>UBBad syntax in OPTIONS in /rcfiles-008/somerday.nethackrc: msgh. >UϜ Hit return to continue: >UhX  >U Z MBad syntax in OPTIONS in /rcfiles-008/somerday.nethackrc: statuscolors. >U;Z Hit return to continue: >UgA  >UA dBad option line: "STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange" Hit return to continue: >UC >UDdBad option line: "STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:" Hit return to continue: >UW >UWdBad option line: "STATUSCOLOR=burdened:yellow,stressed:orange,strain" Hit return to continue: >U!  >UT! dBad option line: "STATUSCOLOR=overtaxed:red&inverse,overloaded:red&i" Hit return to continue: >U> >U4?dBad option line: "STATUSCOLOR=satiated:yellow,hungry:orange,weak:red" Hit return to continue: >U  >U dBad option line: "STATUSCOLOR=fainting:red&inverse,fainted:red&inver" Hit return to continue: >U >U][?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net >U* >URestoring save file...>UL>USomerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/0 T:1 You return to level 1 in The Dungeons of Doom.--More-->U{(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B>U|Somerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/0 T:1 Hello somerday, the elven Wizard, welcome back to SlashEM!‹>U P2@(B<(B‹>U 3@(Bf(B(B(0~(B(B(0~(B(BË>UMy4#(B@f(B(B(0~(0~(B(B#(Bċ>Uf |5f(B(B(0~(B(B@(B#(Bŋ>Ui#(B(0~(B(B#(B#(B#(B@(B##(Bŋ>U{j7#(B####(B#(B#(B@(B#(Bŋ>U k@14 9#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(B(BF(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BƋ>U 20@(B(0~(B(B(0x(B(B(0j(B(BNj>UC1@(B(0~(B(BNj>UC2@(B(0~(B(BNj>UC3@(B(0~(B(BNj>UĶ C4@(B(0~(B(BNj>UsC5@(B(0~(B(Bȋ>Uf%@(B(0~(B(Bȋ>UgJThe lichen touches you!6ɋ>U, Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - an uncursed scroll of punishment  j - a blessed scroll of create monster  k - a blessed scroll of food detection  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:4)  n - a blessed spellbook of detect food (0:4)  o - a blessed spellbook of create monster (0:2)  Potions(B  f - an uncursed potion of gain level  g - an uncursed potion of blindness  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed ring of sustain ability  e - an uncursed ring of stealth  Wands(B  c - a wand of extra healing (0:10)  Tools(B (1 of 2)̋>USomerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/0 T:26 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(B(BF(B@(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~̋>UA(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B̋>U]You kill the lichen!16 47%(B͋>UD2@(B(0~(B(B͋>UBYou see here a lichen corpse.8΋>U S΋>UKS9q - a lichen corpse.9΋>UJI30(0~(B(B@(B΋>UP B1(0~(B(B@(B΋>UT B2(0~(B(B@(B΋>UzB3(0~(B(B@(Bϋ>Ux4(0~(B(B@(Bf(B(B(0~(B(Bϋ>Uz5(0~(B(B@(B(0~(B(Bf(B(Bϋ>UUH|6(0~(B(B@(Bf(B(B(0~(B(BЋ>UT{7(0~(B(B@(B(0~(B(Bf(B(BЋ>Ùx8@(Bf(B(B(0~(0~(B(BЋ>U+ @(B#(B#(B#(B#(B#(B(0~(B(Bf(B(BЋ>U 42@(B#(Bf(B(B#(B####(B#(BЋ>U 9 52#(B@(B#(Bf(B(B#(B#(Bы>U3(0~(B(B@(B#(Bf(B(Bҋ>U5#(B#(B@(Bf(B(B#(BӋ>U.Ӌ>UYou stop. Your kitten is in the way!6#(Bf(B(BӋ>U ԋ>Uwԋ>U;ԋ>U&~7#(B@(B#(Bf(B(BՋ>UqBՋ>UBrYou displaced your kitten.8f(B(B@(BՋ>UT ^9#(B#(B@(B֋>UI60#(B@(B֋>Ub q#(B#(B#(B#(B@(B֋>U 3 6#(B#(B#(B#(Bf(B(B@(B#(B׋>UT7#(B@f(B(B׋>U 9#(B(0~(B(Bf(B(B#(B(0~(B(B@(B؋>U;' 70(0~(B(B@(B(0~(B(B(0~(B(Bf(B(Bً>U3%@(B(0~(B(Bً>U{4(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(B(B(0~(B(Bً>U47 8f(B(B(0~(B(B(0~(B(Bً>U o9@f(B(B(0~(B(B(0~(B(Bً>U;e80(0~(B(B{(Bf(B(Bڋ>Us[1(0~(B(Bf(B(Bڋ>U m2(0~(B(Bf(B(B(0~(B(Bڋ>UZ3f(B(B(0~(B(Bڋ>U\ w4(0~(B(Bf(B(B@(B(0~(B(Bۋ>U͓S5f(B(B(0~(B(Bۋ>Uh6(0~(B(B(0~(B(Bf(B(Bۋ>Ux.X7(0~(B(Bf(B(Bۋ>Uq\8f(B(B(0~(0~(B(Bۋ>U U9f(B(B(0~(B(Bۋ>UĠ c90(0~(B(B{(Bf(B(Bۋ>UY1(0~(B(Bf(B(B܋>U]2f(B(B(0~(0~(B(B܋>UK Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  q - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - a blessed scroll of create monster  k - a blessed scroll of food detection  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:4)  n - a blessed spellbook of detect food (0:4)  o - a blessed spellbook of create monster (0:2)  Potions(B  f - an uncursed potion of gain level  g - an uncursed potion of blindness  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed ring of sustain ability  e - an uncursed ring of stealth  Wands(B (1 of 2)>U5Somerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:16 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/4 T:92 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~>U36(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>Uy Choose which spell to cast   Name Level Category Fail(B a - force bolt 1 attack 8% b - resist poison 1 protect 8% c - detect food 2 divine 8% d - create monster 2 attack 8%(end) >Uy (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B>Uz# >U+ e>U nhance>U% hance>U8 Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Unskilled]  knife [Unskilled]  axe [Unskilled]  short sword [Unskilled]  club [Unskilled]  paddle [Unskilled]  mace [Unskilled]  quarterstaff [Basic]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  sling [Unskilled]  dart [Unskilled]  shuriken [Unskilled]  Spellcasting Skills(B  attack spells [Basic] (1 of 2)>USomerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:16 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/4 T:92 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~>U(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>U Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  q - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - a blessed scroll of create monster  k - a blessed scroll of food detection  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:4)  n - a blessed spellbook of detect food (0:4)  o - a blessed spellbook of create monster (0:2)  Potions(B  f - an uncursed potion of gain level  g - an uncursed potion of blindness  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed ring of sustain ability  e - an uncursed ring of stealth  Wands(B (1 of 2)>UA } c - a wand of extra healing (0:10)  Tools(B  p - an uncursed wooden flute (2 of 2)>USomerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:16 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/4 T:92 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~>U(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>UO  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  q - a lichen corpse  Scrolls(B  i - an uncursed scroll of punishment  j - a blessed scroll of create monster  k - a blessed scroll of food detection  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:4)  n - a blessed spellbook of detect food (0:4)  o - a blessed spellbook of create monster (0:2)  Potions(B  f - an uncursed potion of gain level  g - an uncursed potion of blindness  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed ring of sustain ability  e - an uncursed ring of stealth  Wands(B (1 of 2)>U Somerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:16 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/4 T:92 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~>U (0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>U Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)>UTSomerday the Evoker St:13 Dx:12 Co:13 In:14 Wi:9 Ch:9 Neutral S:16 Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/4 T:92 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B####(B#(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(B(B{(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~>U(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>U*n Really save? [yn] (n) >U'y>U'Saving...>U'/>U1 >U1@%[?1049lBe seeing you...