AU[?1049h(B)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). AU&WShall I pick a character's race, role, gender and alignment for you? [ynq] AUdUnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Caveman/Cavewoman  q - a Chevalier  r - a Convict  s - a Cook  t - a Courier  u - a Cruel Abuser (1 of 5)AU- v - a Death Eater  w - a Diver  x - a Doll Mistress  y - a Drunk  z - a Dunmer  A - an Electric Mage  B - an Elph  C - a Failed Existence  D - a Feat Master  E - a Firefighter  F - a Flame Mage  G - a Foxhound Agent  H - a Gamer  I - a Gangster  J - a Geek  K - a Gladiator  L - a Goff  M - a Graduate  N - a Gunner  O - a Healer  P - an Ice Mage  Q - an Intel Scribe  R - a Jedi (2 of 5)AU!+Choosing Race Pick the race of your Drunk   a - ak Thief is dead!  b - albae  c - alchemist  d - alien  e - ancient  f - angbander  g - angel  h - aquarian  i - argonian  j - asgardian  k - bastard  l - batman  m - breton  n - centaur  o - clockwork automaton  p - cockatrice  q - curser  r - deathmold  s - devil  t - doppelganger  u - dragon (1 of 5)AUn)+Use hybrid races? [yn] (n) AU: nChoosing Gender Pick the gender of your cockatrice Drunk  m - male f - female * - Random ! - Quit(end) AU5+Choosing Alignment Pick the alignment of your male cockatrice Drunk  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) AUkb+AU{------.....||..@.||..d`+.....|------MMMAU|Pmden the Drinker St7 Dx8 Co7 In8 Wi4 Ch7 DruCocMalCha S0 Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T1 It is written in the Book of Pan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Pan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Drinker, have been heralded from birth as the instrument of Pan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us aAU}/ll: Go bravely with Pan!--More--AUU ~------.....||..@.||..d`+.....|------AUi AUi gHello pmden, welcome to SlashEMExtended! You are a chaotic male cockatrice Drunk.--More--AU:  MAU You are not wearing any armor. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T1AU - Drop what type of items?  a - All types b - Weapons (')') c - Scrolls ('?') d - Potions ('!') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) AUj ------.....||..@.||..d`+.....|------ 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T1AU{ 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T2@<AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T3.@.dMAUu&  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T4@d..MMAUYou stop. Your little dog is in the way! 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T6d<.`MAU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T7d..@AU/  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T8..d<@AU8.@AU8You see here a statue of a novice light wall {1500}. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T9.dAU3 AUdOuch! You bump into a door. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T9AUu AU8vOuch! You bump into a door. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T9AU1 AU2 ;You can't open anything -- you have no hands!--More--AU, AU-FTry to open it with another part of your body instead? [yn] (n) AU yAU9&In what direction? [hykulnjb><] AUAUThe door resists! 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T11.d..AU AU Ouch! You bump into a door. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T11AUd AUdOuch! You bump into a door. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T11AURW AUW;You can't open anything -- you have no hands!--More--AU AUKFTry to open it with another part of your body instead? [yn] (n) AUfd yAUd&In what direction? [hykulnjb><] AU AUh |The door opens. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T12d.<--...........|.....|...|.|AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T13.d,`@,,MAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T13 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T14.#.d-@,,....||AUi 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T15#`d,@#.........{..---|AUv+ j 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T15AUij 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T15AU\p 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T16|..|,....|-,d......|@...|,##MAUj 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T16AUQ  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T17-------.............,,|.,d@,|.........|--AU1j 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T17AU. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T18--|.|.|,,-@||.|.|..|..|...|...|....-----AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T19.@AUi 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T20.@AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T21.@AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T22.@AUs  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T23.@AUWH 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T25.@AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T25 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T26.@AUT9 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T27@.AU<  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T28d.@AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T30-..d.@AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T31.d.@AUf 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T33...d.@AUœ 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T34..d@AUD AU You displaced your little dog. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T35@{dAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T36d@..AUY  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T37d.@.AU. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T37 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T38...@dAUjYou stop. Your little dog is in the way! 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T39.dAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T40..@{dAUH 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T41d@..AU? 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T42..@.dAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T43@..dAUx 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T44.{@d.AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T45..@dAU".  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T46.@d..MAUZFAUFYou displaced your little dog. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T47.@dMAU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T48@d..MMAU/  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T49@d..MAU, 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T49 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T51@....dMAU\  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T52.@d{.MAUAUMYou displaced your little dog. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T53d.@AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T54.d..@AUYou can't go down here. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T54AU"AU[You can't go up here. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T54AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T55d.{@AU6 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T57...@dAU k 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T57AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T59d@.{.MAUk 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T60d.@..MAU%  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T61.@d.MAUn  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T61 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T62@...dMMMAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T63@.d.AU@ 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T64@.d..AUz  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T65@.d.MMAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T66@.d..MAU2 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T67@.d.MAU_  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T68@.d.MAU# 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T69d@..AU  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T70,.,@d.AU&  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T71,,@-.,MAU" 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T72@,dAU4 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T73 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T74,,,@.,,#MAUjm 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T75,,,@###MAU M k 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T75AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T76d,@,#MAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T77,,@d,#MAUX 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T78,@d,,MAU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T79#@d,,MAUF> k 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T79AUQXk 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T79AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T80,,d@###MAUTk 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T80AUZmAUmYou displaced your little dog. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T81#,=@d#MAU|J |#,,@,,#MAUK You see here a gold ring {1}. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T82dAUs  14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T83#,@d,#MAU_You stop. Your little dog is in the way! 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T84=AUL,,@dAU You see here a gold ring {1}. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T85AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T85 M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T86,AU k 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T88AU 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90dAUav - a gold ring {1}. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90AU AUH hUnix SlashEMExtended Version 1.2.4 (c61509f) - last build Thu Jul 9 06:43:33 2015.--More--AU\l } M 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90AU[ There is nothing here to pick up. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90AUsAUsThere is nothing here to pick up. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90AUr Weapons  a - an uncursed +0 rubber hose (weapon in foreclaw) {8}  Scrolls  q - 5 uncursed scrolls of healing {5}  r - 4 uncursed scrolls of mana {4}  s - 3 uncursed scrolls of phase door {3}  t - 2 uncursed scrolls of standard id {2}  u - an uncursed scroll of cure {1}  Potions  b - 5 uncursed potions of booze {5}  c - a blessed potion of sleeping {1}  d - an uncursed potion of restore ability {1}  e - a blessed potion of object detection {1}  f - an uncursed potion of enlightenment {1}  g - an uncursed potion of object detection {1}  h - an uncursed potion of levitation {1}  i - 2 uncursed potions of gain level {2}  j - an uncursed potion of paralysis {1}  k - an uncursed potion of invulnerability {1}  l - an uncursed potion of extra healing {1}  m - a blessed potion of invisibility {1}  n - an uncursed potion of fuAU̜Kll healing {1}  o - a potion of holy water {1} (1 of 2)BU+ r p - an uncursed potion of water {1}  Rings  v - a gold ring {1} (2 of 2) BU  M+---------------|.......|.....||.......||..<.|,#|.......||...`-,,|.......|.....|,,-.......|------,#|.......|####,,,,,#|.......|,,@d,#####|.......|######|.......||.......||.....{.| BU  [15;69H|.....---|.....||.....|-------Pmden the Drinker St7 Dx8 Co7 In8 Wi4 Ch7 DruCocMalCha S0 Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90gold ring - This is a ring. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you BU to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature.--More--BU* MMM--------- ------|.......|BUsUnfortunately you don't know more about it. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BU BU+ +You can't even hold anything!--More--BUl BU 4Do you want to try engraving anyway? [yn] (n) BUon 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BU'q 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BU-You don't have anything to eat.--More--BU0q 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BU0  What type of object do you want an inventory of?  a - Weapons (')') b - Scrolls ('?') c - Potions ('!') d - Rings ('=')(end) BU.z---------------|.......|.....||.......||..<.|,#|.......||...`-,,|.......|.....|,,-.......| 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BUUnknown command ' '. 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BU- BU aDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--BUV MBUTry anyway? [yn] (n) BUon 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90BUq 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90 BU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) !BU +---------------|.......|.....||.......||..<.|,#|.......||...`-,,|.......|.....|,,-.......|------,#|.......|####,,,,,#|.......|,,@d,#####|.......|######|.......|[13;69!BUj H|.......||.....{.||.....--- Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gi!BU 9ves you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--#BU @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` #BUX A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--%BU: You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up object%BUs  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--&BUy Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call&BU (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two --More--'BU" different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (w'BU,hen in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor. --More--)BU E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  )BU Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc). --More---BU/ Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wa-BUnd. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else. --More--/BU( , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The ext/BU(kended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--0BU If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  0BU"attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level, --More--3BUG and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--4BU Pmden the Drinker St7 Dx8 Co7 In8 Wi4 Ch7 DruCocMalCha S0 Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 T90---------------|.......|.....||.......||..<.|,#|.......||...`-,,|.......|.....|,,-.......|------,#|.......|####,,,,,#|.......|,,@d,#####|.......|######|4BU[S.......||.......||.....{.||.....---|.....||.....|-------5BU  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 7BU+---------------|.......|.....||.......||..<.|,#|.......||...`-,,|.......|.....|,,-.......|------,#|.......|####,,,,,#|.......|,,@d,#####|.......|######|.......|UH|.......||.....{.||.....---SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike St7BUW,ephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--9BU*<Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. 9BU<tA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--9BU Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David U 17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--9BUr Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending wi9BU 7th SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--:BU?Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versio:BU)n being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--:BU#Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--;BU JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was re;BU ymoved in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--;BURversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the releas;BUe of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--;BUMichael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 a;BUAnd Nethack 3.4 to create SLASH'EM 0.0.7 --More--;BU8 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley ;BU{  Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--