0x(0~(0~(0~(0~(0~(0~(B(B(0x(B(B>(B(0~(0~(B(B$(B(0x(0~(0~(B(B(0x(B(BCU]l CUl3You kill the large kobold!)(BCUl53 202022(22) AC:8 Xp:2/48 T:192 SatiatedWelcome to experience level 2.3CUV(0k(B(B@#(B#(B(0~(0x(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(B(BCU There is an open door here.  Things that are here: 14 darts a crude dagger--More--CU6 |(0q(0q(0q(0q(0k(B(B4CU Pick up what?  Weapons(B a - 14 darts b - a crude dagger(end) CU5+CUMCU+7A - a crude dagger.5CU[Y 6@(B)(B#(B(0x(B(B(0~(0x(B(B(0~(0x(B(B(0q(0j(B(BCUyB7@(B(0~(B(BCUĪ 0What do you want to drop? [$a-tvyA or ?*] CUJ CU GYou drop a blessed +1 quarterstaff.8CU CUJ Ba - a blessed +1 quarterstaff.9CU CUT0What do you want to drop? [$a-tvyA or ?*] CU4F CUjF >You drop a crude dagger.300CUz :What do you want to wield? [- a or ?*] CU CUXTa - a blessed +1 quarterstaff (weapon in hands).1CU F2@(B)(BCUl3CU[4CU H5(0~(B(B@(BCU*(0~(B(B@(BCU@You see here 28 gold pieces.6CUs CUYsH28 gold pieces.81 897CUmH8@(B(0~(B(BCUSB9@(B(0~(B(BCUC10@(B(0~(B(BCU 1CUq$ O2f(B(B#(BCUoO3f(B(B#(BCU%d4(0~(B(B)(Bf(B(BCUX5f(B(B(0~(B(BCU: V6)(Bf(B(BCUj7f(B(B(0~(B(B>@(BCUn8(0~(0~(B(Bf(B(B(0~(B(B@(BCUCYou stop. Your kitten is in the way!9(0~(B(Bf(B(BCU 20@(B(0~(B(B(0~(B(B(0~(B(Bf(B(BCU?1@(B(0~(B(B(0~(B(Bf(B(BCUf#(0~(B(B@(BCUYou see here a crude dagger.2f(B(B(0~(B(B(0~(B(BCUq CU oA - a crude dagger.3f(B(B(0~(B(BCUL CU!M.What do you want to wield? [- aA or ?*] CUB CU+B `A - a crude dagger (weapon in hand).(0~(B(Bf(B(BCUXB The kitten picks up 14 darts.4(0a(B(Bf(B(B CU~{5(0~(B(Bf(B(B#(B@(B CUE26(0~(B(0a(B(B(0~(B(Bf(B(B@(B CU) ~7(0~(B(B(0~(B(Bf(B(B@(B CUz+8(0~(B(B@(B(0~(B(Bf(B(B(0~(B(B CUa2@(B(0~(B(B CUaThe kitten drops 14 darts.9f(B(B)(B CU  CUyr Message History  The kitten drops 14 darts. A - a crude dagger (weapon in hand). The kitten picks up 14 darts. What do you want to wield? [- aA or ?*]  A - a crude dagger. You see here a crude dagger. You stop. Your kitten is in the way! 28 gold pieces. You see here 28 gold pieces. a - a blessed +1 quarterstaff (weapon in hands). What do you want to wield? [- a or ?*]  You drop a crude dagger. What do you want to drop? [$a-tvyA or ?*]  a - a blessed +1 quarterstaff. You drop a blessed +1 quarterstaff. What do you want to drop? [$a-tvyA or ?*]  A - a crude dagger. You kill the large kobold! Welcome to experience level 2. The door resists! You see a door open. In what direction? [hykulnjb><]  Something is engraved here on the headstone. Use "r." to read it. CUr [C--More-- CU (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B(B@(B(0~(B(Bf(B(B(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0 CU ~(0~(B(B)(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B CU9 ###(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B#(B#(B#(B####(B##(B###(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(0~(B(B######(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(B(B((B(0~(B(B((B(0~(B(B((B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B[ CUn 30m(B####################################(B(0x(0~(B(B((B(0~(0~(0~(B(B((B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:481 Dlvl:2 $:189 HP:20(20) Pw:22(22) AC:8 Xp:2/48 T:1329 Satiated  CUtO x30(0~(B(B>@(B(0~(B(Bf(B(B CUqy u1f(B(B(0~(B(B@(B(0~(B(BCUܛ2f(B(B(0~(0~(B(B(0~(B(B@(BCUiQ3f(B(B(0~(B(BCU [B - 14 darts.4(0~(B(B(0~(B(Bf(B(BCUD l5@(B(0~(B(Bf(B(BCU6@(B(0~(B(B(0~(0~(B(Bf(B(BCUGz7@(B(0~(B(B(0~(B(Bf(B(BCU \8f(B(B(0~(0~(B(BCUeX9f(B(B(0~(B(BCUr]40f(B(B(0~(0~(B(BCUhX1(0~(B(Bf(B(BCUk! U2f(B(B(0~(0~(B(BCU?k X3(0~(B(Bf(B(BCUb \4(0~(0~(B(Bf(B(BCUXQ5f(B(B(0~(B(BCU|^6f(B(B(0~(0~(B(BCU7 U7f(B(B(0~(B(BCUH(0l(0q(0q(0q(0k(B(B(0~(0~(B(B@(B(0~(B(B+(B(0x(B(Bf(B(B(0~(0~(0x(B(B(0~(B(B*(B(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BCULSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:481 Dlvl:3 $:189 HP:20(20) Pw:22(22) AC:8 Xp:2/48 T:1347 CU=h 8$(B(0~(B(Bf(B(BCU)<(B@(BCUPqThere is a grave here.Something is engraved here on the headstone.--More--CUD "Use "r." to read it.CU You see here 91 gold pieces.9f(B(B(0~(B(BCUz CU 91 gold pieces.572 2050(0~(B(Bf(B(B(0~(B(BCUg 3|(B@(BCU zYou see here a white gem.1f(B(B(0~(B(BCUǐCU.}C - a white gem.2<(B|(Bf(B(BCU b3@f(B(B(0~(0~(B(BCUӵ 4@(Bf(B(B(0~(B(B(0~(B(BCUu&In what direction? [hykulnjb><] CU"nCUsnThe door opens.5(0a(B(B(0~(B(Bf(B(BCU4-6#(B(0~(B(B@#(B(0~(0~(B(Bf(B(BCU#(B@(B#(B(0~(B(0a(B(B#(B(0~(B(B(0~(B(BCU|8##(B:(B@(B#(Bf(B(B#(BCUtThe newt just misses!60f(B(B#(BCU2CU2pYou miss the newt.1#(Bf(B(BCUoCU You miss the newt.CU[The newt bites!18 2CUt CUat <You just miss the newt.3CU CU![You hit the newt.#(Bf(B(BCUX!}The newt bites!6 74#(BCUCU7You miss the newt.5CU CU& bYou kill the newt!6 96#(B CUu7#(B(0x(B(B#(B@#(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0q(0q(0q(0q(0j(B(B#(B!CU_71(0q(0q(0q(0k(B(B(0~(0~(0~(0x(B(B$(B(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(B(B####(B#@(B#(B(0m(B(B!CUZ 2(0l(0q(B(B(0x(0~(B(B(0~(B(B(0x(B(B#(B(0a(B(B@(B"CU#e3(0a(B(B@(B(0~(B(B"CU0 M4@(B(0~(B(B#CUhV85@(B(0~(B(B#CU|#(0~(B(B@(B#CU#}vYou see here 37 gold pieces.6(0a(B(Bf(B(B#CU' #CU^ 37 gold pieces.613 3177(0~(B(Bf(B(B$CUQ8@(B(0~(B(Bf(B(B(0~(B(B(0~(B(B$CUl9#@f(B(B#(B(0~(B(B$CU80@(B(0a(B(0~(0~(B(B#(Bf(B(B$CUX$CUΊ %CU$|1#(B#@(B(0~(B(B#(B%CU>2#(B#(B#(B@(B###(B%CU 3##(B#(B#@(B#(B#(B&CU]#(B#(B@#(B##(B&CUbYou hear the footsteps of a guard on patrol.96(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B+[(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B/(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B#@(B#(B##(B#(B&CU9(0q(B(B(0~(B(B#(B@#(B#(B#(B#(B'CUOs90(0~(B(B(0x(0~(0~(B(B(0x(B(B#(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B#(B#(B#(B(CUã1(0k(B(B#(B@(B(0~(B(B#(B#(B(CUB2@(B(0~(B(B(CUdB3@(B(0~(B(B(CUQB4@(B(0~(B(B(CUMJ 5@(B(0~(B(Bf(B(B#(B)CUgC6@(B(0~(B(Bf(B(B(0~(B(B#(B)CU207@(B(0~(B(Bf(B(B(0~(B(B)CUS%@(B(0~(B(B)CU0T}You see here a copper wand.8(0~(0~(B(Bf(B(B)CUw )CUw iD - a copper wand.9f(B(B(0~(B(B*CUX' *CU'9What do you want to write with? [- ac-erA-D or ?*] *CU!@ *CUK@ 6You write in the dust with your fingers.--More--*CU*CU,2What do you want to write in the dust here? +CUNE+CUl+CU=eb+CUe+CUr+CUp e+CU t+CU4 h+CUy400f(B(B(0~(B(B(0~(B(B,CU9What do you want to write with? [- ac-erA-D or ?*] ,CU Weapons(B  a - a blessed +1 quarterstaff(B  A - a crude dagger (weapon in hand)  B - 14 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  t - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  Rings(B  d - an uncursed ring of conflict(B (1 of 2)-CU e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:10)  D - a copper wand  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  Gems(B  r - a red gem  C - a white gem (2 of 2)/CUy+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B+[(B(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B/CUsy[30m#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:20(20) Pw:22(22) AC:8 Xp:2/49 T:1400 The engraving on the floor vanishes!--More--0CUV7You write in the dust with a copper wand.--More--0CUBh0CUkh2What do you want to write in the dust here? 1CUE1CUt l1CU#P b2CUu0e2CU]Ar2CU ze2CUZt2CUh2CU FW1f(B(B(0~(B(B2CU$3# 3CU&name3CUame3CU 3CU+Name an individual object? [ynq] (q) 3CU n3CU 0What do you want to call? [b-svyCD or ?*] 4CU 4CU )You don't have that object.--More--5CU z 5CUCz 0What do you want to call? [b-svyCD or ?*] 6CU״6CUCall a copper wand: 9CUOc9CUa9CUn9CUbc9CU e9CU>+ l9CUT  9CU i9CUr v9CU*n:CU\ :CUO  :CU7 n:CUv;CU>i;CUs;CUx. ;CUtB t;CU e;CU. l;CUeCUv%@(B(0~(B(B>CUvYou see here a pair of snow boots.4(0~(0~(B(Bf(B(B?CU\! ?CU!wE - a pair of snow boots.5(0~(B(Bf(B(B@CU+Z6(0~(B(B@f(B(B(0~(B(B{(B@CU2@CUYou displaced your kitten.7(0~(B(B@(Bf(B(B@CU @CU2What do you want to drop? [$a-tvyA-E or ?*] @CU˜ @CU wYou drop a pair of snow boots.8(0~(0~(B(Bf(B(BACU*[(B@(BACU*Something is written here in the dust.Use "r." to read it.9(0~(B(Bf(B(BACU} i10f(B(B(0~(B(B{(BACUv[ S1f(B(B(0~(B(BBCUhU2(0~(0~(B(Bf(B(BBCU@Q3(0~(B(Bf(B(BBCUj4(0~(B(Bf(B(B(0~(B(BBCUH Q5f(B(B(0~(B(BCCU6@(B(0~(B(Bf(B(B(0~(B(BCCU7(0~(B(B@(B(0~(B(Bf(B(BCCUT8f(B(B(0~(0~(B(BDCUN9f(B(B(0~(B(BDCU$n20f(B(B(0~(B(B(0~(B(BDCUQ1(0~(B(Bf(B(BDCUJ :(BDCUo The kitten moves only reluctantly.(0~(B(B[(Bf(B(BDCU J2You hear the splashing of a naiad.DCU U3(0~(B(Bf(B(BECU$4:(B(0~(B(B(0~(B(B(0~(B(Bf(B(BECU 5(0~(B(B@(B(0~(B(Bf(B(BFCUxY $You just miss the newt.FCUY The newt bites!19 6f(B(B{(B(0~(B(BGCUZ GCUZ pYou miss the newt.7f(B(B(0~(B(BHCUM HCUYou miss the newt.HCUڣThe newt bites!7 8(0~(0~(B(Bf(B(BICU ICU pYou miss the newt.9(0~(B(Bf(B(BICU# ICU# You hit the newt.ICU$ The newt bites!5 630f(B(B(0~(B(B{(BJCU7 JCU lYou miss the newt.1(0~(B(Bf(B(BKCU  KCUEYou hit the newt.KCUq{The newt bites!4f(B(B(0~(B(BKCU:The kitten bites the newt.--More--LCUoPThe newt is killed!2(0~(B(BMCU ^3f(B(B(0~(B(BMCU\4(0~(0~(B(Bf(B(BMCU) Q5(0~(B(Bf(B(BMCU K6f(B(B (0~(B(BMCUhYou hear a door open.7f(B(B NCU$8NCUf?9 f(B(BNCU=<;40 f(B(BNCU d51f(B(B(0~(B(BNCU{ f2f(B(B(0~(0~(B(BNCUj[3(0~(B(Bf(B(BOCU/Q4(0~(B(Bf(B(BOCUXb5(0~(B(Bf(B(BOCUt6(0~(B(B(0~(B(Bf(B(BOCU:y [7(0~(B(Bf(B(BOCU d8(0~(B(Bf(B(B{(BOCU:[9f(B(B(0~(B(BPCUt50f(B(B(0~(B(B(0~(B(BPCUgb1f(B(B(0~(B(BPCUe62(0~(0~(B(Bf(B(BPCU b3(0~(B(Bf(B(BPCUL _4f(B(B(0~(0~(B(BPCUR S5f(B(B(0~(B(BPCU'm6(0~(B(B(0~(B(Bf(B(BQCU>b7(0~(B(Bf(B(BQCU{_8f(B(B(0~(0~(B(BQCU]9f(B(B(0~(B(BQCUb k60(0~(B(Bf(B(B(0~(B(BQCU b1(0~(B(Bf(B(BQCUt2(0~(B(B(0~(B(Bf(B(BRCUC=d73(0~(B(Bf(B(BRCUoK4f(B(B{(BRCU )b5f(B(B(0~(B(BRCUxb6(0~(0~(B(Bf(B(BRCU W7f(B(B(0~(B(BRCU l8f(B(B(0~(B(B(0~(B(BSCUvQ9f(B(B(0~(B(BSCUGt70(0~(0~(B(B@f(B(B(0~(B(BSCUOK1@(B(0~(B(BSCUL &In what direction? [hykulnjb><] SCUSCUoThe door resists!2(0~(B(Bf(B(BTCUL 3In what direction? [hykulnjb><] TCU TCUI The door opens.3+(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B(0a(B(B(0x(B(B(0~(B(BUCUz84S(B#@f(B(B(0~(B(BUCU[O5#@f(B(B(0~(B(BUCU (0~(B(BS(B#@#(B##(B(0a(B(Bf(B(BUCUE 7(0l(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(B(B#(B(0~(B(B@#(B#######(Bf(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(B(B(0m(0q(0q(0q(B(BUCU 84 95 6(0q(B(B(0~(0x(B(B@#(B#(Bf(B(B#(B(0a(B(0~(B(B(0~(B(BS(B(0x(B(B(0~(B(B%(B(0~(B(B(0q(0q(0q(B(BVCUÀ /Really attack the garter snake? [yn] (n) WCU nYCU{ 7(0k(B(B#(B@(B(0~(B(B#(Bf(B(B#(B#(B(0x(B(B(0j(B(BZCUE8(0~(B(B#(B@(B(0~(B(B%(BZCU% S(BZCUG& ^Wait! There's a garter snake hiding under 2 food rations!9[CŰ [CU# /Really attack the garter snake? [yn] (n) \CUhn]CU'%90]CUT 1^CU:52#(B^CU?3f(B(B^CUZ 4(0~(B(B#(B(0~(B(Bf(B(B@(B_CU/=The kitten bites the garter snake._CU^QThe garter snake is killed!5%(B_CUQp206(0~(B(B%(Bf(B(B`CU_#(0~(B(B@(B`CU&`uYou see here 2 food rations.7f(B(B(0~(B(B`CU `CU٥ nF - 2 food rations.8f(B(B(0~(0~(B(BaCUUb aCUbYou displaced your kitten.9@(Bf(B(B(0~(B(BaCU3500@(B(0~(B(Bf(B(B(0~(B(BaCUM 1@(B(0~(B(Bf(B(B(0~(B(BbCU;2@(B(0~(B(B(0~(0~(B(Bf(B(BbCU/That door is closed.bCU bCUT &In what direction? [hykulnjb><] bCUX bCU hThe door resists!3(0~(B(Bf(B(BcCU  cCU &In what direction? [hykulnjb><] cCU\ cCU The door opens.4(0a(B(B(0~(B(Bf(B(B(0~(B(BdCUn#@(B(0~(B(B#(Bf(B(B(0~(B(BdCUF5You hear the splashing of a naiad.dCU6#@(B(0a(B(Bf(B(B#(B(0~(B(B(0~(B(BdCU ###(Bs(B@#f(B(B#(B(0a(B(0~(0~(B(B#(B##(BdCU XThe cave spider bites!188 9fCUb fCUbYou hit the cave spider.f(B(B#(BThe cave spider just misses!10f(B(B#(BgCU< gCUwVYou hit the cave spider.f(B(B#(BgCU`The cave spider bites!6 1hCU hCUދuYou miss the cave spider.The kitten bites the cave spider.--More--hCUThe cave spider is killed!2f(B(B#(B#(BjCUF?3##(Bf(B(B@(B#(B#(B#(B#(B#(BkCU=5##(B####(B#f(B(B##(B+(B@(B#(BlCU*&In what direction? [hykulnjb><] lCU+lCU+/This door is locked.lCU| lCU &In what direction? [hykulnjb><] lCU lCU /This door is locked.mCU3In what direction? [hykulnjb><] mCUmCU:As you kick the door, it crashes open!6(0x(B(B(0x(0~(0~(B(B(0x(0~(0~(B(Bf(B(0~(B(B(0x(0~(0~(B(B(0m(0q(0q(B(BnCUd nCU2Specify unknown object by cursor? [ynq] (q) oCUG yoCUGHPlease move the cursor to an unknown object.--More--oCU((For instructions type a ?)oCU(oCUѸoCU oCU5 gf a cat or other feline (peaceful kitten) [seen: normal vision, infravision]--More--pCU pCUMore info? [yn] (n) pCUP npCUP Pick an object.pCU qCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qCUk(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0x(B(B##(B###(B(0x(0~(0~(0~(0~(0x(B(BrCUD27(0l(0q(0q(B(B(0~(0~(0~(B(B(0~(0~(B(B>(Bf(B(0x(B(B#(B(0~(B(B@f(B(B(0~(0x(B(B(0q(B(BsCUr+78f(B(0~(0~(B(B#(Bf(B(BsCUN9f(B(0~(B(BsCUk a20f(B(0~(B(B(0~(B(BtCUw tCU You displaced your kitten.1(0~(B(Bf(B#(B(0~(B(B@(B#(BuCU 2(0~(B(B#(B#(B@(B###(BuCU #(B#(B@(B(0~(0~(B(0a(B(B###(B(0q(0q(0q(B(BuCU؆ XYou hear some noises in the distance.3vCU&4#(B (0x(B(B#(B (0x(0~(0~(0~(B(B@(B (0m(0q(0q(B(BvCUwCUMessage History You hear some noises in the distance. You displaced your kitten. Pick an object. More info? [yn] (n) f a cat or other feline (peaceful kitten) [seen: normal vision, wCUinfravision] (For instructions type a ?) Please move the cursor to an unknown object. Specify unknown object by cursor? [ynq] (q) As you kick the door, it crashes open! In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] The cave spider is killed! You miss the cave spider. The kitten bites the cave spider. You hit the cave spider. The cave spider bites! You hit the cave spider. The cave spider just misses! The cave spider bites! You hear the splashing of a naiad. --More--wCU? Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:17(20) Pw:22(22) AC:8 Xp:2/49 T:1524 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(BwCU (B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B#@#(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(BCU n0m#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BxCU,r5#(B#(B#@#(B#(BxCU6f(B(B#(B#(B#@#(B#(BxCU7#(B#(Bf(B(B#@#(B#(BxCUX#(B#(B#@#(B#(BxCUHYou hear some noises.8xCU(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0qCUg (0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(B(Bf(B(B(0~(B(B@(B(0~(B(B+(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B########(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(BU~ m(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B#############(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BCU 2(0~(B(B(0~(B(B@(B(0~(B(Bf(B(BCUL.That door is closed.CUqd CUd&In what direction? [hykulnjb><] CUCUQThe door opens.3(0a(B(B(0~(B(Bf(B(BCUw4@(B(0~(B(B(0~(B(B(0~(B(Bf(B(BCU5@(B(0~(B(Bf(B(B(0~(B(BCU6@(B(0~(B(Bf(B(B(0~(B(B(0~(B(BCU_ &In what direction? [hykulnjb><] CUyOCUO%Never mind.CU~] 7(0~(B(B@(Bf(B(B(0~(B(BCUf &In what direction? [hykulnjb><] CUCUє.This door is locked.CU CU &In what direction? [hykulnjb><] CU"CUT.This door is locked.CU 8(0~(B(B(0~(B(B@(B(0~(B(Bf(B(BCU7u9f(B(B(0~(B(B(0~(B(B@(BCU70(0~(B(B(0~(B(Bf(B(B(0~(B(B@#(BCU?~1(0~(B(Bf(B(B(0a(B(B@#(BCU k2(0~(B(0a(B(Bf(B(B@#(BCUg e3#(Bf(B(B@#(BCUL4f(B(B#@#(BCUg5#(B#@#(B#(BCUw6##(Bf(B(B#@(B#(BCU' CUq7#(Bf(B(B#(B@(Be(B#(Bo(B##(BCUS%You miss the hobgoblin.CUSVThe hobgoblin thrusts her crude dagger.--More--CUThe hobgoblin hits!13 8##(Bf(B(BCU*  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CU+(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(BCUj>17In what direction? [hykulnjb><] CU9c/(BCUcZThe sleep ray hits the hobgoblin.The sleep ray bounces!--More--CUe W9#f(B(Bo(BCUEYou hit the hobgoblin.80f(B(B#(B#(BCU CUd sYou hit the hobgoblin.1#(Bf(B(BCUCUYou hit the hobgoblin.2f(B(Be(B#(B##(BCU^& CU& mYou hit the hobgoblin.3f(B(B#(BCU'CUlYou miss the hobgoblin.44f(B(B#(B#(BCUN@CU@lYou hit the hobgoblin.5f(B(B#(BCUV CU(W $You hit the hobgoblin.CU9W SThe hobgoblin drinks a white potion!--More--CUUyThe hobgoblin looks much better.6##(Bf(B(BCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CU)+(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(BCUS=2In what direction? [hykulnjb><] CU6/(BCU_ZThe sleep ray hits the hobgoblin.The sleep ray bounces!--More--CUYW7#f(B(Bo(BCUtYou hit the hobgoblin.8#(B#f(B(BCUqhCUhmYou hit the hobgoblin.9#(Bf(B(BCUwCUYou hit the hobgoblin.90f(B(B#(B#(BCU CU hYou hit the hobgoblin.1f(B(B#(BCUCU+ZYou hit the hobgoblin.#(Bf(B(BCU?VThe kitten bites the hobgoblin.2CUCU$You hit the hobgoblin.CUNThe kitten bites the hobgoblin.--More--CUK/PThe hobgoblin is killed!3)(BCUfu##(B#(B#(B#@(B#(BCUgYou see here a crude dagger.4#(B#(B#f(B(Be(Bx(BCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - a crude dagger (weapon in hand)  B - 14 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:14(20) Pw:12(22) AC:6 Xp:2/49 T:1594 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0qCUX (0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B#(B#######(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0xCU "(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B###(B#@#f(B(B##(Be(B###(Bx(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BCUA - a crude dagger.55#(Bf(B(Bx(B CUj 36f(B(B#(B#(B#@#(B#(Bx(B CU{H 7##(B#(Bf(B(B@#(Bx(B CU1  Weapons(B  a - a blessed +1 quarterstaff(B  A - 2 crude daggers (wielded)  B - 14 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CU  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:10)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  Gems(B  r - a red gem  C - a white gem (2 of 2)CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:15(20) Pw:13(22) AC:6 Xp:2/49 T:1597 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0qCUS(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B###(B#####(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0xCUu1(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B#####(Bf(B(B@#(B#(Be(B###(Bx(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - 2 crude daggers (wielded)  B - 14 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CUF Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:15(20) Pw:13(22) AC:6 Xp:2/49 T:1597 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0qCU{ (0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B###(B#####(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0xCU 1(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B#####(Bf(B(B@#(B#(Be(B###(Bx(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BCUƮ8f(B(B#(B#(B#@#(Bx(B CUֱ.What do you want to throw? [$aAB or ?*] CUCU&In what direction? [hykulnjb><] CU )(BCUR #(BCUw The dart misses the floating eye.9f(B(B#(Bx(B CUF<What do you want to throw? [$aAB or ?*] CUi .In what direction? [hykulnjb><] CU )(BCUS #(BCUv The dart misses the floating eye.600#(B#f(B(Bx(B CU CU .What do you want to throw? [$aAB or ?*] CU}CU}&In what direction? [hykulnjb><] CUL )(BCU #(BCU The dart misses the floating eye.1#(Bf(B(Bx(B CU2#(B#(Bf(B(Bx(B CU3f(B(B#(Bx(B x(BCUB.What do you want to throw? [$aAB or ?*] CU(.In what direction? [hykulnjb><] CUdb)(BCUb#(BCUbThe dart misses the floating eye.4#(Bf(B(Bx(B x(B CU4)5#(Bf(B(Bx(B x(B CU 66#(Bf(B(Be(B#(B#(Bx(B x(B CU .What do you want to throw? [$aAB or ?*] CUCU&In what direction? [hykulnjb><] CU3CUvThe dart misses the floating eye.x(B x(B --More--CU SYou hear some noises in the distance.7 CUoz8#(B@#f(B(B#(B#(B#(B)(Bx(B CU h O#(B#(B#(B@#(BCUHh You see here 4 darts.9#(Bf(B(Bx(B CUCUߛB - 4 darts.10f(B(B#(B#(Bx(B CUnCU.What do you want to throw? [$aAB or ?*] CU .In what direction? [hykulnjb><] CUtCU_tThe dart misses the floating eye.1#(Bf(B(Bx(B  CUř 2#@(B#(Bf(B(B#(B#(B#(Bx(B àCUQ3#(B#(B#(Bf(B(B#@(B#(Bx(B ĠCUBŠCU.What do you want to throw? [$aAB or ?*] ŠCUŠCU&In what direction? [hykulnjb><] ŠCU ŠCU The dart misses the floating eye.4f(B(B#(B#(Bx(B ƠCUƠCU..What do you want to throw? [$aAB or ?*] ƠCUH.In what direction? [hykulnjb><] ǠCUǠCUThe dart hits the floating eye.5f(B(B#(Bx(B ȠCU4ȠCU4.What do you want to throw? [$aAB or ?*] ȠCUKh ȠCU{h &In what direction? [hykulnjb><] ȠCU^ ȠCUï The dart misses the floating eye.6#(Bf(B(Bx(B ɠCUb ɠCUc .What do you want to throw? [$aAB or ?*] ʠCUqʠCU&In what direction? [hykulnjb><] ʠCU%ʠCU%The dart misses the floating eye.757#(Bf(B(Bx(B ˠCU'<What do you want to throw? [$aAB or ?*] ˠCU ˠCUM &In what direction? [hykulnjb><] ̠CUB1̠CU1The dart misses the floating eye.8##f(B(Bx(B#(B̠CUz* ̠CU* .What do you want to throw? [$aAB or ?*] ͠CU4͠CUf&In what direction? [hykulnjb><] ͠CUk$ ͠CU$ SThe dart misses the floating eye.x(B#(B͠CU$ RThe kitten misses the floating eye.--More--ΠCU UThe kitten is frozen by the floating eye's gaze!9РCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - 2 crude daggers (wielded)  B - 6 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)ѠCU^s Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:10)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  Gems(B  r - a red gem  C - a white gem (2 of 2)ՠCU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:12 Ch:7 Neutral S:613 Dlvl:3 $:317 HP:17(20) Pw:15(22) AC:6 Xp:2/49 T:1619 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0qՠCUP (0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B#(B##f(B(B####(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B[37ՠCUi (m(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B#@(Be(B#(Bx(B##(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B(0x(B|(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B֠CU *What do you want to zap? [cD or ?*] ֠CU ֠CU &In what direction? [hykulnjb><] נCUנCU-The wand hits the floating eye!נCUkThe wand misses the grid bug.20x(B#(BؠCUU? 8What do you want to zap? [cD or ?*] ٠CU*٠CU*&In what direction? [hykulnjb><] ٠CUɟ٠CUThe wand hits the floating eye!You kill the floating eye!)(B81 66--More--ڠCU$aThe wand misses the grid bug.1x(B#(B۠CUTw۠CUw#You hit the grid bug.۠CUwJThe grid bug bites!2۠CU< ۠CU= sYou just miss the grid bug.The grid bug bites!3ܠCU|ܠCU|\You kill the grid bug!5 74)(BݠCUk#(B#(B#(B#@(Bb(BݠCU:You see here 7 darts.5ޠCU ޠCU 1B - 7 darts.6ߠCUߠCU-2Specify unknown object by cursor? [ynq] (q) ߠCU yߠCUQ IPlease move the cursor to an unknown object.--More--ߠCU6 )(For instructions type a ?)ߠCUQ&CUCU<(b a blob (acid blob)--More--CU CU. More info? [yn] (n) CUk nCUkPick an object.CU#CUy Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU l(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0x(B(B##(B###(B(0x(0~(0~(0~(0~(0x(B(BCU# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUl(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0x(B(B##(B###(B(0x(0~(0~(0~(0~(0x(B(BCU7#(B@#(B#(B#(B#(BCU*yy88#(B#(B#(B@#(BCUq9#(B#(B#(B#@#(BCUr30#(B#(B#(B#@#(BCU q1#(B#(B#(B#@#(BCU&zq2#(B#(B#(B#@#(BCUq3#(B#(B#(B#@#(BCU<q4#(B#(B#(B#@#(BCUMo[5#(B#(B#@#(BCUv [6#(B#(B#@#(BCU) [7#(B#(B#@#(BCUlL78#(B#@#(BCULL99#(B#@#(BCUD40#(B#@#(BCUC1#(B#@#(BCU C2#(B#@#(BCU/ v3#(B#(B#@#(B#(BCU: C4#(B#@#(BCU]C5#(B#@#(BCUN6#(B#(B#(B#@#(B#(BCUC7#(B#@#(BCU! C8#(B#@#(BCU| C9#(B#@#(BCUNN2050#(B#@#(BCU#'###(B#@#(BCU$R2#####(B#@(B0(BCU(%With great effort you move the boulder.99#(B#@(B0(BCU!p60#(B#@(B0(B#(BCU* EYou try to move the boulder, but in vain.CU" CUH# EYou try to move the boulder, but in vain.CU: CUq EYou try to move the boulder, but in vain.CU\{1#(B#(B@(B##(BCU$! 2#(B#(B@#(B###(BCU3#(B#(B#(B#(B#(B@#(B##(BCU+4###(B#(B#(B#(B@#(B#(BCU5###(B#(B#(B@(B#(BCUCUx+CUwa##(B#(B@(B#(BCU3 6You feel wise!You must have been very observant.CUYIf7#(B#(B@(BCU!CU"c8#(B@(B#(BCU>9##(B@(B#(B#(BCU #@(B#(B####(B#####(B###(B#(B#(BCUf 73 2080#@#(B######(B#(BCU F#@#(B#######(BCUD 7 91f(B(B#(Bb(B@#(B###(B#(BCUp(2#(B#(B#(B#(B#(B@(B#(BCU%S ###(B#(B#(B##(B@(B#(BCUS 4 700##(B#(B(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0~(B(BF(B(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(B(Bf(B$(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU21(0l(0q(B(B(0x(0~(B(B(0x(0~(0~(B(B#(Bf(B#(B(0~(B(B@(BCUS K2(0~(B(Bf@(BCU  2Specify unknown object by cursor? [ynq] (q) CU yCU' IPlease move the cursor to an unknown object.--More--CUT)(For instructions type a ?)CUuCUCUgf a cat or other feline (peaceful kitten) [seen: normal vision, infravision]--More--CUj CU kMore info? [yn] (n) CU0 nCUPick an object.CU^ CU %}3f(B(0~(B(B@(B(0~(0~(B(BCU 1@(B(0~(B(BCU=!kYou see here 13 gold pieces.4f(B(0~(B(BCUCUw13 gold pieces.98 305(0~(0~(B(Bf(BCU CU= [You miss the lichen.6f(B(0~(B(BCU CU iYou miss the lichen.7f(B(0~(B(BCUSCUSIYou just miss the lichen.(0~(B(Bf(BCUSNThe lichen touches you!8CUCUQtYou hit the lichen.9(0~(B(Bf(B(0~(B(BCUKCUNKgYou miss the lichen.10(0~(B(Bf(BCUpCUqeYou hit the lichen.1(0~(B(Bf(BCUGCUGjYou miss the lichen.2(0~(B(Bf(BCUg CU You just miss the lichen.3f(B(0~(B(B(0~(B(BCUtCUcufYou miss the lichen.4f(B(0~(B(BCUB, CU, fYou hit the lichen.5(0~(0~(B(Bf(BCUCUYou kill the lichen!714 716%(B(0~(B(Bf(BCUbw <@(B(0~(B(BCUw qYou see here a lichen corpse.7(0~(0~(B(Bf(BCU)^CU}^nt - a lichen corpse.8(0~(B(Bf(BCU 9(0~(B(B@(Bf(B(0~(0~(B(BCU#(0~(B(B@(BCU8qThere is a grave here.Something is engraved here on the headstone.--More--CUY"Use "r." to read it.CUZoYou see here a bell.20f(B(0~(B(BCUXOCUOrH - a bell.1(0~(B(B(0~(B(Bf(BCUCU:What do you want to use or apply? [chkpqsyDH or ?*] CUNwCUwgYou ring the bell.2f(B(0~(B(BCU3|(B@(B(0~(B(Bf(B(0~(B(BCUy4(0~(B(B@(B(0~(B(Bf(BCU!5##(B@(B(0~(B(Bf(B(0~(B(B(0~(B(BCUd ###(B#@#(B(0a(B(B(0~(0~(0~(B(B(0~(B(BCU ~9###(B#######(B#@#(B#(BCU2 36#(B#(B#(B#@#(B#(BCU You hear the footsteps of a guard on patrol.43###(B#####(B#@(B###(BCUT94#@#(BCU\5#@#(B#(B#(BCUCt6#(B#@#(B#(B#(BCUs t7#(B#@#(B#(B#(BCU w8#(B#@#(B#(B#(BCU$9#(B@(B#(B##(BCU CU]CU 50#(B#(B#@#(B#(B#(B#(BCU 1#(B@(B#(B#(B###(BCUY2##(Bf(B(B#@(B#(B##(B CU 3#(Bf(B(B#@#(B#(B CU)_#(Bf(B(B#@#(B#(B CUrXYou hear some noises in the distance.4 CUnj|5#(Bf(B(B#@#(B#(B CUgRw6##(Bf(B(B#@#(B#(B CU v7#(Bf(B(B#@#(B#(B CU64w8##(Bf(B(B#@#(B#(B CUg 60###(Bf(B(Bb(B@#(B##(B CU p1#(Bf(B(B#(B#@#(BCU)8#(Bf(B(BCUS)HYou hear some noises.2CU s3#(Bf(B(B#(B#@#(BCUVThe kitten is splashed by its acid!4CUECUuVThe kitten is splashed by its acid!5CUg%6CUHg U7#(Bf(B(Bb(BCU+SThe acid blob is killed!#(B--More--CU ~The kitten is splashed by the acid blob's acid!8#(Bf(B(BCUf CU _You displaced your kitten.9#@#f(B(BCU#K70#@#(B#(BCUs1#@#(B#(Bf(B(B#(BCU)U2#@#f(B(B##(BCUT3#@#f(B(B#(BCU< T4#@f(B(B##(BCUG N5#@f(B(B#(BCU<?6#@#f(B(BCU) t7#(B#@#(B#(B#(BCULn8#(B#(B#(B#(B#(B@(B#(BCU~9###(B#(B@(B##(BCUt{80#(B#(B@(B#(BCUs21@#(BCU~ {2#(B#(B@(B#(BCUA3CU[|4##(B#(B@(B#(BCUM5CU {6#(B#(B@(B#(BCU]7CU##8#(B#(B@(B#(Bk(BCUU9CUlaf(B#(B#(B@(BCUlThe kobold wields a crude dagger!90(0~(B(Bf(BCU q1(0~(B(B(0~(B(Bf(BCU CUT @The kobold thrusts her crude dagger.CUU The kobold hits!15 2f(B(Bf(B(0~(B(BCUw7 63#(Bf(B(B#(B@(B#(B(0~(B(BCUp* y Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CU+(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(BCU>17In what direction? [hykulnjb><] CU\(BCU?xThe sleep ray hits the kobold.The sleep ray bounces!/(B--More--CU 4#(B#(Bf(B(Bk(B(0~(B(BCUrYou hit the kobold.5f(B(B#(BCU~g CU*h You kill the kobold!38 76f(B(B#(B)(BCU+#(B#(B#(B@(Bf(BCU There is a doorway here.  Things that are here: 3 darts a crude dagger--More--CU= (0q(0q(0q(0q(0q(0q(0k(B(B7(0~(B(B(0~(B(Bf(BCU- Pick up what?  Weapons(B a - 3 darts b - a crude dagger(end) CU +CU+CUz(0q(0k(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(BCU>{B - 3 darts.CU{A - a crude dagger.8#(Bf(B(B(0~(B(Bf(BCUd  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)!CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:738 Dlvl:3 $:330 HP:16(20) Pw:17(22) AC:6 Xp:2/77 T:1798 (0l(0q(0q(B(B(0~(0~(0~(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q!CU(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B#############(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0x(!CU(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B###########################################(B0(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0m(0q(0q(0q(0q(0j(B(B##(B##################(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(B(B<(B!CUV(0~(B(0a(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B|(0~(0~(0x(B(Bf(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0x(B(B#@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B!CU !CUH You displaced your kitten.9#(B@(Bf(B(B(0~(B(B(0~(B(B"CUD800#(B@(B#(B#(B"CU"~1#(B@(B#(B#(B"CUwT2##(B@(B#(B#(B#CUDa~3#(B@(B#(B#(B#CU 74#(B@(B#(B#(Bf(B(B$CU&5###(B@(B#(B##(B#(B$CUs86#(B@(B#(B#(B$CUx k7#@#(B#(Bf(B(B$CUb q8f(B(B#(B#(B$CU9#(B#@f(B(B#(B#(B%CUv8#(Bf(B(B%CUHvF10You hear water falling on coins.%CUb1#@#(B#(B#(B%CUQ2f(B(B#(B%CUhT3#@#f(B(B#(B%CUdQ4#(Bf(B(B%CUe85#@#(B#(B#(B%CUk76#(B%CUk7#@#(B#(Bf(B(B%CU R8##(Bf(B(B%CUMU D9#@#(B#(B%CU S20##(Bf(B(B%CU \1#(B#@#(B#(B%CUJQ2f(B(B#(B%CU43#(B#@#(B#(Bf(B(B#(B&CUEqR4f(B(B##(B&CUc#5#(B#@#(B#(Bf(B(B#(B&CU[96f(B(B##(B&CU207#(B#(B#@#(B#(Bf(B(B#(B&CU*R8f(B(B##(B&CU;9#(B#(B#@#(B#(Bf(B(B#(B&CU\30#(B#(B#@#(B#(Bf(B(B##(B&CUi Q1f(B(B#(B&CUW 2#(B#(B#@#(B#(Bf(B(B##(B'CU}Y3f(B(B#(B'CU 54#(B#(B#(Bf(B(B#@#(B#(B'CUg:5'CU 6#(B#(B#(B#@#(B#(Bf(B(B#(B'CU [207f(B(B#(B'CU 8#(B#(B#@#f(B(B##(B'CUS L9f(B(B#(B'CU o40#(B##(B#@#f(B(B(CU_L1f(B(B#(B(CU|2#(Bf(B(B#@#(B#(B(CURQ3#(Bf(B(B(CU <4#(B#(B#(B#@#(B#(Bf(B(B#(B(CUQ5f(B(B#(B(CU m6#(B#@#f(B(B##(B(CU] L7f(B(B#(B(CU 28f(B(B#(B#@#(B#(B)CUsB9#f(B(B)CU^50##(B#@#(B#(B)CU;1)CUB0W2F(B#@#(B#(B)CUWb 3)CU D4#@#(B#(B)CUе 5)CU֩C6@#(B#(B*CU7*CUYH8(0~(B(B(0~(B(Bf(B(B@#(B#(B*CUQ9f(B(B(0~(B(B*CUnf(B(B(0~(B(B@(B(0a(B(B#(B*CUThe kitten bites the green mold.The green mold is killed!%(Bf(B(B--More--+CU9WThe housecat is splashed by the green mold's acid!60,CU1E1f(B(B(0~(B(B@(B(0~(B(B,CU]-P2(0~(B(Bf(B(B,CU^3(0~(B(Bf(B(B(0~(B(B@(B(0~(B(B,CU^- P4f(B(B(0~(B(B,CU, {5(0~(B(Bf(B(B@(B(0~(B(B,CUe_6%(B(0~(B(Bf(B(B-CUhe7@(B(0~(0~(B(Bf(B(B-CUX8f(B(B(0~(B(B-CUT -CU@ [9f(B(B(0~(0~(B(B-CU z70f(B(B(0~(B(B(0~(B(B@(B.CUi0@(B(0~(B(B.CURj}You see here a green mold corpse.1(0~(B(Bf(B(B/CU /CUI - a green mold corpse.2f(B(B(0~(B(B(0~(B(B0CU{J 0CUJ+What do you want to eat? [tFI or ?*] 0CU0CUJ\You have a very bad case of stomach acid.1--More--1CUPThis green mold corpse tastes terrible!3 4 5(0~(B(B[(B(0~(0~(B(Bf(B(B--More--1CU ~You finish eating the green mold corpse.6(0~(B(Bf(B(B3CU$Pl7(0~(0~(B(Bf(B(B@(B3CU"Q c8(0~(B(Bf(B(B(0~(B(B3CUS t9(0~(B(Bf(B(B(0~(B(B@(B3CU? X80f(B(B(0~(B(B3CUh 11(0~(B(B(0~(B(Bf(B(B(0~(B(B@(B3CU4P2(0~(B(Bf(B(B4CU fB3@(B(0~(B(B4CUQ4(0a(B(Bf(B(B4CU Y5#(B@(B(0~(B(B4CU: 64CU% _7@(B(0~(B(Bf(B5CUV_8(0~(B(B@(B#(B5CU!L 95CU 90(0~(B(B@(Bf(B(B#(Bf(B#(B5CUG h1f(B(B#(B#(B5CU22(0~(B(B@(Bf(B(B#(B#(B6CUi3f(B(B##(Bf(B6CUA_4(0~(B(B@(B(0a(B(Bf(B(B#(Bf(B7CU |5(0~(B(B@#f(B(B#(Bf(B7CUUdG6#(Bf(B8CU>m7(0a(B(B@#f(B(B#(B8CU78#(B8CUxbc9#@#(B#(Bf(B(B8CUH9900f(B8CU1#(B#@#(B#(Bf(B(B#(Bf(B8CUO8 P2#(B##(B8CU j33#(B#@#(Bf(B8CU>84##(B9CU|y5#(B#(B#@#(Bf(B9CU76#(B9CU{s[7#(B#(B#@#(B9CU489CU [9#(B#(B#@#(B9CU 109CU 1#(Bf(B(B#(B#(B#(B#@#(B:CU.X2#(Bf(B(B:CU(|3##(B#(Bf(B(B#@#(B:CUDj44f(B(B#(B#(B:CUx5#(B#f(B(B#(B#(B#@#(B:CU&S6#(Bf(B(B:CU> :CU You displaced your housecat.7#(B#(Bf(B(B#@#(B:CU Z8f(B(B#(B:CU 9##(B#(Bf(B(B#(B#@#(B;CUB[20f(B(B#(B;CU  Message History  You displaced your housecat. You finish eating the green mold corpse. This green mold corpse tastes terrible! You have a very bad case of stomach acid. What do you want to eat? [tFI or ?*]  I - a green mold corpse. You see here a green mold corpse. The housecat is splashed by the green mold's acid! The kitten bites the green mold. The green mold is killed! You hear water falling on coins. You displaced your kitten. B - 3 darts. A - a crude dagger. You kill the kobold! You hit the kobold. The sleep ray hits the kobold. The sleep ray bounces! In what direction? [hykulnjb><]  The kobold thrusts her crude dagger. The kobold hits! The kobold wields a crude dagger! You displaced your kitten. The kitten is splashed by the acid blob's acid!--Mor;CU e--(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(BU 1#(B#(B@(Bf(B(B#(B?CUc2#(B@(Bf(B(B#(B#(B###(B?CU3#(B@(B#(B##(Bf(B(B#(B#(B?CUW 4##(B@(B#(B#(B#(B@CUs55#(B@#(B#(B@CU6(0q(0k(B(B$(B(0x(B(B+(B#(B@(B(0~(B(B#(B#(B(0j(B(BACU~K7@(B(0~(B(BACUK8@(B(0~(B(BACU? .@(B>(BACUx? aYou see here 22 gold pieces.9f(B(BACUF ACU22 gold pieces.60 5230(0~(B(Bf(B(BBCU1(0~(B(B@(Bf(B(B(0~(B(BCCU&~(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0x(0~(0~(0~(0~(B(B!(B(0~(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCCUNSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:810 Dlvl:4 $:352 HP:15(20) Pw:22(22) AC:6 Xp:2/77 T:1931 CCUT 2(0~(0~(B(Bf(B(BDCU? DCU@ yYou displaced your housecat.3@<(Bf(B(BDCUs72@(B(0~(B(BDCU7|You see here a yellow potion.4f(B(B(0~(B(BECU#xECUxJ - a yellow potion.5(0~(B(Bf(B(B(0~(B(BECU {66(0~(B(Bf(B(B@(BFCU$FCUNd7(0~(B(Bf(B(B@(BFCUej8f(B(B(0~(0~(B(B@#(BFCU\(0~(B(B#(B(0~(B(B#@(BFCUN9 42#@#(Bf(B(B(0~(B(B##(BHCU#(B#(B####(Bf(B(B#@#(B#(BHCU6 77#(B#(B#####(B#@(B#(BHCUxYou hear some noises in the distance.#(B##(B#(B#(B#@(B#(BHCU753 88##(B#(B#(B##(B@(B+(BHCUd=That door is closed.9ICUiICUi&In what direction? [hykulnjb><] ICU1ICU1NThe door opens.60(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0x(B(B(0a(B(0~(B(Bd(B(0~(0~(B(B>(B(0x(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0j(B(BJCU# JCU# 2Specify unknown object by cursor? [ynq] (q) JCU yJCU* IPlease move the cursor to an unknown object.--More--KCU6 )(For instructions type a ?)KCUeKCUHIKCUu KCU U(0~(B a doorway or the floor of a room or ice (floor of a room)KCU- --More--LCU)Pick an object.MCUc"MCUMCU[d a dog or other canine (little dog) [seen: normal vision, infravision] MCU--More--MCUb\ 5 More info? [yn] (n) MCU  nMCU Pick an object.NCU݀NCU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) OCU{PCU.+(B#(B(0x(B(B$(B#@d(B(0~(B(B(0x(B(Bd(B(0q(B(BPCU.\The little dog bites!4 1RCUh#(B@(B(0a(B(B(0~(B(BRCUmYou hear some noises in the distance.w(Bdd(BRCUThe little dog bites!9(20) Pw:2(2) AC:6 Xp:2/7 T:1961  2(0~(B(BSCUr Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) SCU@Wj+SCUpW>17In what direction? [hykulnjb><] SCU (0q(B(BSCU UThe sleep ray hits the little dog.(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(BThe sleep ray bounces!d(B(0~(0~(0~(0~(B(B>(B(0q(B(B(0q(B(B(0q(B(BSCU= '(0q(B(B--More--TCULd(B(0~(0~(B(B>(BTCULXThe maggot bites!8 3WCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) WCUj+WCU=2In what direction? [hykulnjb><] WCU8a \(BWCUha kThe sleep ray hits the maggot.The sleep ray hits it.--More--XCUn $The sleep ray hits it.--More--YCUH4w(B(0~(B(B(0~(B(Bd(BZCUD9What do you want to write with? [- ac-erA-D or ?*] ZCU(0 ZCUW0 6You write in the dust with your fingers.--More--ZCU- ZCUi 2What do you want to write in the dust here? [CU*E[CU;l[CUlb[CU*e[CUoSr[CUe[CU t[CU h\CU=W5(0~(B(Bd(B\CU 9What do you want to write with? [- ac-erA-D or ?*] \CUs@ \CU@ =Do you want to add to the current engraving? [ynq] (y) ]CUY y]CUYCYou add to the writing in the dust with your fingers.--More--]CUJ]CU?What do you want to add to the writing in the dust here? ]CU<E]CUl]CU@ b]CUM e]CU%` r]CUU e]CUKt^CUh^CUBB(0~(B(B(0~(B(B^CUvJ6You hear someone cursing shoplifters._CU_CU9What do you want to write with? [- ac-erA-D or ?*] _CU'_CU=(=Do you want to add to the current engraving? [ynq] (y) _CU5 y_CU 6CYou add to the writing in the dust with your fingers.--More--_CU__CU_?What do you want to add to the writing in the dust here? _CU~ E_CUka l_CU b`CUe`CU6r`CUfe`CU$t`CUh`CU|3 =7d(B`CU9What do you want to write with? [- ac-erA-D or ?*] aCUt/aCU/=Do you want to add to the current engraving? [ynq] (y) aCU yaCUPCYou add to the writing in the dust with your fingers.--More--aCU$PaCUOP?What do you want to add to the writing in the dust here? aCU# EaCUG laCU baCUebCUrbCUebCUptbCU hbCU@O8d(B(0~(B(BeCU2U99d(B(0~(B(BfCUl70(0~(B(B(0~(B(Bd(BfCUv Q1d(B(0~(B(BgCUI2d(B(0~(B(BgCU 43(0~(B(BhCUCZ44d(B(0~(B(BhCUSt Q5(0~(B(Bd(BiCU$f6(0~(B(Bd(B(0~(B(BjCUޛ47(0~(B(BkCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)kCU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:810 Dlvl:4 $:352 HP:9(20) Pw:14(22) AC:6 Xp:2/77 T:1977 (0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B#(Bw#(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B@d(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(BCU# ;38HlCUAo# lCU tlCU_echniquelCU h mCUmCUڕ:teh: unknown extended command.mCU3  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) nCUf& {oCU# oCUp3oCU pCUatpCU2 echniquepCU chniquepCU hniquepCUi Choose a technique  Name Level Status a - reinforce memory 2 Prepared(end) qCU& RsCU98(0~(B(BtCUd(BtCU!K9You hear the chime of a cash register.tCUhu 10(20) Pw:14(2) AC:6 Xp:2/7 T:1980 (0~(B(B(0~(B(Bd(BuCU Q1(0~(B(Bd(BvCUϞS2(0~(B(B(0~(B(BvCU823d(BwCUI4(0~(B(Bd(BwCUQ5d(B(0~(B(BxCU*N6(0~(B(B(0~(B(BxCU77d(BxCUe I8d(B(0~(B(ByCU]L9d(B(0~(B(ByCU|e The little dog turns to flee!90(0~(B(B(0~(B(Bd(B{CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)|CU) Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:810 Dlvl:4 $:352 HP:10(20) Pw:14(22) AC:6 Xp:2/77 T:1990 (0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B#(Bw#(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B@d(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(B(Bd(B(0~(0~(0~(0~(B(B(0q(0q(0q(0q(|CU) 0q(0j(B(BCU/ Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CUOQSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:810 Dlvl:4 $:352 HP:10(20) Pw:14(22) AC:6 Xp:2/77 T:1990 (0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B#(Bw#(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B@d(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(B(Bd(B(0~(0~(0~(0~(B(B(0q(0q(0q(0q(CUQ0q(0j(B(BCU  Message History  The little dog turns to flee! You hear the chime of a cash register. # technique teh: unknown extended command. # teh What do you want to add to the writing in the dust here? Elbereth You add to the writing in the dust with your fingers. Do you want to add to the current engraving? [ynq] (y)  What do you want to write with? [- ac-erA-D or ?*]  What do you want to add to the writing in the dust here? Elbereth You add to the writing in the dust with your fingers. Do you want to add to the current engraving? [ynq] (y)  What do you want to write with? [- ac-erA-D or ?*]  You hear someone cursing shoplifters. What do you want to add to the writing in the dust here? Elbereth You add to the writing in the dust with your fingers. Do you want to add to the current engraving? [ynq] (y) CU What do you want to write with? [- ac-erA-D or ?*]  What do you want to write in the dust here? Elbereth You write in the dust with your fingers.--More--CUJ (0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B#(Bw#(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B@d(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(B(Bd(BU m(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(B Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:810 Dlvl:4 $:352 HP:10(20) Pw:14(22) AC:6 Xp:2/77 T:1990  CU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU{CU2What do you want to read? [deijl-ov or ?*.] CUCUCSomething is written here in the dust.--More--CUax IYou read: "ElberethElbeuethElberethElbereth".CU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU{CUؕZ11d(B(0~(B(BCU]7 Hf(B(B(0~(B(BCU7 kYou hear some noises in the distance.2d(BCU]#(0~(B(BCUE3You hear someone counting money.CUa&d(BCUa~The maggot turns to flee!4#(B(0~(B(BCUIY55w(Bd(BCU a6#(B(0~(B(Bd(BCUQ7d(B(0~(B(BCU> k8(0~(B(B(0~(B(Bd(BCUeQ9d(B(0~(B(BCU+ L2000(0~(B(Bd(BCUTr`#(Bf(B(B(0~(B(BCUwrHYou hear some noises.1CU9w(Bd(BCU*The maggot turns to flee!22d(B(0~(B(BCU; n3#w(B(0~(B(Bd(BCUR#(Bf(B(B(0a(B(Bd(B(0~(B(Bd(BCUSThe housecat bites the maggot.4d(B(0~(B(Bd(B(0~(B(BCUCURThe housecat misses the maggot.5(0~(B(Bd(B(0~(B(BCU*CUnThe housecat bites the maggot.The maggot misses the housecat.(0~(B(Bdd(B--More--CU mThe maggot turns to flee!d(B(0~(0~(B(Bd(BCU2 FThe little dog turns to flee!6CUCUThe housecat bites the maggot.The maggot misses the housecat.d(B(0~(B(B--More--CU4,The housecat bites the maggot.CU|VThe maggot is killed!7#(BCUU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CU pCUx Y#f(B(Bd(B(0~(B(BCUx The little dog turns to flee!8d(B(0~(B(BCUm 9f(B(B#(B(0~(B(Bd(BCU:(0~(B(Bd(BCU8The little dog turns to flee!10f(B(B#(B(0a(B(0~(0~(B(Bdd(BCUg1d(B(0~(B(Bd(BCUNs2d(B(0~(0~(B(B(0~(0~(B(BCU` &In what direction? [hykulnjb><] CUP CU@Q The door resists!33d(B(0~(B(Bd(BCUqU CUU &In what direction? [hykulnjb><] CUD:CU:The door resists!4f(B(B#(Bd(B(0~(B(B(0~(0~(B(Bd(BCU CU@ &In what direction? [hykulnjb><] CUHCU+IThe door closes.5#(B(0~(B(B+(B(0~(B(BCU CU  2What do you want to read? [deijl-ov or ?*.] CU/ CUq CSomething is written here in the dust.--More--CU,IYou read: "ElberethElbeuethElberethElbereth".CU+  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU {CUT76@(B#(BCU CUSCUc CU"m7#(Bf(B(B#@#(BCU CU You displaced your housecat.8##(B@(B#f(B(B#(BCU9#(B#@(B#(B#(Bf(B(B#(BCU 20##(B@(B#(B#(Bf(B(B#(BCUUn1##(B#@(B#(B#(Bf(B(B#(BCU2##(B@(B#(Bf(B(B#(B#(B#(BCU63#(B@#(B#f(B(B###(BCUd#(B#(B#(B#@#(B#(Bd(BCU 1CUM2CU3(0x(B(B(0~(0~(B(B(0~(B(B#@(BCU &4(0q(0q(0q(0k(B(B(0~(0~(0~(0~(B(B(0~(0~(B(B$(B(0~(0~(0~(B(B(0x(0~(B(B#(B#@(B#(B(0m(B(BCU' 55(0l(0q(B(B(0~(B(B(0x(0~(B(B#(B(0~(B(B@(BCU6(0~(B(B(0~(B(B@(Bf(B(B(0~(B(BCU87@(Bf(B(B(0~(B(B#(B(0~(B(BCU- 2@(B(0~(B(BCUB- You see here 126 gold pieces.8(0~(B(Bf(B(BCU CU 126 gold pieces.936 4789f(B(B(0~(B(BCU7 40(0~(B(Bf(B(B@#(B(0~(0~(B(B#(BCU}1(0~(B(Bf(B(B@(B#(BCU^F 3(0~(B(B#(B#(B#(B@f(B(BCU^{ CU{ You displaced your housecat.4f(B(B#@#(B#(BCUi x5#(B#(Bf(B(B@(BCUZRy66#(B#(Bf(B(BCU o7#(B@(B#f(B(BCUCU CU[ You displaced your housecat.8#(Bf(B(B#(B@#(B#(BCU9##(B#(B#(B#(B#(B@#(B###(BCU  50###(B#(B#(B@#(B#(BCU!CUR 1###(B@(B#(B#(BCU12@(B#(B###(Bd(BCUY3#(B#(B#@#(B#(Bd(B CU 4##(B@(B#(B#(Bd(B#(B CU 5#(B@#(B#(Bd(B#(B#(BCUuM6##(B@(B#(Bd(B#(B#(BCU y Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) CUh++(0l(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B##(BCU+=3In what direction? [hykulnjb><] CU_f/(BCUf3The sleep ray hits the little dog.--More--CU( A77d(BCU#KYou feel more confident in your weapon skills.--More--CUEYou hit the little dog.58CU# CUMnameCU  CU%#eCU-y CUl eCUW nhanceCU hanceCUm Pick a skill to advance:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  a - dagger [Unskilled]  knife [Unskilled]  axe [Unskilled]  short sword [Unskilled]  club [Unskilled]  paddle [Unskilled]  mace [Unskilled]  quarterstaff [Basic]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  sling [Unskilled]  dart [Unskilled]  shuriken [Unskilled]  Spellcasting Skills(B  attack spells [Unskilled] (1 of 2)¡CU+(0l(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B##(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B@(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B#(Bd#(B####(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####¡CU6(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(B¡CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:936 Dlvl:4 $:478 HP:17(20) Pw:15(22) AC:6 Xp:2/77 T:2058 You are now more skilled in dagger.áCUYáCU<You hit the little dog.9áCUáCU0%You hit the little dog.áCUMO60You hear someone cursing shoplifters.ġCUdġCUdBYou just miss the little dog.1šCUIšCU"J<You hit the little dog.2šCUa šCU <You hit the little dog.3ơCUơCUM<You hit the little dog.4ǡCUǡCU/+You just miss the little dog.ǡCUn`The little dog bites!4 5ȡCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) ȡCU0+(0l(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B##(BȡCU0=0In what direction? [hykulnjb><] ȡCUe /(BȡCU 3The sleep ray hits the little dog.--More--ɡCUf6d(Bf(B(BɡCU fYou hit the little dog.f(B(B#(BɡCU6 LYou hear some noises.7ʡCU=ʡCUEYou hit the little dog.58ˡCUpˡCU<You hit the little dog.9ˡCU5 ˡCU 6 &You miss the little dog.ˡCUB6 dThe little dog is killed!70#(B͡CU1#(B@#(B#(Bf(B(B#(B#(B͡CU/ %2(0q(0q(0q(0q(B(B(0~(0~(0~(B(B(0~(B(B$(B##(B@(B#(B#(Bf(B(B#(BΡCU3(0q(0k(B(B(0~(0~(0x(B(B#(B(0~(B(B@#(Bf(B(B##(B#(BΡCU 4@(B(0~(B(B+(B(0~(0~(B(B#(Bf(B(B(0~(0~(0~(0~(0x(B(B#(B(0q(B(B(0q(0q(0j(B(BϡCU+j5(0x(B(Bf(B(B@(B#(B(0x(0~(B(B(0q(B(B(0~(B(BϡCUgw(0l(B(B(0~(B(B@(B#(B(0m(B(BϡCUbYou see here 27 gold pieces.6#(B(0~(B(BϡCUM_7f(B(B$(B@(BϡCU <There is nothing here to pick up.СCUV8(0~(B(B(0~(B(B@(Bf(B(BСCU#(0~(B(B@(BСCUYou see here a gold spellbook.619(0~(B(Bf(B(B(0~(B(BѡCUb] ѡCU]K - a gold spellbook.80f(B(B(0~(B(Bd(B(0~(B(BѡCU ѡCU 2What do you want to read? [deijl-ovK or ?*] ѡCUZxѡCUxGThe words on the page seem to glow faintly.--More--ҡCU -You begin to memorize the runes.ҡCU PThe housecat bites the little dog.--More--ӡCUZ/The little dog bites the housecat.ӡCULThe little dog bites!2--More--ӡCU @You stop studying.1֡CUF ֡CUn9What do you want to write with? [- ac-erA-D or ?*] ֡CUr&֡CU&6You write in the dust with your fingers.--More--֡CU%֡CU%2What do you want to write in the dust here? סCUEסCUElסCU@bסCU`[ eסCUګ rסCU% eסCUHtءCU>hءCUg ءCU>The housecat misses the little dog.ءCU=The little dog bites!1ءCU--More--ءCU&>The housecat bites the little dog.--More--١CUP 0The little dog misses the housecat.١CU>P The little dog bites!8(20) Pw:1(2) AC:6 Xp:2/7 T:2081  2ܡCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3%(end) ܡCU +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(B(B$(B(0~(0~(B(B@d(B(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(BܡCU c6(2) AC:6 Xp:2/7 T:2082 In what direction? [hykulnjb><] ݡCU(0q(B(BݡCUPThe sleep ray hits the little dog.(0q(B(Bd(B(0~(B(B(0q(B(B(0q(B(BThe sleep ray hits the little dog.--More--ݡCU18 2d(B(0~(B(BݡCU8 TThe housecat bites the little dog.3ߡCUP ߡCU!Q9What do you want to write with? [- ac-erA-D or ?*] ߡCUߡCU=Do you want to add to the current engraving? [ynq] (y) ߡCUW yߡCUWCYou add to the writing in the dust with your fingers.--More--CU CU ?What do you want to add to the writing in the dust here? CUECU6lCUbCUs@eCULrCUeCU1X tCU J hCU CUTThe housecat bites the little dog.4CUtq CUq 9What do you want to write with? [- ac-erA-D or ?*] CU CU =Do you want to add to the current engraving? [ynq] (y) CUv yCUvCYou add to the writing in the dust with your fingers.--More--CULCU&M?What do you want to add to the writing in the dust here? CU{:ECUKlCU@bCU eCUD rCUk eCU 3tCU?hCU CU=The housecat bites the little dog.CU_The little dog is killed!(0~(B(Bf(B(BCU3--More--CUJThe housecat eats a little dog corpse.5CUA1H6@(B(0~(B(BCUDmB7@(B(0~(B(BCU9%@(B(0~(B(BCUs@You see here 27 gold pieces.8CUY CUZ I27 gold pieces.63 5059CUs990(0~(B(B@(Bf(B(B(0~(B(BCUI1(0~(B(B@(B(0~(B(Bf(B(B(0~(B(BCUE#(0~(B(B@(BCUSomething is written here in the dust.Use "r." to read it.2(0~(B(BCUD CUD 3What do you want to read? [deijl-ovK or ?*.] CU CU BSomething is written here in the dust.--More--CU@You read: "Elberet)ElberetnElberetn".CUo  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUC(0q(0k(0~(0x(0~(0~(0~(0x(0q(0j(B(BCUͤ9What do you want to write with? [- ac-erA-D or ?*] CU/^CUX^=Do you want to add to the current engraving? [ynq] (y) CU" yCU #CYou add to the writing in the dust with your fingers.--More--CUǡCU?What do you want to add to the writing in the dust here? CU- ECU:s lCU.bCUeCUrCUkeCU|tCUuhCU\E3f(B(BCU 9What do you want to write with? [- ac-erA-D or ?*] CUBCUp=Do you want to add to the current engraving? [ynq] (y) CU* yCU +CYou add to the writing in the dust with your fingers.--More--CUCU?What do you want to add to the writing in the dust here? CUECUlCUp bCU eCU rCUoeCU tCU&hCUX4f(B(B(0~(B(B CU 9What do you want to write with? [- ac-erA-D or ?*] CUy0CU0=Do you want to add to the current engraving? [ynq] (y) CU~ yCU CYou add to the writing in the dust with your fingers.--More--CU CU# ?What do you want to add to the writing in the dust here? CUECU1lCUCbCUǔeCUrCUMeCUtCUphCU [5(0~(B(Bf(B(BCU9What do you want to write with? [- ac-erA-D or ?*] CUCU=Do you want to add to the current engraving? [ynq] (y) CU yCUCYou add to the writing in the dust with your fingers.--More--CUJCU?What do you want to add to the writing in the dust here? CUECU# lCU5 bCUa eCUZrCUeCUtCUhCU2T6f(B(B(0~(B(BCU)  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a gold spellbook  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:9(20) Pw:6(22) AC:6 Xp:2/77 T:2096 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(B(B@(B(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B(Bf(B(B(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(BU 1;50H###(B####(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(BU )m(0q(0q(0q(0q(0q(0j(B(BCU3What do you want to read? [deijl-ovK or ?*.] CUS| CU&} dYou continue your efforts to memorize the spell.7 8 9 8100(0~(0~(0~(B(B(0~(0~(B(Bf(B(B(0~(0~(B(B10(20) Pw:8(2) AC:6 Xp:2/7 T:211 --More--CU<You hear water falling on coins.--More--CU% AYou have keen knowledge of the spell.--More--CU1You add the "clairvoyance" spell to your repertoire.2f(B(B(0~(B(BCUC  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUef(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(B(B@(B(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(BCUq3(0~(B(B(0~(0~(B(B@f(B(BCUe  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUmSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:10(20) Pw:8(22) AC:6 Xp:2/77 T:2103 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B(B@f(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B###(BU32H####(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(BCU (BCU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU`I(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B(B@f(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(BCU^f(B(B(0~(B(B@(B#(BCUd4You are beginning to feel hungry. Hungry CU5(0~(B(Bf(B(B@(B#(BCUI Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUЂ Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:10(20) Pw:8(22) AC:6 Xp:2/77 T:2105 Hungry (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(B(Bf(B(B(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B@(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0CU j(B(B###(B###(B####(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(CU# H0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(BCUԝ Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU?{(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(B(Bf(B(B(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B@(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(BCUo  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUApSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:10(20) Pw:8(22) AC:6 Xp:2/77 T:2105 Hungry (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(B(Bf(B(B(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B@(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0CUpj(B(B###(B###(B####(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(CUpH0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(BCU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU-Mr+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(B(Bf(B(B(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B@(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(BCUmMm3You no longer feel tired.6(0~(B(B CU h7#(B@(B#(B CU.Pz8#(B#(B@(B#(B CU?x Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - 2 lichen corpses  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2) CU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:10(20) Pw:3(22) AC:6 Xp:2/77 T:2108 Hungry (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B CU4 ###(B@(B####(B#(B#(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x( CUY U0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(B CUR*What do you want to eat? [tF or ?*]  CUe CUޢThis lichen corpse tastes terrible!9 10 1 (0~(B(B(0~(B(B(0~(B(Bf(B(B CU--More-- CUl You finish eating the lichen corpse.12f(B(B#(BCUy3f(B(B#(B#(B#(B@(B#(BCU f(B(B(0~(B(B#(B#(B#(B@(BCU L4 5(0~(B(BCU$?6CUy& 7CUT[ 88(0~(B(BCU@9f(B(BCU!h920(0~(B(BCUCA41(0~(B(BCU92CU5 (23CU\ 84(0~(B(BCUU5CUs6CUvrY7(0~(B(Bf(B(BCUX8#(Bf(B(BCUZY9#(Bf(B(BCU} r30#(B#(Bf(B(BCUU Y1f(B(B#(BCUO2CUY3f(B(B#(BCUɡb34f(B(B#(BCU}yX5f(B(B#(BCU p6f(B(B(0~(B(B#(BCU1 87(0~(B(BCU 8CU[s9CU40f(B(B#(B@(B#(BCUj1(0~(B(Bf(B(B#(B@(B#(B#(BCU 62f(B(B#(B@(B#(B#(BCUR 3f(B(B#(B@(B#(B#(BCUG4f(B(B(0~(B(B@(B#(B#(BCU45(0~(B(B(0~(B(Bf(B(B@(B#(B#(BCU CU< You displaced your housecat.6f(B(B@(B(0~(B(B#(BCU7f(B(B@(B(0~(B(B(0~(B(BCUq 8(0~(B(B(0~(B(Bf(B(B(0~(B(B@#(B#(BCU^^(0~(B(Bf(B(B(0~(B(B#(B@(B#(BCU^:9 556(0~(0~(B(B#(B#(B#(B#(B#(B#(B##(Bf(B(B#@(B#(BCU_k7f(B(B#(B#(BCUZ (763(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(Bf(B(B#@(B(0~(B(BF(B(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B$(B(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0x(B(B#(B(0q(0q(0~(0q(0q(0j(B(B###(B##(B#(BCUv 4(0l(B(B##(B(0~(B(B@(B(0x(B(B(0m(B(BCU=%$You hit the green mold.CU%[You are splashed by the green mold's acid!35CUk CUk _You hit the green mold.You are splashed by the green mold's acid!CUk W5(20) Pw:7(2) AC:6 Xp:2/7 T:216 --More--CU6 3You hear the chime of a cash register.CU R67#@(B(0~(B(BCU) Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:963 Dlvl:4 $:505 HP:6(20) Pw:7(22) AC:6 Xp:2/77 T:2167 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B#@(B(0~(B(BF(B(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(B(B$(B(0~(0~(0x(B(B(0x(0CU~(0~(0~(0~(0x(B(B#(B###(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B###(B#(B#(B###(B####(B#(B#(B#(B###(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B[14;CU47H##(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0j(B(BCUfX8#(B(0~(B(B@(BCUd A9(0~(B(B@(BCU#(0~(B(B@(BCUBAYou see here 16 gold pieces.70 CU  CUH16 gold pieces.79 211!CUHN2(0~(B(B@(B!CUd3(0~(B(B@(B#(B!CU9 J4(0~(B(B@(B"CU*5"CU6"CU 7"CUjy (78#CU:9#CU 80#CU1#CUn2#CUu 3#CUS (94#CU` 5$CU!K6@(B#(B$CU7#(Bf(B(B@(B(0~(B(B#(B%CUH|8(0~(B(Bf(B(B@(B(0~(B(B%CU[ ^The housecat misses the green mold.89&CU_= &CU=MThe housecat misses the green mold.--More--'CU1GThe housecat bites the green mold.90(CUd (CUZThe housecat just misses the green mold.1(CU (CU TThe housecat bites the green mold.2)CUq )CUrpThe housecat bites the green mold.The housecat bites the green mold.)CU=r--More--*CUpNThe green mold is killed!(0~(B(B--More--*CU VThe housecat is splashed by the green mold's acid!3,CUu{ ,CU{yYou displaced your housecat.4@f(B(B(0~(B(B,CU7c5#@f(B(B(0~(0~(B(B-CUVlu6#@(B(0~(B(Bf(B(B#(B-CU!S7@#f(B(B(0~(B(B-CU C8#@(B(0~(B(B.CU C#(B@(B##(B.CU@ 9200 3##(B#(B###(B#(B##(B#(B#@(B#(B/CU10(2) AC:6 Xp:2/7 T:205 ##(B##(B#(B##(B@(B#(B/CU{##(B#(B#(B#(B@(B(0~(0~(B(B(0q(0q(B(B/CUNYou are carrying too much to get through.91CUն&101CU c10(20) Pw:10(2) AC:6 Xp:2/7 T:211 #(B1CU_22CU7!A3f(B(B2CUfq4#(B#(Bf(B(B2CU?w 85#(Bf(B(B(0l(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(B(B(0~(0~(0~(B(Bz(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B3CU76#(B(0q(0q(0q(B(B(0~(0~(0~(B(B(0~(0x(B(B@#(B(0j(B(B4CUP 2Specify unknown object by cursor? [ynq] (q) 4CUn y4CU IPlease move the cursor to an unknown object.--More--5CU,R)(For instructions type a ?)5CU15CU> 6CU6CU 7CUy7CU{:z a Zouthern animal (peaceful echidna)7CU1{!Pick an object.7CUl 7CUI  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8CU(0q(0k(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B9CU7f(B(B(0~(B(B#(B@(B(0~(B(B9CU 8f(B(B#(B@(B#(B#(B9CU 9f(B(B#(B@(B#(B#(B:CU20#(B#f(B(B@(B#(B#(B:CU- :CU You displaced your housecat.1#(Bf(B(B@#(B#(B#(B#(B:CUS 12 16 #(B###(B#(B#(B#(B#@(Bf(B(B;CUl% ;CU% You displaced your housecat.7f(B(B#(B@(B##(B#30##(B(0q(0q(0k(B(Bf(B(B@(B[(B(0x(B(B@(B(0~(B(B[[(B(0x(B(B(0q(0q(0j(B(B>CUU(0q(B(B#(B(0x(0~(B(B#(B#@(B(0m(B(B>CU]U"Hello, somerday! Welcome to Tirebolu's used armor dealership!"1f(B(B?CU3 2(0l(B(B@(B)(Bf(B(B(0a(B(B@(B@CUs#(0~(B(B@(B@CUqYou see here a ring mail.23(0~(B(B@(B@CU֬ 6@(B[(B@CU; fYou see here a mace.4(0~(B(B@(BACUt+)(B@(BACUuYou see here a chain mail.5f(B(B#(BBCU3[(B@(BBCU5You see here a splint mail.6#(Bf(B(B@(B[(BCCU,@(B[(BCCU9You see here a ring mail.7@(B#(Bf(B(B(0~(B(BCCU`8@(B)(B#(B(0a(B(B@(B[(BDCU _ 9f(B(B#@(B(0~(B(BECUT 40f(B(B(0~(B(B#@(B(0a(B(BFCUYou stop. Your housecat is in the way!1f(B(B#(BFCU 2f(B(B#(B@(B#(BGCU^RGCURYou displaced your housecat.3#(B#@(B#(Bf(B(B#(BGCUC34##(B@(B#(B#(B#(B##(BGCUA5#(B#@(B#(B##(BHCUmG-Where do you want to travel to?HCUG-(For instructions type a ?)ICUICUR ICU+ 27##(B@(B##(B#(B#(B#(B###(B#(BICU @#(B#(B#(B#(B#(B#(B#(B###(B#(B##(BICU 54 45@(B(0~(0~(B(B#(B#(BICU 3Something is written here in the dust.ICU pUse "r." to read it.#(B(0~(0~(0~(0~(0~(B(B#@(BICU# 161 56 38#(B###(B#(B###(B#(B###(B#(B#@#(B#(BICU {#(B#(Bf@#(B#(B#(BICU --More--JCUTThe kitten bites!39 70MCU3 Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) MCU%;+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B#(BMCUg;[C###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B8(2) AC:6 Xp:2/7 T:270 In what direction? [hykulnjb><] MCU(0q(B(BMCUThe sleep ray hits the kitten.f(B(0q(B(BThe sleep ray hits the kitten.(0q(B(B--More--NCU:jGThe sleep ray hits you!0(B#(BNCUnj2@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(BNCUjJ*(B@(BYou don't feel sleepy.--More--OCUAQ51f(BOCUk 8You hit the kitten.2PCUPCU'You just miss the kitten.PCUyThe kitten bites!8(20) Pw:8(2) AC:6 Xp:2/7 T:272 PCUNThe kitten bites!4 3SCU'2 Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) SCU2+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B#(BSCU2u[C###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B3In what direction? [hykulnjb><] SCU(0q(B(BSCUIThe sleep ray hits the kitten.f(B(0q(B(BThe sleep ray hits the kitten.--More--TCU54f(BTCU( 9What do you want to write with? [- ac-erA-D or ?*] TCU TCU֫ 6You write in the dust with your fingers.--More--UCUUCU92What do you want to write in the dust here? UCU8EUCU[ lUCU bUCU?; eUCUnlrVCUNCeVCUpwtVCUhVCU1%5WCU+!9What do you want to write with? [- ac-erA-D or ?*] WCUSWCUT=Do you want to add to the current engraving? [ynq] (y) WCU yWCUCYou add to the writing in the dust with your fingers.--More--WCU%WCU%?What do you want to add to the writing in the dust here? WCUM} EWCU lWCUF bXCU_/eXCUNrXCUeXCU0tXCUYhXCU%6XCU :What do you want to use or apply? [chkpqsyDH or ?*] XCUGXCUGQYou produce a strange whistling sound.f(B(BXCUG>The housecat bites the kitten.XCU#H--More--YCU*W ,The housecat bites the kitten.YCU`W WThe kitten is killed!57#(B]CUZ:]CU:9What do you want to write with? [- ac-erA-D or ?*] ]CU) ]CUb =Do you want to add to the current engraving? [ynq] (y) ]CUL y]CULCYou add to the writing in the dust with your fingers.--More--]CU ]CUP ?What do you want to add to the writing in the dust here? ]CUO E]CUo8 l]CUb^CUͿe^CU?r^CUPe^CU-At^CURh^CU:D8#f(B(B^CUr 9What do you want to write with? [- ac-erA-D or ?*] ^CU ^CU =Do you want to add to the current engraving? [ynq] (y) _CU< y_CU=CYou add to the writing in the dust with your fingers.--More--_CUG_CUH?What do you want to add to the writing in the dust here? _CUsE_CUl_CU;2b_CUl e_CUt r_CUf e_CU t_CUmh`CUR"#(B`CUxe9You are beginning to feel hungry. Hungry `CU`CU.9What do you want to write with? [- ac-erA-D or ?*] `CUbX`CUX=Do you want to add to the current engraving? [ynq] (y) `CU{# y`CU# CYou add to the writing in the dust with your fingers.--More--`CUU `CUU ?What do you want to add to the writing in the dust here? `CUd E`CU laCUbaCU eaCURraCU@eaCU{taCU]_haCU _80f(B(B#(BcCUYcCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  t - a lichen corpse  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)dCU Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:979 Dlvl:4 $:521 HP:5(20) Pw:3(22) AC:6 Xp:2/77 T:2280 Hungry (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(BCU 1m###(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B###(B#(B#(B###(B#(B####(B#(B#(B#(B###(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B##(B#@#(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(BCU< 14;47Hf(B(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B#(B####(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B(0l(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B+(B(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0x(B(B#(BdCUU ###(B(0l(0q(0q(0q(0k(B(B#(B+(B(0~(0~(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(B(B)[(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(B(B[[(B(0x(B(B(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(BeCU*What do you want to eat? [tF or ?*] eCUeCUDThis lichen corpse tastes terrible!1 2 3 f(B(B#(B#(B#(B--More--fCUF_You finish eating the lichen corpse.4#(BgCU Count: 10gCU gCU Count: 100gCUu5 6 7 68 49 90 1 2 3 4 5f(B(BgCU6You hear the chime of a cash register.7 8 79 300 1 2 3 4 5 6 7 8 9 8610 1 2 3 4 5 6 7 8 9 20 91#(B:(Bf(B(B#(B##(B###(B gCUDThe newt turns to flee!2 3 4#(B#(B#(B:(Bf(B(BgCUX--More--hCUthCUźM5f(B(B#(BhCUG6 7 8hCUC9 30 71 10(20) Pw:7(2) AC:6 Xp:2/7 T:232 3 4 5 6 7 8 9 40 1 2 13 4f(B(B#(Bz(B#(B#(BhCUٽ5 6 7 8 9 50 1 92 3 24 5 6 7 8 9 60 1 2 3 4 35 6 7 8 9#(B#(B#(B#(B#f(B(BhCU޾70 1 2 11(2) AC:6 Xp:2/7 T:2373 4 5 46 7 8 9 80 1 2 3 4#(B#(B##(B##(BiCUf 5iCU 6jCU(57jCU=8f(B(BjCUU9f(B(B#(BjCUa U90#(Bf(B(BjCU >1#f(B(BkCU!UU2f(B(B#(BkCUX=3#f(B(BkCU(34kCU 25#(BkCU9` 6lCUp;7f(B(BlCURF68#f(B(BlCUf#L9f(B(B#(BlCU߄3400#(BmCU 1#(B#(B#(B@(B###(BnCU 2#(B###(B#(B#(B@(B#(B#(BnCUэnCUL {3#(B#(B@(B#(BoCU|4##(B#(B@(B#(BoCUӫ{5#(B#(B@(B#(BoCUƙ{6#(B#(B@(B#(BpCUj7(0l(B(B#(B#(B@(B(0m(B(BpCUW@(B#(B(0~(B(B#(BpCU.=8You hear bubbling water.qCUqCU(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(B(B@(B(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(BqCUSomerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1029 Dlvl:5 $:521 HP:16(20) Pw:13(22) AC:6 Xp:2/77 T:2408 qCU% 79qCUy^ (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(BqCU^ [m(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B###(B###(B#(B#(B###(B#(B####(B#(B#(B#(B###(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(BqCU^ [30m#(B####(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B###(B#(B#(B(0l(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(B(B+(B(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B###(B(0x(B(B$(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0x(B(B#(B###(B(0l(0q(0q(0q(0k(B(B#(B+(B(0~(0~(0~(0~(B(B@(qCU^ )B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(B(B)[(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(B(B[[(B(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(BqCU^ Somerday the Evoker St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1029 Dlvl:4 $:521 HP:17(20) Pw:13(22) AC:6 Xp:2/77 T:2409 qCU_  10rCUL1@(B>(BrCU rCUhC2@(B(0~(B(BsCUm C3@(B(0~(B(BtCU%@(B(0~(B(BtCUҪAYou see here 19 gold pieces.4tCUttCUtR19 gold pieces.48 4055tCU>tCUe&In what direction? [hykulnjb><] uCU[HuCUH6The door resists!6uCU-L uCU_L &In what direction? [hykulnjb><] uCU4uCU<46The door resists!7vCU' vCUV &In what direction? [hykulnjb><] vCU[ vCUn[ NThe door opens.8(0a(B(BwCU>l9##(B@(B(0~(B(BwCUW820@(B(0a(B(BwCU xCU31#@#(ByCU^C2@#(B#(ByCU&h yCU yCU˂zCU 3zCU4zCUо 5zCU 6zCU7{CU/8{CUSW9{CU 30{CU6(91{CU 2{CU! 3{CU k<4f(B(B|CUL5f(B(B#(B|CUx(F66#f(B(B|CU{27#(B|CUN8|CUq 9|CU? 40|CUi 1}CU'x202#@#(B(0~(B(Bf(B(B}CU+3#(B#@(B(0~(B(B(0~(B(Bf(B(B}CU4#(B@(Bf(B(B(0~(B(B}CU05##(B(0a(B(B@(B(0~(B(Bf(B(B~CU CU1Y6(0~(B(B(0~(B(B@(B(0~(B(Bf(B(BCUJh&In what direction? [hykulnjb><] CUy CU oThe door resists!7f(B(B(0~(B(BCUL]CU]&In what direction? [hykulnjb><] CU3aCUalThe door resists!8f(B(B(0~(B(BCU0CUo0That door is closed.CUCU&In what direction? [hykulnjb><] CU\CUThe door opens.9f(B(B(0~(0~(B(B(0a(B(BCUc50#(B#@(B(0~(B(BCU_(0a(B(B#(B@(B(0a(B(BCU͢4Something is written here in the dust.CU=Use "r." to read it.1CU87#(B@#(B##(B####(B#(B###(B#(B###(B#(BCUق8f(B(BCUhkYou hear someone cursing shoplifters.@(B##(B#(Bf(B(B#(B#(B##(B#(B##(B##(B#(B#(B#(BCUM64 5#(BCUf6#(B@#(B#(BCUJ7#(B#(B#(B@(B#f(B(B CU%8##(B#(B@#(Bf(B(BCUXCURYYou displaced your housecat.9f(B(B#(B@(B##(BCUH70#(B##(B#(B#@(B#(B#(BCUe} 1(0~(B(B(0~(B(B(0~(B(B#(B#(B@#(B#(B#(BCUC{2#(B#(B@(B##(BCU. ##(B#(B###(B#(B#####(B#(B@#(B#(BCUu n98You are beginning to feel hungry. Hungry CUy9@(B(0~(B(B#(Bf(B(BCU'`80@(B(0~(B(B#(BCU q1@(B(0~(B(Bf(B(BCU' 2@(B(0~(B(Bf(B(B(0~(B(B#(BCUP 3#(B@(B(0~(B(B<(BCUI f4##(B@(B(0~(B(BCUe Q#(B#@#(B#(BCUVf 5###(B#@#(B#(B###(B#(BCUf 92 6(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0~(0~(B(B###(B#@(B#(BCU07(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0x(B(B(0q(B(B@(B(0q(B(B#(B#(BCUu CUWq8(0l(0q(0q(0q(B(B+(B(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0~(B(B(0j(B(B##(BCU L209@(B(0~(B(BCU}#D500@(B(0~(B(BCUSB1@(B(0~(B(BCUB2@(B(0~(B(BCU:B3@(B(0~(B(BCUU B4@(B(0~(B(BCU L5@(B(0~(B(BCUWL6@(B(0~(B(BCUoB7@(B(0~(B(BCU</That door is closed.CUu CU &In what direction? [hykulnjb><] CU. CU. /This door is locked.CU CU+&In what direction? [hykulnjb><] CUCU/This door is locked.CU CU[&In what direction? [hykulnjb><] CU»CU-WHAMMM!!!8CU CU:What do you want to use or apply? [chkpqsyDH or ?*] CUCU&In what direction? [hykulnjb><] CUB CUp Unlock it? [yn] (n) CUUy9 10 1CU2You hear the splashing of a naiad.3 4f(B(BCU+You succeed in picking the lock.f(B(B(0~(B(B(0~(B(BCUJ&5--More--CUc -You hear someone counting money.CUcR CUR&In what direction? [hykulnjb><] CUCUThe door opens.6(0a(B(B(0~(B(Bf(B(BCU7#@(B(0~(B(B(0~(B(Bf(B(BCUy.8#@(B(0a(B(B#(Bf(B(B(0~(B(B(0~(B(BCUך 120##(B(0~(B(B#(B(0~(B(B#@(BCU #(B#(B###(Bf(B(B##(B#(B@(B##(BCU. 7#(B###(B#(B###(B#(B (0l(0q(0q(B(B(0q(B(B#(B (0x(0~(0~(0~(0~(B(B#(B (0x(0~(0~(0~(0~(0~(0~(B(B@#(B (0x(0~(0~(0~(0~(0~(B(B#(B (0x(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(B(BCU W34 8#(B(0~(B(B(0q(B(B#(B(0~(B(B#(Bf(B(B#(B(0x(B(B#(B(0~(B(B@#(B(0q(0j(B(BCU- 9(0k(B(B(0x(B(B#(B#(B@(B(0~(B(B#(BCUf40#(B(0~(B(B@f(B(BCUM2 CU2 lYou displaced your housecat.21(0~(B(B@(BCUX CUx2##(B@(B(0~(B(B#(BCU~3#(B@#(B#(B#(BCUR CU98#(B#@(B(0~(0~(B(B###(Bf(B(B#(B#(B#(BCUt9(0~(B(B#(Bf(B(B@(BCUkYou stop. Your housecat is in the way!50f(B(B#(BCU8uCU5 V1#f(B(B#@#(BCU\2#(B#@#(B#(BCUX^3(0~(B(B#@#(B#(BCU@t4#(B#@#(B#(B#(BCUDp#(B#(B#(B@(B#(BCUkK5You hear the chime of a cash register.CU P##(B#(B@(BCU. Q6You hear the footsteps of a guard on patrol.CUCUBCUP CU 17@#(BCU(kp8@(B#(B(0~(B(B#(BCU'|9@(Bf(B(B#(B(0~(B(BCUm460@(Bf(B(B(0~(B(B(0~(B(B#(BCUAp CUJ51#(B@(B(0~(B(Bf(B(B(0~(B(BCU2@(B(0~(B(Bf(B(B(0~(B(BCUCUv3#(B@(Bf(B(B(0~(B(B(0~(B(BCUH4#(Bf(B(B(0~(B(B@(BCU? ,Where do you want to travel to?CUt -(For instructions type a ?)CUCUCU](0~(B(B(0~(0~(B(B#(B(0~(B(Bf(B(B(0~(B(B@#(Bo(B#(BCUŤThe hobgoblin wields a morning star!(0~(B(Bf(B(B(0~(B(B@(BCUߤ--More--CU&64The hobgoblin swings his morning star.CU6The hobgoblin hits!117 8(0~(B(Bf(B(BCUS  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUՀ+(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(0q(0~(0q(0j(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(CU!0x(B(B##(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(BCUC>17In what direction? [hykulnjb><] CU(0q(B(BCUThe sleep ray hits the hobgoblin.o(B(0q(B(BThe sleep ray hits the hobgoblin.--More--CU h9f(B(B(0~(B(Bo(BCU6b$You hit the hobgoblin.CUsbi1 70Wizard needs food, badly!Weak CU,CU,pYou hit the hobgoblin.1(0~(B(Bf(B(BCUrH# CUnprayCU(8rayCUayCUCU+.Are you sure you want to pray? [yn] (n) CUiM yCUM )You begin praying to Thoth.CUM zYou are surrounded by a shimmering light.2 3(0~(B(BCUM &4--More--CU %You finish your prayer.CU XYou feel that Thoth is pleased.2 --More--CUBYour stomach feels content.CUKCUKTYou hit the hobgoblin.5f(B(BCU9\CU\rYou hit the hobgoblin.6(0~(B(Bf(B(BCU CU You kill the hobgoblin!%(BConjuer100 763540390Welcome to experience level 3.--More--CUc iYou learn how to perform draw energy!f(B(B#(BCU d --More--CUA~ JThe housecat eats a hobgoblin corpse.7CU CU LYou stop. Your housecat is in the way!8CUГ%9CU8* 80CU51CU7 2CU 1863CU4CUn5CUţ6CU 7CUn 8CU 9CU 90CUv1L1[(Bf(B(BCUQe(92CU3CU W L4f(B(B#(BCUw The housecat picks up an iron skull cap.5f(B(B)(BCU[CU[The housecat drops an iron skull cap.6[(B(0~(B(Bf(B(BCUփ"#@#(BCUvYou see here a morning star.7f(B(B#(BCUo\~8#(Bf(B(B@#(B#(BCUrr M9f(B(B#@#(BCU*3i600#(B)(B#(B#@#(BCU K201#(B#@(BCUD Z2@(B#(B#(BCUFo3#(B(0~(B(B@(B#(BCU;K84(0~(B(B@(BCUCB5(0~(B(B@(BCUh+ B6(0~(B(B@(BCU; B7(0~(B(B@(BCU|il8f(B(B(0~(B(B@(BCU~9(0~(B(Bf(B(B(0~(B(B@(BCU/ :What do you want to use or apply? [chkpqsyDH or ?*] CU* CUf You produce a strange whistling sound.110(0~(B(Bf(B(B(0~(B(BCU CU :What do you want to use or apply? [chkpqsyDH or ?*] CU= CU You produce a strange whistling sound.1(0~(0~(B(Bf(B(B(0~(B(BCUhCU](0l(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0x(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(B(B@f(B(B+(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(BCU(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B#############(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B###########################################CU(B0(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0m(0q(0q(0q(0q(0j(B(B##(B##################(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(B(B<(B(0~(B(0a(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0CU٩~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B|(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:3 $:540 HP:21(26) Pw:38(40) AC:6 Xp:3/90 T:2611 CUQ 2>(Bf(B(B¢CU,Where do you want to travel to?¢CU-(For instructions type a ?)¢CUl2 âCU[[âCU[ĢCU&= ĢCUd= You displaced your housecat.3f(B(B(0~(B(B@(BŢCU_4(0~(0~(B(B(0~(B(B#(B@#(B#(BŢCUX5#(B(0~(B(B@(BƢCU,Where do you want to travel to?ƢCU1 -(For instructions type a ?)ƢCU ƢCU (0~(B(B(0~(B(B##(B#(B#(Bf(B(B##(B###(B#(B#@#(BƢCU 8 29 925#(B######(B######(Bf(B(B#@#(BƢCU 38#(B######(Bf(B(B##(B#@#(B#(BƢCU 32 47#(B#########(Bf(B(B#@#(B#(BƢCU& 9 54046######(Bf(B(B#(B#@#(BƢCU 9####(Bf(B(B@(B#f(B#(B#(BȢCU. 2Specify unknown object by cursor? [ynq] (q) ȢCU-0 yȢCU0 IPlease move the cursor to an unknown object.--More--ɢCU ~)(For instructions type a ?)ɢCU"5ɢCU ɢCUgf a cat or other feline (peaceful kitten) [seen: normal vision, infravision]--More--ɢCU ɢCUMore info? [yn] (n) ʢCUj nʢCUjPick an object.ʢCUHˢCUQ50#(B#(B@f(B(B#f#(BˢCUW#(B#(B#(B#(B@#(B#(BˢCU:The housecat bites the kitten.ˢCUThe kitten bites the housecat.1f(B#(B#(B̢CU>c t#(B#(B#(B#(B@#(B̢CUc xYou hear some noises.2#(Bf(B͢CU { 3f(B#(B###(Bf(B(B#(B#@#(B#(B͢CU d 4#(Bf(B###(B#(Bf(B(B@(B#(B΢CU 65##(Bf(B#(Bf(B(B@(B΢CUW \#(B(0~(B(B@(B#(B΢CU )An arrow shoots out at you!΢CU sYou are almost hit by an arrow.6#(B#(BϢCUSDB7)(B@(BϢCU9 :What do you want to use or apply? [chkpqsyDH or ?*] ϢCU ϢCU` |You produce a strange whistling sound.8f(B(B|(BТCU ТCU :What do you want to use or apply? [chkpqsyDH or ?*] ТCU ТCUM oYou produce a strange whistling sound.(0~(B(Bf(B(B--More--ѢCUT The housecat is hit by an arrow!9)(Bf(B(B(0~(B(BӢCUVHӢCUJ(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#####(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B(Bf(B(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0ӢCUK~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(ӢCUAK0~(0~(0x(B(B#(B#(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B#(B#(B#(B#(B#(B####(B##(B###(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B#(B#(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(0~(B(B######(B###(B (0x(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~ӢCUdK(0~(0~(0~(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(B(B((B(0~(B(B((B(0~(B(B((B(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B####################################(B(0x(0~(B(B((B(0~(0~(0~(B(B((B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BӢCUKSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:2 $:540 HP:26(26) Pw:40(40) AC:6 Xp:3/90 T:2659 ӢCULQ 60(0~(B(Bf(B(BԢCU,Where do you want to travel to?ԢCU--(For instructions type a ?)բCUF բCU/ բCUh0 0@(B>(BբCU4 (0~(0~(0~(0~(B(Bf(B(B(0a(B(B@#(B(0~(0~(0~(B(B>(B(0~(0~(B(BբCU7 7(0~(B(0a(B(B#####(B#(B##(B#(B#@(BբCUs9 74#(B#(B(0~(B(B(0~(B(B#(B(0a(B(0~(B(B###(B#(B#@#(B#(BբCU; 81#(B###(B#(B##(B#(B#@#(B###(BբCU= k8@(B(0~(0~(0~(0~(0~(B(B###(BբCU0? 95#(B@(B#(B#(B#(B#(B####(B(0~(B(B(0~(B(BբCU@ 702@(B(0~(0~(B(B#(B#(B#(B#(B#(B#(B#(BբCUC _9@(B(0~(0~(0~(0~(0~(0~(0~(B(BբCUC 16##(B(0~(0~(0~(0~(0~(B(B#(B@(B#(BբCUD 23#(B#(B#(B#(B#(B#(B#(B#(B@(B#(BբCUD 30 5#(B#(B#(B#(B(0~(B(B#(B@(B֢CU;:What do you want to use or apply? [chkpqsyDH or ?*] עCULBעCUB}You produce a strange whistling sound.6f(B(B(0~(B(BآCUj}آCU (0l(0q(0q(0q(0k(B(B (0l(0q(0q(0q(0q(0q(0q(0k(B(B####(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B########(B(0a(B(0~(0~(0~(B(0a(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(B(B{(B(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0~(0q(0~(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B####(B###(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0آCU6q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B0(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B0(B####(B#(B##(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B###(B(0l(B(0a(B(0q(B(0a(B(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B###(B(0l(0q(0q(0q(0k(B(B+(B@(B(0~(0~(0~آCUv(B|(0x(B(B(0x(0~(0~(0~(0~(0~(B|(0~(0~(B(B^(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B(0x(0~(0~(0~(0~(B(B(0x(0~(B(Bf(B(B)(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B####(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B0(B#####(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0xآCU(0~(0~(0~(0~(B(B###(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B+(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(B(B#(B0(B(0m(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(BSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:1 $:540 HP:26(26) Pw:40(40) AC:6 Xp:3/90 T:2736 آCUhg 7(0~(B(Bf(B(B(0~(B(BڢCUyf-Where do you want to travel to?ڢCUf-(For instructions type a ?)ܢCU ޢCU0ߢCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ߢCUNf (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(BCU d8f(B(B(0~(B(B@(BCUA#(0~(B(B@(BCU;BYou see here a crude short sword.9f(B(B>(BCU840#(B(0a(B(B@(B)(BCUQ C1@(B(0~(B(BCU :What do you want to use or apply? [chkpqsyDH or ?*] CUœ CU You produce a strange whistling sound.2f(B(B(0a(B(BCUCU؛:What do you want to use or apply? [chkpqsyDH or ?*] CU1 CU1 }You produce a strange whistling sound.3#(B(0a(B(BCU~CU$:What do you want to use or apply? [chkpqsyDH or ?*] CUCU׳You produce a strange whistling sound.4f(B(B(0~(B(BCUμCU(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#####(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(BCUݾ[m(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BCU#(B#(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B#(B#(B#(B#(B#(B####(B##(B###(B (0l(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0k(B(B#(B#(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0~(0~(0~(0~(B(B######(B###(B (0x(0~(0~(0~(0~(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(B(Bf(BCU2(B(0~(0~(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(B(B((B(0~(B(B((B(0~(B(B((B(0~(0x(B(B (0x(0~(0~(0~(B(B`(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B####################################(B(0x(0~(B(B((B(0~(0~(0~(B(B((B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU[Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:2 $:540 HP:26(26) Pw:40(40) AC:6 Xp:3/90 T:2744 CUcK 5(0~(B(Bf(B(BCU[,Where do you want to travel to?CU[,(For instructions type a ?)CUhE CU CU #(B@(B#(B#(Bf(B(B(0~(0~(B(B#(B<(B(0~(B(BCUQ You hear someone cursing shoplifters.#(B@(B#(B#(B#(Bf(B(B#(BCU 251f(B(B#@(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(BCU 8##(B(0~(0~(0~(0~(0~(0~(0~(B(B@(Bf(B(B(0~(0~(B(BCU 65(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(B(B(0~(B(B@(B(0~(0~(B(B#(BCU] '72(0~(0~(B(B#(B#(Bf(B(B#(B#(B#(B#(B#(B@(B#(BCU 9#(B#(B#(B#(B#(B####(B(0~(B(B(0~(0~(0~(B(B@(BCUU x86#(B(0~(0~(0~(B(B###(B#@#(BCU 93@(B#(B##(B#(B###(B#(B##(B#(B###(BCU 800##(B@(B##(B#(B#(B(0~(B(B(0~(B(B#(B(0a(B(0~(B(B##(BCU 7(0~(B(0a(B(B#####(B@(B#(B##(BCU 14 20(0~(B(B@(B(0~(0~(0~(0~(B(BCU?GWhat do you want to use or apply? [chkpqsyDH or ?*] CUCU-You produce a strange whistling sound.1(0~(B(Bf(B(B(0~(B(BCU CU (0l(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0x(B(B##(B (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(B>(B+(B#####(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(B(B[(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B###########(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(BCU [m(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B######(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B#############(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0j(B(B###(B###(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(B(0a(B(B###########################################(BCUt [37m0(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B######(B(0a(B(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0m(0q(0q(0q(0q(0j(B(B##(B##################(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(B(B)(B@(B(0~(B(0a(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(CU 0~(0~(0~(0~(0x(B(B#(B(0x(B(Bf(B(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:3 $:540 HP:26(26) Pw:40(40) AC:6 Xp:3/90 T:2821 CU Q 2|(Bf(B(BCU-Where do you want to travel to?CU-(For instructions type a ?)CU[ CUK CUL If(B<(B@(BCUL :Something is engraved here on the headstone.CUO gUse "r." to read it.6#(B#(Bf#(B##(B#@#(B#(B###(B#(Bf(B(B<(B#(B|(0~(B(B(0~(0~(B(BCUuq 7#(Bf(B##(B#@f(B(B#(B#(B(0~(B(BCU|#(B #@f(B(B#(B#(B#(B#(B##(BCUN|G8You hear the splashing of a naiad.CU9#(B@(Bf(B(B#(B###(BCUO :What do you want to use or apply? [chkpqsyDH or ?*] CU CUT You produce a strange whistling sound.30f(B(B#(B#(BCUZ 1f(B(B#@(B#(B##(BCU-Where do you want to travel to?CU,(For instructions type a ?)CUG CUQI 3#(Bf(B(B@#(B#(B#(BCU3= CU= aYou displaced your housecat.4#@#f(B(BCUVeJ5#@#(B#(BCU-Where do you want to travel to?CU ,(For instructions type a ?)CUCU'#@#(B#(BCUY#@#(B###(B##(BCU`You hear some noises in the distance.#@#(B####(BCUa42#(B#@#(B#######(B#(BCUi9#@#(B###(B#######(BCU56#(B@#(B#(B#(B########(B#######(BCUB63 6@(B(0~(B(B#(B(0~(B(B#(B#(BCUGWhat do you want to use or apply? [chkpqsyDH or ?*] CUiCU-j}You produce a strange whistling sound.7f(B(B(0~(B(BCUVCUX(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(BCUX(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0j(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B########(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B###(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B###(B###(B#(B#(B#(BU Ym(0m(0q(0q(0q(0q(0j(B(B###(B###(B#(B#(B###(B#(B#(B#(B#(B###(B####(B#(B#(B#(B###(B (0l(0q(0q(0~(0q(0q(0k(B(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0k(B(B#(B##(B######(B#(B#(B (0x(0~(0~(0~(0~(0~(0x(B(B[(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B##(B#(B###(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B)(B####(B(0x(0~(0~(0~(0~(0CU:Y~(0~(B(B@(B(0x(B(B#(B#(B####(B#(B#(B (0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B##(B###(B###(B#(B#(B(0l(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B###(B (0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(B(0a(B(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B (0m(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0x(BU\YC1m(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(0~(0x(B(B#(B###(B(0l(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(B(B>(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(B(B)[(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(B(B[[(B(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(BCUyYSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1100 Dlvl:4 $:540 HP:26(26) Pw:40(40) AC:6 Xp:3/90 T:2867 CU(ZM 8f(B(B(0~(B(BCUD-Where do you want to travel to?CUs-(For instructions type a ?)CU/ CU=CU>(0~(B(Bf(B(B#@#(B<(B#(B(0~(B(BCU'@70#(B##(B(0~(B(B####(Bf(B(B##(B#@#(B#(B#(BCU@7 80##(B####(Bf(B(B#(B#(B#@#(B:(BCUdZYou hit the gecko.#(Bf(B(BCU/eThe gecko bites!4 1#(Bf(B(BCU CU iYou hit the gecko.2f(B(B#(BCUrCUr You hit the gecko.CUrHThe gecko misses.3CUs CUt rYou miss the gecko.4f(B(B#(BCUBCUKBRYou hit the gecko.f(B(B#(BCUB[The gecko bites!2 5CU6CU>7qYou hit the gecko.6f(B(B#(BCUCCU8You hit the gecko.#(BCU}The gecko bites!1 7f(B(BCUCU"yYou kill the gecko!32 88#(B#(BCU29f(B(B#(B#(B#(B@(B##(BCU 90#(Bf(B(B#(B#(B@#(B#(BCU U#(B#(B#(B@(BCUB Something is written here in the dust.Use "r." to read it.1#(Bf(B(BCU3q2#(Bf(B(B#@(BCUk3##(B#(B(0a(B(B@(BCU)B4(0~(B(B@(BCUB5(0~(B(B@(BCUTR B6(0~(B(B@(BCUP B7(0~(B(B@(BCUp:What do you want to use or apply? [chkpqsyDH or ?*] CUJCUYou produce a strange whistling sound.38(0~(B(Bf(B(BCU/CU1((0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(B(Bf(B(B@(B(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(BCU2Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1132 Dlvl:5 $:540 HP:23(26) Pw:40(40) AC:6 Xp:3/98 T:2898 CU3b 9f(B(B(0~(B(B(0~(B(BCU<@(BCU~A board beneath you squeaks loudly.900(0~(B(Bf(B(BCU v1<(B^(B@(Bf(B(BCUh2f(B(B(0~(B(B@#(B(0~(B(BCU>n(0~(B(B(0~(B(Bf(B(B#(B#@#(BCU5 47#####(B#f(B(B@(B+(BCU:That door is closed.10CU@hCUdh&In what direction? [hykulnjb><] CUF CU9G The door opens.1(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(B(B+(Bf(B(B#(B(0~(0~(B(B$(B(0~(0~(0~(0x(B(B(0x(B(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0j(B(B CUU2(0q(0q(0q(B(B(0~(0~(0~(B(B#(B(0x(0~(B(Bf(B(B@(B(0m(B(B CU<8 3(0l(B(B(0x(B(B#(B#(Bf(B(B@(B CU/t 4f(B(B(0a(B(0~(B(B@(B CUy 5(0~(B(Bf(B(B@(B(0~(B(B CU͒#(0~(B(B@(B CU#You see here 43 gold pieces.56f(B(B(0~(B(B CUH CU]H43 gold pieces.75 837(0~(B(B(0~(B(Bf(B(B CUٿo8f(B(B@(B(0~(B(B CULbm9(0~(0~(B(B@(Bf(B(B CU l20f(B(B(0~(0~(B(B@(B CUtg 1(0~(B(Bf(B(B@#(B CU 65f(B(B(0~(0~(B(B####(B#@#(B CUs c 6 34(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0~(B(B(0~(B(B#####(Bf(B(B#####(B#@(B(0m(B(B CU0 5(0l(B(B(0x(B(B##(Bf(B(B#(B(0~(B(B@(BCU]]#(Bf(B(B#@(B(0~(B(BCU^F 6You hear water falling on coins.CUǟt7#(Bf(B(B#@(B(0~(B(BCU<^ 8f(B(B#(B#@#(BCU o 9f(B(B#(B#@#(B#(BCU F 40#@#(B#(BCU} o 1f(B(B#(B#@#(B#(BCUn 2#(Bf(B(B@#(B#(BCU<)CU)aYou displaced your housecat.3#@#f(B(BCUzZ4#@f(B(B##(BCUO 5#@f(B(B#(BCU O 6#@f(B(B#(BCU>@ 7#@#f(B(BCUUD 8@#(B#(BCU[ D 9@#(B#(BCU y 50@(B(0~(B(B#(B#(BCUuM1@(B(0~(B(BCU0&In what direction? [hykulnjb><] CU> CU> 6The door resists!2CU,CUf&In what direction? [hykulnjb><] CUCUHThe door opens.3(0a(B(BCUH^40(B(0~(B(B@#(BCUEB5(0a(B(B@(BCU" CU[rWith great effort you move the boulder.6#(B0(B@(B#(BCU7#(B#@(B#(B#(BCU(0q(0q(0k(B(B(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0~(0~(B(B@(B#(B#(B#(B#(B##(B#(BCU+A61 3(0x(B(B(0~(0~(0x(B(B@(B(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(0q(0j(B(B#(Bf(B(B#(BCUY4(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0x(B(B#@(B(0m(B(B#(BCU5(0l(0q(0q(B(B(0~(0~(B(B(0x(0~(B(B(0~(B(B(0x(B(B#(B(0~(B(B@(B#(BCU6@(Bf(B(B(0~(B(B#(BCU7(0~(B(B@(Bf(B(B(0~(B(BCUQ{ 8(0~(B(B(0~(B(B@(B(0~(B(Bf(B(BCUe(0~(B(Bf(B(B(0~(B(B@(BCUE9You hear someone counting money.CUGF|70(0~(B(Bf(B(B(0~(B(B@(BCUu1(0~(B(B(0~(B(Bf(B(B@(BCU ^2(0~(B(Bf(B(B@#(BCU ^3(0~(B(Bf(B(B@#(BCUSf(B(B(0~(B(B##(B#@#(BCU5##(B(0~(B(B@(B#(B##(B#(B(0~(B(B####(BCU82 6(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(B(B$(B(0x(B(B#(B#@(B(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B##(BCU7(0l(B(B(0x(B(B#(B(0~(B(B@(BCU2g8@(Bf(B(B(0~(B(BCU{9f(B(B>@(B#(B(0~(B(BCU’ #(0~(B(B@(BCU qYou see here 106 gold pieces.90(0~(B(Bf(B(BCU^ CU106 gold pieces.281 691f(B(B>(BCU~2(0~(0~(B(Bf(B(B@(B(0~(B(BCU/u3f(B(B(0~(B(B@(B(0~(B(BCU.Q4f(B(B(0~(B(BCUn5(0~(B(B(0~(B(Bf(B(BCU4N6f(B(B(0~(B(BCUuM7f(B(B(0~(B(B CU$ /@(B(0~(B(B CU S33 6You hear the sounds of civilization.--More--!CU (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(B(Bww(B(0~(0~(0x(B(B(0x(0~(0~(0~(B(B>(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B!CU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1331 Dlvl:6 $:689 HP:26(26) Pw:40(40) AC:6 Xp:3/98 T:2997 !CUX  8#CUc(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B##(Bf(B(B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B##(B0(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(#CUa0q(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(B(B<(B^(B(0~(0~(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#CUSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1331 Dlvl:5 $:689 HP:26(26) Pw:40(40) AC:6 Xp:3/98 T:2998 #CUSm 9f(B(B(0~(B(B(0~(B(B$CUL=|3000(0~(B(Bf(B(B>(B@(B$CU}1(0~(B(Bf(B(B#@(B(0~(B(B$CU&}2>(B#@f(B(B(0~(B(B#(B%CU ",Where do you want to travel to?%CU5"-(For instructions type a ?)%CU &CUjs3#(B(0~(B(B@(B##(B&CUx4##(B#(B#@(B#(B&CU> 11#(B###(B#(B@#(B#####(B'CUzM ^2@(B(0~(B(B#(B'CUB3@(B(0~(B(B(CURy4@(B(0~(B(Bf(B(B#(B(CU5@(B(0~(B(Bf(B(B#(B(CU&6@(B(0~(B(Bf(B(B#(B(CU )CUN)CU2j7@(B(0~(B(Bf(B(B(0~(B(B(0~(B(B)CU?8(0x(0~(0~(0~(B(0a(B(B#@(B(0m(0q(0q(0q(B(B(0~(B(Bf(B(B(0~(B(B*CU\#@#(B####(Bf(B(B(0~(B(B(0~(B(B#(B(0~(B(B(0~(0~(B(B*CU24(0l(0q(B(B(0~(B(B$(B#@#(B##(Bf(B(B#########(B*CUq31 4(0q(0q(B(B(0~(B(B{(B(0x(B(B@#f(B(B####(B(0j(B(B+CU=j5(0k(B(B@f(B(B##(B,CU\^g6@(Bf(B(B(0a(B(B,CU%@(B(0~(B(B,CUњyYou see here 61 gold pieces.7f(B(B(0~(B(B,CU ,CUۆ 61 gold pieces.92 7508{(Bf(B(B(0~(B(B-CUQq9#@f(B(B#(B(0~(B(B-CU| #(B(0~(0~(B(B###(B#(B###(Bf(B(B##(B#(B@(B#(B-CU8} &45#(B##(B#(B#(B##(B##(B#(B##(B#(B@(B#(B-CU} 52 6#(B(0l(0q(0q(0q(0q(0q(0q(B(B+(B(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B@#(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B.CU6 7(0q(0k(B(B(0~(0x(B(B(0~(0x(B(B(0x(B(B#(B@(B(0~(B(B#(B/CU{RN8@(B(0~(B(B/CU!N9@(B(0~(B(B/CUV D60@(B(0~(B(B/CU C1@(B(0~(B(B/CU72@(B(0~(B(Bf(B(B(0~(B(B0CU3@(B(0~(B(Bf(B(B(0~(B(B0CU0CUZ &In what direction? [hykulnjb><] 1CU41CUl2You see no door there.1CU 4@(B(0~(B(Bf(B(B(0~(B(B2CU&In what direction? [hykulnjb><] 2CUxF2CUFThe door resists!5f(B(B(0~(B(B(0~(B(B2CU 2CU &In what direction? [hykulnjb><] 3CU3CUrThe door resists!6(0~(B(Bf(B(B3CU 3CU+ &In what direction? [hykulnjb><] 3CU3$ 3CUx$ The door opens.7(0a(B(B(0~(B(Bf(B(B4CUn8#(B#@(B(0~(B(Bf(B(B(0~(B(B(0~(B(B4CUh 71@#(B#(Bf(B(B(0a(B(0~(0~(B(B(0~(B(B5CUM 6CU q2#@#(Bf(B(B#(B7CUX}#(B#(Bf(B(B#@(B#(B7CUu3 4f(B(B#(B#(B8CU.8CUvYou displaced your housecat.5#(B@(Bf(B(B#(B9CUJ+(B#(B@(B#(B##(B#(B#(B#(B#(B##(B9CU80@(B#(B#(BThat door is closed.29CU3In what direction? [hykulnjb><] :CU :CUhThe door opens.3(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B$(B(0~(0~(B(Bw(B(0a(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bw(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BCU >CU4 You hit the larva.>CUd The larva bites!5 67f(B(B#(B@CU @CUoYou hit the larva.8f(B(B#(B@CU[ @CU You hit the larva.@CU The larva bites!4 9f(B(B#(B#(BACU ACUipYou miss the larva.90f(B(B#(BBCUO BCU P<You miss the larva.w(BBCULPThe larva bites!3 1#(Bf(B(BCCU CCUݨ7You miss the larva.2CCUc$ CCU$ TYou hit the larva.w(B(0~(B(BCCU$ ZThe larva bites!1 3DCU| DCUqYou hit the larva.4#(Bf(B(BDCUN DCUDYou hit the larva.(0~(B(Bw(BDCUuThe larva bites!19 5#(BECUU ECU aYou hit the larva.206f(B(BFCU; FCU4You hit the larva.(0~(B(BFCU[The larva bites!19 7GCUx GCUx 7You miss the larva.8HCU(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~JCU_ (0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B35In what direction? [hykulnjb><] JCU (0q(B(BJCU 0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(BJCU& *(B0(B#(B@(B#(B0(B#(B*(BJCUB Qw(BThe sleep ray hits the larva.(0q(B(BJCU^ }0(B#(B@(B#(B0(B#(BJCU *(B0(B#(B@(B#(B0(B#(B*(BJCU i0(B#(B@(B#(B0(BJCU ?#(B*(Bw(BJCU \The sleep ray hits the larva.(0q(B(B(0q(B(BJCU --More--KCU|100(0~(0~(B(B#(Bf(B(BKCUkB DYou hit the larva.w(B(0~(B(BKCUB The larva bites!7 1#(B#(Bf(B(BLCU˪ LCUYou kill the larva!424 106 T:3102 (0a(B(B#(Bf(B(BOCUcV3(0~(B(Bw(BPCUUp4f(B(B#(B#(BPCUVz85(0~(B(Bf(B(B#(BQCU+6(0k(B(B@#(B(0~(0x(B(B(0~(0~(B(Bw(B(0q(0q(0q(B(B#(BQCU; l7w(B(0~(B(Bf(B(BSCU" Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) SCUm+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~SCU[m(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B0In what direction? [hykulnjb><] SCU{s /(BSCUs f0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(BSCUs h0(B#(B@(B#(BSCUs N0(B#(B*(BSCUs w(BSCUs CThe sleep ray hits the larva./(BSCU t aThe sleep ray bounces!\(B\(B\(BSCUt --More--TCUݿ3The sleep ray bounces!/(BTCU--More--UCU_28(0~(0~(B(B(0~(B(Bf(B(B(0~(0~(B(B#(BUCU1J You miss the larva.UCUtJ The larva bites!7 9f(B(B#(BVCU{ VCUmYou hit the larva.10#(Bf(B(BVCUT VCU{ You hit the larva.VCU ZThe larva bites!6 1WCU WCUV6You hit the larva.2XCU_$ XCU$You hit the larva.XCU$The larva bites!5 3#(Bf(B(BYCUr; YCU;WYou hit the larva.64#(BYCUX  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) ZCUj+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~ZCU(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B27In what direction? [hykulnjb><] ZCU /(BZCUT 0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(BZCUi @(B#(B0(B#(B*(BZCU ]w(BThe sleep ray hits the larva./(BZCU pThe sleep ray bounces!\(B\(B\(B--More--ZCU(u ^(0~(B(B(0~(B(B(0~(0~(B(BZCUgu |The larva bites!5 5f(B(B[CU} [CURYou hit the larva.6#(B[CU [CUf You hit the larva.[CU ZThe larva bites!4 7\CU` \CU6You hit the larva.8\CUT \CUU You hit the larva.\CU]U The larva bites!2 9f(B(B#(B]CUg ]CUpYou hit the larva.20f(B(B#(B^CUK' ^CU'You miss the larva.1f(B(B(0~(B(B#(Bw(B_CU6} Z2#(Bf(B(B`CU33w(B#(B(0~(B(Bf(B(BaCU- Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) aCUb+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~aCU(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(BaCUjYou fail to cast the spell correctly.54#(BaCU'J aCUvJ You just miss the larva.5w(B(0~(B(Bf(B(BbCUY bCU$Z/Unknown command ' '.cCU _ Message History  Unknown command ' '. You just miss the larva. You fail to cast the spell correctly. You miss the larva. You hit the larva. You hit the larva. The larva bites! You hit the larva. You hit the larva. The larva bites! You hit the larva. The larva bites! The sleep ray hits the larva. The sleep ray bounces! In what direction? [hykulnjb><]  You hit the larva. You hit the larva. The larva bites! You hit the larva. You hit the larva. The larva bites! You hit the larva. You miss the larva. The larva bites! The sleep ray bounces! The sleep ray hits the larva. The sleep ray bounces!--More--dCUx(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B###(BdCUy[9;53H(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B#(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B##(B###(B#(B(0k(B(B#(B#(B(0x(B(B##(B#(B(0x(B(B#(B##(B0(0x(B(B#(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0k(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0xCUdy/H(0~(B(B#(B(0~(0~(B(B<(B^(B(0~(0~(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(0j(B(B(0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1424 Dlvl:5 $:750 HP:13(26) Pw:25(40) AC:6 Xp:3/106 T:3125  eCUX Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) eCUY3+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~eCU3(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B0In what direction? [hykulnjb><] eCU (0q(B(BeCU! e0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(BeCUC w(BThe sleep ray hits the larva.(0q(B(B(0q(B(B(0q(B(B(0q(B(BeCU` W(0q(B(B(0q(B(B(0q(B(B--More--fCU=?k6(0~(0~(0~(0~(B(B$(B(0~(0~(B(BfCU5You hit the larva.fCUdvThe larva bites!1 7#(BgCUt gCUt6You hit the larva.8gCUM gCU[M You miss the larva.gCUM The larva bites!9(26) Pw:20(40) AC:6 Xp:3/106 T:3128  29hCUR hCU8S ]You hit the larva.30f(B(BiCU59 iCUh9You hit the larva.iCUy9The larva misses.1f(B(B#(B#(BkCUv kCUZvYou miss the larva.10(26) Pw:2(40) AC:6 Xp:3/106 T:3132 f(B(B#(BlCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) lCUt+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~lCUt(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B17In what direction? [hykulnjb><] lCUڝ (0q(B(BlCU! e0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(BlCU9 iw(BThe sleep ray hits the larva.(0q(B(B(0q(B(BlCUL `(0q(B(B(0q(B(B(0q(B(B(0q(B(BlCUf o(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--mCUs_(0~(0~(0~(0~(0~(0~(0~(B(B$(B(0~(0~(B(BmCUThe larva bites!8(26) Pw:17(40) AC:6 Xp:3/106 T:3132  3#(Bf(B(BmCUiH mCUHeYou hit the larva.4#(B#(BoCUn( oCU( You miss the larva.oCU(The larva bites!7 5f(B(BqCUMh6(0a(B(B@(B#(BrCUs7(0~(B(Bw#(B@(B#(BsCUq8(0a(B(B#(B#(B@(B#f(B(B sCU^ zYou stop. Your housecat is in the way!9f(B(B#(BtCUP" tCU" You displaced your housecat.f(B(B#(B@(B#(BtCU" LYou hear some noises.40vCU81f(B(B#(B@(B#(B#(BwCU2wCU> 53#(BwCU 4xCUuU5%(B#(B@(B#(B##(BxCU6#c6@(B#(B#(ByCUB7@#(B(0~(B(Bf(B(B(0~(B(ByCU= @(B(0a(B(B#(B#(B(0x(B(B(0j(B(ByCUS> yYou see here a larva corpse.8f(B(B(0~(B(BzCU]9@f(B(B(0~(B(BzCU@4 _9950@f(B(B%(BzCUn %@(B(0~(B(BzCUo xYou see here 77 gold pieces.1(0~(B(Bf(B(B{CUy- {CU-{77 gold pieces.501 8272f(B(B(0~(B(B{CUm|3(0~(B(B@(Bf(B(B(0~(B(B{CUx |4f(B(B(0~(B(B@(B(0~(B(B{CU #(0~(B(B@(B{CUB pYou see here a larva corpse.5(0~(0~(B(Bf(B(B{CU96(0~(B(Bf(B(B@#(B#(Bh(B|CUl~k7%f(B(B@(B#(B}CU:j}CUjYou displaced your large cat.8@#(Bf(B(Bh(B#(B~CU- v@(B(0a(B(B#(B#(B#(B~CU#. )You see here a larva corpse.~CUa. vYou hear some noises.10(26) Pw:19(40) AC:6 Xp:3/106 T:3159 CUl  CU &In what direction? [hykulnjb><] CUCU5MThe door closes.60+(BCU$1CU%+(2CUHz 3CUF>(4CU5CU\ 6CU87CU'18CU9CU70CU? (201CU;q 2CU;3CU4CUD5CU6CU&'27CU9 8CU3&In what direction? [hykulnjb><] CU`CU5The door resists!9CUm CURm &In what direction? [hykulnjb><] CUCUJHThe door opens.80(0a(B(BCUcS \1%@f(B(B#(BCUo CUCUCe CUe ~You displaced your large cat.2f(B(B(0a(B(B@(BCU߮y3%(B#(B@(B#(BCUG y4#(B#(B@(B##(BCU;s5#(B#(B@(B[(BCU]#(B#(B@(B#(BCULThere are several objects here.36CU:' Pick up what?  Weapons(B a - a broad short sword b - an axe Armor(B c - a hooded cloak d - a pair of hard shoes e - a large round shield f - a hard hat(end) CU (0l(0q(0q(0q(0q(0k(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B(0m(0q(0q(0q(0q(0q(0j(B(BCU7#(B@#(B[(B#(B#(BCU292#(B###(B#(B#(B##(B@(B##(BCU45 7##(B#(B#(B##(B#@(B##(BCU* 8#(B#(Bf(B(B#(B@(B#(BCU9###(B#f(B(B@(B##(BCU} 200##(Bf(B(B@#(B#(B#(BCU2 #(B###(B#(Bf(B(B@(Bd(B  CUq The dingo puppy bites!8(26) Pw:2(40) AC:6 Xp:3/106 T:3202 The large cat bites the dingo puppy.3CU.5  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU+(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(B(B{(B(0x(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(0a(B(B###############(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(0~(0~CU@(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B######(B17In what direction? [hykulnjb><] CUS(0q(B(BCUkThe sleep ray hits the dingo puppy.d(B(0q(B(B--More--CUh GThe sleep ray hits the dingo puppy.(0q(B(BCUi The sleep ray hits you!0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B@(BCU%i --More--CU$You don't feel sleepy.--More--CU d(BCU%aThe large cat misses the dingo puppy.94CUCU&You hit the dingo puppy.CU7[The large cat bites the dingo puppy.5CUCUpYou kill the dingo puppy!8 26#(Bf(B(BCU̱CUYou displaced your large cat.7f(B(B#(B#@#(B#(BCU8#(B#(B#(B#(B@(B##(BCU|a9##(B#(B@(BCUZ Z10#(B#(B#@(BCU> -Where do you want to travel to?CUk> -(For instructions type a ?)CUmCUmC@(B#(B(0~(B(BCUWnYou hear some noises in the distance.10(26) Pw:19(40) AC:6 Xp:3/126 T:3213 (0~(0~(0~(B(B@(BCUn(0~(B(B#(B(0~(B(B(0~(0~(B(BB(B###(B#@#(B#(BCU o20 12B(B##(B#(B#@(BCUf3#(B#(B@(BCUl J 4#(B#@(BCUk 5#(B#(B(0a(B(B@(BCUS&In what direction? [hykulnjb><] CUCUAThe door closes.6+(BCU H7(0~(B(B@(BCUh C 8(0~(B(B@(BCUQ#(0~(B(B@(BCUQf 9You are beginning to feel hungry. Hungry CUbS30@(B(0~(B(BCUU21@(B(0~(B(BCU+B2(0~(B(B@(BCUfj \3#(B(0~(B(B@#(BCU}L214(0a(B(B@(BCUkc5#(B@(B#(BCUdm6#(B#@(B#(B#(BCUN :A - 3 crude daggers (wielded).CU CU 3You can't go down here.CUYCUHYZWhere do you want to travel to?(For instructions type a ?)CU9 CURCUR#(B@(B#(B#(B##(B#(BCUTSYou hear some noises in the distance.340(0~(B(BG(B#@(B#(B#(B#(B#(BCU$T1(0~(B(B(0~(B(B(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B@(Bb(B#(BCU\Tp8 49 50#@(Bb(BCUT I1@#(B#(BCUA>2#@(Bb(BCUsd2Specify unknown object by cursor? [ynq] (q) CU yCU϶ IPlease move the cursor to an unknown object.--More--CU )(For instructions type a ?)CUCUwfCUf1b a blob (peaceful acid blob)--More--CUڥ CU More info? [yn] (n) CU5 nCU5Pick an object.CUCUǒN3@(Bb(B#(BCU V4G(B@#(B#(BCUg 25(0~(B(BG(B@(B(0~(B(B#(BCU6CUOq7(0~(B(BG(B@(B(0~(B(BCUm 2Specify unknown object by cursor? [ynq] (q) CU" yCUO"HPlease move the cursor to an unknown object.--More--CUy((For instructions type a ?)CUhCU] CU^ QG a gnome (peaceful gnome) [seen: normal vision, infravision]--More--CU 'More info? [yn] (n) CU O nCUPOPick an object.CUUCUrW'58CU C9G(B(0~(B(BCUX` 60CUlIC1(0~(B(BG(BCU2CUJ3G(B(0~(B(BCU4CUf C5G(B(0~(B(BCUsu 6CUL67(0~(B(BG(BCU{8CUlP`9(0~(B(BG(Bb(BCU~\70CUC1(0~(B(BG(BCU2CUPr3(0~(B(BG(Bb(B(0~(B(BCU4CUHG5G(B(0~(B(BCU( Z746(0~(B(B@(B£CUѦz7b(B(0~(B(BG(B(0~(B(B@(B£CU@ D8(0~(B(B@#(BãCUv9(0~(B(B(0~(B(B(0~(B(B@#(BãCU480#@#(BãCU -Where do you want to travel to?ãCU ,(For instructions type a ?)ģCUģCU_##(B@(B####(B##(BģCUg3 85#@(B#(B###(B#(B##(BģCUYou feel a little sleepy.90(0~(B(B@(B##(B(0~(B(B#(BǣCU ǣCUh:What do you want to use or apply? [chkpqsyDH or ?*] ǣCUǣCUZYou produce a strange whistling sound.1f(B(B(0~(B(B(0~(B(BȣCUdȣCU(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(Bf(B(B@(B(0~(B(Bww(B(0~(0~(0x(B(B(0x(0~(0~(0~(B(B>(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BȣCUSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1581 Dlvl:6 $:827 HP:18(26) Pw:24(40) AC:6 Xp:3/126 T:3291 Hungry ȣCUP 2f(B(B(0~(B(BɣCU 3(0~(B(Bf(B(B<(B(0~(0~(B(B@(Bww(ḄCU:What do you want to use or apply? [chkpqsyDH or ?*] ̣CU#̣CUoYou produce a strange whistling sound.(0~(B(Bf(B(Bw(B(0~(B(B(0~(B(ḄCUhThe dung worm bites!4 54ͣCU + ͣCUC+ :What do you want to use or apply? [chkpqsyDH or ?*] ͣCU ͣCU͒ kYou produce a strange whistling sound.(0~(B(Bf(B(BͣCU --More--ΣCUH 1The large cat misses the dung worm.ΣCU5I LThe dung worm bites!1--More--ϣCU sThe dung worm bites!9(26) Pw:24(40) AC:6 Xp:3/126 T:3294 Hungry ϣCU LThe large cat misses the dung worm.5УCUu УCU! (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(B(B$(B(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BУCU" Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1631 Dlvl:7 $:827 HP:9(26) Pw:24(40) AC:6 Xp:3/126 T:3295 Hungry УCU> M 6f(B(B(0a(B(BңCU=l &In what direction? [hykulnjb><] ңCU ңCU8 2You see no door there.ӣCU4In what direction? [hykulnjb><] ӣCU ӣCUL 2You see no door there.ԣCUޖԣCU&In what direction? [hykulnjb><] ԣCUgԣCU hoThe door resists!57f(B(B(0~(B(BգCU+4In what direction? [hykulnjb><] գCUaգCUamThe door resists!8f(B(B(0~(B(BգCUי գCU5 &In what direction? [hykulnjb><] ֣CU7֣CU8The door resists!9f(B(B(0~(B(B(0~(B(B֣CU: ֣CU &In what direction? [hykulnjb><] ֣CUy ֣CU The door closes.300f(B(B(0~(B(B+(BףCUO: [1(0~(B(B@f(B(BףCU u2f(B(B@(B(0~(B(B<(BףCU*10(26) Pw:25(40) AC:6 Xp:3/126 T:303 Hungry (0~(0~(B(B@(B(0~(B(Bf(B(BأCUS 0@(B(0~(B(BأCUS xYou see here a statue of a dwarf.4f(B(B(0~(B(B٣CUD;y5@`(B(0~(B(Bf(B(B٣CU 6@(B(0~(B(Bf(B(B(0~(B(B٣CU 7@(B(0~(B(Bf(B(B(0~(B(B(0~(B(B٣CUh-%@(B(0~(B(B٣CU.xYou see here 57 gold pieces.8f(B(B(0~(B(BڣCU ڣCU{v57 gold pieces.88 849f(B(B(0~(B(BڣCU ^10(0~(0~(B(B@f(B(BڣCUZ i1(0~(0~(B(Bf(B(B@(BۣCUv12(0~(B(Bf(B(B(0~(B(B@(BۣCUm3(0~(B(Bf(B(B(0~(B(B@(BܣCUm4(0~(B(Bf(B(B(0~(B(B@(BܣCUuk5f(B(B(0~(0~(0~(B(B@(BܣCUj|6f(B(B(0~(B(B(0~(B(B@(BݣCU; @7`f(B(BޣCUOb68(0~(B(Bf(B(BޣCUd9(0~(B(B(0~(B(Bf(B(BߣCUZUCount: 20ߣCU 20 21 2 3 4f(B(B(0~(0~(B(B(0~(0~(B(B<(B(0~(B(BߣCUYou hear a crunching sound.5 6 7 8`(B(0~(B(Bf(B(B(0~(0~(B(B<(B(0~(B(BߣCU[1 9Wizard needs food, badly!--More--ߣCU'=You stop searching.Weak CU# CU. prayCU rayCUayCU: CU! CUdurayCUayCUCUH.Are you sure you want to pray? [yn] (n) CU yCU)You begin praying to Thoth.CU[You are surrounded by a shimmering light.30 1(0~(0~(B(Bf(B(B<(B2--More--CU%You finish your prayer.CUM]You feel that Thoth is well-pleased.2 --More--CUU BYour stomach feels content.CU2 Count: 60CUS 3 4 5 6 7 8 379 40 1 2 3 4 5 6 7 48 9 50 1 2 3 4 5 6 57 8 9 860 1 2 3 4 5 66 7 8 9 70 1 2 3 4 75 6 7 8 9CU"  80 301 2 3 84 5 6 7 8 9 90 1 2`(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(0~(B(BCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU${CU( Count: 60CU93 4 5 6 7 8 9 400 1 2022 3 4 5 6 7 8 9 10 11 2 3 4 5 6 7 8 9 220 1 2 43 4 5 6 7 8 39 30 1 2 3 4 5 6 7 48 U!1H9 40 1 2 3 54 5 6 57 8 9 50 1 2`(B(0~(0~(0~(B(B(0~(B(Bf(B(B(0~(B(B<(B(0~(0~(0~(B(BCU? CUY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUP$ {CU3(0~(B(B@(Bf(B(B(0~(B(BCU4@(B<(B(0~(B(Bf(B(BCU 5(0~(B(B@#(B(0~(B(B(0~(B(Bf(B(BCUs Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CU3 J - a yellow potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CU  @Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1688 Dlvl:7 $:884 HP:25(26) Pw:35(40) AC:6 Xp:3/126 T:3455 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B+(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU.m66(0~(B(B@#(B(0~(B(BCUQ/#@#(B#(BCUQjYou hear a crunching sound.7f(B(BCU;8(0~(B(Bf(B(B#(B@(B###(BCUx###(B#(B#(B@#(B#(BCU!62#(B#(B####(B#(B(0l(0q(0q(0q(0q(0k(B(B#(Bf(B(B@(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0j(B(BCU3#(B(0~(B(B@(Bf(B(B(0x(B(B(0m(B(BCUD4(0~(B(B@(B(0~(B(Bf(B(BCUx #(0~(B(B@(BCU You hear crashing rock.75f(B(B(0~(B(BCUp6(0~(B(B@(B(0~(B(Bf(B(BCU7f(B(B@(B(0~(B(B(0~(B(BCU CU ~K8f(B(B(0~(B(BCUkV9(0~(B(Bf(B(BCU Z70(0~(B(Bf(B(BCUY1f(B(B(0~(B(BCUr2CUY3f(B(B(0~(B(BCUY]V4(0~(B(Bf(B(BCU 5CU V6f(B(B(0~(B(BCU7&\7(0~(B(Bf(B(BCU\8(0~(B(Bf(B(BCU/H]9f(B(B(0~(0~(B(BCUW80f(B(B(0~(B(BCUY1(0~(B(Bf(B(BCU Y2f(B(B(0~(B(BCUxT3(0~(B(B(0~(B(Bf(B(B(0~(B(B@(BCU 4(0~(B(B(0~(B(Bf(B(B@(BCUO &In what direction? [hykulnjb><] CUGCUThe door opens.5 (0~(B(Bf(B(B(0a(B(BCU{ 86r(B(0~(B(Bf(B(B@(BCUu 2Specify unknown object by cursor? [ynq] (q) CUI yCUwIPlease move the cursor to an unknown object.--More--CU)(For instructions type a ?)CUK CUP CUa Mr a rodent (rock mole) [seen: normal vision, infravision]--More--CU}+CU+More info? [yn] (n) CU' nCUb Pick an object.CUuL CU< You miss the rock mole.7(0~(B(Bf(B(B(0~(B(BCUcCUdUYou hit the rock mole.8(0~(B(BCU(CU($You hit the rock mole.CU(KThe rock mole bites!5CU")>You hear some noises.9CUS CUS <You hit the rock mole.90CU CU ;You hit the rock mole.1CUn CUWn JYou just miss the rock mole.62CUCUDZ%You miss the rock mole.CU_The rock mole bites!1 3CUCU<You miss the rock mole.4CUCU<You miss the rock mole.5CUCUj;You hit the rock mole.6CUQCU}%You miss the rock mole.CULThe rock mole bites!15CU--More--CU eThe rock mole is killed!7d(B%(BCU%CU%EYou are carrying too much to get through.CU&0f(B(BCU0'bThe large cat eats a rock mole corpse.8  CU%9 CU| !500 CU (61 CUW2 CUzThe large cat picks up 46 gold pieces.3 #(B CU6\ CUo\HYou hear some noises.4 CU'%5 CUD CUZB#(B@(B(0a(B(B CUXYou hear some noises in the distance.6 CU ]407@(B(0~(B(B CUM8@(B(0~(B(B CU6^9(0~(B(B@(B#(B CU0 CUD1;710#(B CU9 1 CUO 2CU)j3(0~(B(B@#(Bf(B(BCU_4f(B(B#@#(B CUt 5(0~(B(B*(B#(B#@(B$(B#(BCU %#(B#@#(BCU AYou see here 46 gold pieces.6CUH CU 46 gold pieces.734 9307#(Bf(B(BCU!8 R#(B@(B#(BCUY8 jYou see here 11 rocks.8f(B(B#(BCUx 89*(B@(B+(Bf(B(B#(BCUR &In what direction? [hykulnjb><] CU< CU6= gThe door resists!20f(B(B#(BCUCU֎&In what direction? [hykulnjb><] CUi CU 6The door resists!1CU4In what direction? [hykulnjb><] CUK CUcK The door opens.2(0x(B(B(0~(0~(B(B+(B(0a(B(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(BCU#3(0q(0~(0k(B(B(0~(0~(B(B+(B(0~(0~(B(B#(B(0~(B(B#(Bf(B(B#(B@(BCU CUVIc4#(B@(B#(BCU/5(0q(B(B(0~(B(B(0~(B(B@(B#(B#(B##(BCU_ CU CU6CUX[CU*x CU[#CU CU5; CUz6#(B@(B#(B##(BCUe 7(0x(B(B#@(B(0~(B(B#(B(0m(B(BCU598(0l(B(B(0x(B(B#(B#(B(0a(B(B@(B(0~(B(B#(BCU L9@(B(0~(B(BCUM30@(B(0~(B(BCUyC1@(B(0~(B(BCU" C2@(B(0~(B(BCU> \3@(B(0~(B(B#(BCU6^CUH4f(B(BCUR5*(B#(BCU;\?6f(B(BCU a207f(B(B#(BCUxE 8CUx9CUg` 40CU#Z1#(Bf(B(BCU=Y2*(Bf(B(BCU3S3#(B#(BCUߓ A4f(B(BCU5(0~(B(B@(B#(Bf(B(B(0~(B(BCU'p16f(B(B@(B(0~(B(BCUP7f(B(B(0~(B(B(0~(0~(B(B@(BCUG  CU8(0~(B(Bf(B(B(0~(B(B@(B CU&In what direction? [hykulnjb><]  CUp  CU8q The door opens.9(0~(B(Bf(B(B(0a(B(B!CU50(0~(B(B#(Bf(B(B@#(B!CU$v1#(Bf(B(B(0a(B(B@#(B"CUbb2#(B@(B#(B"CUC|3@(B#(B(0~(B(B##(B"CUc "CU4#(B@(B##(B(0~(B(B#CUc]25#(B#(B(0~(B(B@(B#CU #CU8$ f6#(B#@#(B#(B$CU67#(Bf(B(B#(B#@(B#(B$CU %CU8*(B@(B(0~(B(Bf(B(B#(B##(B%CUs9f(B(B#(B(0a(B(B#(B@(B##(B&CU.#60##(B#(Bf(B(B(0x(B(B@#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(B(B&CU #(B####(B###(B###(Bf(B(B#(B#(B##(B@(B##(B&CUZ 3 34#(B##(B#(Bf(B(B@(B+(B&CUq 9That door is closed.6'CU# 4In what direction? [hykulnjb><] (CU(CU8The door opens.7f(B(B(0q(0q(0q(0q(0q(0q(B(B(0q(0k(B(B#(Bq(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B>(B(0~(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0j(B(B)CU W8#(B(0~(B(B*CU0X79q(B*CU{ 2Specify unknown object by cursor? [ynq] (q) +CUX y+CU(YIPlease move the cursor to an unknown object.--More--+CUq)(For instructions type a ?)+CU +CU9,CU ,CU3"U(0~(B a doorway or the floor of a room or ice (floor of a room),CUW"--More--,CU Pick an object.-CU2-CUʾ -CU Tq a quadruped (peaceful lamb) [seen: normal vision, infravision]-CU' --More--.CUPick an object..CU .CU\  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) /CUc{/CU 70(0q(B(B#(B(0x(0~(B(Bq(B#(B#@(B(0~(B(B(0x(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(B(B0CUv 1(0l(B(B(0~(B(Bq(B#(B(0a(B(B@(B(0x(B(B(0m(B(B1CUt2q(B(0~(B(B(0~(B(B@(B1CU/ 43(0~(B(Bq(B(0~(B(B(0~(B(B@(B1CU/4(0~(B(Bq(Bf(B(B(0~(B(B@(B2CU(0~(B(B#(Bf(B(Bq(B(0~(B(B@(B2CU9The large cat bites the lamb.2CUTThe lamb is killed!5%(B2CUT0e(0a(B(Bf(B(B(0~(B(B@(B2CU0TThe large cat eats a lamb corpse.62CU·H7(0~(B(B@(B3CU+L8@(B(0~(B(B3CU (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B$(B(0~(0~(0~(0~(0~(0~(B_(0x(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(B+(B(0m(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B3CU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1784 Dlvl:8 $:930 HP:24(26) Pw:40(40) AC:6 Xp:3/126 T:3578 3CU  94CU3X(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(0~(0~(B(B+(B#(B*(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B4CUdXe[37m(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(Bf(B(B(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B+(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B4CUzXSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1784 Dlvl:7 $:930 HP:24(26) Pw:40(40) AC:6 Xp:3/126 T:3579 4CUY 805CU_s11>@(B5CU3Y0That door is closed.5CUDE 5CUE &In what direction? [hykulnjb><] 6CU6CUVThe door opens.52(0~(B(Bf(B(B(0a(B(B6CU 3#(B(0~(B(Bf(B(B(0~(B(B@#(B7CUoz4(0~(0~(B(Bf(B(B(0a(B(B@(B7CUY }5#(B@(B(0~(B(B#(B8CUwk691(0~(B(B#(B(0~(B(B@(B#(B(0q(0q(B(B(0q(0q(0q(0q(0q(B(B(0k(B(B0(B#(B*(B(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(B(B###(B#(B(0~(0~(0~(0~(0~(0~(B(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(Bf(B(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0q(0q(0q(0q(0q(0q(0j(B(B#(B8CUk3@(B#(B#(Bf(B(B#(B#(B#(B:CU64#(B:CUw C5f(B(B:CU Q6#(B#(B:CU7;CU8;CU.9;CUBy 600;CU>1;CUӉ 2;CUa 3CU 4#(B#(B(0a(B(B@(B(0x(0~(B(Bf(B(B(0m(0q(B(B>CU5(0~(B(B@(Bf(B(B(0~(B(B>CU6(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B>CU7(0~(B(B@(Bf(B(B(0~(B(B?CU2Specify unknown object by cursor? [ynq] (q) ?CUC y?CU>D IPlease move the cursor to an unknown object.--More--?CU: )(For instructions type a ?)?CUm @CU2@CU3,* a gem or rock (stones)@CU3!Pick an object.@CUd @CU^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ACU^(0~(0~(0q(0q(0q(0q(0q(B(B(0k(B(BACU[8@(B(0~(B(B(0~(B(Bf(B(BBCU9@(B(0~(B(Bf(B(B(0~(B(BBCUBCU@CCU Z 20@(B(0~(B(Bf(B(B(0~(B(B(0~(B(BDCUe! v1(0~(B(Bf(B(B(0~(B(B@(BECUk l2(0~(B(Bf(B(B@(BECU1i3(0~(B(B@(Bf(B(BFCU(x4(0~(B(B@(B(0~(B(Bf(B(BFCUi5f(B(B@(B(0~(B(BFCUZY 6(0a(B(B(0~(0~(B(B@(Bf(B(BFCU 7f(B(B(0~(B(B@(B(0~(B(BGCUXGCUy8##(B@(B*(B(0~(B(BGCUR c9#(B@(B(0a(B(BGCUHCUC (0l(0q(0q(0q(B(BF(B[(B(0~(B(B(0~(0~(B(B(0~(B(B#@#(B###(B#(B##(BHCU (33 6(0q(0k(B(B(0x(B(BF(B(0~(0x(B(B(0~(B(B(0x(B(B(0q(B(B@(B(0j(B(B##(B#(BICU 7+(B(0~(B(B@(B(0m(0q(0q(B(B(0~(B(B##(BJCU 2@(B(0~(B(BJCUA aYou see here a large shield.8f(B(BKCU$e9[(B@(B#(BKCU &In what direction? [hykulnjb><] KCUiKCUЂiThe door resists!40(0~(B(Bf(B(BLCU LCU &In what direction? [hykulnjb><] LCU LCUܱ oThe door resists!1f(B(B(0~(B(BMCU MCU&In what direction? [hykulnjb><] MCU MCU; hThe door resists!2f(B(B(0~(B(BNCUC NCUy&In what direction? [hykulnjb><] NCU(NCUQThe door resists!NCUj[The large cat misses the yellow mold.3OCU OCU&In what direction? [hykulnjb><] OCU<OCU<The door opens.(0l(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B(0a(B(B(0x(B(BOCU$=TThe large cat picks up a large shield.--More--PCUF1The large cat bites the yellow mold.PCUi9The large cat staggers...--More--QCUf/1The large cat bites the yellow mold.QCU/[The yellow mold is killed!4(0~(B(BRCU[5(0~(B(B#@f(B(BRCUPN ^#@(B(0a(B(B(0~(B(B(0x(B(BRCUN dThe large cat drops a large shield.6[(BSCUOV7#@#(B(0~(B(BSCUr `8#@#(B#(B(0~(B(BTCU'`9#@#(B#(B(0~(B(BTCU50P(B@#(B#(B(0~(B(B(0~(0~(0~(B(B(0x(0~(B(B(0m(0q(B(BTCU:You hit the gray ooze.1TCU_ TCU*` @You just miss the gray ooze.2UCU UCU :You hit the gray ooze.3VCU&~ VCUT~:You hit the gray ooze.4VCU VCU[You hit the gray ooze.5f(B(BWCUa WCU@amYou hit the gray ooze.6(0~(B(Bf(B(BXCU@z XCUuzmYou hit the gray ooze.7(0~(B(Bf(B(BXCUޥ XCU You kill the gray ooze!896 548(0~(B(Bf(B(B(0~(B(BYCU9(0k(B(B@#(B#(B(0~(B(B(0~(0x(B(B(0~(0~(B(B!(B(0~(0~(B(B(0~(B(B(0q(0q(0q(B(BYCU-@(B(0~(B(B#(Bf(B(B(0x(B(B(0~(0x(B(B(0q(0j(B(BYCU-The large cat picks up a large shield.60(0~(B(Bf(B(BZCUPg1(0~(B(B(0~(B(B@(BZCUk *(0~(B(B@(BZCUk ?You see here a pink potion.2ZCU{ ZCU6M - a pink potion.3[CUIn4(0~(B(B@(B(0~(B(B[CU% 5(0~(B(B@(B##(Bd(Bd(B[CU\ 6(0~(B(B@(B#(B*(B#(Bd(B (0~(B(B\CUX#(B@(B#(B#(B\CU7You see here 8 rocks.d(B\CU\The jackal bites!5 7]CUj8@(Bd(B##(Bd(B ^CUYk9@(Bd(B#(B*(Bd(B#(B_CU"~70@(Bd(B##(B#(BbCUx1@(Bd(B(0~(B(Bd(BfCU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) fCUΞ+(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B(0x(0~(0~(0~(0~(B(B@(B(0~(0x(B(B######(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(B(Bd(B(0~(0x(B(B#(B#(B(0x(0~(0~(0~(B(B+(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B(0~(0~(0~(0~(0x(B(B###(Bd(B#(BCUm#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B35In what direction? [hykulnjb><] gCU(0x(B(BgCU*|The sleep ray hits the jackal.(0x(B(BThe sleep ray hits the jackal.--More--gCUxZ Y62d(B(0~(B(BhCU9What do you want to write with? [- ac-erA-D or ?*] hCUr hCUs 6You write in the dust with your fingers.--More--iCU1 iCU\ 2What do you want to write in the dust here? iCUgEiCU:liCUބbiCUeiCU riCUsJ eiCU# tiCU hjCU6$3jCU9What do you want to write with? [- ac-erA-D or ?*] jCUw jCU?w =Do you want to add to the current engraving? [ynq] (y) jCU[ yjCU \ CYou add to the writing in the dust with your fingers.--More--kCU'kCUU?What do you want to add to the writing in the dust here? kCU EkCU2# lkCUA blCUelCUXrlCU*elCUOStlCUNhlCUTE4f(B(BlCU9What do you want to write with? [- ac-erA-D or ?*] mCUHmCU I=Do you want to add to the current engraving? [ynq] (y) mCU2V ymCUmVCYou add to the writing in the dust with your fingers.--More--mCU<mCU<?What do you want to add to the writing in the dust here? mCUHn EmCUP lmCUC bmCUvenCU|mrnCUenCU$tnCUehnCUAF75(0~(B(BnCU \ 9What do you want to write with? [- ac-erA-D or ?*] nCUnCU=Do you want to add to the current engraving? [ynq] (y) oCU5 yoCUYCYou add to the writing in the dust with your fingers.--More--oCUoCU6?What do you want to add to the writing in the dust here? oCU]EoCUloCU8 boCUW+ eoCU roCU? eoCUtpCU'hpCUb$6tCU You hit the jackal.tCUHrThe jackal turns to flee!7(0~(B(Bd(BuCUh uCU7iaYou hit the jackal.8d(B(0~(B(BvCU vCU6|You kill the jackal!900 59f(B(B%(BxCU[ I(0~(B(B(0~(B(B@(BxCU uYou see here a jackal corpse.80(0~(B(Bf(B(ByCU? Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)yCU 4 J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)zCU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1900 Dlvl:7 $:930 HP:26(26) Pw:37(40) AC:6 Xp:3/155 T:3680 (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B(0x(0~(0~(0~(0~(B(Bf(B(B@(B(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(0~(0~(B(B+(BzCU #(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(Bd(B#(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B#(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(BzCU [30m####(B###(B#####(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUV Um##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B>(B(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B{CU9What do you want to write with? [- ac-erA-D or ?*] {CU3{CUkFYou write in the dust with an uncursed ring of conflict.--More--|CU6|CU62What do you want to write in the dust here? |CUB |CUs&Never mind.}CU }CU 9What do you want to write with? [- ac-erA-D or ?*] ~CU~CUFYou write in the dust with an uncursed ring of conflict.--More--~CUQ ~CUQ 2What do you want to write in the dust here? CU'ECUjlCUO bCU eCU- rCUeCUlytCUK4hCU:Z1(0~(B(Bf(B(BCU q CYou have a little trouble lifting N - a jackal corpse.CUXq . Burdened--More--CUYour movements are slowed slightly because of your load.2f(B(B(0~(B(BCU CU*What do you want to eat? [FN or ?*] CUyCUyThis jackal corpse tastes terrible!(0~(B(B(0~(B(Bf(B(BCUNz3You hear some noises.4 5 6 8 9 90(0~(B(Bf(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B#(B--More--CU Your movements are now unencumbered.1(0~(B(Bf(B(B--More--CUɤ You finish eating the jackal corpse.2(0~(B(Bf(B(B(0~(B(BCUa[3(0~(B(Bf(B(BCUW4(0~(B(Bf(B(BCUd 65(0~(B(BCUBK86f(B(BCUM7CU.88#(BCU59CUtO 700CUl @1f(B(BCU՞22*(BCU>3f(B(BCU 4f(B(B(0~(B(B(0~(B(B@(B(0~(B(BCU`5(0~(B(Bf(B(B@(B##(BCUI6(0~(B(B(0~(B(B@(B#(B#(BCU 7(0~(B(Bf(B(B#(B#(B#@(B#(B###(BCUt 8(0~(B(B#(B#(Bf(B(B#@(B#(BCUU0(B##(B###(B#@#(B##(Bf(B(BCU/V10#(B#(Bf(B(Bh(B#@#(B#(B#(BCUDV4The dwarf throws a dagger!)(BCUSVMYou are almost hit by a dagger.#(B)(BCUkV|2#(B@(Bf(B(B#(BCU'CU'_O - a dagger.3f(B(B#(BCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUI +(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(B(B+(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B(0~(0~(0~(0~(0x(B(B###(B##(B#(B(0l(0q(0q(0~(0~(CU ~0q(0q(0q(0q(0q(B(0a(B(0k(B(B3In what direction? [hykulnjb><] CUz (0q(B(BCU JThe sleep ray hits the dwarf.#(B--More--CUY4f(B(B#(BCUs o5*(B##(B#@#(B#(BCUZRf6#(B#@f(B(B#(BCUbE57*(B#(B@f(B(B#(BCUkYou hit the dwarf.8f(B(B#(BCUCU You hit the dwarf.CUUThe large cat bites the dwarf.9CUCU"mYou hit the dwarf.The large cat bites the dwarf.--More--CU| xThe dwarf is killed!20f(B(B#(B[(BCUV K#@#(B#(B#(BCUV uYou see here a pair of hard shoes.1*(Bf(B(BCU2d*(B@(B[(B#(BCU2ZYou see here 11 rocks.2#f(B(BCUCU3*(B@(B#(B[(Bf(B(B#(BCU/#@#(B#(BCUpYou see here 10 rocks.4f(B(B#(BCUg5#(Bf(B(B@(B#(B#(BCUCU{You displaced your large cat.#@f(B(B#(B#(BCU,wYou see here 10 rocks.6#(Bf(B(BCU`ur7@(B*(B#(B##(BCUF@#(B#(B#(BCUSYou see here 11 rocks.8#(BCUL CUEYou are carrying too much to get through.CU^CUEYou are carrying too much to get through.CUJ9*(B#(B#@(B#(Bf(B(B##(BCU 30#(B#@#(Bf(B(B#(B#(BCU1##(B#@(B#(B#(B#(B###(BCU2#(B#@(B#(B#(B##(BCUy3@(B#(B#(B###(BCUS5CU&In what direction? [hykulnjb><] CUCUɄEThe door opens.4(0a(B(BCUS5@#(B#(BCUn6@(B(0a(B(B#(B#(BCU= ^7*(B@(B(0~(B(BCU CU5C DYou are carrying too much to get through.CUX9 CU9 DYou are carrying too much to get through.CU-78CU9CU40CU @1f(B(BCU$< X2f(B(B#(BCUX3f(B(B#(BCUBN4#(B#(BCU;@5f(B(BCU P6f(B(B#(BCUAU W7f(B(B#(BCU%`8f(B(B(0a(B(B#(BCUiCUikYou displaced your large cat.9(0~(B(B@(BCU\50*(B@(B(0~(B(BCUbB1@(B(0~(B(BCUEI2(0~(B(B@(BCUD J3(0~(B(B@(BCU2n4f(B(B@(B(0~(B(BCUVv 5*(Bf(B(B@(B(0~(B(B#(BCU CUgCUJ(0~(B(Bf(B(BCU)The large cat drops 6 stones.6*(Bf(B(BCUF^7(0~(B(Bf(B(BCU; Q8(0~(B(Bf(B(BCUD b89f(B(B(0~(B(BCU h60(0~(B(Bf(B(B(0~(B(BCU}}CU}You displaced your large cat.1(0~(B(B@(B#(BCUq w2(0~(B(B@(Bf(B(BCU y3(0~(B(B@(B#(Bf(B(BCU7{4(0~(B(B@(B(0a(B(Bf(B(BCU|5#(Bf(B(B(0~(B(B@#(B(0~(B(BCU~1 -Where do you want to travel to?CU1 -(For instructions type a ?)CUs8 CU'CU(##(B(0~(B(Bf(B(B(0a(B(B#@#(B#(BCU*6###(B(0~(B(0a(B(B###(B###(B###(B####(B###(B#(B#(B#@(BCUy+73 4080#(B(0a(B(0~(0~(0~(0~(0~(0~(B(B@(BCU+L2(0~(B(B@(BCUp 3CUMj4CUA5f(B(BCU:What do you want to use or apply? [chkpqsyDH or ?*] CUICUJYou produce a strange whistling sound.6 f(B(B(0~(B(BCUkCUm(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B$(B(0~(0~(0~(0~(0~(0~(B_(0x(B(B(0x(0~(0~(0~(0~(0~(B(B@f(B(B(0~(0~(0~(0~(B(B+(B(0m(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUmSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1900 Dlvl:8 $:930 HP:26(26) Pw:40(40) AC:6 Xp:3/155 T:3786 CUnP 7f(B(B(0~(B(BCU<8f(B(B(0~(B(B@(B(0~(B(B<(BCU b9(0~(B(Bf(B(B@(BCU(&g90f(B(B(0~(0~(B(B@(BCU-e t1(0~(B(Bf(B(B(0~(B(B@(BCU2(0~(B(B(0~(B(Bf(B(B(0~(B(B@(BCUO3 CThere is an altar to Ptah (lawful) here.CUř Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUzCUC5q3(0~(B(B@(B_(Bf(B(BCUk x4@(B(0~(B(Bf(B(B(0~(B(BCU}E x5@(B(0~(B(Bf(B(B(0~(B(BCUx6@(B(0~(B(Bf(B(B(0~(B(BCUNW}7f(B(B@(B(0~(B(B(0~(B(BCUv8(0~(B(B@(B(0~(B(Bf(B(BCU< H@(B(0~(B(B(0a(B(BCU< oThere is a grave here.Something is engraved here on the headstone.--More--CU!Use "r." to read it.CUwYou see here 49 gold pieces.9f(B(B(0~(B(BCU3u CUxu49 gold pieces.49 79800f(B(B(0~(B(B(0~(B(BCUT  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUZ h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1949 Dlvl:8 $:979 HP:26(26) Pw:40(40) AC:6 Xp:3/155 T:3800 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B_(0x(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUu1(0~(B(B|(Bf(B(B@(BCU t2(0~(B(Bf(B(B(0~(B(B@(B¤CU& J3(0~(B(Bf(B(BäCUo(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B*(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(B*(0~(B(0a(B(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(B[37äCUom(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B*(B##(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B*(B#(B*(B#(B0(B#####(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(B###(B[(B###########(B#####(B(0a(B(0~(0~(0~äCUo(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B@f(B(BäCUp(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BäCU:pSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1949 Dlvl:7 $:979 HP:26(26) Pw:40(40) AC:6 Xp:3/155 T:3803 äCUq_ 4(0~(B(0a(B(Bf(B(BŤCU'(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(B+(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BŤCUmSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:1949 Dlvl:8 $:979 HP:26(26) Pw:40(40) AC:6 Xp:3/155 T:3804 ŤCUܦ 5ƤCU16@<(BƤCU5B7@(B(0~(B(BƤCU,B8@(B(0~(B(BƤCU*pB9@(B(0~(B(BǤCUC10@(B(0~(B(BǤCU]b1(0~(B(B@(B#(BǤCUHx E(0a(B(B@(B#(BǤCUux MYou are carrying too much to get through.2ȤCU $3ȤCUG(4ɤCU5ɤCU-6ɤCU 7ɤCUt 8ɤCU9ʤCU20ʤCUϤ1ʤCU/2ʤCU 3ʤCU1d K4#(BY(BˤCU-<5Y(B ˤCUw0The monkey claws you!ˤCUw?The monkey stole a credit card.--More--ˤCU WThe monkey tries to run away with your credit card.6ΤCUX Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) ΤCUU6+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(BY(BΤCU6>35In what direction? [hykulnjb><] ΤCU"\(BΤCU"1The sleep ray hits the monkey.--More--ΤCUF 57Y(BϤCU4r7You hit the monkey.8ϤCU ϤCU? 7You hit the monkey.9ФCU- ФCU-ZYou hit the monkey.30#(BY(BҤCU'0e1#(B@#(BY(BҤCU*  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) ӤCU8+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B@#(BY(BӤCUm=0In what direction? [hykulnjb><] ӤCU^O\(BӤCUOXThe sleep ray hits the monkey.The sleep ray bounces!--More--ӤCU0 62Y(BԤCU7You hit the monkey.3ԤCUp ԤCUΆ dYou hit the monkey.4#(BY(BդCUi5#(B#(B#(B@(B#(BY(B(0a(B(B(0~(B(B(0~(B(B(0~(B(B)(B(0~(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(0q(0q(B(B֤CU[ Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) ֤CU7+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B@(B֤CU>7>25In what direction? [hykulnjb><] ֤CU (0x(B(B֤CU The sleep ray hits the monkey.(0x(B(B(0x(B(B(0x(B(B--More--פCU76#(B(0a(B(B(0~(B(B(0~(B(BפCU 7##(B#(B@(B(0~(B(B(0~(B(BפCUl 8You hit the monkey.8ؤCUYؤCUZ8You hit the monkey.9ؤCU_ ؤCU 9You hit the monkey.40٤CU٤CUӒYou kill the monkey!%(B2061 3434338483Welcome to experience level 4.٤CU8You feel awake!1ڤCU| ڤCU 0Unknown command ' '.ڤCUP ##(B#(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0q(B(B(0q(B(BڤCU g Things that are here: a monkey corpse a credit card--More--ۤCUj7G2ۤCUT Pick up what?  Comestibles(B a - a monkey corpse Tools(B b - a credit card(end) ܤCU++ܤCU|+ݤCUhXݤCU@hSYou have a little trouble lifting P - a monkey corpse.--More--ݤCUBYou have a little trouble lifting k - a credit card.ݤCU. Burdened--More--ޤCUE ]Your movements are slowed slightly because of your load.4ߤCU׋ߤCU(:What do you want to write with? [- ac-erA-DO or ?*] ߤCU" ߤCUS FYou write in the dust with an uncursed ring of conflict.--More--CUCU2What do you want to write in the dust here? CUk% CU% 'Never mind.CUl Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU /+ Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) CUm4E Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2061 Dlvl:8 $:979 HP:34(34) Pw:33(48) AC:6 Xp:4/183 T:3844 Burdened Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU(R{CU-Where do you want to travel to?CUڷ-(For instructions type a ?)CU CU4 CU @(B(0a(B(B#(B###(B#(B#(B#(BCU< 50(0~(0~(B(B@(B(0~(B(BY(B#(BCUc 9Something is engraved here on the headstone.CU Use "r." to read it.(0~(BY|(0~(B(B@(B(0~(B(B(0a(B(BCU s7 560 (0~(B|(0~(BY(B@(BCUւ CU:What do you want to write with? [- ac-erA-DO or ?*] CUĵCU 6You write in the dust with your fingers.--More--CUwECUE2What do you want to write in the dust here? CU5 CUG6 &Never mind.CU3 CUm:What do you want to write with? [- ac-erA-DO or ?*] CU&CUT&Never mind.CU*  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU^zCU9 :What do you want to write with? [- ac-erA-DO or ?*] CU<:CU:6You write in the dust with your fingers.--More--CUCU2What do you want to write in the dust here? CU?ECU6lCU bCU eCU rCUF$eCUtCU 4hCUI CUvThe monkey turns to flee!1(0~(B(BY(BCUi2(0~(B(B@(BY(0~(B(BCU=de4(0~(B(B@(BY(0~(0~(B(BCU6s5Y(B(0~(B(B@(B(0~(B(BCU3[6(0~(BY(B(0~(B(B@(BCUlX# CU offerCU fferCUp ferCUף CU/What do you want to sacrifice? [P or ?*] CU% CUF& KYour sacrifice is consumed in a burst of flame!--More--CUh 9You sense a conflict between Thoth and Ptah.CU --More--CUP=Unluckily, you feel the power of Thoth decrease.CU(--More--CU\Your movements are now unencumbered.7|Y(BCUu ^8(0~(BY(B@(B_(BCU4 Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUA+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(BY(0~(0~(0~(B(B@(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B#(BCUj=0In what direction? [hykulnjb><] CU(0q(B(BCU(0q(B(B(0q(B(B(0q(B(BThe sleep ray hits the monkey.(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--CU R9(0~(0~(B|(0~(BY(0~(0~(0~(B(BCUvHC70@(B(0~(B(BCU2+ B1@(B(0~(B(BCU,%@(B(0~(B(BCU\oSomething is written here in the dust.Use "r." to read it.2CU{Q CUQ =You just miss the monkey.3CU( CUb7You hit the monkey.4CU4 CU4 cYou hit the monkey.The monkey claws you!--More--CU_iEThe monkey tries to grab your quarterstaff but gives up.CUi--More--CUIThe monkey bites!3 5CUO Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU&+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(BY(B@(B(0~(0~(0~(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B#(BCU'>25In what direction? [hykulnjb><] CUb(0q(B(BCUThe sleep ray hits the monkey.(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0~(0~(0~(B|(0~(BY(B--More--CUZI $6CU 7You hit the monkey.7CU CU7You hit the monkey.8CUn CU 7You hit the monkey.9CU] CU%^KYou miss the monkey.4780CU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU%+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B|(0~(BY(B@(B(0~(0~(0~(B_(0x(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B#(BCUV=2In what direction? [hykulnjb><] CUf(0q(B(BCUThe sleep ray hits the monkey.(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--CUC1(0~(0~(B|(0~(BY(BCU;r8You miss the monkey.2CU CU 7You hit the monkey.3CU CU7You hit the monkey.4CU' CU( 7You hit the monkey.5CU CUaYou kill the monkey!173 2116(0~(B(B CU>N7(0~(B(B@(B CUDA8(0~(B(B@(B CUA9(0~(B(B@(B CUC B90(0~(B(B@(B CU P&In what direction? [hykulnjb><]  CU={ CUc{/This door is locked. CU\  CU&In what direction? [hykulnjb><]  CU CU/This door is locked. CU3In what direction? [hykulnjb><]  CU CUQ-WHAMMM!!!1 CUi  CUi &In what direction? [hykulnjb><]  CU CUT-WHAMMM!!!2 CUی  CU1 &In what direction? [hykulnjb><]  CU  CU -WHAMMM!!!3CUc CU&In what direction? [hykulnjb><] CU_) CU) ^As you kick the door, it crashes open!4(0~(B(BCUI5(0~(B(B@#(BCUw(0~(B(B###(B#@#(B(0~(0~(B(B(0q(0q(B(BCU9 3900 4(0q(0q(0q(0q(B(B#(B(0~(0~(0~(0~(B(B####(B#@(B#(B##(BCU5(0l(B(B(0q(0q(0k(B(B@(B(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0j(B(BCUL6#(B(0~(B(B#(B@(B(0x(B(B(0m(B(BCUˏ A7(0~(B(B@(BCUFVA8(0~(B(B@(BCUɰA9(0~(B(B@(BCU`B10(0~(B(B@(BCU`1(0~(B(B@(B(0~(B(BCU ]2(0~(B(B@#(B#(BCU(0q(0k(B(B(0~(B(B#(B(0~(0x(B(B@#(B(0~(0~(0~(0~(B(B+(B#(B(0~(0x(B(B(0x(B(BCUQj3 7(0q(0q(0q(B(B#(B(0x(0~(0~(0~(B(B###(B#@(B#(B(0x(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0x(B(B(0q(0~(0q(0j(B(BCU 8(0l(B(B#(B(0~(B(B@(B+(B(0x(0~(B(B(0m(B(B+(BCUGA9(0~(B(B@(BCU1K520(0~(B(B@(BCUO A1(0~(B(B@(BCUg&In what direction? [hykulnjb><] CUȌCU5The door resists!2CUv 3In what direction? [hykulnjb><] CU,CU,5The door resists!3CU 3In what direction? [hykulnjb><] CU0 CUm 5The door resists!4CU 3In what direction? [hykulnjb><] CUCU5GThe door opens.5(0a(B(BCU' CU' &In what direction? [hykulnjb><] CU3CU5This door is already open.CUv5|6B(B(0~(B(B@#(B#(BCUl7B(B(0~(B(B(0a(B(B@(BCUu8(0~(B(B(0~(B(BB(B@#(BCUm2Specify unknown object by cursor? [ynq] (q) CU yCUHPlease move the cursor to an unknown object.--More--CU((For instructions type a ?)CU~ CU CUfCUԁ CUw+B a bat or bird (raven)--More--CU CU, More info? [yn] (n) CU nCUBPick an object.CUjCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUl];(0q(0q(0q(0k(0~(0~(0~(0x(B(BB(B(0~(0~(B(B@#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(B!CU9(0~(B(BB(B@(B(0a(B(B#(B#(B"CUvW Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) "CU.+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(B(BB(B@(B(0a(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q("CU^.0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B0In what direction? [hykulnjb><] "CU(0q(B(B"CUThe sleep ray hits the raven.(0q(B(B(0q(B(B(0q(B(B(0~(0~(0~(B(BB(B--More--#CUo%30#CUɖ :What do you want to write with? [- ac-erA-DO or ?*] $CU4i $CUi FYou write in the dust with an uncursed ring of conflict.--More--%CU %CU 2What do you want to write in the dust here? %CU %CU &Never mind.&CUs &CUs:What do you want to write with? [- ac-erA-DO or ?*] 'CU'CUNYou write in the dust with an uncursed ring of teleport control.--More--(CU' (CUT 2What do you want to write in the dust here? )CU )CUC&Never mind.)CU )CUS6You hit the raven.1*CU$+ *CU[+ 6You hit the raven.2+CU +CU6You hit the raven.3+CUo/ +CU/ 6You hit the raven.4,CU ,CU46You hit the raven.5,CU ,CU6You hit the raven.6-CU{# -CU#6You hit the raven.7.CUn .CUo6You hit the raven.81CU>" Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)1CUy Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2173 Dlvl:8 $:979 HP:34(34) Pw:20(48) AC:6 Xp:4/211 T:3938 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(B(BB(BUz 7m@(B(0a(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B(0a(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B)(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(B(B2CU:6You hit the raven.93CU 3CUYou hit the raven.The raven bites!28The raven claws you!4--More--4CU5The raven bites!184CUZThe raven claws you!7 2404CU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) 5CU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(B(BB(B@(B(0a(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(5CU0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B17In what direction? [hykulnjb><] 5CU'(0q(B(B5CU\The sleep ray hits the raven.(0q(B(B(0q(B(B(0q(B(B(0~(0~(0~(B(BB(B--More--5CU $16CUrYou hit the raven.6CU|The raven bites!4The raven just misses!--More--7CU2cThe raven bites!8(34) Pw:17(48) AC:6 Xp:4/21 T:3941 7CUaPThe raven claws you!3 28CU_V Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) 9CU (0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(B(BB(B@(B(0a(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B9CUo+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B;CUA Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)DCU7Z h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)ICU~Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2173 Dlvl:8 $:979 HP:3(34) Pw:17(48) AC:6 Xp:4/211 T:3942 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(B(BB(BCUm@(B(0a(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B(0a(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B)(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(B(BJCU[:What do you want to write with? [- ac-erA-DO or ?*] KCUcVKCUV6You write in the dust with your fingers.--More--KCUQKCUQ2What do you want to write in the dust here? KCUEKCU lKCU! bLCU_eLCU|rLCUΐeLCUtLCUWhLCUFH LCU|H wThe raven turns to flee!3(0~(B(BB(BMCU MCUF :What do you want to write with? [- ac-erA-DO or ?*] MCUMCU=Do you want to add to the current engraving? [ynq] (y) NCU yNCU CYou add to the writing in the dust with your fingers.--More--OCUxOCUx?What do you want to add to the writing in the dust here? OCU EOCUlOCUbOCUЧ eOCUk rOCU[ eOCU tOCU}hPCUC]44(0~(B(BB(BPCUt :What do you want to write with? [- ac-erA-DO or ?*] QCUFQCUu=Do you want to add to the current engraving? [ynq] (y) QCUq yQCUqCYou add to the writing in the dust with your fingers.--More--QCUزQCU?What do you want to add to the writing in the dust here? QCU3 EQCUު lQCUHz bQCUeRCUmrRCUyeRCUtRCUihRCU(Wi5B(B(0~(B(B(0~(B(BSCUd :What do you want to write with? [- ac-erA-DO or ?*] SCU* SCU+ =Do you want to add to the current engraving? [ynq] (y) SCU$1 ySCUS1CYou add to the writing in the dust with your fingers.--More--TCU TCU<?What do you want to add to the writing in the dust here? TCU3ETCUlTCU!bTCUH eTCUO rTCU eTCU tTCUhUCUSo6(0~(B(B(0~(B(BB(BUCU" P7B(B(0~(B(BUCU7VB(B(0~(B(B(0~(B(BUCU7JThe raven turns to flee!8VCU(rp9(0~(B(B(0~(B(BB(BWCUR50B(B(0~(B(BWCU+Yd1B(B(0~(B(B(0~(B(BWCU } 6B(B(0~(B(BWCU=} yThe raven turns to flee!52B(B(0~(B(B[CUPCount: 60[CUs3B(B(0~(0~(B(B(0~(B(B[CU3The raven turns to flee!4 5B(B(0~(B(B(0~(B(B[CUThe raven turns to flee!6 7 8 9 6960 1 2(0~(B(B(0~(0~(0~(B(B(0~(0~(B(BB(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(B--More--[CUZ" Q3 4 5 6 7 78(0~(B(Bd(B#(BB(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B[CU" 9 70 1 2(0~(B(B(0~(0~(B(BB(B(0~(0~(B(B(0~(B(B[CU/# %3 4 5 86 7 8(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(BB(B(0~(B(B[CUV# 9 2180(0~(B(BB(B(0~(0~(B(B[CU# '1 2 3 94(0~(B(B(0~(0~(0~(B(BB(B(0a(B(B#(B(0~(B(B(0~(B(B(0~(0~(B(B[CUI$ 5 6 7 8 9 90 1(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(BB(B[CU$ -10(34) Pw:21(48) AC:6 Xp:4/21 T:392 3 4 5(0~(B(BB(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(B[CU$ t6d(B#(B(0~(B(BB(B[CU$ 7 8 9(0~(B(B(0~(B(B(0~(B(B(0~(B(BB(B[CU% 124000 1B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B[CUU% 2 3 4B(B(0~(B(B(0~(0~(B(B[CUu% 5[CU% 6 7(0~(B(B(0~(0~(B(BB(B[CU0& 28 9 10 1 2(0~(0~(0~(0~(B(B(0~(B(B]CU3DCount: 60]CU3 4B(B(0~(B(B(0~(B(B]CUZThe little dog turns to flee!B(B(0~(B(B]CU>The raven turns to flee!5 36 7 8 9(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(BB(B--More--]CUX BThe little dog turns to flee!320 1 2 3(0a(B(B#(BB(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B]CU 6The raven turns to flee!44 5 6 7 8 9 30B(B(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(B(B]CU --More--^CU The raven turns to flee!1 52 3 4d(BB(B(0~(B(B(0~(0~(B(B(0~(0~(B(B^CUP rThe raven turns to flee!5d(B#(B--More--_CU[ The little dog turns to flee!6 7 8(0~(B(BB(B(0~(0~(B(B(0~(0~(B(B(0~(B(B_CU\ The raven turns to flee!9 6440 1 2 3 4 5 6 7(0~(B(B(0~(0~(B(B(0a(B(B#(B(0~(B(BB(B(0~(B(B(0~(B(B(0~(0~(B(B_CU5\ --More--`CUeThe raven turns to flee!78 9 50 1 2 3 4 5 86 7 8 9B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B`CUΓjThe raven turns to flee!560 1 2 3 94 5B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B`CU--More--aCUL"The raven turns to flee!6 7 8 9(0~(B(BB(B(0~(0~(B(B(0~(0~(B(B(0~(B(BaCU"The raven turns to flee!70 1 202B(B(0~(B(B(0~(B(B(0~(B(BbCU? bCU6?&In what direction? [hykulnjb><] bCUF?bCU?tThe door closes.3(0~(B(BB(B+(BdCUdr4(0~(B(B(0~(B(BB(BdCU] [5(0~(0~(B(BB(BeCUM6(0~(B(BB(BeCU} e7(0~(B(BB(B(0~(B(BfCUO8B(B(0~(0~(B(BfCU;T9B(B(0~(B(BgCU}p 6B(B(0~(B(BgCUp The raven turns to flee!1780(0~(B(BB(BhCU[1(0~(0~(B(BB(BhCU%Q2B(B(0~(B(BiCUtf3B(B(0~(B(B(0~(B(BiCUl4B(B(0~(B(B(0~(B(BjCUQwC5(0~(B(BB(BkCU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) kCU +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(B(BB(B(0~(B(B@(B+(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(kCU 0q(0q(0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B2In what direction? [hykulnjb><] lCUe:(0q(B(BlCU:(0q(B(BThe sleep ray hits the raven.(0q(B(B(0q(B(B--More--lCU\6(0~(0~(B(BB(B(0~(B(BmCU>B7@(B(0~(B(BmCU;You feel more confident in your weapon skills.mCU֙CYou hit the raven.28nCU nCU. 6You hit the raven.9oCU. oCU/7You hit the raven.90pCU# pCU, epCUb nhancepCUC hanceqCUN Pick a skill to advance:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  a - dagger [Basic]  knife [Unskilled]  axe [Unskilled]  short sword [Unskilled]  club [Unskilled]  paddle [Unskilled]  mace [Unskilled]  quarterstaff [Basic]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  sling [Unskilled]  dart [Unskilled]  shuriken [Unskilled]  Spellcasting Skills(B  attack spells [Unskilled] (1 of 2)rCU!+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(B(BB(B@(B(0~(B(B+(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(BrCUi[C(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B(0a(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B)(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(B(BrCU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2173 Dlvl:8 $:979 HP:22(34) Pw:22(48) AC:6 Xp:4/211 T:4090 You are now more skilled in dagger.You learn how to perform disarm!sCUg& sCU&6You hit the raven.1tCUz tCU<You just miss the raven.2tCU% tCU ]You kill the raven!357 573%(BuCUø1@(B(0~(B(BuCU@You see here a raven corpse.4vCUN vCUNpYou have a little trouble lifting Q - a raven corpse. Burdened--More--wCUeeYour movements are slowed slightly because of your load.36wCU wCUXWhere do you want to travel to?(For instructions type a ?)wCU9 wCU; wCU 4100@(Be(B##(B##(B(0~(0~(0~(B(B#(BwCU 2 44@(B(0~(0~(0~(B(Be(B(0~(B(B#(B(0~(B(B##(BwCU 39 10yCUgRK52@(B(0~(B(ByCUgB3@(B(0~(B(ByCU [4#@(B(0~(B(B#(BzCUZ6@(B(0~(B(Be(B#(B(0~(B(BzCUX XWhere do you want to travel to?(For instructions type a ?){CUY{CUZF#(B#@(B###(B{CU[6620 78 9@(B#(B(0~(B(B(0~(B(B#########(B###(B|CU# |CU offer|CUffer}CUQfer}CU }CU/What do you want to sacrifice? [Q or ?*] ~CUy~CUٞKYour sacrifice is consumed in a burst of flame!--More--CU3HYou sense a conflict between Thoth and Ptah.--More--CU2You feel the power of Thoth increase.CUINThe altar glows gray.--More--CUIYour movements are now unencumbered.30CU  CUCEThere is an altar to Thoth (neutral) here.CUyJ1_(B@#(BCUjcC2(0~(B(B@#(BCU23#@#(BCUP B4#(B#@#(BCU#B5#(B#@#(BCUK86#(B#@#(BCUQe \7#(B#@#(B#(BCUo8e(B#(B#@#(B#(BCUM79(0~(B(BCU(840CU81CU.U2CUZ3CU>'94CUU5CU o6e(B#(B#@#(B#(BCU( Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CU- Z h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CUf Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2357 Dlvl:8 $:979 HP:29(34) Pw:28(48) AC:6 Xp:4/257 T:4146 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(Be(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B######(B#@#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(CU B+(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B(0a(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B)(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(B(BCUM7#(B#(B#(B@(B##(BCU8#(B##(B#(B#(B#(B@(BCU h9#(B#(B(0~(B(B@(BCU` B50(0~(B(B@(BCU;A1(0~(B(B@(BCUjlK302(0~(B(B@(BCU\A3(0~(B(B@(BCU J4@(B(0~(B(BCUQ `5@#(B(0~(B(B#(BCUc6(0~(B(B@#(B#(BCUH 27#@#(BCUkt8#(B#(B#@#(B#(BCU'@9#(B#@(BCU E1960#@#(BCUTq1#(B#@#(B#(B#(BCUB2#(B#(B#(B@(B##(BCU9y3##(B#(B@#(B#(BCUO/ CUCUVIu4#(B#(B#@#(B#(BCU@5#(B#@(BCU? 26#@#(BCU r7#(B#@#(B#(B#(BCU28#(B#(B#(B@(B#(BCU ##(B#(B#(B#(B#(B#@#(BCU 72 36#(B####(B#(B#(B@(B#(Bd(B(0~(B(B(0q(0q(B(BCU PThe fox bites!17 8CU CUU \You kill the fox!73 619%(BCUCU3180(0q(B(B+(B(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0j(B(BCUC (0q(0q(0q(B(B(0~(0~(0~(B(B(0x(0~(B(B#@(B(0m(B(BCUC )There is an open door here.CUC CYou see here a fox corpse.1CUCUoYou have a little trouble lifting R - a fox corpse. Burdened--More--CU)]Your movements are slowed slightly because of your load.2CU CU& ZWhere do you want to travel to?(For instructions type a ?)CU CUSoCUq24##(B@(B#(B#(B#(B(0a(B(BCUs6 392#(B@(B#(B#(B####(B#(B#(BCUqu'3 43200@#(B#(B#(B(0~(B(Be(B#(B##(B#(B#(B#(BCUw#@(B(0~(0~(0~(0~(0~(0~(B(B#(BZ(B#(B#(BCUwYou are beginning to feel hungry.1Hngry Burdened#(B(0~(B(B#@#(B##(B(0~(B(B#(B##(B(0~(B(BCUx4 520@#(B#####(B#(BCU)ys1 5@(B(0~(B(B##(BCU_ # CU offerCU9fferCU\ferCU4c CUYc/What do you want to sacrifice? [R or ?*] CUߚCU dYour sacrifice is consumed in a burst of flame!--More--CU gHYour movements are now unencumbered.6CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2373 Dlvl:8 $:979 HP:34(34) Pw:35(48) AC:6 Xp:4/261 T:4226 Hungry (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~CU (0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0a(B(B#(B(0~(B(B####(B(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(B(B)(B(0~(0~(0~(B(BCU T[m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU۝<7@(B_(BCUr B8@(B(0~(B(BCU <H9(0~(B(B@(BCUC30@(B(0~(B(BCUMEB1@(B(0~(B(BCUi 12@<(BCU B3@(B(0~(B(BCU+B4@(B(0~(B(BCU2B5@(B(0~(B(BCUI B6@(B(0~(B(BCU* b7(0~(B(B@(B#(BCUUd8(0a(B(B@(B##(BCUF9#(B@(BCU W740#@#(B#(BCU01#(B#(B#(B@(B#(B(0~(B(BD(BCUCU2##(B#(B@(B#(BD(B(0~(B(BCUBr D#(B#(B@(BCUr y4#(B#(B(0q(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(BD(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(B(B(0q(0q(0q(0q(0j(B(BCU 2Specify unknown object by cursor? [ynq] (q) CU5 yCUd IPlease move the cursor to an unknown object.--More--CUfZ)(For instructions type a ?)CU:]CUCUCU_ CU 1D a dragon (baby blue dragon)--More--CU-CU.More info? [yn] (n) CUT nCU~Pick an object.CUH'CU5#(B@(B(0a(B(BD(B(0~(B(BCU26#(B@(B#(BD(B(0~(B(BCU~7##(B@(B#(B#(BCU_ 8#(B#@(B#(B#(B(0~(B(BCUv9@(B#(B#(B#(BCUx6 f50@(B#(B##(BCU81Z(B@(Be(B(0a(B(B#(BCUz s2(0~(B(B(0~(B(B@(BZ(BCU]A3(0~(B(B@(BCU# k4(0~(B(B@(BZ(B(0~(B(BCURA5(0~(B(B@(BCU #(0~(B(B@(BCU;jThe gnome zombie claws you!2 36CUu CUvPYou hit the gnome zombie.7D(BCU CUž&You hit the gnome zombie.CUThe gnome zombie claws you!1 8a(BD(BCU~ CU You hit the gnome zombie.9a(B(0~(B(Be(B#(BCUaj CUjYou destroy the gnome zombie!405 9960(0~(B(BD(B(0~(0~(B(Ba(B%(BCU6F CUpF2Specify unknown object by cursor? [ynq] (q) CUs yCUHPlease move the cursor to an unknown object.--More--CU ((For instructions type a ?)CUc CUCCUg CU8a an ant or other insect (giant ant)--More--CUo CUUoMore info? [yn] (n) CUK nCU}Pick an object.CU$CUxF Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU ],(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(B¥CU8O1(0~(B(BD(Ba(BåCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) åCUƳ+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(B(BD(Ba(B@(B%(B(0~(0~(0~(0~(0~(B(B#######(Be(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B[9;4åCU8H(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B4In what direction? [hykulnjb><] åCU(0q(B(BåCUVThe sleep ray hits the giant ant.(0q(B(B--More--ĥCUxcThe sleep ray hits the baby blue dragon.(0q(B(B(0q(B(BĥCU'(0q(B(B--More--ĥCU;V2(0~(0~(0~(B(BD(Ba(BťCUH ;You miss the giant ant.3ƥCU& ƥCU'IYou just miss the giant ant.24ƥCU( ƥCU( :You hit the giant ant.5ǥCU\ ǥCUF\oYou miss the giant ant.The giant ant bites!29ǥCUb\PThe giant ant bites!8 6ɥCU[  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) ʥCU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(B(BD(Ba(B@(B%(B(0~(0~(0~(0~(0~(B(B#######(Be(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B[9;4ʥCUO8H(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B29In what direction? [hykulnjb><] ʥCU:(0q(B(BʥCUdVThe sleep ray hits the giant ant.(0q(B(B--More--ʥCUHd KThe sleep ray hits the baby blue dragon.(0q(B(BʥCUyd ?(0q(B(B(0q(B(B--More--˥CUV7(0~(0~(0~(B(BD(Ba(B̥CU>:You hit the giant ant.8̥CU8 ̥CU} :You hit the giant ant.9ͥCU- ͥCUeYou kill the giant ant!529 30070(0~(B(BХCU G1e(B#(BѥCU<] եCUc (0q(B(BեCUc VThe sleep ray hits the giant ant.(0q(B(B--More--֥CUKThe sleep ray hits the baby blue dragon.(0q(B(B֥CU--More--֥CU N7(0~(B(BD(Ba(BץCU!;You miss the giant ant.8ץCU ץCUP:You hit the giant ant.9إCU; إCU;NYou miss the giant ant.7580٥CU ٥CUZ1  BurdenedYour movements are slowed slightly because of your load.--More--٥CUO BWizard needs food, badly!Weak ٥CU ?You miss the giant ant.1ۥCU? ۥCUA (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B*(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(B*(0~(B(0a(B(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(B[37ۥCUB m(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B*(B##(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B*(B#(B*(B#(B0(B#####(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(B###(B[(B###########(B#####(B(0a(B(0~(0~(0~ۥCUJB (0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0ۥCUB ~(B(0a(B(Bf(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BSomerday the Conjurer St:11 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:7 $:979 HP:27(34) Pw:25(48) AC:6 Xp:4/300 T:4281 Weak BurdenedۥCUuC 4 3#(BܥCUx Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - 2 food rations  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)ݥCU Somerday the Conjurer St:11 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:7 $:979 HP:27(34) Pw:25(48) AC:6 Xp:4/300 T:4283 Weak Burdened(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B*(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(B*(0~(B(0a(B(B#(BݥCUK [C*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B*(B##(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B*(B#(B*(B#(B0(B#####(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B[ݥCUy 30m#(B(0a(B(0~(0~(0~(0x(B(B###(B[(B###########(B#####(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B[ݥCU C(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BޥCU[)What do you want to eat? [F or ?*] ޥCUwޥCUvThat food really hit the spot!4Burdenedf(B(BޥCU 5Your movements are now unencumbered.5 6 7 88 2 f(B(B(0~(0~(B(B(0~(B(0a(B(B#(B--More--ߥCUYou finish eating the food ration.9(0~(B(Bf(B(B(0~(B(BCU"CU%(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(BD(Ba(B@(B%(B(0~(0~(0~(0~(0~(B(B######(Be(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(BCU=&[1m(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~CUg&(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU&Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:28(34) Pw:25(48) AC:6 Xp:4/300 T:4289 CU' 90CUf]You hit the giant ant.1e(B#(BCU CU' ;You miss the giant ant.2CU  CU ;You miss the giant ant.3CU9 CU}:You hit the giant ant.4CUno CUo :You hit the giant ant.5CU CUCYou hit the giant ant.96CU| CU/}:You hit the giant ant.7CU։ CU/;You miss the giant ant.8CU CU†:You hit the giant ant.9CUށ CU$ nYou miss the giant ant.7300D(B(0~(B(BCU CUW #You hit the giant ant.CU eThe baby blue dragon bites!5 1CUQ CUR /Unknown command ' '.CU CU,}You miss the giant ant.The giant ant bites!4--More--CU@The baby blue dragon bites!13CU&PThe giant ant bites!0 2CU CUt (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B*(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(B*(0~(B(0a(B(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(BU m(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B*(B##(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B*(B#(B*(B#(B0(B#####(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(B###(B[(B###########(B#####(B(0a(B(0~(0~(0~CU (0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~CU (0~(B(B@(B(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU/ Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:7 $:979 HP:10(34) Pw:27(48) AC:6 Xp:4/300 T:4302 CUO P 3(0~(B(Bf(B(BCUFCount: 60CUU14 5 6 7 8 9 10 1 22 3 4 5 6 7 8 9 3820 1 2 3 4 5 6 7 48 9 30 1 2 3 4 5 56 7 8 9 940 1 2 3 64 5 6 7 8 9 CU/50 1 72 3 4 5 6 7 8 9 83060 1 2 3 (0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(B(Bf(B(B(0~(0~(B(BCU Count: 60CU4 5 6 7 98 9 70 1 2 3(0~(B(B(0~(0~(0~(B(B(0~(B(B'(B(0~(B(Bf(B(B(0~(0~(0~(B(BCU@You stop searching.4f(B(B(0~(B(B(0~(B(BCUO CUy 2Specify unknown object by cursor? [ynq] (q) CUQ yCUQIPlease move the cursor to an unknown object.--More--CUh)(For instructions type a ?)CUCUCUv CU +' a golem (paper golem)--More--CUCUMore info? [yn] (n) CU nCU:Pick an object.CU,$ CU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CU1H(0q(0q(0k(0~(0~(0x(0~(0~(0x(0q(0~(0j(B(B######(B#(B##(B(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(BCU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUTH(0q(0q(0k(0~(0~(0x(0~(0~(0x(0q(0~(0j(B(B######(B#(B##(B(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(BCU(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(BD(Bf(B(B(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(B(Ba(B@(B%(B(0~(0~(0~(0~(0~(B(B#####(Be(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(CU0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(BUbm(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:19(34) Pw:30(48) AC:6 Xp:4/300 T:4374 CUCUSThe large cat bites the baby blue dragon.--More--CUV 7The baby blue dragon misses the large cat.CU sThe giant ant bites!5 5e(B#(BCU/ CU0:What do you want to write with? [- ac-erA-DO or ?*] CUzCU2z6You write in the dust with your fingers.--More--CU CUN2What do you want to write in the dust here? CU7 ECUcS lCUAbCU~eCU`rCUeCUtCUXhCUe CU SThe large cat bites the baby blue dragon.--More--CUm7The baby blue dragon misses the large cat.CULm--More--CUWQNThe giant ant turns to flee!a(B(0~(B(BCUQThe baby blue dragon turns to flee!66a(BD(B|(0~(B(BCUaCUc(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#####(B(0a(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0j(B(B*(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B (0x(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(B(B###(B(0x(0~(B*(0~(B(0a(B(B#(B*(B(0m(0q(0q(0q(0q(0~(0q(0j(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(B[37CUm(B<(B(0x(B(B#(B(0~(0~(0~(0~(0x(B(B###(B*(B##(B#(B(0l(0q(0q(0~(0~(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B#####(B#(B(0x(0~(0~(0~(B(0a(B(B###(B*(B#(B*(B#(B0(B#####(B*(B#(B0(B#(B*0(B#(B(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0k(B(B*(B#(B(0a(B(0~(0~(0~(0x(B(B###(B[(B###########(B#####(B(0a(B(0~(0~(0~CU (0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0j(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#####(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(0a(B(B###(B(0l(0q(0q(0q(0q(0q(0q(0q(0~(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B@f(B(BCUP'(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:7 $:979 HP:16(34) Pw:30(48) AC:6 Xp:4/300 T:4376 CU&CU]OThe large cat bites the paper golem.--More--CUZ_The paper golem misses the large cat.7(0a(B(B CUOp8(0~(B(Bf(B(B(0~(B(B CU7 Z9(0~(B(Bf(B(B CU 1You can't go up here. CUq CUe(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(Ba(BD(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B%(B(0~(0~(0~(0~(0~(B(B####(Be(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~ CU(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~( CUW0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:16(34) Pw:30(48) AC:6 Xp:4/300 T:4379  CU CU3Something is written here in the dust. CU/wUse "r." to read it.180a(BD(B(0~(B(BCU CU:What do you want to write with? [- ac-erA-DO or ?*] CU?CU=Do you want to add to the current engraving? [ynq] (y) CU yCUCYou add to the writing in the dust with your fingers.--More--CU CU ?What do you want to add to the writing in the dust here? CUOECU\lCUbCU#eCUrCU_ eCU~ tCUV hCU0q1D(B(0~(B(B(0~(B(Ba(BCU:What do you want to write with? [- ac-erA-DO or ?*] CUHCUH=Do you want to add to the current engraving? [ynq] (y) CU- yCU CYou add to the writing in the dust with your fingers.--More--CUCU?What do you want to add to the writing in the dust here? CUAECUzlCU6bCULeCUTrCU eCU? tCU % hCU +(0~(B(Ba(BCU NThe giant ant turns to flee!2CU! CUb:What do you want to write with? [- ac-erA-DO or ?*] CUCUW=Do you want to add to the current engraving? [ynq] (y) CU; yCUdCYou add to the writing in the dust with your fingers.--More--CUz, CU, ?What do you want to add to the writing in the dust here? CUU ECUHQlCUbCUAeCUrCUeCU,tCUhCU z3(0~(B(Ba(BD(B|(B(0~(B(BCU+T Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CUIZ h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CUH Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:16(34) Pw:31(48) AC:6 Xp:4/300 T:4383 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(Ba(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(BD(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B%(B(0~(0~(0~(0~(0~(B(B####(Be(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(CU'I B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(CUSI b0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUL Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CU Z h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CUfSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:16(34) Pw:31(48) AC:6 Xp:4/300 T:4383 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(Ba(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(BD(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B%(B(0~(0~(0~(0~(0~(B(B####(Be(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(CU.gB(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(CUWgb0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU@.What do you want to put on? [dep or ?*] CU4CUs-Which ring-finger, Right or Left? [rl] CU/= rCUi=[d - an uncursed ring of conflict (on right hand).--More--CU EThe giant ant bites the baby blue dragon.--More--CU+ VThe baby blue dragon bites the giant ant.74CU CU/Unknown command ' '.CU CU yThe giant ant misses the baby blue dragon.a(B(0~(B(B--More--CU \The baby blue dragon misses the giant ant.D(B(0~(B(BCUQ --More-- CUE4zThe giant ant misses the baby blue dragon.5(0~(B(Ba(B CU  CU [The giant ant bites the baby blue dragon.6!CUu !CUu SThe giant ant bites the baby blue dragon.--More--"CUFThe baby blue dragon misses the giant ant.--More--"CU |The giant ant misses the baby blue dragon.7(0~(B(Ba(B#CU #CU̚xThe giant ant misses the baby blue dragon.(0~(B(Ba(B--More--$CU[ |The baby blue dragon misses the giant ant.8(0~(B(BD(B$CU $CUThe giant ant misses the baby blue dragon.(0~(B(BD(Ba(B--More--%CU MThe giant ant bites the baby blue dragon.9&CU  &CUJwThe giant ant just misses the baby blue dragon.(0~(B(Ba(B--More--'CUdThe giant ant turns to flee!90e(B#(B'CU! 2a(B(0~(B(B'CUN! uThe baby blue dragon misses the giant ant.(0~(B(BD(B--More--(CUtThe giant ant misses the baby blue dragon.1a(B|(B)CU82a(B(0~(B(BD(B(0~(B(BF(B)CUq 3(0~(B(Ba(B)CU zThe baby blue dragon misses the giant ant.D(B|(B--More--*CUsThe giant ant misses the baby blue dragon.3a(B(0~(B(B+CUe +CUBfThe giant ant misses the baby blue dragon.4(0~(B(Ba(B+CUq5D(B(0~(B(Ba(B(0~(0~(B(B,CU1c6(0~(B(BD(B(0~(B(B,CUV C7D(B(0~(B(B-CU~8-CUeI9(0~(B(BD(B-CUk V93400D(B(0~(B(B.CUy Message History  The giant ant misses the baby blue dragon. The giant ant misses the baby blue dragon. The baby blue dragon misses the giant ant. The giant ant misses the baby blue dragon. The baby blue dragon misses the giant ant. The giant ant turns to flee! The giant ant just misses the baby blue dragon. The giant ant bites the baby blue dragon. The giant ant misses the baby blue dragon. The baby blue dragon misses the giant ant. The giant ant misses the baby blue dragon. The giant ant misses the baby blue dragon. The baby blue dragon misses the giant ant. The giant ant bites the baby blue dragon. The giant ant bites the baby blue dragon. The giant ant misses the baby blue dragon. The baby blue dragon misses the giant ant. The giant ant misses the baby blue dragon. Unknown command ' '.[.CUyI22;32H The baby blue dragon bites the giant ant.--More--/CU)(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(B(B@(B%(B(0~(0~(0~(0~(B(BF(B###(Be(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B[/CU*m(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0~(B(B####(B(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B Somerday the Conjurer St:12 /CU*Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2529 Dlvl:8 $:979 HP:19(34) Pw:33(48) AC:6 Xp:4/300 T:4400  /CU- E1D(B(0~(B(B0CUsA2e(B#(B0CU*73(0~(B(B0CU; C4F(B(0~(B(B1CU51CU 61CU 72CUU(2082CU92CUu 102CUd 13CU23CU33CUA4e(B#(B3CU2Specify unknown object by cursor? [ynq] (q) 4CUt y4CUFtHPlease move the cursor to an unknown object.--More--4CU((For instructions type a ?)4CU.4CUgz 4CU 5CU5CU{5CU 5CUy6F a fungus or mold (violet fungus)--More--5CUz 5CU {More info? [yn] (n) 6CU& n6CU'Pick an object.6CUT6CU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7CU 3,(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(B8CUS15@<(B8CU u16@(B(0~(B(BF(B(0~(B(B8CU.B7@(B(0~(B(B9CU|jB8@(B(0~(B(B9CUU&In what direction? [hykulnjb><] :CUSm:CUm5The door resists!9:CU3In what direction? [hykulnjb><] ;CU ;CU ?The door resists!420;CUl ;CUl &In what direction? [hykulnjb><] CUUA7%(B@(B?CUx#(0~(B(B@(B?CUThe violet fungus touches you!1The violet fungus just misses!8@CUT @CU>You hit the violet fungus.9@CU> @CUi ?You hit the violet fungus.30ACU ACU?You miss the violet fungus.1ACU ACUHYou miss the violet fungus.22BCUA BCUoYou hit the violet fungus.The violet fungus turns to flee!3CCU CCU>You hit the violet fungus.4CCUw CCUw >You hit the violet fungus.5DCU5 DCU46You kill the violet fungus!(0~(B(B717 574054547Welcome to experience level 5.--More--ECU^IYou learn how to perform power surge!6HCUrDG7(0~(B(B@(BICUh68(0~(B(B@(Be(B#(BICUB9@(B(0~(B(BKCU؍U140@(B(0~(B(BKCUL1@(B(0~(B(BLCUh2MCUI3MCUL4NCU] J75(0~(B(B@(BOCU6OCU07PCUa*8PCUA9PCUލ M50e(B(0~(B(BQCU1QCUi  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 16 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)RCUC9Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2717 Dlvl:8 $:979 HP:27(37) Pw:41(54) AC:6 Xp:5/347 T:4451 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(Be(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B###RCU9#(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(RCU9OB#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BSCUv /What do you want to throw? [$aABO or ?*] TCUGTCUG&In what direction? [hykulnjb><] TCU8TCU58NThe dart misses the floating eye.82UCU UCU/What do you want to throw? [$aABO or ?*] UCUMUCUM&In what direction? [hykulnjb><] UCU UCUի EThe dart misses the floating eye.3VCU VCU/What do you want to throw? [$aABO or ?*] VCUVCU&In what direction? [hykulnjb><] VCUI VCUI EThe dart misses the floating eye.4WCU  WCU6/What do you want to throw? [$aABO or ?*] WCUU WCUU &In what direction? [hykulnjb><] WCU, WCU, CThe dart hits the floating eye.5XCUi4 XCU4/What do you want to throw? [$aABO or ?*] XCU3 XCUk &In what direction? [hykulnjb><] YCUiYCU5jEThe dart misses the floating eye.6ZCUI ZCUQI/What do you want to throw? [$aABO or ?*] ZCU|]ZCU]&In what direction? [hykulnjb><] ZCU ZCU: EThe dart misses the floating eye.7[CUZC [CUC/What do you want to throw? [$aABO or ?*] [CUk [CUk &In what direction? [hykulnjb><] [CU[CUVEThe dart misses the floating eye.8\CUҗ \CU /What do you want to throw? [$aABO or ?*] ]CUY]CUY&In what direction? [hykulnjb><] ]CU#n]CU^nNThe dart misses the floating eye.99^CU ^CU/What do you want to throw? [$aABO or ?*] ^CU^CUȚ&In what direction? [hykulnjb><] ^CU? ^CUI? MThe dart hits the floating eye.260_CU _CU#/What do you want to throw? [$aABO or ?*] _CU_CU&In what direction? [hykulnjb><] _CU _CU EThe dart misses the floating eye.1`CU# `CU#/What do you want to throw? [$aABO or ?*] `CUR`CU&In what direction? [hykulnjb><] `CU^b `CUb CThe dart hits the floating eye.2aCU& aCUV/What do you want to throw? [$aABO or ?*] aCU3 aCU3 &In what direction? [hykulnjb><] aCU< aCU CThe dart hits the floating eye.3bCUx bCUax/What do you want to throw? [$aABO or ?*] bCUoq bCUq &In what direction? [hykulnjb><] cCUcCUEThe dart misses the floating eye.4cCUC cCU /What do you want to throw? [$aABO or ?*] cCU3cCUb&In what direction? [hykulnjb><] dCU_dCUEThe dart misses the floating eye.5dCUL dCU| /What do you want to throw? [$aABO or ?*] eCU4eCU5&In what direction? [hykulnjb><] eCU*eCU{OThe dart misses the floating eye.306fCUJ Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - a dart  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)gCUaSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2717 Dlvl:8 $:979 HP:30(37) Pw:42(54) AC:6 Xp:5/347 T:4466 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(Be(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B###gCUb#(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(gCU+bOB#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BgCU4/What do you want to throw? [$aABO or ?*] gCU| gCU} &In what direction? [hykulnjb><] hCUehCUEThe dart misses the floating eye.7hCU} H8@(B(0~(B(BiCUkH9(0~(B(B@(BiCU  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)jCU1}Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2717 Dlvl:8 $:979 HP:30(37) Pw:42(54) AC:6 Xp:5/347 T:4469 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(B(B@(B(0~(0~(B(Be(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B###jCU}}#(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(jCU}OB#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BjCU~.What do you want to throw? [$aAO or ?*] jCUh jCU &In what direction? [hykulnjb><] kCUs)(BkCU)t5(0~(B(B)(B(0~(B(BkCUJtFThe dagger hits the floating eye.70lCUM Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  J - a yellow potion (1lCU} of 2)mCUQSSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2717 Dlvl:8 $:979 HP:30(37) Pw:42(54) AC:6 Xp:5/347 T:4470 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(B(B@(B(0~(0~(B(Be(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B###mCUS#(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(mCUSOB#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BmCU;) -What do you want to throw? [$aA or ?*] nCUGDnCUD&In what direction? [hykulnjb><] nCU(.nCUk.You throw 2 crude daggers.)(B(0~(B(B)(B(0~(B(B--More--oCU1The 1st crude dagger hits the floating eye.oCU_)(B(0~(B(B)(B(0~(B(B--More--pCUʌGThe 2nd crude dagger hits the floating eye.--More--pCUe kYou kill the floating eye!829 751)(BqCU)  Weapons(B  a - a blessed +1 quarterstaff(B  A - a crude dagger (weapon in hand)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil  J - a yellow potion CUb K(1 of 2)rCU Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2829 Dlvl:8 $:979 HP:30(37) Pw:42(54) AC:6 Xp:5/375 T:4471 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(B(B@(B(0~(0~(B(B)(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(rCU B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~rCU2 S(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BsCUA2(0~(B(B@(BsCU*J13(0~(B(B@(BsCUM( #(0~(B(B@(BsCU(  There is an altar to Thoth (neutral) here.  Things that are here: 2 crude daggers a dagger 13 darts--More--tCU(0q(0q(0k(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(B(B@(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B4tCU,  Pick up what?  Weapons(B a - 2 crude daggers b - a dagger c - 13 darts(end) uCUD+++uCU({ :(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BuCUz{ ?A - 2 crude daggers.O - a dagger.uCU{ 5B - 13 darts.5vCUҷ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) wCU ,(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BwCUB6_(B@(BwCUB7@(B(0~(B(BwCU B8@(B(0~(B(BwCUY %@(B(0~(B(BwCUFY @You see here a gnome corpse.9xCU p+@(B%(BxCUIpSomething is written here in the dust.Use "r." to read it.2480xCU.71@<(BxCU ZB2@(B(0~(B(BxCUs3a(B@(B(0~(B(B(0~(B(BxCU1 m4_(B@(B(0~(B(Ba(BxCU p5@(B(0~(B(Ba(B(0~(0~(B(BzCU l6(0~(B(B@(Ba(B(0~(B(B{CU {37(0~(B(B@(Ba(B<(B%(B}CU0R #(0~(B(B@(B}CUdR ZThe giant ant bites!2 8~CU ~CU.nYou hit the giant ant.The giant ant bites!28~CUKPThe giant ant bites!6 9CUH CUI$You miss the giant ant.CU8I_The giant ant bites!3 90CUO: Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU, +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(B(B@(Ba(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0CU q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B39In what direction? [hykulnjb><] CUL (0q(B(BCU The sleep ray misses the giant ant.(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--CU^a(B<(B%(B(0~(0~(0~(0~(0~(B(BCU&GThe giant ant bites!19CUKPThe giant ant bites!6 1CU CU\ #You hit the giant ant.CU PThe giant ant just misses!2CU CU$You miss the giant ant.CU,JThe giant ant bites!2CUHThe giant ant bites!9(37) Pw:39(54) AC:6 Xp:5/375 T:492  3CU5 Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU}k +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(B(B@(Ba(B<(B%(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0CUk q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B4In what direction? [hykulnjb><] CU(0q(B(BCUThe sleep ray hits the giant ant.(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(BCU--More--CU7 10(37) Pw:34(54) AC:6 Xp:5/375 T:494 a(B<(B%(B(0~(0~(0~(0~(0~(B(BCUF,;You miss the giant ant.5CUA CUbA :You hit the giant ant.6CU! CU6"fYou kill the giant ant!953 4067(0~(B(BCUƋG8(0~(B(B@(BCUG #(0~(B(B@(BCUu 3Something is written here in the dust.CU <Use "r." to read it.9CU5  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUi,(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BCUR)5500CUB '11CU^2CU:What do you want to write with? [- ac-erA-DO or ?*] CU\CU=Do you want to add to the current engraving? [ynq] (y) CU<] CU6 CUr 5The door resists!3CUR CUx&In what direction? [hykulnjb><] CU:kCUvk2The door opens.(0a(B(BCUk[You hear some noises.4a(BCUEa(B@(B(0a(B(BCU)HThe soldier ant bites!1CU;\The soldier ant stings!2 25CUc CU :What do you want to write with? [- ac-erA-DO or ?*] CUCU,6You write in the dust with your fingers.--More--CUWCU2X2What do you want to write in the dust here? CU ECUN lCU% bCU%eCUXrCUeCUAtCUhCUva(BCUHThe soldier ant turns to flee!--More--CU!4The soldier ant misses the soldier ant.CUl--More--CU&FCThe soldier ant misses the soldier ant.--More--CUgThe soldier ant turns to flee!6a(B(0~(B(BCUz CU!{ :What do you want to write with? [- ac-erA-DO or ?*] CUCU=Do you want to add to the current engraving? [ynq] (y) CU yCUCYou add to the writing in the dust with your fingers.--More--CUCU+?What do you want to add to the writing in the dust here? CUaEECUlCU`d bCUm eCU| rCUeCUtCUZhCUA5a(B(0a(B(BCUAQThe soldier ant misses the soldier ant.--More--CU0{The soldier ant misses the soldier ant.a(Ba(B(0~(B(B--More--CUе CThe soldier ant misses the soldier ant.--More--CU>KThe soldier ant stings the soldier ant.7CU<CU=<CThe soldier ant misses the soldier ant.--More--CUCThe soldier ant stings the soldier ant.--More--CU} '87CUG 8CUjB9CU9 70CUwj 1CUI 2CU3CUy'94CU5CU:6CU 7CUJ 8CU9CUW(480CU(301CU<2CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 13 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)CU3Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2953 Dlvl:8 $:979 HP:30(37) Pw:54(54) AC:6 Xp:5/406 T:4782 Hungry (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+CU3(B#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(0a(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0CU4 ~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCU 13@<(BCUwB4@(B(0~(B(BCUϣB5@(B(0~(B(BCU,%@(B(0~(B(BCUs3Something is written here in the dust.CU<Use "r." to read it.6CU H7@(B(0~(B(BCU2k18(0~(B(B@(B#(BCU o9(0a(B(B@(B)(B#(BCUd90#(B@#(B#(BCUv| @@#(B#(B#(BCU| { Things that are here: a knife a long sword a two-handed sword--More--CU (0l(0q(0q(0q(0q(0k(B(B1CU1X2)(B@#(B#(BCU*3#(B#(B@(B#(B(0~(B(BCUm{4##(B#(B@(B#(BCU>s25#(B#(B@(BCU #(B#(B@(B(0~(B(BD(BG(BCU The gnome lord shoots 2 arrows!)(B)(B(0~(B(BYou are hit by the 1st arrow.)(B(0~(B(BCU v29@(B)(B)(B(0~(B(BCU --More-- CUh QYou are hit by the 2nd arrow.)(B(0~(B(B CU i y7 6@(B(0~(B(BD(B"CUd"CU:What do you want to write with? [- ac-erA-DO or ?*] "CUM"CUN6You write in the dust with your fingers.--More--"CUƋ"CU2What do you want to write in the dust here? "CU9 E"CU l"CUKb#CUY^e#CUor#CUe#CU+t#CUGh#CU=P S7D(B(0~(B(B$CU7:What do you want to write with? [- ac-erA-DO or ?*] $CU$CU=Do you want to add to the current engraving? [ynq] (y) $CU y$CUCYou add to the writing in the dust with your fingers.--More--$CU_$CU?What do you want to add to the writing in the dust here? $CU8 E$CU l$CU b$CU"e%CUr%CU%,e%CU&t%CUh%CUY]8(0~(B(BG(B%CU: :What do you want to write with? [- ac-erA-DO or ?*] %CUj %CU =Do you want to add to the current engraving? [ynq] (y) &CU _ y&CU?_CYou add to the writing in the dust with your fingers.--More--&CU &CU ?What do you want to add to the writing in the dust here? &CU$E'CUal'CUb'CUXe'CU9r'CU@e'CUt'CU h'CU w9(0~(B(BG(B(0~(B(B(CU!800)CUF:G(B(0~(B(B)CU{The gnome lord shoots an arrow!)(BYou are hit by an arrow.)(B(0~(B(B)CUD5 1@(B*CU'[g62G(B(0~(B(B*CU1 d1 3Wizard needs food, badly!Weak +CUh[4(0~(B(BG(B,CU? # ,CU pray-CU= ray-CU ay-CUO-CUq.Are you sure you want to pray? [yn] (n) -CUa y-CU)You begin praying to Thoth.-CUYou are surrounded by a shimmering light.5 6(0~(B(B(0~(B(BG(B-CU<&7--More---CU` %You finish your prayer.-CU ]You feel that Thoth is well-pleased.2 --More--.CUBYour stomach feels content./CU* R8G(B(0~(B(B0CUoh79#(B@(B)(B0CU@10#(B@(B#(B(0~(B(B1CUk ~1##(B@(B#(B#(B2CU}2#(B@(B#(B#(B2CU v3@(B#(B#(B#(B3CU'd4@(B#(B#(B3CUe5@(B(0a(B(B#(B3CUG #(0~(B(B@(B3CU 3Something is written here in the dust.3CU EUse "r." to read it.864CU?G7(0~(B(B@(B4CU A8(0~(B(B@(B4CU A9(0~(B(B@(B5CUYk#(0~(B(B@(B5CUk3Something is written here in the dust.5CUk=Use "r." to read it.206CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 13 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)6CU%j h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict (on right hand)(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)7CUSomerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2953 Dlvl:8 $:979 HP:28(37) Pw:54(54) AC:6 Xp:5/406 T:4820 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(BU,m#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B)(B##(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(B)(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~7CUC (0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B8CU:What do you want to write with? [- ac-erA-DO or ?*] 8CU$ 8CU[ =Do you want to add to the current engraving? [ynq] (y) :CU] n:CU]WYou wipe out the message that was written in the dust here.--More--:CU ?What do you want to write in the dust here? ;CU]m ;CUm &Never mind.CU >CU&Never mind.>CU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?CUf+(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(B Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) ?CUp(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B[?CU1m#(B#(B####(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2953 Dlvl:8 $:979 HP:28(37) Pw:54(54) AC:6 Xp:5/406 T:4820  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?CUP+(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(B Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) @CUW(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B[@CUW1m#(B#(B####(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2953 Dlvl:8 $:979 HP:28(37) Pw:54(54) AC:6 Xp:5/406 T:4820  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @CU\ ,(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BACU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 13 darts  O - a dagger  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Comestibles(B  F - a food ration  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility (1 of 2)ACU j h - an uncursed potion of oil  J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict (on right hand)(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)BCU\ Somerday the Conjurer St:12 Dx:15 Co:12 In:15 Wi:13 Ch:7 Neutral S:2953 Dlvl:8 $:979 HP:28(37) Pw:54(54) AC:6 Xp:5/406 T:4820 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(BCU\ m#(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B)(B##(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B(0q(B(B)(B(0q(B(B#(B(0~(0~(0~(0~(0~(B(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~BCU] (0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCCUx:What do you want to write with? [- ac-erA-DO or ?*] CCU{) CCU) 5You write in the dust with a white gem.--More--DCU˛ DCU 2What do you want to write in the dust here? ECUs ECUs&Never mind.FCUH FCU:What do you want to write with? [- ac-erA-DO or ?*] FCUFCU6You write in the dust with your fingers.--More--GCU5GCUj52What do you want to write in the dust here? GCUZEGCUSlGCUVbGCU eGCU rGCU eGCU8 tGCUhHCUڥ$1HCU]:What do you want to write with? [- ac-erA-DO or ?*] HCUIHCUI=Do you want to add to the current engraving? [ynq] (y) HCU yHCU CYou add to the writing in the dust with your fingers.--More--HCUR HCU ?What do you want to add to the writing in the dust here? ICUEICUt'lICU5bICUeICUrICUHaeICU5< tICU hICU $2JCU:What do you want to write with? [- ac-erA-DO or ?*] JCUJJCU}=Do you want to add to the current engraving? [ynq] (y) JCU[ yJCUCYou add to the writing in the dust with your fingers.--More--JCU` JCU ?What do you want to add to the writing in the dust here? JCU EJCUt lJCUV bKCU%eKCUnorKCUAeKCUtKCUehKCU-93KCU 4KCU 5LCU16a(BLCUG7a(B(0~(0~(B(BLCUOC8a(B(0~(B(BLCU},a(B(0~(0~(B(BLCU}PThe soldier ant turns to flee!9NCU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) NCU_+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B@(Ba(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(BNCU(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B49In what direction? [hykulnjb><] NCU(0q(B(BNCUThe sleep ray hits the soldier ant.(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--NCU d3030a(B(0~(0~(0~(0~(0~(B(BOCU<You hit the soldier ant.1OCU OCU hYou kill the soldier ant!3221 732(0~(B(BPCULH63<@(BPCU %@(B(0~(B(BPCU` oSomething is written here in the dust.Use "r." to read it.4RCU* RCU@*3What do you want to read? [deijl-ovK or ?*.] RCU<RCU2<BSomething is written here in the dust.--More--RCU @You read: "_| c?e?rEl|e?e?nEl|e??th".SCU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) TCU.N,(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BTCUH:What do you want to write with? [- ac-erA-DO or ?*] TCU TCU =Do you want to add to the current engraving? [ynq] (y) UCU0 nUCU1WYou wipe out the message that was written in the dust here.--More--UCU6You write in the dust with your fingers.--More--VCU"B VCUXB 2What do you want to write in the dust here? WCU,EWCU7lWCUSbWCUeWCU&;rWCU{eWCU9 tWCU hWCUg $5XCU:What do you want to write with? [- ac-erA-DO or ?*] XCUXCU=Do you want to add to the current engraving? [ynq] (y) XCUq yXCUCYou add to the writing in the dust with your fingers.--More--XCUH FWhat do you want to add to the writing in the dust here? XCUT EXCU}lYCU+bYCU eYCUrYCUeYCU+tYCU7+hYCUG+$6YCUV+:What do you want to write with? [- ac-erA-DO or ?*] YCUe+DDo you want to add to the current engraving? [ynq] (y) ZCU yZCU5CYou add to the writing in the dust with your fingers.--More--ZCU*ZCUS?What do you want to add to the writing in the dust here? ZCUZEZCUxlZCU9 bZCU\ eZCU; rZCU+e[CUXt[CUgh[CU)-17[CUY:What do you want to write with? [- ac-erA-DO or ?*] [CUD[CUE=Do you want to add to the current engraving? [ynq] (y) [CUb y[CU5b CYou add to the writing in the dust with your fingers.--More--[CUc [CU ?What do you want to add to the writing in the dust here? \CULE\CUl\CUob\CU e\CUr\CU e\CUK t\CU h\CU $8]CUUW:What do you want to write with? [- ac-erA-DO or ?*] ]CUTr]CUr=Do you want to add to the current engraving? [ynq] (y) ]CU) y]CURCYou add to the writing in the dust with your fingers.--More--]CU]CUJ?What do you want to add to the writing in the dust here? ]CUM E]CUF l]CU8b^CUe^CUr^CUe^CUOt^CU_h^CUt$9^CU :What do you want to write with? [- ac-erA-DO or ?*] ^CUO^CU=Do you want to add to the current engraving? [ynq] (y) _CU= y_CU=CYou add to the writing in the dust with your fingers.--More--_CUO_CUP?What do you want to add to the writing in the dust here? _CU6E_CU l_CU b_CUմ e_CU r_CUֈe`CUt`CUԠh`CUr/5140aCU 1aCUZ 2aCU 3aCU- '24bCU5bCUw06bCU`7bCU)8bCU. 9bCU h 50bCUǪ'31cCU 2cCUd3cCU4cCU%a5cCU 6cCUJ 7dCU['48dCUP?9dCU2(360dCU1dCUe% 2dCU 3dCUb 14Z(BeCU'55eCUC6Z(B(0~(B(BeCU 7eCU< C8Z(B(0~(B(BfCU@9fCUpD70Z(B(0~(B(BfCU] 1fCU0t L62Z(B(0~(B(BgCU3gCU $Z(B(0~(B(BgCU4 RThe kobold zombie turns to flee!4hCUd hCUђiYou destroy the kobold zombie!5 45(0~(B(BhCU/66<@(BiCU%@(B(0~(B(BiCU޳3Something is written here in the dust.iCU<Use "r." to read it.7jCU78@<(BjCUW# K79@(B(0~(B(BjCU L480@(B(0~(B(BkCUIQ%@(B(0~(B(BkCU}Q3Something is written here in the dust.kCUQ<Use "r." to read it.1kCU&H2@(B(0~(B(BkCU b3(0~(B(B@(B#(BlCUCc4(0a(B(B@(B#(BlCU c5#(B@#(B#(BmCUy6#(B#(B@(B#(BmCUĮ{7##(B#(B@(B#(BmCUkz`8#(B#(B@(BnCU {s#(B#(B@(BD(BG(BnCUB{pThere is an open door here.Something is written here in the dust.--More--oCUl~"Use "r." to read it.oCU~You see here an arrow.9D(B(0~(B(BG(B(0~(B(BqCUrqCU3What do you want to read? [deijl-ovK or ?*.] qCUqCUCSomething is written here in the dust.--More--qCU]AYou read: "Elber?thElbere?hElbereth".sCUW Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) tCUV-(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BtCU 3U - an arrow.90uCU <G(B(0~(B(BuCUCThe gnome lord shoots an arrow!)(B)(B(0~(B(B)(B(0~(B(BuCUUmYou are almost hit by an arrow.)(B(0~(B(B@(BuCUd--More--vCUe:You hear some noises.1vCUh@vCU@IU - an arrow.G(B(0~(B(BvCU@The gnome lord shoots an arrow!)(B)(B(0~(B(B--More--wCU LYou are hit by an arrow.)(B(0~(B(BwCU }3 2@(BD(B(0~(B(BxCUxCU<U - an arrow.(0~(B(BD(BxCUcThe baby blue dragon turns to flee!43zCUU4(0~(B(BG(B{CUb5(0~(B(BD(B(0~(B(BG(B{CUyQ6(0~(B(BD(B|CUA}7(0~(B(BD(BG(B(0~(B(B|CU 8#(B@(B(0a(B(B(0~(B(B(0~(B(BG(B}CU9#(B@(B#(B(0~(B(B~CU#5900#(B#(B@(BG(B(0~(B(BD(B(0~(B(B~CUD#(B#(B@(B~CU4Something is written here in the dust.~CUUse "r." to read it.1(0~(B(BG(B(0~(B(BD(B~CU~F~CUF0Unknown command ' '.CU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUN-(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BCUό 3What do you want to read? [deijl-ovK or ?*.] CU CU1 CSomething is written here in the dust.--More--CUIAYou read: "Elber?thElberc?h?lbereth".CU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUB-(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BCUOm2#(B(0l(0q(0q(0q(0q(B(B(0a(B(B(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B(0~(0~(0~(0~(B(B(0~(0x(B(BCU3(0~(B(B@(B(0~(B(BG(B(0~(B(BD(BCUJ 4@(B(0~(B(BG(BD(B(0~(B(B(0~(B(BCUԵo5@(B(0~(B(BD(B(0~(B(BCUC7Z@(B(0~(B(BG(B(0~(B(BCU7The gnome lord shoots an arrow!)(B)(B(0~(B(B)(B(0~(B(B)(B(0~(B(BCU7HYou are hit by an arrow.)(B(0~(B(BCU7D4 6@(BCU57)(B(0~(B(B@(BG(B(0~(B(BD(BCUp8#@(B(0~(B(B(0~(B(BD(BCU#(B(0~(B(B@(B(0~(B(B##(B(0~(B(B(0~(B(B(0~(0~(B(BCU\OYou are carrying too much to get through.11CU %2CUU3CUP(64CU 5CU3 6CU 7CUK8CUr9CUt  20CU (71CU% 2CU33CUF4CU5CU*6CUV 7CU 8CU"9CUw 30CU1CUI2CUs3CUS 4CUtL 5CU6CU 7CU88CU$49CU 40CU 1CU972#(BCU_I3CUZ4CU=5#(B#@(B#(B##(BCUŽ #(B@(B#(B#(B#(B#(B###(B#(BCU^ 9 53(0l(0q(0q(0q(0q(0q(B(B(0x(0~(0~(B(Bb(B(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0q(0q(B(B#(BCU!4(0k(B(B@(B(0~(B(B#(B#(B(0x(B(B(0j(B(BCU[fCUrq 5b(B(0~(B(B(0~(B(B@(B(0~(B(BCU_ K6@(B(0~(B(BCU[C7(0~(B(B@#(BCUX v9(0~(B(B(0~(B(B#@(Bb(BCU60CUu1CU$ 2CU J3b(B(0~(B(BCUȣ4CUC15@#(BCUyB6@#(B#(BCUR7b(B(0~(B(B(0~(B(B#(B@(BCUd8(0~(B(B@#(B#(BCUPb9(0~(B(B@(B#(BCUD 70(0~(B(B#(B#(B@(B#(BCUy1#(B#(B@(B#(BCU6z2#(B#(B@(B#(BCUe{3#(B#(B@(B#(BCU}4#(B#(B@(B##(BCU`y}5#(B#(B@#(B#(BCU6#(B#(B#(B@(B##(BCUq 7##(B#(B@(BD(B(0~(B(BCUfY8#(B#(B#@(BCU!d9#(B(0~(B(B@(BD(B(0~(B(BCU 3@(B(0~(B(BCUgfYou see here an arrow.80D(B(0~(B(BCU] 1@(B)(BG(BD(B(0~(B(BCUSR2(0~(B(B@(B CU!p3(0~(B(B@(B(0~(B(BD(BCUmp4(0~(B(B@(B(0~(B(BD(BCU9Y M5(0~(B(BD(BCUg6CUE7D(B(0~(B(BCUy{ E8D(B(0~(B(BCU& 9(0~(B(B@(BD(B(0~(B(BCUKC90(0~(B(B@(BCU w1(0~(B(B@(BD(B(0~(B(BCU o2(0~(B(B@(B(0~(B(BD(BCUw3(0~(B(B@(B(0~(B(BD(BCU&L4(0~(B(B@(BCUrdo5(0~(B(B@(BD(B(0~(B(BCU z6(0~(B(B@#(BD(B(0~(B(BCUZ`G(B#(B(0~(B(B@#(BCUZThe gnome lord shoots an arrow!)(BYou are hit by an arrow.#(B)(BCUZq3 7@(BD(B(0~(B(BCUpI48 #@(BCU5 G(B##(B@(B#(B(0~(B(BCUj The gnome lord shoots an arrow!)(BYou are hit by an arrow.#(B)(BCU D0 9@(BCUM5000 ##(B#(B@(B(0~(B(BD(BCU! 1#(B@#(B#(B(0~(B(BD(BCUK T2@(B(0~(B(B#(BCU.'o3@(B(0~(B(BD(B(0~(B(BCU 'o4@(B(0~(B(B(0~(B(BD(BCUq15@(B(0~(B(B(0~(B(BD(BCUBC6@(B(0~(B(BCU$ p7@(B(0~(B(B(0~(B(BD(BCU y8@(B(0~(B(BD(B(0~(B(BCUd`z9@(B(0~(B(BD(B(0~(B(BCUCL#(B@(B(0~(B(BCUC4Something is written here in the dust.CUD>Use "r." to read it.10CU9 1#(B@(B(0a(B(BD(B(0~(B(BCU= 22#(B@(B#(B(0~(B(BCU3##(B@(B#(B#(BD(BCU|e4@(B#(B#(BCU g5#(B@#(B(0~(B(BCU$`v6@(B#(B#(B#(BCUd7@(B#(B#(BCUf0 e8@(B(0a(B(B#(BCU8#(0~(B(B@(BCU93Something is written here in the dust.CU9EUse "r." to read it.39CU]7H20(0~(B(B@(BCUA1(0~(B(B@(BCUA2(0~(B(B@(BCUK#(0~(B(B@(BCU)L3Something is written here in the dust.CUKL<Use "r." to read it.3CUk I4D(B<@(BCUg f5(0~(B(BD(B(0~(B(B@(BCUBJ46(0~(B(B@(BCU7(0~(B(BD(B(0~(B(B@(BG(BCUg8(0~(B(BD(B@(B(0~(B(BCU/S9(0~(B(BD(B@(B(0~(B(B#(BG(BCUf30@(B(0~(B(B#(BCUC(0~(B(B@(BG(BCUBuSomething is written here in the dust.Use "r." to read it.--More--CU TThe baby blue dragon bites!28 1CU6~  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(B(BD(B@(B(0~(0~(0~(0~(0~(0~(B(B########(BG(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0qCU(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B49In what direction? [hykulnjb><] CU(0q(B(BCU.The sleep ray hits the baby blue dragon.(0q(B(B(0q(B(B(0q(B(B(0q(B(BCUQThe sleep ray bounces!(0~(0~(0~(0~(B(BD(B(0q(B(B(0q(B(B(0q(B(B(0q(B(BCUn--More--CUQ. w2(0~(0~(0~(0~(B(Bw(B#(BCU87JYou hit the baby blue dragon.93CUyz CUzkYou miss the baby blue dragon.4w(B(0~(B(BCU CU*AYou hit the baby blue dragon.5CUA CUAkYou miss the baby blue dragon.6w(B(0~(B(BCUL CUFLAYou hit the baby blue dragon.7CU CU ~You miss the baby blue dragon.8w(B(0~(B(BG(BCU- Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(B(BD(B@(B(0~(0~(B(Bw(B(0~(0~(0~(B(B########(BG(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(BUN7m(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B4In what direction? [hykulnjb><] CUw (0q(B(BCUx The sleep ray hits the baby blue dragon.(0q(B(B(0q(B(B(0q(B(B(0q(B(BCUx The sleep ray bounces!(0~(0~(0~(0~(B(BD(B(0q(B(B(0q(B(B(0q(B(BCU*x ,(0q(B(B(0q(B(BCU8x --More--CU_o6The sleep ray hits the baby blue dragon.--More--CU` l9(0~(0~(0~(0~(B(BD(B#(BCU=~You hit the baby blue dragon.30640w(B(0~(B(BCU2 CU]2 TYou hit the baby blue dragon.1G(BCU CUYou miss the baby blue dragon.2w(B(0~(B(B#(BG(BCUȯ CU ;What do you want to write with? [- ac-erA-DOU or ?*] CU CUϭ =Do you want to add to the current engraving? [ynq] (y) CU5 yCU6CYou add to the writing in the dust with your fingers.--More--CUCU?What do you want to add to the writing in the dust here? CUECU(l§CUb§CUPe§CU1r§CUMe§CUزt§CU)#h§CU $3çCUh;What do you want to write with? [- ac-erA-DOU or ?*] çCU<çCUf=Do you want to add to the current engraving? [ynq] (y) çCUY yçCUYCYou add to the writing in the dust with your fingers.--More--çCUgG çCUG ?What do you want to add to the writing in the dust here? çCUp EçCU lħCUebħCUGeħCUorħCU_eħCUtħCUWhħCU ħCU׻ The larva turns to flee!4w(B(0~(B(B#(BħCU ħCU@ ;What do you want to write with? [- ac-erA-DOU or ?*] ħCU=!DDo you want to add to the current engraving? [ynq] (y) ŧCU yŧCUCYou add to the writing in the dust with your fingers.--More--ŧCUŧCU?What do you want to add to the writing in the dust here? ŧCU9EŧCUlŧCUF bŧCU/ eŧCUl- rŧCUeeƧCUtƧCUzFhƧCU$5ƧCU;What do you want to write with? [- ac-erA-DOU or ?*] ƧCU% ƧCU& =Do you want to add to the current engraving? [ynq] (y) ƧCU yƧCU CYou add to the writing in the dust with your fingers.--More--ƧCUDGƧCUG?What do you want to add to the writing in the dust here? ǧCUQEǧCUlǧCUbǧCU!eǧCUjrǧCUSeǧCU tǧCU hǧCU& T6w(B(0~(B(BȧCU"Count: 50ȧCU" ȧCUB# `17 8 9 50 1 2 3 24 5 6 7(0~(0~(B(B(0~(0~(B(Bw(B(0~(0~(B(BȧCUf$ The larva turns to flee!8 9 760 31 2 3 4 5 6 7 48 9(0~(0~(B(B(0~(0~(B(B(0~(B(Bw(Bw(B(0~(B(BG(B#(BȧCU$ The larva turns to flee!70 1(0~(B(Bw(B#(BȧCU$ --More--ɧCU2 3w(B(0~(B(B(0~(B(Bw(B(0~(B(BG(BɧCU0w(B(0~(B(BɧCU&|4 55(0~(B(Bw(B##(BɧCUb6 7(0~(B(Bw(BɧCU[8 9(0~(B(Bw(BɧCU1l980 1(0~(B(Bw(BɧCU62 3 4 5w(B(0~(B(B(0~(B(Bw(B(0~(0~(B(BɧCU)6 7(0~(0~(B(Bw(Bw(B(0~(B(BɧCUcC8D(B(0~(B(BɧCU79 90w(B(0~(B|(BD(B(0~(B(BɧCU1 2 3 4 5 6(0~(0~(0~(B(B(0~(0~(B(BD(B(0~(B(B(0~(B(Bw(BʧCUC7D(B(0~(B(BʧCU{ N8(0~(B(Bw(B˧CUI9(0~(B(BD(B˧CU˰50100D(B(0~(B(B(0~(B(Bw(B˧CU C1(0~(B(BD(B̧CU6G2(0~(B(Bw(B̧CUi J3D(B(0~(B(BͧCU'l4(0~(B(BD(B(0~(B(Bw(BͧCU;[ C5(0~(B(BD(BΧCU 76(0~(B(BΧCU,C7(0~(B(BD(BϧCU-J8(0~(B(BD(BϧCU- =9D(B|(BЧCUg10ЧCU` J1D(B(0~(B(BѧCU-C2(0~(B(BD(BѧCUJ3(0~(B(BD(BѧCUw4ѧCUI5(0~(B(BD(BѧCUV B6D(B(0~(B(BӧCUL7D(B(0~(B(BӧCUԻ 8ӧCU J9D(B(0~(B(BԧCU%M120(0~(B(BD(BԧCU J1(0~(B(BD(BԧCU6 2էCU I3(0~(B(BD(BէCU B4D(B(0~(B(BէCU59L5D(B(0~(B(BէCU{6էCU8 J7D(B(0~(B(BէCUu C8(0~(B(BD(B֧CUJ9(0~(B(BD(B֧CU30֧CU(I1(0~(B(BD(B֧CUaB2D(B(0~(B(B֧CU= L3D(B(0~(B(B֧CU` 4קCUQJ5D(B(0~(B(BקCU6C6(0~(B(BD(BקCU\ J7(0~(B(BD(BקCUU 8اCU I9(0~(B(BD(BاCUd340(0~(B(BD(Bw(BاCU2 (0~(B(BD(BاCU3UThe baby blue dragon turns to flee!1اCUM2w(B(0~(B(BاCUn C3D(B(0~(B(B٧CUm4D(B|(Bw(B(0~(B(B٧CUِ C5D(B(0~(B(B٧CUG6w(B(0~(B(BڧCUJ7(0~(B(BD(BڧCUu8(0~(B(BD(Bw(B(0~(B(BڧCUե (0~(B(BD(BڧCUUThe baby blue dragon turns to flee!9ڧCU#2w(B(0~(B(BڧCUoKThe larva turns to flee!50ۧCUX I1D(B(0~(B(BܧCU}You hit the larva.ܧCU}The larva turns to flee!|(BD(Bw(B(0~(B(B--More--ݧCUQGThe baby blue dragon turns to flee!2CUh Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU(+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(BD(B(0~(0~(B(Bw(B(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(BU[7m(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B48In what direction? [hykulnjb><] CU$R\(BCUPRThe sleep ray hits the baby blue dragon.\(BThe sleep ray bounces!/(B/(B--More--CUZ l3(0~(0~(B(B(0~(B(BD(BCU\qYou hit the baby blue dragon.4w(B(0~(B(BCU]* CU* BYou miss the baby blue dragon.5CUԶ CU1jYou hit the baby blue dragon.6(0~(B(Bw(BCU CU AYou hit the baby blue dragon.7CU CU!qYou hit the baby blue dragon.8(0~(B(Bw(BCU3 CUm AYou hit the baby blue dragon.9CU CU"You hit the baby blue dragon.960D(B(0~(B(B(0~(B(Bw(BCUmu1(0~(B(BD(B@(B<(BCUDwYou just miss the baby blue dragon.2w(B(0~(B(BCUq CUhYou hit the baby blue dragon.3(0~(B(BD(BCUX7(0~(B(B@(BCUuSomething is written here in the dust.Use "r." to read it.--More--CU5 2The larva bites the baby blue dragon.CUb --More--CU& IThe baby blue dragon bites the larva.4CU CU;What do you want to write with? [- ac-erA-DOU or ?*] CU&CUH=Do you want to add to the current engraving? [ynq] (y) CU yCUXCYou add to the writing in the dust with your fingers.--More--CU CU0 ?What do you want to add to the writing in the dust here? CU!ECUlCUbCUceCUqrCUWEeCU tCU6 hCUa CUa The baby blue dragon turns to flee!5D(B(0~(B(BCU[ CU;What do you want to write with? [- ac-erA-DOU or ?*] CU ECUGE=Do you want to add to the current engraving? [ynq] (y) CU# yCU$CYou add to the writing in the dust with your fingers.--More--CUd/ CU/ ?What do you want to add to the writing in the dust here? CUQq ECU lCU"bCU eCU*rCUzeCU'tCUhCUD CUqAThe larva misses the baby blue dragon.CUpThe larva turns to flee!6w(B(0~(B(BCU CU+The baby blue dragon misses the larva.7(0~(B(BD(BCU'j CURjyThe larva misses the baby blue dragon.(0~(B(Bw(B--More--CU#IThe baby blue dragon bites the larva.8CU`} CU} @The baby blue dragon bites the larva.CU} UThe larva is killed!9(0~(B(BCUyW%70CUfJ1D(B(0~(B(BCU' C2(0~(B(BD(BCUJ3(0~(B(BD(BCU^I4@(B<(BCUZ Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUG+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(B(B@(B(0~(0~(B(BD(B(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(BCUG(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B4In what direction? [hykulnjb><] CUX3(0q(B(B(0q(B(BCU(0q(B(BThe sleep ray hits the baby blue dragon.(0q(B(B(0q(B(BThe sleep ray bounces!(0~(0~(B(BD(B(0~(B_(B(0q(B(B(0q(B(B--More--CUp >5(0~(B_(BCU/A6(0~(B(B@(BCU" A7(0~(B(B@(BCU gYou kill the baby blue dragon!469 5358%(BCUڤ0(0~(B(B@(BCU r Things that are here: a baby blue dragon corpse 47 gold pieces--More--CU`(0q(0q(0k(B(B9CUiK Pick up what?  Coins(B a - 47 gold pieces Comestibles(B b - a baby blue dragon corpse(end) CUm+CU 0+CU(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BCU47 gold pieces.516 1026 HP:37(37) Pw:4(54) AC:6 Xp:5/535 T:5179 StressedV - a baby blue dragon corpse.--More--CUq^You rebalance your load. Movement is difficult.581CUWG3(0~(B(B@(BCU A5(0~(B(B@(BCU# CU offerCUAfferCUferCU'  CUJ /What do you want to sacrifice? [V or ?*] CU CU˦ KYour sacrifice is consumed in a burst of flame!--More--CU(You have a hopeful feeling.CUFeYour movements are now unencumbered.6CUK CU/Unknown command ' '.CUd- H7_(B@(BCUX8:(B(0~(B(B@(BCU C9(0~(B(B@#(BCUam90(0~(B(B:(B(0~(B(B@#(BCUM21#@#(BCU k2(0~(B(B:(B@#(B#(BCU8B3@#(B#(BCU|4(0~(B(B:(B@(B(0~(B(B#(BCUB5@(B(0~(B(BCU m6(0~(B(B:(B@(B(0~(B(BCU B7@(B(0~(B(BCUad8(0~(B(B:(B@(B(0~(B(BCU' 5You hit the newt.9CUK CUnKeYou kill the newt!20 66200<(BCU#1@(B(0~(B(BCU6$oSomething is written here in the dust.Use "r." to read it.1CUP62<@(BCU,A3(0~(B(B@(BCUj^ #(0~(B(B@(BCU^ jYou hear some noises in the distance.4G(BCUo` G5(0~(B(B@(BCU?S#(0~(B(B@(BCUSYou hear some noises.6w(B#(BG(BCU CUMYou hit the larva.7#(BCU CU;^You kill the larva!52 448w(BCU1 CU]2]You hit the larva.9d(B#(BCUS CUFYou hit the larva.d(B#(BCU[The larva bites!5 10CUX~ CU~]You hit the larva.1d(B#(B CU  CUWFYou hit the larva.d(B#(B CUThe larva bites!3 2d(B#(B CU  CULrYou hit the larva.3d(B#(BG(B CU  CU You kill the larva!84 524%(Bd(B#(B CU?"2(0~(B(B@#(B CUv"There is a broken door here.You see here a larva corpse.d(B#(B#(B CU"--More-- CU%PThe dog bites!28 95CUL CU;What do you want to write with? [- ac-erA-DOU or ?*] CU,CU5,6You write in the dust with your fingers.--More--CUs9What do you want to write in the dust here? CU\ ECUn lCU=bCU* eCUiMrCUVeCUtCUshCUQ CURgThe dog bites!7 6G(BCU? CUn;What do you want to write with? [- ac-erA-DOU or ?*] CUCU=Do you want to add to the current engraving? [ynq] (y) CU yCU# CYou add to the writing in the dust with your fingers.--More--CU2g CU`g ?What do you want to add to the writing in the dust here? CUly ECU)lCUbCUeCUrCU<eCU|tCU$:hCUϓ CU \The dog turns to flee!7#d(BCU( CU&);What do you want to write with? [- ac-erA-DOU or ?*] CUCU=Do you want to add to the current engraving? [ynq] (y) CU NyYou add to the writing in the dust with your fingers.--More--CU CU@ ?What do you want to add to the writing in the dust here? CU"ECU<lCUEbCUNeCU-rCU7eCUa2tCUhCUg c8##(Bd(B#(BCU~BYou have a little trouble lifting W - a larva corpse.CU. Burdened--More--CU9Your movements are slowed slightly because of your load.9d(B#(BG(BCU 721@(Bd(B#(B#(B#(BCU# CU_ offerCUR fferCU= ferCU CU7 /What do you want to sacrifice? [W or ?*] CU<CU=KYour sacrifice is consumed in a burst of flame!--More--CU (You have a hopeful feeling.CU Your movements are now unencumbered.82d(B(0~(B(BCU B x3@(Bd(B_(B(0~(B(BCUE Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CUH +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(B(Bd(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B[9;48CU H(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B2In what direction? [hykulnjb><] CUB (0x(B(BCU The sleep ray hits the dog.(0x(B(BThe sleep ray bounces!d(B(0~(B(B(0x(B(B(0x(B(B--More--CU'>The sleep ray hits the dog.(0x(B(BCU8(The sleep ray hits you!0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B@(B--More--CU\_ $You don't feel sleepy.--More--CUT4d(B(0~(B(BCU\4You hit the dog.5CUO CU4You hit the dog.6 CU  CU4You hit the dog.7 CUKi  CUi 5You miss the dog.8!CU$$ !CUV$=You hit the dog.99"CUO  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) "CUG +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(B(Bd(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B###(B[9;48"CUG 1H(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(BYou are beginning to feel hungry. Hungry --More--#CUy~#CU~>37In what direction? [hykulnjb><] $CU(0x(B(B$CUThe sleep ray hits the dog.(0x(B(BThe sleep ray bounces!d(B(0~(B(B(0x(B(B(0x(B(B$CU'--More--$CU >The sleep ray hits the dog.(0x(B(B$CUc The sleep ray hits you!0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B$CU 0(B#(B@(B#(B0(B#(B*(B@(B$CU --More--%CU@$You don't feel sleepy.--More--&CUU30d(B(0~(B(B&CUp 4You hit the dog.1'CUh 'CU%i4You hit the dog.2'CU 'CU 4You hit the dog.3(CU (CU`4You hit the dog.4(CUb (CU4You hit the dog.5)CU )CU"iYou kill the dog!760 30966%(B)CU-7(0~(B(B@(B)CU->You see here a dog corpse.77CUm 7CUn X - a dog corpse.7CUAn w StressedYou rebalance your load. Movement is difficult.89CUuQ940(0~(B(B@(B:CUJ# :CU  offer:CUffer:CUfer:CU :CU/What do you want to sacrifice? [X or ?*] :CU :CU8 KYour sacrifice is consumed in a burst of flame!--More--;CU(You have a hopeful feeling.;CUNYour movements are now unencumbered.;CU03 1--More--<] YCU (0q(B(BYCU -The sleep ray hits the rothe.--More--ZCUZ2q(BG(B#(BZCU YYou hit the rothe.3#(BG(B[CU* [CUP*6You hit the rothe.4[CU [CUӳ MYou hit the rothe.5#(B\CUBB \CUB ?You hit the rothe.46]CU ]CU6You hit the rothe.7^CU= ^CU]You hit the rothe.8q(B(0~(B(B_CU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) _CU, +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B(Bq(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(B(0~(B(B##(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~_CUR, L(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B3In what direction? [hykulnjb><] _CUG (0x(B(B_CUv The sleep ray hits the rothe.(0x(B(BThe sleep ray bounces!(0~(B(Bq(B(0x(B(B(0x(B(B--More--`CU@The sleep ray hits the rothe.(0x(B(B`CUJThe sleep ray hits you!0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B#(B0(B#(B*(B0(B#(B@(B`CUBd#(B0(B#(B*(B@(B--More--`CUp HYou don't feel sleepy.(0~(B(Bq(B`CUp --More--aCUj $9bCU87You hit the rothe.10bCU bCU6You hit the rothe.1cCU cCU=6You hit the rothe.2cCUI` cCU`?You hit the rothe.53cCU} cCUȺaYou kill the rothe!872 6244%(BeCU :@(B(0~(B(BeCU FThere is an altar to Thoth (neutral) here.--More--fCU@You see here a rothe corpse.5fCU# fCUB offerfCU fferfCUM ferfCU* fCUJ .What do you want to sacrifice? [* or ,] hCU ' { sacrifice what?  Comestibles(B a - a rothe corpse(end) iCU+(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(BiCUCKYour sacrifice is consumed in a burst of flame!--More--jCU?You have a hopeful feeling.6tCU tCU6/Unknown command ' '.vCU*3_(B@#(BvCU`3Something is written here in the dust.vCUy<Use "r." to read it.7wCUI8(0~(B(B@#(BwCU& 09#@(BxCUm%#(B#@#(BxCUҴWYou see here 2 arrows.6520xCU]1#(B)(B@#(BxCUҗ 02#@(BxCU >#(B#@(B#(BxCU 8You see here an arrow.G(BxCU 7The gnome lord shoots an arrow!xCU )(BxCU --More--yCUGz HYou are hit by an arrow.)(B#(ByCUz C3 3@(BzCU̬  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) {CUh+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B##(B)(B#(B#@(B)(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B##(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(BG(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0{CU]iEx(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B0In what direction? [hykulnjb><] {CUM\(B{CUM~The gnome lord gets angry!The sleep ray hits the gnome lord.\(B--More--{CUT4#(B(0~(B(B|CUG5#(B)(B#(B@#(B#(B|CU#y;You hit the gnome lord.6}CU }CUDYou hit the gnome lord.47}CUp }CU;You hit the gnome lord.8~CU ~CU# ;You hit the gnome lord.9~CU ~CU<You hit the gnome lord.30~CU ~CU;You hit the gnome lord.1CU*} CUc};You hit the gnome lord.2CUt CU ;You hit the gnome lord.3CUw/ CU/6You kill the gnome lord!%(BCU/Thaumaturge4056 740660670Welcome to experience level 6.84CU CUׯ/Unknown command ' '.CU9 y#(B#(B#(B@#(B#(BCU: c Things that are here: a gnome lord corpse a bow--More--CU<F5CUG(  Pick up what?  Weapons(B a - a bow Comestibles(B b - a gnome lord corpse(end) CUK+CU (0q(0k(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BCU SY - a gnome lord corpse. Stressed--More--CU3TYou rebalance your load. Movement is difficult.7CU CUXWhere do you want to travel to?(For instructions type a ?)CU CU; CUT< #@(B)(B#(B###(B#(B)(B#(B#(BCUP= d41@#(B#(B)(B##(BCUh= 3Something is written here in the dust.CU= Use "r." to read it.55@(B(0~(B(B#(B)(BCUa# CU offerCUzfferCUq}ferCU,` CUh`/What do you want to sacrifice? [Y or ?*] CUCUPKYour sacrifice is consumed in a burst of flame!--More--CU 9You glimpse a four-leaf clover at your feet.CUQ (--More--CU?HYour movements are now unencumbered.6CUY_(B@#(BY(BY(BCUS3Something is written here in the dust.CUevUse "r." to read it.7Y(B)(BY(B)(BCUX(0~(B(B@(BY(B#(BCU~The ape claws you!6The ape claws you!3CU]The ape bites!27 888CUJ @#(BCUSomething is written here in the dust.Use "r." to read it.Y(B#(B--More--CUI" 9You hear some noises.9CU? B@(B(0~(B(B#(BCU You hear some noises in the distance.60Y(B#(B)(BY(BCUs f1Y(B#(BY(B#(BCU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(BY(B##(BY(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~CU* $(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(BCU; QYou fail to cast the spell correctly.Y(B)(BCUb Q6The ape claws you!7CUt --More--CU[9The ape misses.CU9JThe ape bites!1 2CU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU/+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(BY(B#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(CU/l0~(0~(0~(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B1In what direction? [hykulnjb><] CU(0q(B(BCUӃWThe sleep ray hits the ape.The sleep ray hits the ape.--More--CU323Y(BCU =You hit the ape.24CUx CUx4You hit the ape.5CUr CU4You hit the ape.6CU CU 4You hit the ape.7CU7 CU84You hit the ape.8CU CU1 4You hit the ape.9CUJ CU?J>You hit the ape.370CUq CU 4You hit the ape.1CU( CU_4You hit the ape.2CU/ Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 13 darts  O - a dagger  U - 3 arrows  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CU% Somerday the Thaumaturge St:13 Dx:16 Co:13 In:15 Wi:13 Ch:7 Neutral S:4056 Dlvl:8 $:1026 HP:23(40) Pw:31(60) AC:5 Xp:6/670 T:5372 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(BY(B#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0CU% ~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B)(B##(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BCU% #(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BU% m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUWb4You hit the ape.3CU CU You hit the ape.The ape just misses!The ape misses.--More--CUxQGThe ape bites!17 4CU[t Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) CU +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(BY(B#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(CU= m0~(0~(0~(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B26In what direction? [hykulnjb><] CU (0q(B(BCU WThe sleep ray hits the ape.The sleep ray hits the ape.--More--CU25Y(BCU cYou kill the ape!220 87116%(BCUR2(0~(B(B@#(BCU There is a broken door here.  Things that are here: an ape corpse a ring of conflict--More--CU% (0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(BCU% xSomething is written here in the dust.Use "r." to read it.77CU= CU= ;What do you want to write with? [- ac-erA-DOU or ?*] CUCU=Do you want to add to the current engraving? [ynq] (y) CU yCUCYou add to the writing in the dust with your fingers.--More--CUNCUO?What do you want to add to the writing in the dust here? CUfECUtlCUbCUxseCU+rCUeCU3 tCUm hCU$8CU ;What do you want to write with? [- ac-erA-DOU or ?*] CUV CU =Do you want to add to the current engraving? [ynq] (y) CU yCU CYou add to the writing in the dust with your fingers.--More--CUFWhat do you want to add to the writing in the dust here? CU$ECUlCU bCU eeCUZ rCUK eCU tCU hCU$9CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 crude daggers (wielded)  B - 13 darts  O - a dagger  U - 3 arrows  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)CUbu D J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict (on right hand)(B  e - an uncursed ring of teleport control(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CU Somerday the Thaumaturge St:13 Dx:16 Co:13 In:15 Wi:13 Ch:7 Neutral S:4220 Dlvl:8 $:1026 HP:18(40) Pw:27(60) AC:5 Xp:6/711 T:5379 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(B(B@#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(B(BU 37m(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B)(B##(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(BU m#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(CU s0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BCUH;What do you want to write with? [- ac-erA-DOU or ?*] CU CU =Do you want to add to the current engraving? [ynq] (y) CU1 yCU<2 CYou add to the writing in the dust with your fingers.--More--CU^ CU ?What do you want to add to the writing in the dust here? CUDECUlCUAbCU_UeCUerCUeCUX tCU@ hCUc %80CU;What do you want to write with? [- ac-erA-DOU or ?*] CUzYCUY=Do you want to add to the current engraving? [ynq] (y) CUG yCUG CYou add to the writing in the dust with your fingers.--More--CUA CU ?What do you want to add to the writing in the dust here? CUޜECUlCUgbCU+eCUrCUEeCUZ tCU6 hCUא $1CU"^'92CU'  Pick up what?  Comestibles(B a - an ape corpse Rings(B b - a ring of conflict(B(end) CU[+CU6+CU(0k(0x(B(B(0l(0q(0q(0q(0q(0k(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BYou have much trouble lifting an ape corpse. Continue? [ynq] (q) CU2(q3CU, Pick up what?  Comestibles(B a - an ape corpse Rings(B b - a ring of conflict(B(end) CUe+CU`+CUh(0k(0x(B(B(0l(0q(0q(0q(0q(0k(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(BCUGYou have much trouble lifting an ape corpse. Continue? [ynq] (q) CU yCUN GZ - an ape corpse.t - a ring of conflict.CUh . Strained--More--CU^You stagger under your heavy load. Movement is very hard.7CUf91@(B(0~(B(B##(BCUt # CU offerfferferCUG CUo/What do you want to sacrifice? [Z or ?*] CUs CUt KYour sacrifice is consumed in a burst of flame!--More--CUɿ4Your 3 crude daggers softly glow amber.CU(--More--CUHYour movements are now unencumbered.2CUFKc3_(B@(BY(BCUۀ  Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 blessed crude daggers (wielded)(B  B - 13 darts  O - a dagger  U - 3 arrows  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)'CUmSomerday the Thaumaturge St:13 Dx:16 Co:13 In:15 Wi:13 Ch:7 Neutral S:4220 Dlvl:8 $:1026 HP:19(40) Pw:27(60) AC:5 Xp:6/711 T:5393 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0~(B(B@(B(0~(0~(B(B#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~'CU;n(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B)(B##(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#'CUkn(B#(B#(B(0m(B(B+(B(0q(0~(0q(0j(B(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B####(B#(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B#(B(0q(0q(0q(0q(B(B+(B(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B['CUn1m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B)(B(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(CUz(204(CU$ 5(CU'96)CUբ7)CU)8)CU_9)CU" )1400*CUsA1(0~(B(B@(B*CUJ %(0~(B(B@#(B*CUJ 3Something is written here in the dust.*CUK <Use "r." to read it.2+CUB Y3@(B(0~(B(B#(B-CU <What do you want to write with? [- ac-ertA-DOU or ?*] -CU -CU3 6You write in the dust with your fingers.--More--.CU? .CU? 2What do you want to write in the dust here? .CU E.CUsl/CU%b/CU<e/CUTr/CUe/CUt/CU)h/CUM $40CU <What do you want to write with? [- ac-ertA-DOU or ?*] 0CU0CU=Do you want to add to the current engraving? [ynq] (y) 0CU5 y0CUxCYou add to the writing in the dust with your fingers.--More--0CUC`0CUx`?What do you want to add to the writing in the dust here? 0CU E0CU l0CUcp b0CUme1CU3r1CUe1CUPt1CU<h1CUSG$51CU'k <What do you want to write with? [- ac-ertA-DOU or ?*] 1CUZ 1CU =Do you want to add to the current engraving? [ynq] (y) 1CU' y1CU,(CYou add to the writing in the dust with your fingers.--More--2CU2CU?What do you want to add to the writing in the dust here? 2CU E2CUl2CUDb2CU~"e2CU{r2CU t2CU h3CUfT-263CUe <What do you want to write with? [- ac-ertA-DOU or ?*] 3CU4, 3CUo, =Do you want to add to the current engraving? [ynq] (y) 3CU* y3CU+CYou add to the writing in the dust with your fingers.--More--4CU<4CU=?What do you want to add to the writing in the dust here? 4CU~-E4CUl4CUb4CUyU e4CUOO r4CU6 e4CU t4CU#h5CU<$75CUAX 85CU 96CU  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) 7CUf+ (0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(B(B@(B(0~(B(B#(BY(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~7CU+ ;(0~(0~(0~(0x(B(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B8CU Weapons(B  a - a blessed +1 quarterstaff(B  A - 3 blessed crude daggers (wielded)(B  B - 13 darts  O - a dagger  U - 3 arrows  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  G - a +1 pair of hiking boots (being worn)  Scrolls(B  i - an uncursed scroll of punishment  j - an uncursed scroll of identify  v - a blessed scroll of confuse monster(B  Spellbooks(B  l - a blessed spellbook of sleep (0:2)(B  m - a blessed spellbook of resist sleep (0:2)(B  n - a blessed spellbook of wizard lock (0:3)(B  o - a blessed spellbook of endure heat (0:3)(B  K - a spellbook of clairvoyance  Potions(B  f - an uncursed potion of enlightenment  g - an uncursed potion of invisibility  h - an uncursed potion of oil (1 of 2)9CUX n J - a yellow potion  M - a pink potion  Rings(B  d - an uncursed ring of conflict (on right hand)(B  e - an uncursed ring of teleport control(B  t - a ring of conflict(B  Wands(B  c - a wand of striking (0:8)  D - a wand called cancel invis tele  Tools(B  k - a credit card  p - an uncursed blindfold  q - an uncursed bell  s - a magic whistle  y - a lock pick  H - a bell  Gems(B  r - a red gem  C - a white gem (2 of 2)CUYN C10@(B(0~(B(B?CUB1@(B(0~(B(B?CU<K32@(B(0~(B(B?CU B3@(B(0~(B(B?CU%@(B(0~(B(B?CUM3Something is written here in the dust.?CUn<Use "r." to read it.4?CU A315@<(B?CUP Z6@(B(0~(B(BC(B?CUj7@(B(0~(B(BC(B#(B@CUY%@(B(0~(B(B@CU3Something is written here in the dust.@CUXUse "r." to read it.48)(B@CU@d9@(B(0~(B(B#(BACUz20(0~(B(B#(B@(B#(BACU.> c1(0a(B(B@(B#(BACU)&In what direction? [hykulnjb><] BCUsBCU5The door resists!2BCU- BCU,- &In what direction? [hykulnjb><] BCUq BCU GThe door closes.3+(BCCUL- r54#(B@#(B#(BCCUy5#(B#(B@(B#(BDCU K{6##(B#(B@(B#(BDCU`7#(B#(B@(BDCUC D#(B#(B@(BDCU6D 4Something is written here in the dust.DCUXD =Use "r." to read it.8DCU h9#(B(0a(B(B@(BECUO&In what direction? [hykulnjb><] ECUECU>TThe door resists!630d(BFCUFCU&In what direction? [hykulnjb><] FCUbFCUbThe door closes.1+(Bd(B(0~(B(BGCU%GCUV2Specify unknown object by cursor? [ynq] (q) GCU# yGCU]IPlease move the cursor to an unknown object.--More--GCUPE)(For instructions type a ?)GCUc GCU<HCUHCULHCUHCU HCU2 =d a dog or other canine (winter wolf cub)--More--ICUICU-More info? [yn] (n) ICU" )nPick an object.ICU# JCUI Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) KCU!-(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0x(0~(0~(0~(0x(B(BLCUD&In what direction? [hykulnjb><] LCUEWLCUWThe door opens.(0a(B(Bd(B(0~(B(BThe winter wolf cub breathes frost!(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--MCUA@The blast of frost hits you!(0q(B(BMCUA3(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B(0q(B(B--More--MCU 2(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(B(BOCU g#(B@(B(0~(B(B(0~(B(BOCU! 4Something is written here in the dust.OCUW GUse "r." to read it.3PCU}U~34#(B@(B(0a(B(BPCU&In what direction? [hykulnjb><] PCUu PCU @The door resists!5QCU [QCU,[&In what direction? [hykulnjb><] QCU QCU4@The door resists!d(BQCUEfThe winter wolf cub breathes frost!(0x(B(B(0x(B(BQCUU--More--RCUog*The blast of frost hits you!RCUgYour pink potion freezes and shatters!(0x(B(B19#(B@(B(0a(B(B(0x(B(BRCUg--More--SCUgG206#(BSCUEf&In what direction? [hykulnjb><] TCUATCUAKThe door closes.+(B(0~(B(BTCUBCThe winter wolf cub breathes frost!TCU%B--More--UCU RThe door freezes and shatters!d(B(0x(B(BUCU >The blast of frost hits you!--More--UCU UYour potion of invisibility freezes and shatters!(0x(B(BUCU/ W16#(B@(B--More--VCU& %7XCUR  Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) YCU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B##(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(BCUMO0m(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B28In what direction? [hykulnjb><] YCU(0x(B(BYCUThe sleep ray hits the winter wolf cub.(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B--More--YCU1 8d(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(BZCUAYou hit the winter wolf cub.9ZCUZCU+*You hit the winter wolf cub.ZCUwfThe winter wolf cub bites!1 40ZCU > ZCU7> *You hit the winter wolf cub.ZCUV> The winter wolf cub bites!8(40) Pw:28(60) AC:5 Xp:6/71 T:540  1\CUR% Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) \CU+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B##(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B[3\CU)N0m(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B3In what direction? [hykulnjb><] \CUɁ(0x(B(B\CU The sleep ray hits the winter wolf cub.(0x(B(B(0x(B(B(0x(B(B(0x(B(B--More--]CUhi92d(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B]CU{AYou hit the winter wolf cub.3]CU]CUkAYou hit the winter wolf cub.4^CU^CU *You hit the winter wolf cub.^CU_eThe winter wolf cub bites!3 5_CU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 3% b - resist sleep 1 protect 3% c - wizard lock 2 matter 3% d - endure heat 2 protect 3% e - clairvoyance 3 divine 100%(end) _CUHx+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(B|(0~(0~(0~(0~(0~(0~(B_(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(0~(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(B(B##(B)(B##(B))(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0~(0~(0~(0~(0~(B(B+(B#(B#(B)(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B[3_CUxO0m(B###(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B####(B+(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B18In what direction? [hykulnjb><] _CUܖ (0x(B(B_CU lThe sleep ray hits the winter wolf cub.(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(Bd(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B--More--`CU%}%6`CU1*You hit the winter wolf cub.`CU2kThe winter wolf cub turns to flee!7(0~(B(BbCU bg#(B#(B@(Bd(BbCUibSomething is written here in the dust.Use "r." to read it.(0~(B(Bd(B--More--cCU)The winter wolf cub breathes frost!cCU\(B\(BThe blast of frost hits you!0--More--dCUYou die...dCUY#--More--eCUgeCU h9Do you want your possessions identified? [ynq] (n) eCU neCU 4Do you want to see your attributes? [ynq] (n) eCU7$ neCUl$ @Do you want an account of creatures vanquished? [ynq] (n) fCUw nfCU1Do you want to see your conduct? [ynq] (n) fCU nfCU9  fCU ----------  / \  / REST \  / IN \  / PEACE \  / \  | somerday |  | 1026 Au |  | killed by a |  | blast of frost |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye somerday the Wizard... You died in The Dungeons of Doom on dungeon level 8 with 4118 points, and 1026 pieces of gold, after 5447 moves. You were level 6 with a maximum of 40 hit points when you died. --More--fCU--More--fCUYK[?1049l fCU fCU|:You didn't beat your previous score of 7652848 points. fCU7Q No Points Name Hp [max] fCUb 1 18681444 Korgoth-Bar-Hum-Mal-Neu (Art) ascended to demigod-hood. 349 [434] 2 18256980 xvdl-Rog-Hum-Mal-Cha (Art) ascended to demigod-hood. 475 [475] 3 11940062 Shabby-Wiz-Hum-Mal-Cha ascended to demigod-hood. 1086 [1086] 9 7837304 Jrgen-Fla-Hum-Mal-Law (Poly-Art) ascended to demigod-hood. 237 [237] 10 7815786 brocktoon-Val-Hum-Mal-Law ascended to demigod-hood. 426 [426] fCU 11 7652848 dexinjo-Wiz-Hum-Mal-Neu (Form-Wish-Geno) ascended to (B  demigod-hood. 524 [524](B  4118 somerday-Wiz-Elf-Fem-Neu died in The Dungeons of Doom (B  on level 8. Killed by a blast of frost. - [40](B 12 7289310 Arnibald-Nec-Hum-Mal-Cha (Form) ascended to demigod-hood. 713 [723] 13 7100532 bobbysue-Yeo-Hum-Mal-Law (Poly-Art) ascended to demigod-hood. 239 [239]