'MU%[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net 'MUwWShall I pick a character's race, role, gender and alignment for you? [ynq] *MUsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) uMU4+Choosing Gender Pick the gender of your human Knight  m - male f - female * - Random q - Quit(end) wMU X+wMU ------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B------(BwMU Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 T:1  It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has cowMU8 Tme. For the sake of us all: Go bravely with Lugh!--More--MUy ------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B------(BMU} MU} WSalutations mac, welcome to SlashEM! You are a lawful male human Knight.MU}  --More--MU  There is a staircase up here.  Things that are here: a statue of a kobold zombie 29 gold pieces--More--MU------(B+(B....|(BMU>S Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MU------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:1 MU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MU ------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:1 MU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MU(* ------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:1 MUT Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MU$<------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:1 MUN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MUG +------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B...(B@(B.|(B Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) MUkGG------(B+(B....|(B|....|(B|....|(B|...(Bu(B|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:1 MU 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:2 @(B`(BMU %.(B@(BMU^  There is a staircase up here.  Things that are here: a statue of a kobold zombie 29 gold pieces--More--MUF?------(B+(B....|(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:3 .(Bu(BMU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)MU,+MUڽ+MU` +MU +"MU a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)'MUH +MU~(+BMUuo  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)IMUb  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)]MUm+]MUȔ Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) aMU+lMU+oMUK+sMU^+vMU` +|MUz +MUT------(B+(B....|(B|....|(B|....|(B|....|(B...(B@(B.|(B------(BMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:3 ------(B+(B....|(B|....|(B|....|(B|....|(B...(B@(Bu(B(B|(B------(BMU&I` 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:3 MU2 Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)MU0 a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)MU_  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)MU8 a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)MU8=Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:3 ------(B+(B....|(B|....|(B|....|(B|....|(B...(B@(Bu(B(B|(B------(BMU l  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:4 @(Bu(B(B.(BMUI!  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:5 .(B@(BMU 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:6 u(B(B#@(B.(B`(BMUD}jd(B.(B#@(B.(Bu(B(BMUw}Your helmet blocks the jackal's attack. 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:7 MU/ Weapons(B a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor(B c - an uncursed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles(B g - 12 uncursed apples {24} h - 11 uncursed carrots {22}(end) MUH------(B+(B....|(B|....|(B|....|(Bd(B|....|(B#@(B..(Bu(B(B`(B.|(B------(B 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:7 MU'; 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:8 u(B(B#(B.(B#(Bd(B@(B.(BMU  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:9 .(Bu(B(B#(Bd(B@(BMU  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:10 .(B.(Bd(B@(Bu(B(BMU!MUTUYou displaced your saddled pony.u(B(B@(BMUr!29 gold pieces.MU29 29 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:10 --More--MU;@+There is a staircase up here.MU@--More--MUǯ7You see here a statue of a kobold zombie.MUh 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:10 --More--MU/The saddled pony hits the jackal.MUHDThe saddled pony misses the jackal.--More--MU&!SThe jackal misses the saddled pony.d(B.(BMU}!--More--MUk!1The saddled pony misses the jackal.MU!--More--MU !0The saddled pony bites the jackal.MUV!The jackal is killed! 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:11 .(BMUī 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:12 @(Bu(B(B.(B`(BMU1 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:13 ..(Bd(B@(Bu(B(BMU"You miss the jackal.MUI 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:13 The jackal misses. 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:14 u(B(B.(B`(BMU07.(Bd(B@(BMU1 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:14 The saddled pony misses the jackal.--More--MU_The saddled pony misses the jackal. 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:15 MUG +.(B@(BMU :There is a staircase up here.--More--MU?OYou see here a statue of a kobold zombie..(Bd(BMU@h 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:15 --More--MU/The saddled pony hits the jackal.MU:The jackal is killed! 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:16 .(BMUU 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:17 .(Bu(B(B@`(BMU ^  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:18 @(B.(Bu(B(BMUv 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:19 .(B#@(BMUHr  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:20 #(Bu(B(B#@(B.(B.(BMU  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:21 .(B##(B@(B.(B#(BMUx 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:22 #(B#@(B#(B#(B##(BMU 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:23 ---(B...(B.(B##(B@(B#(B#(B#(B#(BMUPn 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:24 -------(B|......(B|(B|........(B@(B#(B+(B.........|(B#(B|.........(B##(B----------(BMU  16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 -(B.(B#(B@(B#(B|(B-(BMU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)MU  +MU+= a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)MU  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)MU/ a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)MU_Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 -----------(B|.........|(B------(B|..........(B##(B+(B....|(B+(B........(B@(B|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(B*MU  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)/MU +3MUg+>MUv a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)BMU +DMU a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)DMUk  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)EMUDMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 Ŀ(B(BĿ(B(B(B+(B(B+(B(B@(B(B(B(B(B(B(B(B(B(B(B(B(B`(B(B(BLMU: Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)OMU+SMU:)+WMU  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)]MU5  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)^MU%` a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)_MU)0Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 Ŀ(B(BĿ(B(B(B+(B(B+(B(B@(B(B(B(B(B(B(B(B(B(B(B(B(B`(B(B(BbMU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)fMUI+gMUq a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)hMU  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)hMU  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)iMUU Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 -----------(B|.........|(B------(B|..........(B##(B+(B....|(B+(B........(B@(B|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(BlMUX Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)pMUL +qMU؃  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)rMU a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)rMU(  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)sMU))0Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B+(B(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B##(B(0~(0~(0~(BMUR)X37m(B`(B(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(BxMU  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)~MUt +MU a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)MUf a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)MU a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)MU  +MU-----------(B|.........|(B------(B|..........(B##(B+(B....|(B+(B........(B@(B|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(BMUMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 Set tileset to what? MU ?MU~ MU~ $Tileset ? not defined.--More--MUlWMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:25 -----------(B|.........|(B------(B|..........(B##(B+(B....|(B+(B........(B@(B|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(BMU 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:26 @#(B.(B#(BMU:j Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)MU +MUM? a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)MU' a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [mac]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)MU( a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"?!=/]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)MU Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:26 -----------(B|.........|(B------(B|.........(B@(B##(B+(B....|(B+(B.........|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(BMUTz  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)MU +MUh Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:26 -----------(B|.........|(B------(B|.........(B@#(B#(B+(B....|(B+(B.........|(B#(B|....|(B|.........|(B###(B|....|(B-----------(B#(B#(B|....|(B##(B...(B`(B.|(B------(BMU 16(16)  Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:27 .(B#(B@(Bu(B(B#(BMU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)MUJ +MU Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:27 -----------|.........|------|..........##+....|+.........|@|....||.........|u(B##|....|-----------##|....|##...`.|------MUb'###@#d#MUvc 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:27 The saddled pony misses the jackal.--More--MU The saddled pony misses the jackal. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:28 MUQ MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:28 Your large shield blocks the jackal's attack.--More--MUVY 0The saddled pony misses the jackal.MUY --More--MU 0The saddled pony misses the jackal.MU --More--MU~ 0The saddled pony misses the jackal.MU --More--MU^ /The saddled pony bites the jackal.MU4_ zThe jackal is killed! 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:29 %MUI1###@###MUYou see here a jackal corpse {300}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:30 MU-| 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:31 ##u(B#@MUn g 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:32 %#@##MUz? _ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:33 #@##MU_ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:34 #@##MU _ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:35 #@##MU*7 _ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:36 #@##MU1 _ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:37 #@##MUh 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:38 #@###MU0t 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:39 ###@#MU z 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:40 ####@#MUy y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:41 ##@##MUuz 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:42 ###@#MUI0{ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:43 ###@###MUt x 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:44 ###@###MU/ .##@####MUg ~ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:45 You hear someone counting money.!MU/ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:46 ###@###$MUx=  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:47 ###@###%MUz 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:48 #@####&MU"k 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:49 #@###'MU/_ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:50 #@##'MU&N n 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:51 ||.#@##)MU x 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:56 .....#@#######,MU.#@##,MU)P 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:56 ,MUTU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:57 3MU g 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:58 .#@##5MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:61 ...#@######6MUB _ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:62 #@##8MUg 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:63 +#@##:MUr 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:64 #@####;MUG&In what direction? [hykulnjb><] =MUj =MU7k The door opens. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:65 -----............|@MU|  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:66 --------|.......|.......|.........-@-##BMU5 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:67 ---..|....|......||.@........|--|----------###GMUd 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:68 @..IMU]z 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:69 .@##u(BLMUPick an object.NMU7m OMU OMU u a unicorn or horse (tame saddled pony) 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:69 TMU3 Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)ZMU+\MUܧMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:69 ----------------(B-----------(B|..............|(B|.........|(B------(B|..............|(B|..........(B##(B+(B....|(B|..............|(B+(B.........|(B#(B|....|(B|(B|..............|(B|.........|(B###(B|....|(B|...........(B--(B@(B-(B|(B-----------(B-----------(B%(B#(B|....|(B##(Bu(B(B###################(B####\MUE#######(B##(B...(B`(B.|(B#(B#(B#(B#(B#(B#(B------(B####(B#(B##(B#(B#####(B#(BiMU%  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)mMUO +zMUb  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)~MU +MUoMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:29 Dlvl:1 $:29 HP: Dlvl:1 $:29 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:69 ---------------------------|..............||.........|------|..............||..........##+....||..............|+.........|#|....|||..............||.........|###|....||...........--@-|----------------------%#|....|##u(B################################...`.|######------##############MUb W 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:69 MUhq 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:70 .#@u(B#MU&g 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:71 ##@##MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:72 ----...#@|...##----MU`  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:73 -.#@#.#-MUi 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:74 -.#@##.#MU(  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:75 -.#@##.-MUh 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:76 -.#@##.-MUv 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:77 -.#@##.-MU, 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:78 -.@##.-MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:79 -.|@##.|-MUs 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:80 -@.#-MU5[ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:81 @.MU b 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:82 .@MUg\ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:83 @.MU# f 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:84 @..MU,W o 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:85 .@#MU%o 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:86 .@#MU#@##MUQ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:87 You hear the footsteps of a guard on patrol.MUs 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:88 ##@##|..MUq~ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:89 ###@....$.---MU7S 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:90 ###-@-.........|........---------MUz3 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:91 #----|-----|..@...+|.|MUk  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:856/875 T:92 .@..|---MU .@MU.25 gold pieces.54 54 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:93 MUa 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:94 .@MU[ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:95 .@MUm[ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:96 .@MUAn 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:97 u(B.@MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:98 |.u(B.@MUPw 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:99 .u(B.@#MUVp 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:100 .u(B.@#MUN 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:101 ..u(B#@:.-MU]+/You miss the newt..u(BMU+ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:101 Your plate mail blocks the newt's attack. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:102 MUf 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:103 .@##MU| 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:104 .u(B.@##MUq s 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:105 .u(B@.#MU:Y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:106 MU)s 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:107 ..u(BMUn 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:107 You hear some noises. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:108 MU? b 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:109 .MU 9 h 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:110 .@u(BMU\ Y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:111 MUz Y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:112 MUsY 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:113 MUg.\ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:114 #MU h 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:115 .@u(BMUa`\ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:116 #MU ^ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:117 #@#MURg x 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:118 ##@u(B.MUާ\ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:119 #MU, .u(B##@##MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:119 The saddled pony picks up a newt corpse {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:120 #MU/-  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:121 #|##..|@#MUUf  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:122 +-.|..|..##.#@MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:123 -..#|@#-MUp  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:124 --|.|.|#@#.#MUT '#.u(B@#MU(U  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:124 The saddled pony drops a newt corpse {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:125 MU?MU@EYou displaced your saddled pony.#@u(BMUU@You see here a newt corpse {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:857/875 T:126 u(B.MU MUS i - a newt corpse {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:127 #MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:128 ##@u(B#MUz} 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:129 ##@##MUW  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:130 ##@###u(BMU`  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:131 ##@####.MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:132 ####@##MU{ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:133 ###@##MUTz 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:134 ###@#MUNy 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:135 ##@#MU?W  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:136 .#u(B#@MU Pick an object.MUMUJMU MUYMU5MUwMUeMU2 MU. MU)MUtMUeMUMUn MUT MUMU7MUFsMU2 MUMUMUMUMUZ] MUO MU$MUMUsMUO2 MU MUMU)MU,MUS MU=MUE MUǔ MUCe MU_ MUa MU MU*wMU4 MU05  a ghost or a dark part of a room or air (dark part of a room) 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:136 MU_ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:137 #@u(B.#..#"MU Q w 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:138 @u(B.."MU x 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:139 @u(B.."MUQ s 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:140 u(B@..$MU Y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:140 'MU&In what direction? [hykulnjb><] *MU(*MUvwThe door opens. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:141 |+MUm 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:142 .u(B@-MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:143 ###@..u(B.MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:144 #@|.u(B0MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:145 ##@##u(B.1MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:146 ###@##.2MU&  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:147 ####@###3MU 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:148 ##-------##......|#@#.............|......|7MUG  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:149 -#.#@#.7MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:150 -##.##@#.|8MUr 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:151 -#.##@#.>..8MUCoZ-#.##@#.%.....---8MUo 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:151 You hear some noises in the distance. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:152 :MU  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:153 -#.##@.........-----;MUf  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:154 -#|.##@|........----MUtXd 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:157 .@?MU{ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:158 .u(B.@AMU Pick an object.DMUcDMU EMUFMUkFMU% a piece of food (sandwich) 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:158 HMU` y 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:159 .u(B.@IMUε~ 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:160 ..@u(BKMUw.@KMU?xYou see here a sandwich {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:867/875 T:161 .u(B.NMUNMUYou have a little trouble lifting j - a sandwich {10}. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:877/875 T:161 Burdened--More--QMU Your movements are slowed slightly because of your load. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:877/875 T:163 Burdened..u(BUMU`_UMU_,What do you want to eat? [ghij or ?*] WMU Comestibles(B g - 12 uncursed apples {24} h - 11 uncursed carrots {22} i - a newt corpse {10} j - a sandwich {10}(end) ]MU#+-----------|.........|------|..........##+....|+.........|#|....|]MUD$This newt corpse tastes terrible! 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:874/875 T:163 --More--`MUH DYour movements are now unencumbered. 16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:874/875 T:164  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:871/875 T:165  16(16) Pw:5(5) AC:-1 Xp:1/0 Wt:868/875 T:166 ...u(B`MU2I --More--aMU 0You finish eating the newt corpse.aMUZ You feel a mild buzz. 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:167 u(B..lMUL% Weapons(B a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor(B c - an uncursed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles(B g - 12 uncursed apples {24} h - 11 uncursed carrots {22} j - a sandwich {10}(end) MUx---------------------------|..............||.........|------|..............||..........##+....|--|..............|+.........|#|....|.||..............||.........|###|....|..#######--.-|----------------------%#|....|.|#####################################...`.|--######------################## 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:167 MU{Z Weapons(B a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor(B c - an uncursed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles(B g - 12 uncursed apples {24} h - 11 uncursed carrots {22} j - a sandwich {10}(end) MUM---------------------------|..............||.........|------|..............||..........##+....|--|..............|+.........|#|....|.||..............||.........|###|....|..#######--.-|----------------------%#|....|.|#####################################...`.|--######------################## 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:167 MU&q 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:168 u(B.@.MU+ p 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:169 .u(B.@MUr 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:170 ...@u(BMUPick an object.MU.MU MUrMU`MUMUMU0 MU b MU@MU MUoMU MUMUMU[V MU MUMUeMUMUIMUMU` a boulder or statue (statue of a kobold zombie) 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:170 MU/' MU4+ k---------|$......||.....u(B.|.....@..|--+------MUy+ Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:104 Dlvl:2 $:54 HP: Dlvl:2 $:54 HP:16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:170 MU2 h  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:171 u(B.MUHy 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:172 u(B@.<MUms 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:173 u(B@...MUMMU{NYou displaced your saddled pony. 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:174 @.u(BMUH, @.MU, 35 gold pieces.39 89 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:175 u(B.MUu 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:176 ..@u(BMUL 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:177 ..#@u(B|...|MUMX 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:177 MU3 u 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:178 #@u(B..MUtu 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:179 #@#u(B.MUw 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:180 #@##.u(B.MU. k 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:181 #@##.MU2 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:182 #@##u(B....|MU  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:183 #@##....--MU^e 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:184 #@##...-MU|| 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:185 #@###.-MU| 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:186 #@###.-MU 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:187 ------|.....####@#MUx  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:188 -.#@###MUQ 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:189 -.|#@##.|.:..--MU  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:190 -#@.#|-MU9 Pick an object.MU^MUe MUNMU MU$v: a lizard (gecko) 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:190 MUr9 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:191 #.@#:.MUWuq 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:192 #.@#.MUD q 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:193 #:#@##MUZ${ 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:194 ###.##@##MUy 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:195 ###@##MUzU z 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:196 ###@##MUT{ 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:197 ###@##MU| 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:198 ###@##MU,| 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:199 ###@##MUl~ 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:200 ###@##.MU1  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:201 ###-------@.......|.>....|....|-----MU  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:202 #-##@d|....---MU Pick an object.MUTs MUc MUHMUMUQMU* MU@MU0Ad a dog or other canine (jackal) 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:202 MU 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:203 #..@d|-MUxh 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:204 .@d.MU^ 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:205 d.MUq "You miss the jackal.MUq  16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:205 The jackal misses. 16(16) Pw:6(6) AC:-1 Xp:1/0 Wt:867/875 T:206 MU MU You kill the jackal!43  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:207 %MU .@MU -There is a staircase down here.MU You see here a jackal corpse {300}. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:208 MUl 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:209 @%MUv\ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:210 .@MUce 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:211 ..@MU\o 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:212 #@.MULp 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:213 #@.MUq 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:214 ##@#MU~ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:215 ##@##MU/##@###MU  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:215 You hear some noises in the distance. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:216 MU  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:217 ##@###MU t 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:218 @###MU &In what direction? [hykulnjb><] MUMUwoThe door resists! 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:219 MU MU[&In what direction? [hykulnjb><] MUVMUuThe door opens. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:220 |MUG x 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:221 @###MUp 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:222 @|#$MU~ &In what direction? [hykulnjb><] &MU+y&MUysThe door closes. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:223 +'MUa b 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:224 @.(MUY] 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:225 #@.(MUI% ] 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:226 #@.)MU] 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:227 #@#)MUr _ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:228 #@##*MU3_ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:229 #@##*MU, _ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:230 #@##+MUM_ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:231 #@##+MU _ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:232 #@##-MUg 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:233 #@###.MUs 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:234 ####@#/MUb l 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:235 ###@#0MUq 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:236 #@###0MUM f 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:237 #@##1MUGf 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:238 #@.#2MU b 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:239 .@3MUHmb 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:240 .@4MUNp 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:241 .@##4MU%o 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:242 .@#6MUY 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:243 #@#.>+.|(|--8MUtz 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:244 ###@#8MU y 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:245 ##@#9MU 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:246 ##@#?-9MUU ~ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:247 ##@.:MUj 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:248 ##-@-.....|...----;MU  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:249 #---.-..@|=MU!d 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:250 >@>MUt Pick an object.AMU%BMU;Q BMUQ ( a useful item (pick-axe, key, lamp...) (tinning kit) 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:867/875 T:250 HMU( "..@HMU k - a scroll labeled VELOX NEB {5}. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:872/875 T:251 KMU .@KMU You see here a tinning kit {75}. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:872/875 T:252 PMU. PMU You have a little trouble lifting l - a tinning kit {75}.  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:252 Burdened--More--RMUYour movements are slowed slightly because of your load. 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:253 BurdenedUMUUMU1What do you want to take off? [cdef or ?*] WMU' Armor(B c - an uncursed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10}(end) \MU* +---------|.......|---------|.......||.......|###########.....<..||........###--+------ 16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:254 Burdened  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:256 Burdened  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:257 Burdened\MU  16(16) Pw:6(6) AC:-1 Xp:1/1 Wt:947/875 T:258 BurdenedYou finish taking off your suit. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:947/875 T:258 BurdenedeMU]eMU0What do you want to drop? [$a-hj-l or ?*] fMUҿ  Weapons(B a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor(B c - an uncursed +0 plate mail {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles(B g - 12 uncursed apples {24} h - 11 uncursed carrots {22} j - a sandwich {10} Scrolls(B k - a scroll labeled VELOX NEB {5} Tools(B l - a tinning kit {75}(end) jMUFt|+---------|.......|---------|.......||.......|###########.....<..||........###--+------|.......|##|.......|######-----.---####################-------.-###........|#|..%....|-.---.-|.......|-....>+---------jMUtYou drop an uncursed +0 plate mail {450}.  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:258 --More--kMUYour movements are now unencumbered. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:259 sMUn 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:260 @[sMUN h 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:261 @.tMU" ] 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:262 @.uMUY r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:263 ##@.xMU7m 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:264 #@#.zMUt v 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:265 ####@#}MU]o 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:266 ####@~MU\H t 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:267 ####@#MU*Y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:267 MUJa 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:268 ###@####MUa 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:269 #@#####MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:270 ###@#####MU+ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:271 ##@###MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:272 #@#####MUX Y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:272 MU ~ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:273 #@###MUf{ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:274 #@##MUGz 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:275 #@##MU5< y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:276 #@##MU& 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:277 ----.........#@##MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:278 ---|..|.... |......@ |......# -------#MUӀ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:279 -.|@#$|-MU.r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:280 @.##-MU0 .@MU ~43 gold pieces.86 132 HP: 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:281 MU i 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:282 @.MUH s 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:283 -.@.MUvw d 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:284 @#.MU_s] 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:285 .@#MUH ] 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:286 #@#MU C^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:287 ##@#MU*^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:288 ##@#MU^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:289 ##@#MU2 #######@#MU~Q 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:294 MU~rk  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:301 #######@##MUQp 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:302 ##@##MU/ x 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:303 ###@##MU|q 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:304 ###@#MUk 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:305 #.#@MU#[t 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:306 u(B.@MUG 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:307 .u(B.@##MU'.u(BMU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:307 The saddled pony drops a jackal corpse {300}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:308 u(B%MUY 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:309 .u(B@#MUH 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:310 .#u(B@#MUD;z 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:311 ###@#MUE y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:312 ##@#MUz Y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:313 MUgY 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:314 MU| 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:315 #@##MUy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:316 .u(B.##@##MUy z 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:317 .@##MUVk 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:318 %u(B.@##MU5 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:319 .u(B@#MUU4 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:320 .u(B#@#MUl 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:321 ##u(B@#MU&  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:322 #u(B@#MU"? 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:323 #u(B@#MU[ow 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:324 #u(B@MUAgw 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:325 #u(B@MU= x 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:326 #.u(B@MUi p----------|........+|......u(B.||...*...@|---------MU Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:236 Dlvl:3 $:132 HP: Dlvl:3 $:132 HP:16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:326 MUh  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:327 .u(BMU)Pick an object.MUMU.MU'MUd MU MU y* a gem or rock (gem) 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:327 MU6 ^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:327 MUQ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:328 u(B.@<.MUv 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:329 ..@u(BMUK h 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:330 @u(B.MU@.MUBYou see here a violet gem {1}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:497/875 T:331 u(B.MUG MU m - a violet gem {1}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:332 .u(B.MUYl 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:333 .u(B@MU” 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:334 u(B..@##MUI| 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:335 ..u(B@#MU) X 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:335 MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:336 .u(B@##MUU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:337 ##u(B#@#MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:338 #u(B#@##MUy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:339 ##u(B#@MU+Y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:339 MUs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:340 ##@u(B#MUq j 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:341 #@u(B#MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:342 #@u(B#....................------MUE  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:343 u(B#-@-................||........||......|--------MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:344 ##-------.----|...$.@u(B..||...||.MU0 i 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:345 @u(B.MU+i 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:498/875 T:346 @u(B.MU @.MUI 91 gold pieces.327 223 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:347 ..u(BMUyy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:348 .@.u(BMUZs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:349 .@.u(BMUs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:350 u(B@..MU{ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:351 ##@.u(B MUu 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:352 @#u(B. MUW3 l 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:353 ##@#. MU(\_ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:354 ##@# MUuUnknown command 'M-C'. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:354  MUUnknown command 'M-6'. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:354 MUm_ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:354 MUY 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:354 MU h 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:355 ###@#MUnq 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:356 ##@##MU[ } 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:357 #@####MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:358 ##@###MUr 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:359 @###MU p 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:360 @##"MU"q 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:361 @.##$MUz 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:362 @.u(B.%MUީz 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:363 @.u(B.&MUT&In what direction? [hykulnjb><] &MU &MU The door opens. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:364 u(B-.(MUqy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:365 .u(B@##)MUzF X 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:365 -MUX 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:365 0MUf 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:366 .u(B@1MU~x 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:367 -u(B@#1MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:368 #u(B@#2MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:369 #u(B@#2MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:370 #u(B@#3MUcw 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:371 ##@#3MU+x 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:372 ##@#4MUB=y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:373 ##@#4MUy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:374 ##@#5MUhy 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:375 ##@#5MU| 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:376 ##@###6MU8 y 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:377 ##@#7MU4A 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:378 ##@#....>..|---8MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:379 ####---+-@..|||.-@MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:380 ##.@|-GMU(r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:381 ##@.HMUd s 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:382 ###@.IMUq 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:383 ##@###JMUJ u 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:384 ##@###KMU` 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:385 #@##KMU ` 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:386 #@##LMU][i 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:387 ##@##MMUs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:388 #@##OMU 9 ~ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:389 #@###QMUpc 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:390 ##@#u(BTMUpYou stop. Your saddled pony is in the way! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:391 u(B#UMU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:392 #u(B#@#WMUh 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:393 ###@#WMU' _ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:394 ##@#WMU3 i 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:395 #u(B@#XMU: ~ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:396 ##u(B@##ZMU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:397 ##u(B#@#[MUq`z 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:398 ####u(B@\MUL##.@\MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:398 You hear a door open. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:399 u(B^MU/u 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:400 .u(B@_MU..@u(B_MU4 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:400 The saddled pony is hit by a rock! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:401 nMU nMUѼ tYou can't go up here. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:401 qMUqMUo-------------|...........||...r....u(B..||.......@...+|...........|---+---------qMUMac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:377 Dlvl:4 $:223 HP: Dlvl:4 $:223 HP:16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:401 qMUj  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:402 .u(BuMU1 Pick an object.wMU2v yMU6yMUa zMU{MU] {MU]wr a rodent (rabbit) 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:402 ~MUP Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MUh+ Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) MU 6-----....|....|@u(B..+....|----- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MU8 F+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) MU+-------------|...........||...r.......||.......@u(B..+|...........|---+--------- Choose a technique  Name Level Status a - turn undead 1 Prepared b - healing hands 1 Prepared(end) MU -------------|...........||...r.......||.......@u(B..+|...........| 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:402 MUCl# MU#cMU' hatMU MU! (Talk to whom? (in what direction) MU5hMUhThe saddled pony whickers. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:403 .r.u(BMU | 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:404 .<ru(B.@MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:404 The saddled pony hits the rabbit.MUBThe saddled pony bites the rabbit.--More--MUzThe rabbit is killed! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:405 .MU4u 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:406 u(B.@.MU p 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:407 u(B..@.MUdo 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:408 .u(B@.MUr,You stop. Your saddled pony is in the way! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:409 u(B.MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:410 u(B..@.MUyv 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:411 .u(B@.MU v 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:412 .u(B@.MUE &In what direction? [hykulnjb><] MUTMUThe door resists! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:413 u(B..MU' MU'(&In what direction? [hykulnjb><] MUMUՐThe door resists! 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:414 u(B.MU MUk&In what direction? [hykulnjb><] MUI MUBJ The door opens. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:415 .u(B|MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:416 .u(B.@#MU= 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:417 .u(B@##MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:418 |u(B#@#MUUJ  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:419 #u(B##@#|...-MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:420 ##u(B@#..--MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:421 #u(B@..MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:422 #u(B-@-..........|........---------MU+ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:423 #----u(B---------|..@..>...$|..........|----MU0o 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:424 |u(B@MUhs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:425 ..@u(BMUs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:426 .@.u(BMU) s 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:427 .@.u(BMU\  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:428 .@..u(BMU~ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:429 >@u(B.MUn,s 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:430 .@.u(BMUJ t 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:499/875 T:431 .@u(B..MUMU$;You displaced your saddled pony.u(B@MUt117 gold pieces.494 340 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:432 .u(BMU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:433 .#.@#u(B#MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:434 ##@#.u(B.#MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:435 #|@#......|#u(B#------#MU1 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:436 F###@###u(BMU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:437 u(B#.##@###MUn;  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:438 .##u(B.##@##MUK r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:439 ##.##@#MU, 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:440 |..|#.##@MU=  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:441 ----...|....|.......|u(B##@-MUp^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:442 --..|.|..#.@u(BMU"} 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:443 .@.u(B..MU+ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:444 -@u(B..MU;as 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:445 @u(B.. MUv 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:446 @.u(B.. MU\~ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:447 @u(B.. MU[ r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:448 @u(B. MUr 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:449 #@u(B.FMU u MUu IYou displaced your saddled pony.#u(B@#MUu  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:449 You hear some noises. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:450 MUp ^ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:451 MU X 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:452 MUPX X 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:453 MUX 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:454 MUݠ X 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:455 MUq.MU*r 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:455 The saddled pony eats a shrieker corpse {100}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:456 MU w 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:457 u(B@.#MUq 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:458 .#@##MUA>  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:459 ####@###MU#E  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:460 #####@###MUA6 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:461 u(B#@####MUD MUE You displaced your saddled pony. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:462 #@u(B###"MUl\ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:463 ##@u(B###(MU  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:464 ##@u(B##)MUX 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:465 #@u(B##*MU| 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:466 @u(B##,MUf&In what direction? [hykulnjb><] .MU.MUlzThe door opens. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:467 -#/MU b 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:468 @#0MUi 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:469 @-##1MU֊\ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:470 @.1MU \ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:471 @.2MUJ:\ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:472 @.4MUnt 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:473 <u(B-@5MU}e } 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:474 .@.u(B6MUpv 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:475 @.u(B.7MU t 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:476 @.u(B..8MUNs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:477 @.u(B.:MU> k 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:478 u(B.;MU Cl 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:479 u(B..=MU x 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:480 u(B.@#>MU 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:481 .u(B@##AMUA 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:482 |##@u(B#BMUT 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:483 #u(B#@#CMU3 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:484 ##u(B@#DMUuw 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:485 #u(B@EMUw 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:486 #u(B@EMU< w 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:487 #u(B@GMUn{ 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:488 |.@u(BHMUs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:489 .@.u(BHMU\s 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:490 .@.u(BIMU?Gs 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:491 u(B@..JMU g 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:492 .u(B@MMUu._-.-+-- |....+ |....| |%.@u(B| ------MMU.Mac the Gallant St:18/01 Dx:8 Co:14 In:7 Wi:15 Ch:17 Lawful S:544 Dlvl:5 $:340 HP: Dlvl:5 $:340 HP:16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:492 MMUdRj  16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:493 u(B.ZMUӹPick an object.ZMUZMUK[MUC [MU % a piece of food (tripe ration) 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:493 ]MUQ u 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:494 .u(B@<^MU @.^MU You see here a tripe ration {10}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:500/875 T:495 u(B. `MU" `MUn - a tripe ration {10}. 16(16) Pw:6(6) AC:6 Xp:1/1 Wt:510/875 T:496 .u(B iMU iMU Really save? [yn] (n) kMUykMUSaving...kMUA*[?1049lBe seeing you...