^JV2 [?1049h(B)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). ^JV WShall I pick a character's race, role, gender and alignment for you? [ynq] aJV, VnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Camperstriker  q - a Caveman/Cavewoman  r - a Chevalier  s - a Convict  t - a Cook  u - a Courier (1 of 5)fJVgy& M+Choosing Race Pick the race of your Courier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - breton  p - centaur  q - clockwork automaton  r - cockatrice  s - cortex  t - curser  u - deathmold (1 of 5)yJV, )+Use hybrid races? [yn] (n) }JV[yRandomized hybridization? (like selecting a random race, this has only a 10% }JV 9chance of actually adding any hybridization) [yn] (n) JVyChoosing Gender Pick the gender of your bretonian Courier  m - male f - female * - Random ! - Quit(end) JVEC 6+Choosing Alignment Pick the alignment of your male bretonian Courier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) JVYb+JVe------------...........||..........||..........||...d@.....||...)....!.||......{...|------------JVNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T1 It is written in the Book of Mr. House:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mr. House seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Vault Dweller, have been heralded from birth as the instrument of Mr. House. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FoJVܑRr the sake of us all: Go bravely with Mr. House!--More--JVa------------...........||..........||..........||...d@.....||...)....!.||......{...|------------JVJV8qHello niab, welcome to SlashEMExtended! You are a neutral male homicider bretonian Courier.--More--JVng MJVgYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--JVD MM------------JVSPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More--JV D MM------------JV (The moon is waxing tonight.JV-<@JVՎYou see here a devil star {48}. 11(11)  Pw 6(6)  AC12 Xp1/0 T3.dJV JV={j - a devil star {48}. 11(11)  Pw 6(6)  AC12 Xp1/0 T3JV 11(11)  Pw 6(6)  AC12 Xp1/0 T4@...dMJV 11(11)  Pw 6(6)  AC12 Xp1/0 T5<@.dJV  11(11)  Pw 6(6)  AC12 Xp1/0 T6.@.d.MJV3 11(11)  Pw 6(6)  AC12 Xp1/0 T7.@!dJV%.@JV-You see here a gooey potion {1}. 11(11)  Pw 6(6)  AC12 Xp1/0 T9d...JVb JV |k - a gooey potion {1}. 11(11)  Pw 6(6)  AC12 Xp1/0 T9JVF7 11(11)  Pw 6(6)  AC12 Xp1/0 T10.d.@.JV 11(11)  Pw 6(6)  AC12 Xp1/0 T11.d@.JV 11(11)  Pw 6(6)  AC12 Xp1/0 T12d.@.JVE^ 11(11)  Pw 6(6)  AC12 Xp1/0 T13.@dJVn  11(11)  Pw 6(6)  AC12 Xp1/0 T15d@...MJV?q 11(11)  Pw 6(6)  AC12 Xp1/0 T16@.<d.MJVv 11(11)  Pw 6(6)  AC12 Xp1/0 T17@..dJVRs  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true] (1 of 5)$JV  a - help [true]  b - hilite_pet [true]  c - IBMgraphics [false]  d - ignintr [false]  e - invweight [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - missing_safety [true]  m - mon_polycontrol [false]  n - null [true]  o - perm_invent [false]  p - pickup_thrown [true]  q - prayconfirm [true]  r - pushweapon [false]  s - qwertz_layout [false]  t - rest_on_space [false]  u - safe_pet [true]  v - showexp [true]  w - showrace [false] (2 of 5)&JV+'JVb8 a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - use_inverse [false]  t - verbose [true]   Compounds (selecting will prompt for new value):  name [niab] (3 of 5)'JV role [Courier]  race [breton]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  coinsname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  lichenname [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  rothename [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse] (4 of 5)'JVnt a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - pickup_burden [stressed]  e - pickup_types [all]  f - runmode [run]  g - scores [3 top/2 around]  h - suppress_alert [(none)]  i - tileset [(none)]  j - autopickup exceptions (0 currently set) (5 of 5)(JVNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T17Ŀ@<d)JV  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true] (1 of 5),JV+-JV( a - help [true]  b - hilite_pet [true]  c - IBMgraphics [true]  d - ignintr [false]  e - invweight [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - missing_safety [true]  m - mon_polycontrol [false]  n - null [true]  o - perm_invent [false]  p - pickup_thrown [true]  q - prayconfirm [true]  r - pushweapon [false]  s - qwertz_layout [false]  t - rest_on_space [false]  u - safe_pet [true]  v - showexp [true]  w - showrace [false] (2 of 5)-JVU a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - use_inverse [false]  t - verbose [true]   Compounds (selecting will prompt for new value):  name [niab] (3 of 5).JVt] role [Courier]  race [breton]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  coinsname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  lichenname [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  rothename [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse] (4 of 5).JVء  a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - pickup_burden [stressed]  e - pickup_types [all]  f - runmode [run]  g - scores [3 top/2 around]  h - suppress_alert [(none)]  i - tileset [(none)]  j - autopickup exceptions (0 currently set) (5 of 5)/JVc)0Niab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T17lqqqqqqqqqqk~~~~~~~~~~~xx~~~~~~~~~~xx~@~~~~~~~~xx~~~~<~d~~~xx~~~~~~~~~~xx~~~~~~{~~~xmqqqqqqqqqqj0JVF  11(11)  Pw 6(6)  AC12 Xp1/0 T18@~~~d1JV 11(11)  Pw 6(6)  AC12 Xp1/0 T19@~d~1JV 11(11)  Pw 6(6)  AC12 Xp1/0 T21@~d~~~1JV)_  11(11)  Pw 6(6)  AC12 Xp1/0 T22#,@~~~,d1JV|  11(11)  Pw 6(6)  AC12 Xp1/0 T23##@~,~d3JVf ` 11(11)  Pw 6(6)  AC12 Xp1/0 T236JVIZ` 11(11)  Pw 6(6)  AC12 Xp1/0 T236JV" ` 11(11)  Pw 6(6)  AC12 Xp1/0 T23:JV` 11(11)  Pw 6(6)  AC12 Xp1/0 T23;JV` 11(11)  Pw 6(6)  AC12 Xp1/0 T23=JV^>` 11(11)  Pw 6(6)  AC12 Xp1/0 T23=JVB 11(11)  Pw 6(6)  AC12 Xp1/0 T24,@d,~~?JV 11(11)  Pw 6(6)  AC12 Xp1/0 T25@~d~,M@JVM 11(11)  Pw 6(6)  AC12 Xp1/0 T27,d~~@##M@JV  11(11)  Pw 6(6)  AC12 Xp1/0 T28#d~,@,,MAJV% 11(11)  Pw 6(6)  AC12 Xp1/0 T29#,#@d,#MBJV: 11(11)  Pw 6(6)  AC12 Xp1/0 T30,d@,,#MCJV Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true] (1 of 5)HJV+IJVE a - help [true]  b - hilite_pet [true]  c - IBMgraphics [false]  d - ignintr [false]  e - invweight [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - missing_safety [true]  m - mon_polycontrol [false]  n - null [true]  o - perm_invent [false]  p - pickup_thrown [true]  q - prayconfirm [true]  r - pushweapon [false]  s - qwertz_layout [false]  t - rest_on_space [false]  u - safe_pet [true]  v - showexp [true]  w - showrace [false] (2 of 5)IJV&  a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - use_inverse [false]  t - verbose [true]   Compounds (selecting will prompt for new value):  name [niab] (3 of 5)JJV7 role [Courier]  race [breton]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  coinsname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  lichenname [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  rothename [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse] (4 of 5)JJV  a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - pickup_burden [stressed]  e - pickup_types [all]  f - runmode [run]  g - scores [3 top/2 around]  h - suppress_alert [(none)]  i - tileset [(none)]  j - autopickup exceptions (0 currently set) (5 of 5)KJVE Niab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T30##------------###,...........|#,d,|..........|#@##|..........|,,#|....<.....||..........||......{...|------------LJVS  11(11)  Pw 6(6)  AC12 Xp1/0 T31,,....d@###MMJV-----|....|.......#d,@,,MMJV} 11(11)  Pw 6(6)  AC12 Xp1/0 T32You hear someone counting money. 11(11)  Pw 6(6)  AC12 Xp1/0 T33NJVCs 11(11)  Pw 6(6)  AC12 Xp1/0 T34-..,,,@,,,dMOJVd0l-.#@,,#MOJV06There's some graffiti on the ground here.OJV0Use "r." to read it. 11(11)  Pw 6(6)  AC12 Xp1/0 T35d,MPJV- PJVa/What do you want to read? [efghi or ?*.] QJV7NQJVkNEThere's some graffiti on the ground here.--More--RJV6You read: "They say that some eggs could hatch in your pack, lucky or not.". 11(11)  Pw 6(6)  AC12 Xp1/0 T35TJV TJV zUnknown command ' '. 11(11)  Pw 6(6)  AC12 Xp1/0 T35UJVS 11(11)  Pw 6(6)  AC12 Xp1/0 T36###-...@`...............,,|...............,,|.............--------------VJV 11(11)  Pw 6(6)  AC12 Xp1/0 T37-.|@,.|,.......---.WJVC 11(11)  Pw 6(6)  AC12 Xp1/0 T39-|@.,,|.|--ZJVv 11(11)  Pw 6(6)  AC12 Xp1/0 T40@.ZJV} 11(11)  Pw 6(6)  AC12 Xp1/0 T41@.d^JVl 11(11)  Pw 6(6)  AC12 Xp1/0 T42@.d.._JV 11(11)  Pw 6(6)  AC12 Xp1/0 T43@.d._JV%  11(11)  Pw 6(6)  AC12 Xp1/0 T45d@...`JVe Pick an object.`JVaJVLaJVFaJVaJVaJV`{ MaJV_bJV>?bJVd bJV # iron bars or a tree or a raised drawbridge or a solid rock (solid rock) 11(11)  Pw 6(6)  AC12 Xp1/0 T45eJV> eJV?zUnknown command ' '. 11(11)  Pw 6(6)  AC12 Xp1/0 T45eJVjf  11(11)  Pw 6(6)  AC12 Xp1/0 T46d..-----------.+.@fJVK 11(11)  Pw 6(6)  AC12 Xp1/0 T47.d@.fJVE  11(11)  Pw 6(6)  AC12 Xp1/0 T48..@.dfJVHL 11(11)  Pw 6(6)  AC12 Xp1/0 T49@.d.gJVH 11(11)  Pw 6(6)  AC12 Xp1/0 T51@...d.MgJVG 11(11)  Pw 6(6)  AC12 Xp1/0 T52@.dMgJV^  11(11)  Pw 6(6)  AC12 Xp1/0 T53@..dMMgJVN2  11(11)  Pw 6(6)  AC12 Xp1/0 T54@d..hJV[ 11(11)  Pw 6(6)  AC12 Xp1/0 T55@..dMhJV 11(11)  Pw 6(6)  AC12 Xp1/0 T57@..d..hJV 11(11)  Pw 6(6)  AC12 Xp1/0 T58@.d.MiJVN@.iJVYou see here a statue of a gecko {15}. 11(11)  Pw 6(6)  AC12 Xp1/0 T59.dMMjJVt  11(11)  Pw 6(6)  AC12 Xp1/0 T60@`.d.MMkJV[] Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {10} c - an uncursed +0 knife (alternate weapon; not wielded) {2} j - a devil star {48} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of Jolt Cola {2} k - a gooey potion {1}(end) sJVn---------##------------|.......|###,...........||.......|###,,,|..........|------------........,##,##|..........|+@`................|,,,,#|....<.....||..................|,,###|..........||.d................||......{...|-----------------.--------------sJV[13;17H 11(11)  Pw 6(6)  AC12 Xp1/0 T60tJV1 &In what direction? [hykulnjb><] tJVV tJV The door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T61d.MMvJVz vJVz&In what direction? [hykulnjb><] vJVvJVThe door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T63d...MMyJV yJV&In what direction? [hykulnjb><] yJVyJVThe door opens. 11(11)  Pw 6(6)  AC12 Xp1/0 T64-..dMM|JV |JVYou are niab, a neutral male homicider bretonian Courier. HP: 11 (max 11) Pw 6 (max 6) AC 12 Current status effects: .--More--JV M Base Attributes  Starting name : niab  race : breton  role : Courier  gender : male  alignment : neutral  hybrid races : homicider   Current race : breton  role : Courier  gender : male  alignment : neutral   Deities Chaotic : Caesar  Neutral : Mr. House (s,c) Lawful : President Kimball(end) JVs ---------##------------|.......|###,...........||.......|###,,,|..........|------------........,##,##|..........|-@`................|,,,,#|....<.....||..................|,,###|..........||..d...............||......{...|-----------------.--------------[16JV L;37H Niab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T64 M 11(11)  Pw 6(6)  AC12 Xp1/0 T64JVj 11(11)  Pw 6(6)  AC12 Xp1/0 T65#,@.,d.JVx; 11(11)  Pw 6(6)  AC12 Xp1/0 T66##@-d,.JVPick an object.JV#JV|MJVyMJVh JV-i - a wall or an open door (wall) 11(11)  Pw 6(6)  AC12 Xp1/0 T88JVݪ JVGPick an object.JV JV[? JVJV, MJVMJV3 JV- a wall or an open door (wall) 11(11)  Pw 6(6)  AC12 Xp1/0 T88JVH 11(11)  Pw 6(6)  AC12 Xp1/0 T89-@d,,-MMJVH 11(11)  Pw 6(6)  AC12 Xp1/0 T90@d...MMJV 11(11)  Pw 6(6)  AC12 Xp1/0 T91d@..JV  11(11)  Pw 6(6)  AC12 Xp1/0 T93d...@.JVMJV8You displaced your little dog. 11(11)  Pw 6(6)  AC12 Xp1/0 T94d@..MJV% JV% You displaced your little dog. 11(11)  Pw 6(6)  AC12 Xp1/0 T95@.dMJV*#@.JVx*You see here 5 gold pieces {0}. 11(11)  Pw 6(6)  AC12 Xp1/0 T96.d.MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T97d.@JV7> 11(11)  Pw 6(6)  AC12 Xp1/0 T99$d.@JV԰ 11(11)  Pw 6(6)  AC12 Xp1/0 T100.d..@#,#MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T101.d.@#,,MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T102.d,#@,##,MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T103.,,,#@##,,MJV0  11(11)  Pw 6(6)  AC12 Xp1/0 T105,,,#@,##,MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T106,,,#@##,,MJV$ 11(11)  Pw 6(6)  AC12 Xp1/0 T107,,,#@,##,MJV"  11(11)  Pw 6(6)  AC12 Xp1/0 T108,,,#@##,,MJV8  11(11)  Pw 6(6)  AC12 Xp1/0 T109,,,@##+MJVRM#,@##MJV% 11(11)  Pw 6(6)  AC12 Xp1/0 T110You hear someone counting money. 11(11)  Pw 6(6)  AC12 Xp1/0 T111dJV' JVY &In what direction? [hykulnjb><] JV JV |This door is locked. 11(11)  Pw 6(6)  AC12 Xp1/0 T111JV4In what direction? [hykulnjb><] JVJV|This door is locked. 11(11)  Pw 6(6)  AC12 Xp1/0 T111JV@&JV&You see no objects here. 11(11)  Pw 6(6)  AC12 Xp1/0 T111JV8JVm&In what direction? [hykulnjb><] JVJVWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T112d,JVJVٜ&In what direction? [hykulnjb><] JVzJJVLqWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T113JVb4In what direction? [hykulnjb><] JV JV qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T114JVL4In what direction? [hykulnjb><] JV5JV6qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T115JV,F 4In what direction? [hykulnjb><] JVJVqWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T117JV JV9 &In what direction? [hykulnjb><] JVJVzqWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T118JV4]JVw]&In what direction? [hykulnjb><] JV JV qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T119JVJV-You don't have anything to zap.--More--JVh 11(11)  Pw 6(6)  AC12 Xp1/0 T119JVI?---------##------------|.......|###,...........|--------------|.......|###,,,|..........||$......|#|....##------------........,##,##|..........||........,|...|,####,-.`................|,,,,#|....<.....||.......|,|....,,,,,,|...........JVH.......|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|-----------------.--------------#,,,##,....|##,####-----#,,,###,####,,,###d###,@###+#MJVHNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T119c - an uncursed +0 knife (weapon in hand) {2}.--More--JV"a---------##------------|.......|###,...........|--------------|.......|###,,,|..........||$......|#|....##------------........,##,##|..........||........,|...|,####,-.`................|,,,,#|....<.....||.......|,|....,,,,,,|..............JVa....|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|-----------------.--------------#,,,##,....|##,####-----#,,,###,####,,,###d###,@###+#MJVaNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T119a - an uncursed +0 pistol (alternate weapon; not wielded) {8}.--More--JVoNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T120---------##------------|.......|###,...........|--------------|.......|###,,,|..........||$......|#|....##------------........,##,##|..........||........,|...|,####,-.`................|,,,,#|....<JVt[37m.....||.......|,|....,,,,,,|..................|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|-----------------.--------------#,,,##,....|##,####-----#,,,###,####,,,###d###JVtL[1m,@###+#MJV Autopickup: ON, for all objects. 11(11)  Pw 6(6)  AC12 Xp1/0 T120JV0JVfxAutopickup: OFF. 11(11)  Pw 6(6)  AC12 Xp1/0 T120JV6# JV forceJV'orceJVrceJV JV &In what direction? [hykulnjb><] JV5},Break down the door? [yn] (n) JVH yJV[JYou force your knife into a crack and pry. 11(11)  Pw 6(6)  AC12 Xp1/0 T121 M 11(11)  Pw 6(6)  AC12 Xp1/0 T123 M 11(11)  Pw 6(6)  AC12 Xp1/0 T124 M 11(11)  Pw 6(6)  AC12 Xp1/0 T125 M 11(11)  Pw 6(6)  AC12 Xp1/0 T126 M 11(11)  Pw 6(6)  AC12 Xp1/0 T127 M 11(11)  Pw 6(6)  AC12 Xp1/0 T129 M 11(11)  Pw 6(6)  AC12 Xp1/0 T130 M 11(11)  Pw 6(6)  AC12 Xp1/0 T131 M 11(11)  Pw 6(6)  AC12 Xp1/0 T132 M 11(11)  Pw 6(6)  AC12 Xp1/0 T133 MJVK 11(11)  Pw 6(6)  AC12 Xp1/0 T135 M 11(11)  Pw 6(6)  AC12 Xp1/0 T136 M 11(11)  Pw 6(6)  AC12 Xp1/0 T137 M 11(11)  Pw 6(6)  AC12 Xp1/0 T138 M 11(11)  Pw 6(6)  AC12 Xp1/0 T139 M 11(11)  Pw 6(6)  AC12 Xp1/0 T141 M 11(11)  Pw 6(6)  AC12 Xp1/0 T142 M 11(11)  Pw 6(6)  AC12 Xp1/0 T143 M 11(11)  Pw 6(6)  AC12 Xp1/0 T144 M 11(11)  Pw 6(6)  AC12 Xp1/0 T145 M 11(11)  Pw 6(6)  AC12 Xp1/0 T147 M 11(11)  Pw 6(6)  AC12 Xp1/0 T148 JV MM 11(11)  Pw 6(6)  AC12 Xp1/0 T149 M 11(11)  Pw 6(6)  AC12 Xp1/0 T150 M 11(11)  Pw 6(6)  AC12 Xp1/0 T151 M 11(11)  Pw 6(6)  AC12 Xp1/0 T153 M 11(11)  Pw 6(6)  AC12 Xp1/0 T154 M 11(11)  Pw 6(6)  AC12 Xp1/0 T155 M 11(11)  Pw 6(6)  AC12 Xp1/0 T156 M 11(11)  Pw 6(6)  AC12 Xp1/0 T157 M 11(11)  Pw 6(6)  AC12 Xp1/0 T159 M 11(11)  Pw 6(6)  AC12 Xp1/0 T160 M 11(11)  Pw 6(6)  AC12 Xp1/0 T161 M 11(11)  Pw 6(6)  AJV_C12 Xp1/0 T162 M 11(11)  Pw 6(6)  AC12 Xp1/0 T163 M 11(11)  Pw 6(6)  AC12 Xp1/0 T165 M 11(11)  Pw 6(6)  AC12 Xp1/0 T166 M 11(11)  Pw 6(6)  AC12 Xp1/0 T167 M 11(11)  Pw 6(6)  AC12 Xp1/0 T168 M 11(11)  Pw 6(6)  AC12 Xp1/0 T169 M 11(11)  Pw 6(6)  AC12 Xp1/0 T171 M 11(11)  Pw 6(6)  AC12 Xp1/0 T172 M 11(11)  Pw 6(6)  AC12 Xp1/0 T173 M 11(11)  Pw 6(6)  AC12 Xp1/0 T174 M 11(11)  Pw 6(6)  AC12 Xp1/0 T175 M 11(11)  Pw [24;22JV%`H6(6)  AC12 Xp1/0 T177 M 11(11)  Pw 6(6)  AC12 Xp1/0 T178 M 11(11)  Pw 6(6)  AC12 Xp1/0 T179 M 11(11)  Pw 6(6)  AC12 Xp1/0 T180 M 11(11)  Pw 6(6)  AC12 Xp1/0 T181,,--More--JV You give up your attempt at prying open the door. 11(11)  Pw 6(6)  AC12 Xp1/0 T183JV1JV2&In what direction? [hykulnjb><] JVJVqWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T184JVJV4&In what direction? [hykulnjb><] JVO JV qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T185JVm Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 20 uncursed +0 bullets (in quiver) {10} c - an uncursed +0 knife (weapon in hand) {2} j - a devil star {48} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of Jolt Cola {2} k - a gooey potion {1}(end) JVL---------##------------|.......|###,...........|--------------|.......|###,,,|..........||$......|#|....##------------........,##,##|..........||........,|...|,####,-.`................|,,,,#|....<.....||.......|,|....[JV-M1m,,,,,,|..................|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|-----------------.--------------#,,,##,....|##,####-----#,,,###,####,,,###,## 11(11)  Pw 6(6)  AJViMC12 Xp1/0 T185JV&In what direction? [hykulnjb><] JVЏJV|This door is locked. 11(11)  Pw 6(6)  AC12 Xp1/0 T185JV JV! &In what direction? [hykulnjb><] JV0 JV qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T186JV'JV.(&In what direction? [hykulnjb><] JVJV?qWHAMMM!!! 11(11)  Pw 6(6)  AC12 Xp1/0 T187JVv 11(11)  Pw 6(6)  AC12 Xp1/0 T189,,@,MJVQ 11(11)  Pw 6(6)  AC12 Xp1/0 T190,,@,,,MMJV#Z  11(11)  Pw 6(6)  AC12 Xp1/0 T191,,@,,,MMJV 11(11)  Pw 6(6)  AC12 Xp1/0 T192,,@,,,MMJV7  11(11)  Pw 6(6)  AC12 Xp1/0 T193,,@,,,MMJV 11(11)  Pw 6(6)  AC12 Xp1/0 T195,,@,,,MMJV  11(11)  Pw 6(6)  AC12 Xp1/0 T196@,,,MMJV_ 11(11)  Pw 6(6)  AC12 Xp1/0 T197@,,,MMJVC  11(11)  Pw 6(6)  AC12 Xp1/0 T198@.,MMJV] 11(11)  Pw 6(6)  AC12 Xp1/0 T199@d.MJV3b 11(11)  Pw 6(6)  AC12 Xp1/0 T201.@d..JVvm 11(11)  Pw 6(6)  AC12 Xp1/0 T202@d..JVʏa 11(11)  Pw 6(6)  AC12 Xp1/0 T202JV 11(11)  Pw 6(6)  AC12 Xp1/0 T203@.d.JVik @.JVk You see here 5 gold pieces {0}. 11(11)  Pw 6(6)  AC12 Xp1/0 T204.dJV+ 11(11)  Pw 6(6)  AC12 Xp1/0 T205$@d.MJVrJVYou displaced your little dog. 11(11)  Pw 6(6)  AC12 Xp1/0 T207.@d.MJV  11(11)  Pw 6(6)  AC12 Xp1/0 T208d.@.MJV" 11(11)  Pw 6(6)  AC12 Xp1/0 T209$.@dMJV .@JV 5There's some graffiti on the floor here.JV Use "r." to read it. 11(11)  Pw 6(6)  AC12 Xp1/0 T210d.MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T211d..@JV?"M@.MJV?5There's some graffiti on the floor here.JV@Use "r." to read it. 11(11)  Pw 6(6)  AC12 Xp1/0 T213JVu JV-You don't have anything to eat.--More--JVg 11(11)  Pw 6(6)  AC12 Xp1/0 T213JV;/What do you want to read? [efghi or ?*.] JVMJVMDThere's some graffiti on the floor here.--More--JV LYou read: "Stethoscope rep?rts unaligned monsters a? chaotic.". 11(11)  Pw 6(6)  AC12 Xp1/0 T213JV" 11(11)  Pw 6(6)  AC12 Xp1/0 T214.d.@JV  11(11)  Pw 6(6)  AC12 Xp1/0 T215.d.@,,MJV2  11(11)  Pw 6(6)  AC12 Xp1/0 T216.d.@JVP 11(11)  Pw 6(6)  AC12 Xp1/0 T217.,@,MJV2 11(11)  Pw 6(6)  AC12 Xp1/0 T219,,@,MJV*Z  11(11)  Pw 6(6)  AC12 Xp1/0 T220.d@,,MMJVeMJVYou displaced your little dog. 11(11)  Pw 6(6)  AC12 Xp1/0 T221@,,MMJV_  11(11)  Pw 6(6)  AC12 Xp1/0 T222@,JVg 11(11)  Pw 6(6)  AC12 Xp1/0 T223@.,,MJV@.JV 11(11)  Pw 6(6)  AC12 Xp1/0 T224You hear someone counting money. 11(11)  Pw 6(6)  AC12 Xp1/0 T225JV} 11(11)  Pw 6(6)  AC12 Xp1/0 T226@.JV*#w 11(11)  Pw 6(6)  AC12 Xp1/0 T227@.JV71 w 11(11)  Pw 6(6)  AC12 Xp1/0 T228@.JVf w 11(11)  Pw 6(6)  AC12 Xp1/0 T229@.JVH" 11(11)  Pw 6(6)  AC12 Xp1/0 T231@.dJV9@.JV:You see here 5 gold pieces {0}. 11(11)  Pw 6(6)  AC12 Xp1/0 T232d.JV JVAutopickup: ON, for all objects. 11(11)  Pw 6(6)  AC12 Xp1/0 T232JV k Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true] (1 of 5)JV a - help [true]  b - hilite_pet [true]  c - IBMgraphics [false]  d - ignintr [false]  e - invweight [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - missing_safety [true]  m - mon_polycontrol [false]  n - null [true]  o - perm_invent [false]  p - pickup_thrown [true]  q - prayconfirm [true]  r - pushweapon [false]  s - qwertz_layout [false]  t - rest_on_space [false]  u - safe_pet [true]  v - showexp [true]  w - showrace [false] (2 of 5)JVws a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - use_inverse [false]  t - verbose [true]   Compounds (selecting will prompt for new value):  name [niab] (3 of 5)JVd role [Courier]  race [breton]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  coinsname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  lichenname [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  rothename [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse] (4 of 5)JVy a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - pickup_burden [stressed]  e - pickup_types [all]  f - runmode [run]  g - scores [3 top/2 around]  h - suppress_alert [(none)]  i - tileset [(none)]  j - autopickup exceptions (0 currently set) (5 of 5)JV +JVk Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) JV0+JVL---------##------------|.......|###,...........||.......|###,,,|..........|##------------........,##,##|..........|##,-.`................|,,,,#|....<.....|,,,|..................|,,###|..........|###|..................||......{...|-----------------.--------------[JVR12;34HNiab the Vault Dweller St5 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S0 Dlvl:1 $0 HP 11(11)  Pw 6(6)  AC12 Xp1/0 T232---------##------------|.......|###,...........|--------------|.......|###,,,|..........||@.....d|#|....##------------........,##,##|..........||........,|...|,####,-.`.JVjR...............|,,,,#|....<.....||.......|,|....,,,,,,|..................|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|-----------------.--------------#,,,##,....|##,####-----#,,,###,####JVR[30m,,,###,###,,###+#JVwAutopickup: OFF. 11(11)  Pw 6(6)  AC12 Xp1/0 T232JV? JV?Autopickup: ON, for $ objects. 11(11)  Pw 6(6)  AC12 Xp1/0 T232JV?  11(11)  Pw 6(6)  AC12 Xp1/0 T233$.@dJV̎ 11(11)  Pw 6(6)  AC12 Xp1/0 T234d.@.JV%  11(11)  Pw 6(6)  AC12 Xp1/0 T235d..@ JV  11(11)  Pw 6(6)  AC12 Xp1/0 T237 M 11(11)  Pw 6(6)  AC12 Xp1/0 T238d......@ JVҸ Z 11(11)  Pw 6(6)  AC12 Xp1/0 T238 JV|  JV| The little dog picks up 5 gold pieces {0}. 11(11)  Pw 6(6)  AC12 Xp1/0 T239 M 11(11)  Pw 6(6)  AC12 Xp1/0 T240 M 11(11)  Pw 6(6)  AC12 Xp1/0 T240..d.@ JVw3  11(11)  Pw 6(6)  AC12 Xp1/0 T241.d@. JV*@. JV 11(11)  Pw 6(6)  AC12 Xp1/0 T241The little dog drops 5 gold pieces. 11(11)  Pw 6(6)  AC12 Xp1/0 T243$.dM JV[#@. JVM5 gold pieces.5 5 11(11)  Pw 6(6)  AC12 Xp1/0 T244d.M JV  JVE You displaced your little dog. 11(11)  Pw 6(6)  AC12 Xp1/0 T245d.@JVT@I.d.@JV@ 11(11)  Pw 6(6)  AC12 Xp1/0 T246You feel hungry. 11(11)  Pw 6(6)  AC12 Xp1/0 T246 Hun JVm 11(11)  Pw 6(6)  AC12 Xp1/0 T247 Hun .d.@JV+  11(11)  Pw 6(6)  AC12 Xp1/0 T249 Hun .d@,.,MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T250 Hun .d@JV  11(11)  Pw 6(6)  AC12 Xp1/0 T251 Hun .d@,MJVT  11(11)  Pw 6(6)  AC12 Xp1/0 T252 Hun ,d@,MJVrB  11(11)  Pw 6(6)  AC12 Xp1/0 T253 Hun ,d@,MJV 11(11)  Pw 6(6)  AC12 Xp1/0 T255 Hun ,,@dJV You stop. Your little dog is in the way! 11(11)  Pw 6(6)  AC12 Xp1/0 T256 Hun .dJV6  11(11)  Pw 6(6)  AC12 Xp1/0 T257 Hun ,@.dJV p 11(11)  Pw 6(6)  AC12 Xp1/0 T257 Hun JV}T p 11(11)  Pw 6(6)  AC12 Xp1/0 T257 Hun JV/ 11(11)  Pw 6(6)  AC12 Xp1/0 T258 Hun ,@d,..MJVb$ 11(11)  Pw 6(6)  AC12 Xp1/0 T259 Hun @d.MJVY 11(11)  Pw 6(6)  AC12 Xp1/0 T261 Hun d@..MMJVA  11(11)  Pw 6(6)  AC12 Xp1/0 T262 Hun ,.d.@,,MJV`  11(11)  Pw 6(6)  AC12 Xp1/0 T263 Hun .d.@,JV}L  11(11)  Pw 6(6)  AC12 Xp1/0 T264 Hun ,.d,@,#MJV0(  11(11)  Pw 6(6)  AC12 Xp1/0 T265 Hun .,,d@,#MJV  11(11)  Pw 6(6)  AC12 Xp1/0 T267 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T268 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T269 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T270 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T271 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T273 Hun ,,,,##,##,#,-#,|#@####MJVG h 11(11)  Pw 6(6)  AC12 Xp1/0 T273 Hun JVc M 11(11)  Pw 6(6)  AC12 Xp1/0 T274 Hun M 11(11)  Pw 6(6)  AC12 Xp1/0 T274 Hun JV 11(11)  Pw 6(6)  AC12 Xp1/0 T275 Hun ,@,MJVR 11(11)  Pw 6(6)  AC12 Xp1/0 T276 Hun ,@,,MMJV# p 11(11)  Pw 6(6)  AC12 Xp1/0 T276 Hun JV p 11(11)  Pw 6(6)  AC12 Xp1/0 T276 Hun  JVf 11(11)  Pw 6(6)  AC12 Xp1/0 T277 Hun ,,@,M JV^  11(11)  Pw 6(6)  AC12 Xp1/0 T279 Hun ,,@!JVp 11(11)  Pw 6(6)  AC12 Xp1/0 T279 Hun !JVe  11(11)  Pw 6(6)  AC12 Xp1/0 T280 Hun ,@,M!JVU  11(11)  Pw 6(6)  AC12 Xp1/0 T281 Hun ,@,,MM"JVebPick an object."JV4 #JVS,#JV,- a wall or an open door (wall) 11(11)  Pw 6(6)  AC12 Xp1/0 T281 Hun $JVpv 11(11)  Pw 6(6)  AC12 Xp1/0 T281 Hun %JVK 11(11)  Pw 6(6)  AC12 Xp1/0 T282 Hun ,,@,M%JV` Pick an object.%JV" &JV&JV| a wall or an open door or a grave (wall) 11(11)  Pw 6(6)  AC12 Xp1/0 T282 Hun )JV v 11(11)  Pw 6(6)  AC12 Xp1/0 T283 Hun *JV- 11(11)  Pw 6(6)  AC12 Xp1/0 T285 Hun d*JV 11(11)  Pw 6(6)  AC12 Xp1/0 T286 Hun ,*JV^  11(11)  Pw 6(6)  AC12 Xp1/0 T287 Hun ,@,,MM+JV; 11(11)  Pw 6(6)  AC12 Xp1/0 T288 Hun ,@,,MM,JV 11(11)  Pw 6(6)  AC12 Xp1/0 T289 Hun ,,@,M,JV 11(11)  Pw 6(6)  AC12 Xp1/0 T291 Hun ,,@,M,JVÔ 11(11)  Pw 6(6)  AC12 Xp1/0 T292 Hun ,,@,JVƨ p 11(11)  Pw 6(6)  AC12 Xp1/0 T293 Hun ,JV r p 11(11)  Pw 6(6)  AC12 Xp1/0 T294 Hun -JVp 11(11)  Pw 6(6)  AC12 Xp1/0 T295 Hun -JVbLp 11(11)  Pw 6(6)  AC12 Xp1/0 T297 Hun -JV(You find a secret passage!--More--.JV 11(11)  Pw 6(6)  AC12 Xp1/0 T298 Hun ,M/JV8 11(11)  Pw 6(6)  AC12 Xp1/0 T299 Hun ,,@#,+M/JVA  11(11)  Pw 6(6)  AC12 Xp1/0 T300 Hun ,,@###M0JV &In what direction? [hykulnjb><] 0JV6 0JV` The door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T301 Hun 1JV1JV&In what direction? [hykulnjb><] 2JVD2JVGThe door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T303 Hun 2JVd 2JV &In what direction? [hykulnjb><] 3JV3JV^The door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T304 Hun 3JV4 3JVg &In what direction? [hykulnjb><] 3JVI 3JVFJ The door resists! 11(11)  Pw 6(6)  AC12 Xp1/0 T305 Hun 4JV4In what direction? [hykulnjb><] 4JVNg 4JVg ~The door opens. 11(11)  Pw 6(6)  AC12 Xp1/0 T306 Hun ---..|....|......|........|-.......---------5JV=8 11(11)  Pw 6(6)  AC12 Xp1/0 T307 Hun --+---.....#.......|.,@-M6JV 11(11)  Pw 6(6)  AC12 Xp1/0 T309 Hun |,,-@6JV 11(11)  Pw 6(6)  AC12 Xp1/0 T310 Hun @.--9JVo 11(11)  Pw 6(6)  AC12 Xp1/0 T311 Hun @.M9JV9 p 11(11)  Pw 6(6)  AC12 Xp1/0 T311 Hun :JV0 p 11(11)  Pw 6(6)  AC12 Xp1/0 T311 Hun ;JVPick an object.;JV,S <JVM<JV =JV}=JV# iron bars or a tree or a raised drawbridge or a solid rock (tree) 11(11)  Pw 6(6)  AC12 Xp1/0 T311 Hun ?JVH 11(11)  Pw 6(6)  AC12 Xp1/0 T312 Hun -.@?JV/  11(11)  Pw 6(6)  AC12 Xp1/0 T313 Hun -.@@JVD  11(11)  Pw 6(6)  AC12 Xp1/0 T315 Hun .@AJVW 11(11)  Pw 6(6)  AC12 Xp1/0 T316 Hun .@AJV23 11(11)  Pw 6(6)  AC12 Xp1/0 T317 Hun @.dAJV'  11(11)  Pw 6(6)  AC12 Xp1/0 T318 Hun @.-dBJVV-&In what direction? [hykulnjb><] BJV6BJVxThe door opens. 11(11)  Pw 6(6)  AC12 Xp1/0 T319 Hun |d.CJVc#,,@..dCJV 11(11)  Pw 6(6)  AC12 Xp1/0 T320 Hun 1 points of your strength got sapped!CJV4  11(11)  Pw 6(6)  AC12 Xp1/0 T320 Hun Courier needs food, badly! 11(11)  Pw 6(6)  AC12 Xp1/0 T320 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T321 Wea d.CJV 11(11)  Pw 6(6)  AC12 Xp1/0 T322 Wea ##,@|d.CJV& p 11(11)  Pw 6(6)  AC12 Xp1/0 T322 Wea DJVq 11(11)  Pw 6(6)  AC12 Xp1/0 T323 Wea #,@#.DJVU/ 11(11)  Pw 6(6)  AC12 Xp1/0 T324 Wea #,,@,MDJV  11(11)  Pw 6(6)  AC12 Xp1/0 T325 Wea @,,,MMEJV` 11(11)  Pw 6(6)  AC12 Xp1/0 T327 Wea ,@,#dEJV| 11(11)  Pw 6(6)  AC12 Xp1/0 T328 Wea ,,@,,#.EJVre  11(11)  Pw 6(6)  AC12 Xp1/0 T329 Wea ,,@,#MFJV 11(11)  Pw 6(6)  AC12 Xp1/0 T330 Wea ,,@,#MFJVJ1 11(11)  Pw 6(6)  AC12 Xp1/0 T331 Wea ,,@,#MFJV;  11(11)  Pw 6(6)  AC12 Xp1/0 T333 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T334 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T335 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T336 Wea ,,,,,,@,#####MFJV h 11(11)  Pw 6(6)  AC12 Xp1/0 T336 Wea FJVw M 11(11)  Pw 6(6)  AC12 Xp1/0 T337 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T339 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T340 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T341 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T342 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T343 Wea M 11(11)  Pw 6(6)  AC12 Xp1/0 T343 Wea ,,,,,,@,#####MGJV 11(11)  Pw 6(6)  AC12 Xp1/0 T345 Wea ,d@##MGJV> p 11(11)  Pw 6(6)  AC12 Xp1/0 T345 Wea HJV% 11(11)  Pw 6(6)  AC12 Xp1/0 T346 Wea @,dMIJV 11(11)  Pw 6(6)  AC12 Xp1/0 T347 Wea @d,,MMJJV  11(11)  Pw 6(6)  AC12 Xp1/0 T348 Wea @d.MMKJV 11(11)  Pw 6(6)  AC12 Xp1/0 T349 Wea @d..MMKJV 11(11)  Pw 6(6)  AC12 Xp1/0 T351 Wea .d.@.MLJVD|  11(11)  Pw 6(6)  AC12 Xp1/0 T352 Wea @.d.MMJVü 11(11)  Pw 6(6)  AC12 Xp1/0 T353 Wea d@,.,MMJVpS 11(11)  Pw 6(6)  AC12 Xp1/0 T354 Wea .d@,MMJV 9,@,,MMJVO jThere's some graffiti on the ground here.Use "r." to read it.--More--NJVk -You are hit by a scything blade!NJV w -2(11)  Pw 6(6)  AC12 Xp1/0 T354 Wea --More--PJVYou die...PJV--More--QJV2 QJV2 ADo you want your possessions identified? DYWYPI? [ynq] (n) XJV#y Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 20 uncursed +0 bullets (in quiver) {10} c - an uncursed +0 knife (weapon in hand) {2} j - a blessed +1 devil star {48} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of Jolt Cola {2} k - an uncursed potion of levitation {1}(end) bJVH ---------##------------|.......|###,...........|--------------|.......|###,,,|..........||.......|#|....##------------.......d,##,##|..........||........,|...|,####,-.`................|@,,,#|....<.....||.......|,JVpI m|....,,,,,,|..................|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|,#-----------------.--------------#,,,##,....|,##,,,,,,,,,,,,,,,,,###,####-----,###,##################,,,##,#bJVI [m#,,###,###,#---|-----#,,,##,---.......|##,###,|#........|Do you want to see your attributes? [ynq] (n) dJVSyFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. Number of artifacts generated was 0. Monster spawn increase would have started at turn 36975. Monster spawn increase had reached its maximum at turn 58161. In this game, Eevee's evolution was flareon. The monster class that cannot be genocided was elemental. The monster class that was generated more often: ogre (frequency bonus 1). The monster species that was generated more often: nondescript force patch (frequency bonus 8). The monster species that was generated more often: mud man (frequency bonus 3). The monster species that was generated more often: mafioso (frequency bonus 5). The monster species that was generated more often: dwarf lord (frequency bonus 11). The monster species that was generated more often: breton (frequency bonus 6). The monster spdJVecies that was generated more often: black orc (frequency bonus 5).The monster species that was generated more often: old orange dragon (frequency bonus 5). --More--tJV)The monster species that was generated more often: whale (frequency bonus 6). The monster species that was generated more often: grand wraith (frequency bonus 3). The monster species that was generated more often: carnivorous flying monkey (frequency bonus 3). The monster species that was never randomly generated: storm of unmagic. The monster species that was never randomly generated: antimagic growth. The monster species that was never randomly generated: holy slayer. The monster species that was never randomly generated: darkwood elder. The monster species that was never randomly generated: volareon. The RNG hath decreed that this item was never generated: droven bow (spider-legged bow). The RNG hath decreed that this item was never generated: charging (stellar). The RNG hath decreed that this item was generated more often: shotgun ((null), frequency bonus 11). Next attribute increase check woutJV)ld have come at turn 1281. Strength training was 8. Dexterity training was 8. Wisdom training was 1. Constitution training was 13. You were fire resistant. You were cold resistant. You were shock resistant. --More--JV=You hungered rapidly. You had 61 points of nutrition remaining. You aggravated monsters. You caused conflict. Your luck was zero. You could not have safely prayed (246). You are dead. --More--JV---------##------------|.......|###,...........|--------------|.......|###,,,|..........||.......|#|....##------------.......d,##,##|..........||........,|...|,####,-.`................|@,,,#|....<.....||.......|,|....,,,,,,JV|..................|,,###|..........|---.-----,|...|,#####|..................||......{...|#,###,|...|,#-----------------.--------------#,,,##,....|,##,,,,,,,,,,,,,,,,,###,####-----,###,##################,,,##,##,,###,##JV?#,#---|-----#,,,##,---.......|##,###,|#........|#,,##,|.........|##+##,|.........|#,-.......---##---------JVuNiab the Vault Dweller St4 Dx5 Co8 In9 Wi8 Ch3 CouBreMalNeu+O S5 Dlvl:1 $5 HP -2(11)  Pw 6(6)  AC12 Xp1/0 T354 Wea Do you want to see your conduct? [ynq] (n) JVnn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JVY ---------##------------|.......|###,...........||.......|###,,,|..........|-------.......d,##,##|..........|..............|@,,,#|....<.....|..............|,,###|..........|..............||......{...|------------.--------------,,,,,,,,,,,,,###############JVxY - ----------  / \  / REST \  / IN \  / PEACE \  / \  | niab |  | 5 Au |  | killed by a |  | scything blade |  | |  | |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye niab the Courier... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 354 moves. --More--JVֵ ZYou were level 1 with a maximum of 11 hit points when you died.--More--JV. [?1049l JV  JV& 3You reached the 75th place on the top 10000 list. JVB No Points Name Hp [max] 1 262757 Bluescreen-Tra-Bre-Mal-Cha died in The Dungeons of Doom on level 38. Killed by a crystal golem. - [116] JVV 2 239470 Bluescreen-Val-Kob-Fem-Neu died in The Dungeons of Doom on level 22. Killed by a captain, while sleeping. - [71] JV 3 104049 Endymion-Wiz-Elf-Mal-Law died in The Dungeons of Doom on level 8. Killed by a large pile of killer coins. - [84]