U- [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). U4 WShall I pick a character's race, role, gender and alignment for you? [ynq] UU XnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Caveman/Cavewoman  q - a Chevalier  r - a Convict  s - a Cook  t - a Courier  u - a Cruel Abuser (1 of 5)U . v - a Death Eater  w - a Diver  x - a Doll Mistress  y - a Drunk  z - a Dunmer  A - an Electric Mage  B - an Elph  C - a Failed Existence  D - a Feat Master  E - a Firefighter  F - a Flame Mage  G - a Foxhound Agent  H - a Gamer  I - a Gangster  J - a Geek  K - a Gladiator  L - a Goff  M - a Graduate  N - a Gunner  O - a Healer  P - an Ice Mage  Q - an Intel Scribe  R - a Jedi (2 of 5)U' S - a Jester  T - a Knight  U - a Korsair  V - a Ladiesman  W - a Librarian  X - a Locksmith  Y - a Lunatic  Z - a Mahou Shoujo  a - a Monk  b - a Murderer  c - a Musician  d - a Mystic  e - a Necromancer  f - a Ninja  g - a Nobleman/Noblewoman  h - an Officer  i - an Ordinator  j - an Otaku  k - a Paladin  l - a Pickpocket  m - a Pirate  n - a Pokemon  o - a Politician (3 of 5)UZ0 +Choosing Race Pick the race of your Pokemon   a - ak Thief is dead!  b - albae  c - alchemist  d - alien  e - ancient  f - angbander  g - angel  h - aquarian  i - argonian  j - asgardian  k - bastard  l - batman  m - breton  n - centaur  o - clockwork automaton  p - cockatrice  q - curser  r - deathmold  s - devil  t - doppelganger  u - dragon (1 of 5)US v - drow  w - dwarf  x - elemental  y - elf  z - fenek  A - fiend  B - gastly  C - gigant  D - gnome  E - grid bug  F - haxor  G - hemi-doppelganger  H - hemophage  I - herbalist  J - heretic  K - hobbit  L - homicider  M - human  N - illithid  O - immunizer  P - imperial  Q - incantifier  R - insectoid (2 of 5)UG)+Use hybrid races? [yn] (n) U: run in direction until something  numberpad interesting is seen  G, same, except a branchUing corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be UH#continued later) --More--!U ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a too!Uw l (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More--"UFCd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q"UCT quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--#Uw wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is#UE somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--$UfM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yo$Uurself M-v version print compile time options for this version M-w wipe wipe off your face --More--$Uzp [If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--%UDPenguin8r the CROC St18/03 Dx8 Co8 In5 Wi6 Ch11 PokHumMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4-----(B|(B...(B|(B.(B..(B<(B|(B|(B.(B@(Br(B(B|(B|(B...(B|(B|(B{(B..(B|(B|(B...(B|(B-.---(B'U" Count: 44'UmG 'UG Count: 448)U )UX Unknown command '^?'. 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4)Ujy 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4)Us 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4-UCount: 11.Un .U Unknown command '^?'. 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4.U#y 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4/Uߣ# /U;t0U/echnique1UH Choose a technique  Name Level Status a - poke ball 1 Prepared b - appraisal 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) 2U +-----(B|(B...(B|(B.(B..(B<(B|(B|(B.(B@(Br(B(B|(B|(B...(B|(B|(B{(B..(B|(B|(B...(B|(B2UR nThis technique allows you to throw a poke ball, trying to catch any adjacent non-unique monster. Higher technique levels give a greater chance of success and sometimes allow you to catch several monsters in a single turn. Actual pokemon are more likely to be caught, and 'petty' monsters are guaranteed to be caught.--More--;U----- (B|(B...(B| (B.(B..(B<(B|(B;UW#Use this technique? [yn] (n) U Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?U6W-----(B|(B...(B|(B.(B..(B<(B|(B|(B.(B@(Br(B(B|(B|(B...(B|(B|(B{(B..(B|(B|(B...(B|(B-.---(B 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4AU|You can't go up here. 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4DUS Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) EUbW-----(B|(B...(B|(B.(B..(B<(B|(B|(B.(B@(Br(B(B|(B|(B...(B|(B|(B{(B..(B|(B|(B...(B|(B-.---(B 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4FU0 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T4  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T5@(Br(B(B.(BGU# 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T5  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T6@(Br(B(B.(BHUls 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T6JU= 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T6  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T7@(B.(BJUX 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T7  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T8r(B(B@(B.(BMUkMU 2You displaced HUSI. 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T8  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T9@(Br(B(B.(BNUPiy 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T9OU  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T9  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T10r(B(B.(B@(BPU PU(You displaced HUSI. 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T10  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T11@(Br(B(BSU J Comestibles(B a - 16 uncursed slime molds {9} b - an uncursed food ration {1} c - an uncursed tripe ration {1} d - an uncursed lembas wafer {1} Scrolls(B f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands(B e - an uncursed wand of enlightenment (0:11) {1}(end) UU-----(B|(B@(B..(B|(B.(Br(B(B.(B<(B|(B|(B...(B|(B|(B...(B|(B|(B{(B..(B|(B|(B...(B|(B-.---(B 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T11UU  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T11  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T12.(B@(BVU|  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T12  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T13..(Br(B(B@(BYU;' 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T13  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T14.(B@(B.(Br(B(BZUM= 20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T14  20(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T15@(B.(B[U$.(B@(B[UC!You fall into a pit![U[-6 -> 14] 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T15  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T16.(Br(B(B\U \U&You are still in a pit. 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T16  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T17{(Br(B(B\UJ 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T17  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T18.(B]UX You crawl to the edge of the pit. 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T18  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T19r(B(B^U9 2 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T19  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T20^(B.(B@(Br(B(B_Uy  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T20  14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21@(B..(Br(B(BaU?You can't go up here. 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21dU dU +What do you want to ready? [- or ?*] fU&fUE&Never mind. 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21gUx gUIx# gUquitgU% gUWReally quit [yes/no]? hU)yiUú iU t 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21kU+What do you want to ready? [- or ?*] lU$lU$Never mind. 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21lUL*# mUFquitmU!uitmUitmU`ctmU mUReally quit [yes/no]? nUtynUenUZFwnU# nU` t 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21oUDK# pUquitpUq`uitpUitpUw pUQw Really quit [yes/no]? qUgyqU?weqUsqUhqUhqUhADo you want your possessions identified? DYWYPI? [ynq] (n) rUFY Ny Comestibles(B a - 16 uncursed slime molds {9} b - an uncursed food ration {1} c - an uncursed tripe ration {1} d - an uncursed lembas wafer {1} Scrolls(B f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands(B e - an uncursed wand of enlightenment (0:11) {1}(end) vU ------(B|(B...(B|(B.(B..(B<(B|(B|(B...(B|(B|(B^(B..(B|(B|(B@(B..(B|(B|(B.(Br(B(B.(B|(B-.---(BvU| 4Do you want to see your attributes? [ynq] (n) wU yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Number of artifacts generated was 0. Monster spawn increase would have started at turn 25893. Monster spawn increase had reached its maximum at turn 64444. In this game, Eevee's evolution was vaporeon. The monster class that cannot be genocided was gremlin. The monster class that was generated more often: apelike creature (frequency bonus 1). Next attribute increase check would have come at turn 192. Strength training was -1. Dexterity training was -1. Wisdom training was 2. Constitution training was 1. You were disintegration-resistant. You had 1477 points of nutrition remaining. Your luck was zero. You could not have safely prayed (96). You survived. --More--}U#-----(B|(B...(B|(B.(B..(B<(B|(B|(B...(B|(B|(B^(B..(B|(B|(B@(B..(B|(B|(B.(Br(B(B.(B|(B-.---(B}UPenguin8r the CROC St18/03 Dx8 Co8 In5 Wi6 Ch11 PokHumMalLaw S0 Dlvl:1 $0 HP 14(20)  Pw 5(5)  AC10 MC0 Mov12 Xp1/0 Wt28/1450 T21Do you want to see your conduct? [ynq] (n) ~U y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--U-----(B|(B...(B|(B.(B..(B<(B|(B|(B...(B|(B|(B^(B..(B|(B|(B@(B..(B|(B|(B.(Br(B(B.(B|(B-.---(BU0Goodbye penguin8r the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 21 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--U$[?1049l U US No Points Name Hp [max] U  1 69282 Bluescreen-Top-Bat-Mal-Cha died in The Quest on level 23. Killed by a blast of frost. - [102] 2 47477 Bluescreen-Top-Trp-Fem-Cha died in The Dungeons of U 2 Doom on level 10. Killed by a borloth. - [83] 3 21928 shivanhntr-War-Dop-Mal-Cha died in The Gnomish Mines on level 7. Killed by invisible Mr. Izchak, the shopkeeper. - [140] U? 8 26 58 pmden-Dru-Coc-Mal-Cha quit in The Dungeons of Doom on level 2. 11 [14] 27 17 demonzero-Bin-Sov-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an undead mimic. - [11] UU  0 penguin8r-Pok-Hum-Mal-Law quit in The Dungeons of (B  Doom on level 1. 14 [20](B