U[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net UWShall I pick a character's race, role, gender and alignment for you? [ynq] UsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) U#5+Choosing Race Pick the race of your Wizard  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc v - vampire * - Random q - Quit(end) UV+Choosing Gender Pick the gender of your doppelganger Wizard  m - male f - female * - Random q - Quit(end) U&+Choosing Alignment Pick the alignment of your female doppelganger Wizard  n - neutral c - chaotic * - Random q - Quit(end) UA X+U? r---(Bf@(B|(Bx(B..(BU Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:0 Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 T:1  It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: U ,Go bravely with Anhur!--More--U ---(Bf@(B|(Bx(B..(BUh U kHello meganomics, welcome to SlashEM! You are a chaotic female doppelganger Wizard.--More--U\ U\+Be careful! New moon tonight.U Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - 2 uncursed scrolls of charging  j - an uncursed scroll of scare monster  Spellbooks(B  k - a blessed spellbook of force bolt (0:4)  l - a blessed spellbook of resist sleep (0:4)  m - a blessed spellbook of light (0:2)  n - a blessed spellbook of healing (0:2)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of monster detection  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed mood ring  e - an uncursed ring of cold resistance  Wands(B  c - a wand of undead turning (0:11)  Tools(B  o - a magic marker (0:74) (end) U{ Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:0 Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 T:1 ---(Bf@(B|(Bx(B..(BUbp Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)UMeganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:0 Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 T:1 ---(Bf@(B|(Bx(B..(BUk Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)U+UnE +U;)0Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:0 Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 T:1 (0q(0q(0k(B(Bf(B(B@(B(0x(B(Bx(B(0~(0~(B(BUJ U:K You displaced your kitten.2(0q(B(B(0~(B(B@f(B(B$(BU U{You kill the grid bug!4 13<(Bf(B(Bx(BURq(0x(B(B(0~(B(B(0x(B(B@(B (0x(0~(0~(B(BUqwYou see here 19 gold pieces.4(0~(B(Bf(B(BU Um ^19 gold pieces.23 195(0~(B(BUf}6 (0~(B(B(0~(B(B@(B(0~(B(B{(B(0~(B(Bf(B(BUC7  f(B(B@(B(0x(B(B(0~(0x(B(BUm8(0~(0~(B(B(0~(B(B@(B(0~(0~(B(Bf(B(B UKxt9(0l(B(B@(B(0~(B(B  U9 10 f(B(B(0~(B(B@(B(0~(0~(B(BU7 1 f(B(B@(B(0x(B(B(0~(B(BU4v2 (0~(B(B@(B(0m(0q(0q(B(BUU- 3(0~(B(B{(B@(B(0~(B(B(0q(B(BU; f4 (0~(B(B@(B(0j(B(BUPUh5(0~(0~(B(B@(B(0~(B(BUJ ~6 @(B#(B (0~(B(B#(B USO7 (0~(B(B@(B U/ #(B#(B#(B#(B#(B@(B#(BU 21 6#(B#(B#(B#(B@(Bf(B(BU U You displaced your kitten.7#(B@(B#(BU1i8#(B@(B#(BUG Q#(B@(B#(B+(BU.H ?#(B@(BUEH :That door is closed.30U< U= &In what direction? [hykulnjb><] Uw UNw HThe door opens.1(0a(B(BUܧ 2(0x(0~(B(B#(B@(B(0~(B(B(0x(0~(B(BU.3(0~(B(B(0a(B(B@(B(0~(B(B(0~(B(BU2$4(0q(0q(0q(B(B@(B(0~(B(B(0~(B(B(0~(B(B U$ 5(0q(B(B (0~(B(B@(B(0~(B(B (0~(B(BUp6(0~(B(B@(B(0~(0~(0~(B(BUgC 7 (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BU92v8(0q(B(B@(B(0~(B(B U9(0k(B(B (0~(B(B@(B(0x(B(B (0x(B(BUz q40(0~(B(B@(B(0~(0~(0x(B(BUz1 (0~(B(B@(B(0q(0q(0j(B(BUgUr 2(0~(B(B(0~(B(B@(B(0~(B(B(0q(B(BUz63(0~(B(B (0~(B(B@(B(0~(B(B (0q(B(BUHO4(0~(B(B (0~(B(B@(B(0~(B(B (0q(B(BUz5(0~(0~(B(B@f(B(B (0~(B(B U!r e6 @f(B(B (0~(B(B Uu/S7 @f(B(B  U ~@(B#(B#(B#(B(0a(B(BU 9@(B#(B#(B#(B#(B#(B#(B#(BUd 56 61(0~(B(B@(B#(B(0~(B(B#(B#(B#(BUGI2(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BUv 3(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BUO4@(B(0~(B(B  UBF5U6U8 7U,$ 8U9 9U&O70UBP1+(Bf(B(BUuN2(0~(B(B(0~(B(BU|v3 (0~(B(B@(Bf(B(BUQ14(0~(0~(B(B@(B(0~(B(Bf(B(B U<X5@(B(0~(B(B US&In what direction? [hykulnjb><] UUZEThe door opens.6(0a(B(BU{7#(B@(B(0~(B(B #(B U O8@(B(0a(B(B  UY z9#(Bf(B(B@(B#(BUF(0a(B(B#(B#(B#(B#(B##(B@(B#(BU׮84#(B#(B#(B#(B#(B#(B#(B@(B#(BU&]91 3#(B@(B UC\4 UA5 UCE +6+(B U_ 7 UgS8 U%9 U&In what direction? [hykulnjb><]  U U9The door resists!100  U< U =&In what direction? [hykulnjb><]  U U2The door opens.1(0x(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(B(0a(B(B(0x(0~(0~(B(B(0m(0q(0q(B(B U )2(0l(0q(0q(B(B(0x(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0x(B(B@(B#(B(0~(0x(B(B(0q(B(BUX3(0q(0k(B(B(0~(0x(B(B$(B(0x(B(B(0x(B(B@(B(0a(B(B(0j(B(BU5"N4@(B(0~(B(BUrM5@(B(0~(B(BU3@(B(0~(B(BUAYou see here 45 gold pieces.6U] U] I45 gold pieces.68 647UD^ u8@(B(0~(B(Bf(B(BU}^ }9@(B(0~(B(Bf(B(B(0a(B(BU^ 10#(B@(B(0~(B(Bf(B(B(0~(B(B(0~(B(BSU$1#(B#(B@f(B(B(0~(B(BSU Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - 2 uncursed scrolls of charging  j - an uncursed scroll of scare monster  Spellbooks(B  k - a blessed spellbook of force bolt (0:4)  l - a blessed spellbook of resist sleep (0:4)  m - a blessed spellbook of light (0:2)  n - a blessed spellbook of healing (0:2)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of monster detection  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed mood ring  e - an uncursed ring of cold resistance  Wands(B  c - a wand of undead turning (0:11)  Tools(B  o - a magic marker (0:74) (end) XU.Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:68 Dlvl:1 $:64 HP:10(10) Pw:12(12) AC:7 Xp:1/1 T:111 (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B#(B(0x(B(B(0~(B(B#(B#(B(0x(B(B(0x(B(B#(B#(B(0x(B(B{(B(0x(B(B#(B#(B(0m(0q(0q(0q(0j(B(B#(B###(B#(B#(B#(B#(B#(B(0l(0q(0q(0q(0k(B(B#(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B#(B@f(B(B(0~(0~(0~XU.(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(0a(B(B#(B#(B(0x(B(B(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(B(0x(B(B(0m(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B(0q(0q(0q(0q(0q(0j(B(B[Uf2##(B@(Bf(B(B#(B(0~(B(B[U 3#(B#(B@(Bf(B(B#(B\Ub4##(B@(Bf(B(B#(B#(B\UJ k+(B@(B#(B#(B#(B\U3K 9That door is closed.6]UN ]U &In what direction? [hykulnjb><] ]U* ]U The door opens.7(0l(0q(0q(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(0~(Bo(0~(0~(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B:(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(B(B_U8o(B(0~(B(B:(B(0~(B(B`U ;9f(B(BaUqy20o(B(0~(B(B(0~(B(B#(BaU6 1bUw^2(0~(B(Bo(B:(BcUY13cU~m4o(B(0~(B(B(0~(B(B:(BdU4]You kill the newt!72 25(0a(B(BeUd=E6(0q(0q(0q(B(B(0~(B(B(0~(0~(0~(B(Bo(B(0~(0x(B(B@(B#(B(0~(0x(B(B(0~(0~(B(B$(B(0q(0q(0q(B(BiU{ Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - 2 uncursed scrolls of charging  j - an uncursed scroll of scare monster  Spellbooks(B  k - a blessed spellbook of force bolt (0:4)  l - a blessed spellbook of resist sleep (0:4)  m - a blessed spellbook of light (0:2)  n - a blessed spellbook of healing (0:2)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of monster detection  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed mood ring  e - an uncursed ring of cold resistance  Wands(B  c - a wand of undead turning (0:11)  Tools(B  o - a magic marker (0:74) (end) U\9 Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:72 Dlvl:1 $:64 HP:10(10) Pw:12(12) AC:7 Xp:1/2 T:126 (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B#(B(0x(B(B(0~(B(B#(B#(B(0x(B(B(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B(0x(B(B{(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(Bo(0~(0~(0~(0~(0x(B(B###(B#(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B###(B#(B#U9 (B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B$(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B##(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(0a(B(B#(B#(B(0x(B(B(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0U9 a(B(B(0x(B(B(0m(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B(0q(0q(0q(0q(0q(0j(B(BU7(0k(B(B(0x(B(B@(B(0a(B(B(0x(B(B(0j(B(BUx8(0~(B(Bo(B(0~(B(B@(BU~'+(0~(B(B@(BU'AYou see here 22 gold pieces.9U U x22 gold pieces.94 8630(0~(B(Bo(BUaT1@(B(0~(B(BUM2Specify unknown object by cursor? [ynq] (q) UJ yUKIPlease move the cursor to an unknown object.--More--Ut )(For instructions type a ?)U U;UU.o an orc (peaceful goblin)--More--UUMore info? [yn] (n) U0  nUa Pick an object.UQ U4N  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U!(0l(0q(0q(0q(0k(B(0a(B(B<(B(0x(0x(B(B(0~(B(B#(B(0x(B(B(0x(B(B#(B(0x(B(B{(B(0x(B(B#(B(0m(0q(0q(0q(0j(B(B###(B#(B#(B#(BU%@(B(0~(B(BUqqA bear trap closes on your foot!2(0~(B(Bo(BU%3U<K4o(B(0~(B(BUOXA5f(B(BU_6f(B(B(0~(B(0a(B(B(0~(B(Bo(BUJ R7(0~(B(Bf(B(BU You are caught in a bear trap.8(0~(B(Bf(B(Bo(B(0~(B(BU/`9(0~(B(Bf(B(BUp Jf(B(B(0~(B(B(0~(Bo(BU QThe kitten misses the goblin.40U U$ )Really attack the goblin? [yn] (n) U nU[U[,You are caught in a bear trap.U\TThe kitten misses the goblin.1UC UKC hYou are caught in a bear trap.The kitten bites the goblin.UeC --More--U The goblin wields a crude dagger!2f(B(B(0~(B(B(0~(B(Bo(BU U wYou are caught in a bear trap.3f(B(B(0~(B(BU4(0~(B(Bo(B(0~(B(B^(B(0~(B(B@f(B(BU1 # U2 "untrapntrapU2 .In what direction? [hykulnjb><] U52 7You know of no traps there.UiU# U untrapU7=ntrapIn what direction? [hykulnjb><] UӰ U: You disarm the bear trap.5((B(0~(B(Bf(B(BU,6o(B(0~(B(B@(B((Bf(B(B(0~(B(B(0~(B(BU7@(B(0~(B(B(0~(B(Bf(B(BUP 8@(B(0~(B(Bo(Bf(B(B(0~(0~(B(BUv9@(B(0~(B(Bf(B(B(0~(B(BUא50@(B(0~(B(Bf(B(Bo(0~(0~(0~(B(BU$@ %@(B(0~(B(BUJ@ PThe kitten misses the goblin.1Un U 0That door is closed.UU,&In what direction? [hykulnjb><] U3U3/The door opens.(0a(B(BU 4The kitten misses the goblin.2f(B(B(0~(B(Bo(0~(B(BUB#(B@(B(0~(B(BUZThe kitten bites the goblin.The goblin is killed!3[(BU4(0a(B(B@(B(0~(B(Bf(B(B(0~(B(BUi5(0~(B(B@f(B(B(0~(B(BUUbYou displaced your kitten.f(B(B@(B--More--UDp Things that are here: an iron skull cap a crude dagger--More--UFV(0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B6(0~(B(Bf(B(BU w7[(B@(B(0~(B(Bf(B(BU%@(B(0~(B(BUӃj Things that are here: an iron skull cap a crude dagger--More--U"5 (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B8(0~(B(Bf(B(B(0~(B(BU9@(B[(B(0~(B(Bf(B(BU n60f(B(B(0~(B(B(0~(B(BU Y1[(Bf(B(BUu2f(B(B(0~(B(B(0~(B(BUJ+(0~(B(B@(BU}j Things that are here: an iron skull cap a crude dagger--More--U(0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B3(0~(B(Bf(B(BUg Pick up what?  Weapons(B a - a crude dagger Armor(B b - an iron skull cap(end) U +Uq+U (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B#(B(0x(B(B(0~(B(B#(B#(B(0x(B(B(0x(B(B#(B#(B(0x(B(B{(B(0x(B(B#(B#(B(0m(0q(0q(0q(0j(B(B#(BUԕ!p - a crude dagger.Uq - an iron skull cap.4(0~(B(B(0~(B(Bf(B(BU{U.What do you want to wield? [- ap or ?*] UUE}p - a crude dagger (weapon in hand).5(0~(B(Bf(B(BU_  Weapons(B  a - a blessed +1 quarterstaff  p - a crude dagger (weapon in hand)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  q - an iron skull cap  Scrolls(B  i - 2 uncursed scrolls of charging  j - an uncursed scroll of scare monster  Spellbooks(B  k - a blessed spellbook of force bolt (0:4)  l - a blessed spellbook of resist sleep (0:4)  m - a blessed spellbook of light (0:2)  n - a blessed spellbook of healing (0:2)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of monster detection  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed mood ring  e - an uncursed ring of cold resistance  Wands(B  c - a wand of undead turning (0:11) (1 of 2)Uĸ Meganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:94 Dlvl:1 $:86 HP:10(10) Pw:12(12) AC:7 Xp:1/2 T:165 (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B#(B(0x(B(B(0~(B(B#(B#(B(0x(B(B(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(B(B{(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B###(B#U (B#(B(0x(0~(0~(B(B@(B(0~(0~(0~(0~(B(B((B(0~(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(0~(0x(B(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B##(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(0a(B(B#(B#(B(0x(B(BU2 (0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(B(0x(B(B(0m(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B(0q(0q(0q(0q(0q(0j(B(BUab  Weapons(B  a - a blessed +1 quarterstaff  p - a crude dagger (weapon in hand)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  q - an iron skull cap  Scrolls(B  i - 2 uncursed scrolls of charging  j - an uncursed scroll of scare monster  Spellbooks(B  k - a blessed spellbook of force bolt (0:4)  l - a blessed spellbook of resist sleep (0:4)  m - a blessed spellbook of light (0:2)  n - a blessed spellbook of healing (0:2)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of monster detection  h - an uncursed potion of fruit juice  Rings(B  d - an uncursed mood ring  e - an uncursed ring of cold resistance  Wands(B  c - a wand of undead turning (0:11) (1 of 2)UMeganomics the Evoker St:10 Dx:15 Co:10 In:20 Wi:11 Ch:13 Chaotic S:94 Dlvl:1 $:86 HP:10(10) Pw:12(12) AC:7 Xp:1/2 T:165 (0l(0q(0q(0q(0k(B(B#(B(0a(B(B<(B(0x(B(B#(B(0x(B(B(0~(B(B#(B#(B(0x(B(B(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(B(B{(B(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B###(B#U(B#(B(0x(0~(0~(B(B@(B(0~(0~(0~(0~(B(B((B(0~(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(0~(0x(B(B###(B(0l(0q(0q(0q(0k(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B##(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(0a(B(B#(B#(B(0x(B(BUQ(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(B(0x(B(B(0m(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B(0q(0q(0q(0q(0q(0j(B(BU:*What do you want to wear? [q or ?*] U ^f(B(B(0~(B(B(0~(B(BU ^6You finish your dressing maneuver.6UAD UD Really save? [yn] (n) UyUSaving...UWU0 U.&[?1049lBe seeing you...